set the alignedarray sizes to maxprobes, reguardless of actual probe count

This commit is contained in:
Azaezel 2019-02-07 09:55:52 -06:00
parent f031ee9e39
commit 72acec0a3f

View file

@ -770,7 +770,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
GFX->setCubeArrayTexture(4, mCubemapArray);
GFX->setCubeArrayTexture(5, mIrradArray);
count = MAXPROBECOUNT;
//Final packing
AlignedArray<Point4F> _probePositions(count, sizeof(Point4F), (U8*)probePositions.address(), false);
AlignedArray<Point4F> _probeBBMin(count, sizeof(Point4F), (U8*)probeBBMin.address(), false);