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https://github.com/TorqueGameEngines/Torque3D.git
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localRenderViz -- Implements per-light renderViz setting.
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/lightBase.h"
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@ -73,6 +78,7 @@ LightBase::LightBase()
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mLight = LightManager::createLightInfo();
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mFlareState.clear();
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mLocalRenderViz = false;
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}
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LightBase::~LightBase()
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@ -206,7 +212,7 @@ void LightBase::prepRenderImage( SceneRenderState *state )
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// If the light is selected or light visualization
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// is enabled then register the callback.
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if ( smRenderViz || isSelectedInEditor )
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if ( mLocalRenderViz || smRenderViz || isSelectedInEditor )
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{
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ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
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ri->renderDelegate.bind( this, &LightBase::_onRenderViz );
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _LIGHTBASE_H_
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#define _LIGHTBASE_H_
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@ -132,6 +137,8 @@ public:
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virtual void pauseAnimation( void );
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virtual void playAnimation( void );
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virtual void playAnimation( LightAnimData *animData );
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protected:
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bool mLocalRenderViz;
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};
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#endif // _LIGHTBASE_H_
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