straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping.

This commit is contained in:
Azaezel 2018-12-09 18:09:45 -06:00
parent 9d560d9b12
commit a9cb78b67f

View file

@ -149,14 +149,9 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
// check format limitations
// at the moment we only support RGBA for the source (other 4 byte formats should
// be easy to add though)
AssertFatal(mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_SRGB , "GFXGLTextureObject::copyToBmp - invalid format");
AssertFatal(bmp->getFormat() == GFXFormatR8G8B8A8 || bmp->getFormat() == GFXFormatR8G8B8 || bmp->getFormat() == GFXFormatR8G8B8A8_SRGB, "GFXGLTextureObject::copyToBmp - invalid format");
if(mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_SRGB)
return false;
if(bmp->getFormat() != GFXFormatR8G8B8A8 && bmp->getFormat() != GFXFormatR8G8B8 && bmp->getFormat() != GFXFormatR8G8B8A8_SRGB )
return false;
AssertFatal(mFormat == GFXFormatR16G16B16A16F || mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_LINEAR_FORCE || mFormat == GFXFormatR8G8B8A8_SRGB, "copyToBmp: invalid format");
if (mFormat != GFXFormatR16G16B16A16F && mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_LINEAR_FORCE && mFormat != GFXFormatR8G8B8A8_SRGB)
return false;
AssertFatal(bmp->getWidth() == getWidth(), "GFXGLTextureObject::copyToBmp - invalid size");
AssertFatal(bmp->getHeight() == getHeight(), "GFXGLTextureObject::copyToBmp - invalid size");
@ -168,11 +163,6 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
U8 dstBytesPerPixel = GFXFormat_getByteSize( bmp->getFormat() );
U8 srcBytesPerPixel = GFXFormat_getByteSize( mFormat );
if(dstBytesPerPixel == srcBytesPerPixel)
{
glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], bmp->getWritableBits());
return true;
}
FrameAllocatorMarker mem;
@ -183,16 +173,23 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], orig);
PROFILE_START(GFXGLTextureObject_copyToBmp_pixCopy);
for(int i = 0; i < srcPixelCount; ++i)
if (mFormat == GFXFormatR16G16B16A16F)
{
dest[0] = orig[0];
dest[1] = orig[1];
dest[2] = orig[2];
if(dstBytesPerPixel == 4)
dest[3] = orig[3];
dMemcpy(dest, orig, sizeof(U16) * 4);
}
else
{
for (int i = 0; i < srcPixelCount; ++i)
{
dest[0] = orig[0];
dest[1] = orig[1];
dest[2] = orig[2];
if (dstBytesPerPixel == 4)
dest[3] = orig[3];
orig += srcBytesPerPixel;
dest += dstBytesPerPixel;
orig += srcBytesPerPixel;
dest += dstBytesPerPixel;
}
}
PROFILE_END();