mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
WIP hook-in of the cubemap array.
Also inversed probe transforms to make them correct.
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c0e8b047f5
commit
5b7e2edb66
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@ -574,8 +574,8 @@ void ReflectionProbe::processStaticCubemap()
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IBLUtilities::SaveCubeMap(getPrefilterMapPath(), mPrefilterMap->mCubemap);
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}
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mProbeInfo->mCubemap = &mPrefilterMap->mCubemap;
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mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
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mProbeInfo->mCubemap = mPrefilterMap->mCubemap;
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mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
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}
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void ReflectionProbe::updateMaterial()
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@ -588,17 +588,17 @@ void ReflectionProbe::updateMaterial()
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{
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if (mPrefilterMap != nullptr && mPrefilterMap->mCubemap.isValid())
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{
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mProbeInfo->mCubemap = &mPrefilterMap->mCubemap;
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mProbeInfo->mCubemap = mPrefilterMap->mCubemap;
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}
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if (mIrridianceMap != nullptr && mIrridianceMap->mCubemap.isValid())
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{
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mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
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mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
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}
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}
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}
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else if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull())
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{
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mProbeInfo->mCubemap = &mDynamicCubemap;
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mProbeInfo->mCubemap = mDynamicCubemap;
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}
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if (mBrdfTexture.isValid())
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@ -71,13 +71,13 @@ ProbeRenderInst::ProbeRenderInst() : SystemInterface(),
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ProbeRenderInst::~ProbeRenderInst()
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{
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if (mCubemap && mCubemap->isValid())
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if (mCubemap && mCubemap.isValid())
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{
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mCubemap->free();
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mCubemap.free();
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}
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if (mIrradianceCubemap && mIrradianceCubemap->isValid())
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if (mIrradianceCubemap && mIrradianceCubemap.isValid())
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{
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mIrradianceCubemap->free();
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mIrradianceCubemap.free();
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}
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if (mBRDFTexture && mBRDFTexture->isValid())
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{
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@ -387,12 +387,12 @@ void ProbeManager::_update4ProbeConsts( const SceneData &sgData,
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probeLocalPositions[i].y = localProbePos.y;
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probeLocalPositions[i].z = localProbePos.z;
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if (probe->mCubemap && !probe->mCubemap->isNull())
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if (probe->mCubemap && !probe->mCubemap.isNull())
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{
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S32 samplerReg = probeCubemapSC->getSamplerRegister();
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if(samplerReg != -1)
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GFX->setCubeTexture(samplerReg + i, probe->mCubemap->getPointer());
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GFX->setCubeTexture(samplerReg + i, probe->mCubemap.getPointer());
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}
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}
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@ -410,9 +410,9 @@ void ProbeManager::_update4ProbeConsts( const SceneData &sgData,
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}
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else
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{
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/*if (probe->mCubemap && !probe->mCubemap->isNull())
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/*if (probe->mCubemap && !probe->mCubemap.isNull())
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{
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GFX->setCubeTexture(1, probe->mCubemap->getPointer());
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GFX->setCubeTexture(1, probe->mCubemap.getPointer());
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}*/
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if (probeCubemapSC->isValid())
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{
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@ -1007,21 +1007,21 @@ void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRende
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GFX->setTexture(2, matInfoTexTarget->getTexture());
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//Add some safety catches in the event the cubemaps aren't fully initialized yet
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if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap->isNull())
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if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap.isNull())
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{
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GFX->setCubeTexture(3, nullptr);
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matParams->setSafe(cubeMips, 2.0f);
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}
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else
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{
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GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
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matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
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GFX->setCubeTexture(3, probeInfo->mCubemap.getPointer());
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matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap.getPointer()->getMipMapLevels(), 2.0f));
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}
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if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap->isNull())
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if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap.isNull())
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GFX->setCubeTexture(4, nullptr);
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else
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GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
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GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap.getPointer());
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GFX->setTexture(5, probeInfo->mBRDFTexture->getPointer());
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@ -88,9 +88,9 @@ struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
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Box3F mBounds;
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Point3F mProbePosOffset;
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GFXCubemapHandle *mCubemap;
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GFXCubemapHandle mCubemap;
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GFXCubemapHandle *mIrradianceCubemap;
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GFXCubemapHandle mIrradianceCubemap;
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GFXTexHandle *mBRDFTexture;
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@ -318,12 +318,14 @@ void RenderProbeMgr::render( SceneRenderState *state )
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dMemset(probeRadius.getBuffer(), 0, probeRadius.getBufferSize());
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dMemset(probeAttenuation.getBuffer(), 0, probeAttenuation.getBufferSize());
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Vector<GFXCubemapHandle> cubeMaps;
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Vector<GFXCubemapHandle> irradMaps;
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if (reflProbeMat && reflProbeMat->matInstance)
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{
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MaterialParameters *matParams = reflProbeMat->matInstance->getMaterialParameters();
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MaterialParameterHandle *numProbesSC = reflProbeMat->matInstance->getMaterialParameterHandle("$numProbes");
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matParams->setSafe(numProbesSC, (float)probeCount);
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MaterialParameterHandle *probePositionSC = reflProbeMat->matInstance->getMaterialParameterHandle("$inProbePosArray");
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MaterialParameterHandle *probeWorldToObjSC = reflProbeMat->matInstance->getMaterialParameterHandle("$worldToObjArray");
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@ -333,6 +335,9 @@ void RenderProbeMgr::render( SceneRenderState *state )
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MaterialParameterHandle *probeRadiusSC = reflProbeMat->matInstance->getMaterialParameterHandle("$radius");
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MaterialParameterHandle *probeAttenuationSC = reflProbeMat->matInstance->getMaterialParameterHandle("$attenuation");
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MaterialParameterHandle *probeCubemapArraySC = reflProbeMat->matInstance->getMaterialParameterHandle("$cubeMap");
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MaterialParameterHandle *probeIrradianceArraySC = reflProbeMat->matInstance->getMaterialParameterHandle("$irradianceCubemap");
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U32 effectiveProbeCount = 0;
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for (U32 i = 0; i < probeCount; i++)
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@ -342,11 +347,20 @@ void RenderProbeMgr::render( SceneRenderState *state )
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ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
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if (!curEntry->mIsEnabled)
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continue;
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if (curEntry->mCubemap.isNull() || curEntry->mIrradianceCubemap.isNull())
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continue;
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//Setup
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const Point3F &probePos = curEntry->getPosition();
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probePositions[i] = probePos + curEntry->mProbePosOffset;
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probeWorldToObj[i] = curEntry->getTransform();
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MatrixF trans = curEntry->getTransform();
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trans.inverse();
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probeWorldToObj[i] = trans;
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probeBBMin[i] = curEntry->mBounds.minExtents;
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probeBBMax[i] = curEntry->mBounds.maxExtents;
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@ -356,11 +370,28 @@ void RenderProbeMgr::render( SceneRenderState *state )
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probeRadius[i] = curEntry->mRadius;
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probeAttenuation[i] = 1;
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cubeMaps.push_back(curEntry->mCubemap);
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irradMaps.push_back(curEntry->mIrradianceCubemap);
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effectiveProbeCount++;
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}
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if (effectiveProbeCount != 0)
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{
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matParams->setSafe(numProbesSC, (float)effectiveProbeCount);
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GFXCubemapArrayHandle mCubemapArray;
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mCubemapArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
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GFXCubemapArrayHandle mIrradArray;
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mIrradArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
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mCubemapArray->initStatic(cubeMaps.address(), cubeMaps.size());
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mIrradArray->initStatic(irradMaps.address(), irradMaps.size());
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GFX->setCubeArrayTexture(3, mCubemapArray);
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GFX->setCubeArrayTexture(4, mIrradArray);
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matParams->set(probePositionSC, probePositions);
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matParams->set(probeWorldToObjSC, probeWorldToObj.address(), probeWorldToObj.size());
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matParams->set(probeBBMinSC, probeBBMin);
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