groundcover shadowvar cleanup

This commit is contained in:
Azaezel 2018-03-15 15:37:04 -05:00
parent 46ac677906
commit 610667f760

View file

@ -1184,9 +1184,9 @@ GroundCoverCell* GroundCover::_generateCell( const Point2I& index,
terrainBlock = dynamic_cast< TerrainBlock* >( terrainBlocks.first() );
else
{
for ( U32 i = 0; i < terrainBlocks.size(); i++ )
for ( U32 blockIDx = 0; blockIDx < terrainBlocks.size(); blockIDx++ )
{
TerrainBlock *terrain = dynamic_cast< TerrainBlock* >( terrainBlocks[ i ] );
TerrainBlock *terrain = dynamic_cast< TerrainBlock* >( terrainBlocks[ blockIDx ] );
if( !terrain )
continue;