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afx
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Cleanup of the elements exposed to the console
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2017-12-10 19:02:20 +01:00 |
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app
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Merge branch 'development' into issue_2115
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2018-02-05 15:59:33 +00:00 |
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assets
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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cinterface
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Merge branch 'development' into issue_2115
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2018-02-14 01:43:34 -06:00 |
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core
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Merge pull request #2056 from Bloodknight/afx_merge_main
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2017-10-11 08:47:47 -05:00 |
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environment
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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forest
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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2017-07-24 00:40:27 -05:00 |
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gfx
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companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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2018-02-13 02:51:28 -06:00 |
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gui
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Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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2018-03-01 01:51:18 -06:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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Fix assert on exit when Basic Lighting is removed
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2018-01-24 16:30:34 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Profile change for specular files
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2018-02-12 16:20:18 +00:00 |
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math
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adds an mWrap and mWrapF method for cycling values to within a given range.
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2018-01-16 13:40:09 -06:00 |
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module
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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navigation
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profiling blocks for navmesh subsystem analysis
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2017-04-05 13:04:25 -05:00 |
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persistence
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roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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2017-11-12 13:39:14 -05:00 |
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platform
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Adds the ability to force the path returned by the file dialog to be relative.
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2018-01-29 22:16:42 -06:00 |
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platformMac
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whitespace
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2017-01-11 23:34:46 -05:00 |
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platformPOSIX
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Call the correct system rename
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2017-01-13 14:40:10 -05:00 |
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platformSDL
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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platformWin32
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderInstance
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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scene
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Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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2018-03-01 01:51:18 -06:00 |
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sfx
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sfx-legacy
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2017-07-27 00:03:53 +01:00 |
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shaderGen
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Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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2017-09-11 23:48:49 -05:00 |
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sim
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Merge branch 'development' into issue_2115
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2018-02-14 01:43:34 -06:00 |
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sqlite
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Mac compile fix for SQLiteObject
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2017-09-10 09:52:25 +10:00 |
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T3D
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Adds handling for the proper updated exporting of mesh for convexShapes
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2018-03-04 15:10:44 -06:00 |
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terrain
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Adds handling for the proper updated exporting of mesh for convexShapes
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2018-03-04 15:10:44 -06:00 |
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util
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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windowManager
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |