mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
slimmed down shadowvar cleanups, plus removal of an unused membervar.
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parent
0c316dab46
commit
0e3c128ec4
4 changed files with 10 additions and 12 deletions
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@ -152,7 +152,7 @@ private:
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// Add the input to the right place in the list (somewhere between start and end)
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for (S32 i = start; i <= end; i++) {
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const domInputLocalOffset* localOffset = daeSafeCast<domInputLocalOffset>(sortedInputs[i]);
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localOffset = daeSafeCast<domInputLocalOffset>(sortedInputs[i]);
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domUint set = localOffset ? localOffset->getSet() : 0xFFFFFFFF;
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if (newSet < set) {
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for (S32 j = i + 1; j <= end; j++)
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@ -181,10 +181,10 @@ private:
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const char* semantic = SourceTypeToSemantic( type );
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for (S32 iInput = 0; iInput < vertices->getInput_array().getCount(); iInput++)
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{
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domInputLocal* input = vertices->getInput_array().get(iInput);
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if (dStrEqual(input->getSemantic(), semantic))
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domInputLocal* vInput = vertices->getInput_array().get(iInput);
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if (dStrEqual(vInput->getSemantic(), semantic))
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{
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source = daeSafeCast<domSource>(findInputSource(input));
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source = daeSafeCast<domSource>(findInputSource(vInput));
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break;
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}
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}
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@ -977,7 +977,7 @@ void ColladaAppMesh::lookupSkinData()
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bool tooManyWeightsWarning = false;
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for (S32 iVert = 0; iVert < vertsPerFrame; iVert++) {
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const domUint* vcount = (domUint*)weights_vcount.getRaw(0);
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const domInt* vindices = (domInt*)weights_v.getRaw(0);
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vindices = (domInt*)weights_v.getRaw(0);
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vindices += vindicesOffset[vertTuples[iVert].vertex];
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S32 nonZeroWeightCount = 0;
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@ -120,9 +120,9 @@ static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, Scen
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for (S32 i = 0; i < node->getInstance_node_array().getCount(); i++)
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{
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domInstance_node* instnode = node->getInstance_node_array()[i];
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domNode* node = daeSafeCast<domNode>(instnode->getUrl().getElement());
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if (node)
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processNode(tree, node, nodeID, stats);
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domNode* dNode = daeSafeCast<domNode>(instnode->getUrl().getElement());
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if (dNode)
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processNode(tree, dNode, nodeID, stats);
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}
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}
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@ -266,10 +266,10 @@ void AnimData::parseTargetString(const char* target, S32 fullCount, const char*
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targetValueCount = 1;
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}
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}
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else if (const char* p = dStrrchr(target, '.')) {
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else if (const char* p2 = dStrrchr(target, '.')) {
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// Check for named elements
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for (S32 iElem = 0; elements[iElem][0] != 0; iElem++) {
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if (!dStrcmp(p, elements[iElem])) {
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if (!dStrcmp(p2, elements[iElem])) {
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targetValueOffset = iElem;
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targetValueCount = 1;
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break;
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@ -118,8 +118,6 @@ protected:
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Vector<QuatF*> nodeScaleRotCache;
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Vector<Point3F*> nodeScaleCache;
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Point3F shapeOffset; ///< Offset used to translate the shape origin
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//--------------------------------------------------------------------------
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// Collect the nodes, objects and sequences for the scene
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