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https://github.com/TorqueGameEngines/Torque3D.git
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Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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@ -44,7 +44,7 @@
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#define M_CONST_E_F 2.7182818284590452353602874f
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#define POINT_EPSILON (1e-4) ///< Epsilon for point types.
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#define POINT_EPSILON (0.0001f) ///< Epsilon for point types.
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/// Result of an overlap test.
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@ -216,7 +216,7 @@ void Frustum::setNearFarDist( F32 nearDist, F32 farDist )
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// Recalculate the frustum.
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MatrixF xfm( mTransform );
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const F32 CENTER_EPSILON = 0.001;
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const F32 CENTER_EPSILON = 0.001f;
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F32 centerX = mNearLeft + (mNearRight - mNearLeft) * 0.5;
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F32 centerY = mNearBottom + (mNearTop - mNearBottom) * 0.5;
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if ((centerX > CENTER_EPSILON || centerX < -CENTER_EPSILON) || (centerY > CENTER_EPSILON || centerY < -CENTER_EPSILON) )
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@ -1392,7 +1392,7 @@ void SceneContainer::getBinRange( const F32 min, const F32 max, U32& minBin, U32
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// This is truly lame, but it can happen. There must be a better way to
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// deal with this.
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if (minCoord == SceneContainer::csmTotalBinSize)
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minCoord = SceneContainer::csmTotalBinSize - 0.01;
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minCoord = SceneContainer::csmTotalBinSize - 0.01f;
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}
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AssertFatal(minCoord >= 0.0 && minCoord < SceneContainer::csmTotalBinSize, "Bad minCoord");
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@ -1415,7 +1415,7 @@ void SceneContainer::getBinRange( const F32 min, const F32 max, U32& minBin, U32
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// This is truly lame, but it can happen. There must be a better way to
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// deal with this.
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if (minCoord == SceneContainer::csmTotalBinSize)
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minCoord = SceneContainer::csmTotalBinSize - 0.01;
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minCoord = SceneContainer::csmTotalBinSize - 0.01f;
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}
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AssertFatal(minCoord >= 0.0 && minCoord < SceneContainer::csmTotalBinSize, "Bad minCoord");
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@ -1426,7 +1426,7 @@ void SceneContainer::getBinRange( const F32 min, const F32 max, U32& minBin, U32
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// This is truly lame, but it can happen. There must be a better way to
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// deal with this.
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if (maxCoord == SceneContainer::csmTotalBinSize)
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maxCoord = SceneContainer::csmTotalBinSize - 0.01;
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maxCoord = SceneContainer::csmTotalBinSize - 0.01f;
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}
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AssertFatal(maxCoord >= 0.0 && maxCoord < SceneContainer::csmTotalBinSize, "Bad maxCoord");
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