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afx
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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app
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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assets
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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cinterface
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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core
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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environment
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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forest
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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2017-07-24 00:40:27 -05:00 |
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gfx
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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gui
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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i18n
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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lighting
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Fix assert on exit when Basic Lighting is removed
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2018-01-24 16:30:34 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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math
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adds an mWrap and mWrapF method for cycling values to within a given range.
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2018-01-16 13:40:09 -06:00 |
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module
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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navigation
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profiling blocks for navmesh subsystem analysis
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2017-04-05 13:04:25 -05:00 |
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persistence
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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platform
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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platformMac
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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platformWin32
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderInstance
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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scene
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Updates to component classes -
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2018-01-28 14:57:02 -06:00 |
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sfx
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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shaderGen
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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sim
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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sqlite
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Mac compile fix for SQLiteObject
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2017-09-10 09:52:25 +10:00 |
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T3D
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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terrain
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Bugfixes and improvements for the animation component and related asset behavior.
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2018-02-04 14:31:28 -06:00 |
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util
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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windowManager
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |