| .. |
|
afx
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
app
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
assets
|
Asset Browser initial implementation - Asset updates.
|
2018-01-28 14:48:02 -06:00 |
|
cinterface
|
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
2017-04-08 20:30:57 -05:00 |
|
collision
|
Merge pull request #1801 from Azaezel/registerRemoval
|
2016-10-21 20:04:42 +02:00 |
|
console
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
core
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
environment
|
Phase 2: #ifdef for Zodiacs and particles
|
2018-01-23 22:03:18 +00:00 |
|
forest
|
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
2017-07-24 00:40:27 -05:00 |
|
gfx
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
gui
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
i18n
|
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
|
2016-06-06 09:42:00 -05:00 |
|
lighting
|
Fix assert on exit when Basic Lighting is removed
|
2018-01-24 16:30:34 -05:00 |
|
main
|
Pass by const reference
|
2015-02-20 18:42:32 -05:00 |
|
materials
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
math
|
adds an mWrap and mWrapF method for cycling values to within a given range.
|
2018-01-16 13:40:09 -06:00 |
|
module
|
Asset Browser initial implementation - Asset updates.
|
2018-01-28 14:48:02 -06:00 |
|
navigation
|
profiling blocks for navmesh subsystem analysis
|
2017-04-05 13:04:25 -05:00 |
|
persistence
|
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
|
2017-11-12 13:39:14 -05:00 |
|
platform
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
platformMac
|
Removed unused macString.mm that has old versions of string functions with no bounds checking
|
2018-03-05 23:48:09 -05:00 |
|
platformPOSIX
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
platformSDL
|
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
|
2017-11-11 01:21:48 -06:00 |
|
platformWin32
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
platformX86UNIX
|
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
|
2016-07-08 22:48:24 -05:00 |
|
postFx
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
renderInstance
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
scene
|
Updates to component classes -
|
2018-01-28 14:57:02 -06:00 |
|
sfx
|
sfx-legacy
|
2017-07-27 00:03:53 +01:00 |
|
shaderGen
|
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
|
2017-09-11 23:48:49 -05:00 |
|
sim
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
sqlite
|
Mac compile fix for SQLiteObject
|
2017-09-10 09:52:25 +10:00 |
|
T3D
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
terrain
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
testing
|
All unit tests that run now pass.
|
2014-09-29 11:38:44 +10:00 |
|
ts
|
Bugfixes and improvements for the animation component and related asset behavior.
|
2018-02-04 14:31:28 -06:00 |
|
util
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
windowManager
|
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
|
2017-11-11 01:21:48 -06:00 |
|
.gitattributes
|
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
2017-01-13 10:42:52 -05:00 |
|
ggEndOfLineFix.txt
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |