mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Eliminate unnecessary uses of ConsoleMethod
This commit is contained in:
parent
2bbc716db6
commit
0fff33869c
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@ -157,7 +157,7 @@ void MaterialAsset::copyTo(SimObject* object)
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Parent::copyTo(object);
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}
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ConsoleMethod(MaterialAsset, compileShader, void, 2, 2, "() - Compiles the material's generated shader, if any. Not yet implemented\n")
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DefineEngineMethod(MaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
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{
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object->compileShader();
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}
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@ -24,7 +24,8 @@
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#include "T3D/components/camera/cameraComponent.h"
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//Basically, this only exists for backwards compatibility for parts of the editors
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ConsoleMethod(CameraComponent, getMode, const char*, 2, 2, "() - We get the first behavior of the requested type on our owner object.\n"
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DefineEngineMethod(CameraComponent, getMode, const char*, (),,
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"@brief We get the first behavior of the requested type on our owner object.\n"
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"@return (string name) The type of the behavior we're requesting")
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{
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return "fly";
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@ -605,8 +605,8 @@ void Component::addDependency(StringTableEntry name)
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//////////////////////////////////////////////////////////////////////////
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// Console Methods
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//////////////////////////////////////////////////////////////////////////
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ConsoleMethod(Component, beginGroup, void, 3, 3, "(groupName)\n"
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"Starts the grouping for following fields being added to be grouped into\n"
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DefineEngineMethod(Component, beginGroup, void, (String groupName),,
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"@brief Starts the grouping for following fields being added to be grouped into\n"
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"@param groupName The name of this group\n"
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"@param desc The Description of this field\n"
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"@param type The DataType for this field (default, int, float, Point2F, bool, enum, Object, keybind, color)\n"
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@ -616,11 +616,11 @@ ConsoleMethod(Component, beginGroup, void, 3, 3, "(groupName)\n"
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"-object: the T2D object type that are valid choices for the field. The object types observe inheritance, so if you have a t2dSceneObject field you will be able to choose t2dStaticSrpites, t2dAnimatedSprites, etc.\n"
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"@return Nothing\n")
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{
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object->beginFieldGroup(argv[2]);
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object->beginFieldGroup(groupName);
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}
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ConsoleMethod(Component, endGroup, void, 2, 2, "()\n"
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"Ends the grouping for prior fields being added to be grouped into\n"
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DefineEngineMethod(Component, endGroup, void, (),,
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"@brief Ends the grouping for prior fields being added to be grouped into\n"
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"@param groupName The name of this group\n"
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"@param desc The Description of this field\n"
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"@param type The DataType for this field (default, int, float, Point2F, bool, enum, Object, keybind, color)\n"
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@ -641,7 +641,8 @@ DefineEngineMethod(Component, addComponentField, void, (String fieldName, String
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object->addComponentField(fieldName, fieldDesc, fieldType, defValue, userData, hidden);
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}
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ConsoleMethod(Component, getComponentFieldCount, S32, 2, 2, "() - Get the number of ComponentField's on this object\n"
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DefineEngineMethod(Component, getComponentFieldCount, S32, (),,
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"@brief Get the number of ComponentField's on this object\n"
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"@return Returns the number of BehaviorFields as a nonnegative integer\n")
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{
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return object->getComponentFieldCount();
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@ -650,11 +651,12 @@ ConsoleMethod(Component, getComponentFieldCount, S32, 2, 2, "() - Get the number
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// [tom, 1/12/2007] Field accessors split into multiple methods to allow space
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// for long descriptions and type data.
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ConsoleMethod(Component, getComponentField, const char *, 3, 3, "(int index) - Gets a Tab-Delimited list of information about a ComponentField specified by Index\n"
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DefineEngineMethod(Component, getComponentField, const char *, (S32 index),,
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"@brief Gets a Tab-Delimited list of information about a ComponentField specified by Index\n"
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"@param index The index of the behavior\n"
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"@return FieldName, FieldType and FieldDefaultValue, each separated by a TAB character.\n")
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{
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ComponentField *field = object->getComponentField(dAtoi(argv[2]));
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ComponentField *field = object->getComponentField(index);
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if (field == NULL)
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return "";
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@ -664,11 +666,12 @@ ConsoleMethod(Component, getComponentField, const char *, 3, 3, "(int index) - G
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return buf;
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}
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ConsoleMethod(Component, setComponentield, const char *, 3, 3, "(int index) - Gets a Tab-Delimited list of information about a ComponentField specified by Index\n"
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DefineEngineMethod(Component, setComponentield, const char *, (S32 index),,
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"@brief Gets a Tab-Delimited list of information about a ComponentField specified by Index\n"
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"@param index The index of the behavior\n"
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"@return FieldName, FieldType and FieldDefaultValue, each separated by a TAB character.\n")
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{
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ComponentField *field = object->getComponentField(dAtoi(argv[2]));
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ComponentField *field = object->getComponentField(index);
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if (field == NULL)
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return "";
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@ -689,36 +692,40 @@ DefineEngineMethod(Component, getComponentFieldType, const char *, (String field
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return field->mFieldTypeName;;
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}
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ConsoleMethod(Component, getBehaviorFieldUserData, const char *, 3, 3, "(int index) - Gets the UserData associated with a field by index in the field list\n"
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DefineEngineMethod(Component, getBehaviorFieldUserData, const char *, (S32 index),,
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"@brief Gets the UserData associated with a field by index in the field list\n"
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"@param index The index of the behavior\n"
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"@return Returns a string representing the user data of this field\n")
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{
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ComponentField *field = object->getComponentField(dAtoi(argv[2]));
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ComponentField *field = object->getComponentField(index);
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if (field == NULL)
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return "";
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return field->mUserData;
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}
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ConsoleMethod(Component, getComponentFieldDescription, const char *, 3, 3, "(int index) - Gets a field description by index\n"
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DefineEngineMethod(Component, getComponentFieldDescription, const char *, (S32 index),,
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"@brief Gets a field description by index\n"
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"@param index The index of the behavior\n"
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"@return Returns a string representing the description of this field\n")
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{
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ComponentField *field = object->getComponentField(dAtoi(argv[2]));
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ComponentField *field = object->getComponentField(index);
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if (field == NULL)
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return "";
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return field->mFieldDescription ? field->mFieldDescription : "";
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}
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ConsoleMethod(Component, addDependency, void, 3, 3, "(string behaviorName) - Gets a field description by index\n"
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DefineEngineMethod(Component, addDependency, void, (String behaviorName),,
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"@brief Gets a field description by index\n"
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"@param index The index of the behavior\n"
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"@return Returns a string representing the description of this field\n")
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{
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object->addDependency(argv[2]);
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object->addDependency(behaviorName);
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}
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ConsoleMethod(Component, setDirty, void, 2, 2, "() - Gets a field description by index\n"
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DefineEngineMethod(Component, setDirty, void, (),,
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"@brief Gets a field description by index\n"
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"@param index The index of the behavior\n"
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"@return Returns a string representing the description of this field\n")
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{
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@ -1823,12 +1823,11 @@ ConsoleMethod(Entity, addComponents, void, 2, 2, "() - Add all fielded behaviors
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object->addComponents();
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}*/
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ConsoleMethod(Entity, addComponent, bool, 3, 3, "(ComponentInstance bi) - Add a behavior to the object\n"
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DefineEngineMethod(Entity, addComponent, bool, (Component* comp),,
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"@brief Add a behavior to the object\n"
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"@param bi The behavior instance to add"
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"@return (bool success) Whether or not the behavior was successfully added")
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{
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Component *comp = dynamic_cast<Component *>(Sim::findObject(argv[2]));
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if (comp != NULL)
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{
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bool success = object->addComponent(comp);
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@ -1848,40 +1847,33 @@ ConsoleMethod(Entity, addComponent, bool, 3, 3, "(ComponentInstance bi) - Add a
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return false;
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}
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ConsoleMethod(Entity, removeComponent, bool, 3, 4, "(ComponentInstance bi, [bool deleteBehavior = true])\n"
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DefineEngineMethod(Entity, removeComponent, bool, (Component* comp, bool deleteComponent), (true),
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"@param bi The behavior instance to remove\n"
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"@param deleteBehavior Whether or not to delete the behavior\n"
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"@return (bool success) Whether the behavior was successfully removed")
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{
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bool deleteComponent = true;
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if (argc > 3)
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deleteComponent = dAtob(argv[3]);
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return object->removeComponent(dynamic_cast<Component *>(Sim::findObject(argv[2])), deleteComponent);
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return object->removeComponent(comp, deleteComponent);
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}
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ConsoleMethod(Entity, clearComponents, void, 2, 2, "() - Clear all behavior instances\n"
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DefineEngineMethod(Entity, clearComponents, void, (),, "Clear all behavior instances\n"
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"@return No return value")
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{
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object->clearComponents();
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}
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ConsoleMethod(Entity, getComponentByIndex, S32, 3, 3, "(int index) - Gets a particular behavior\n"
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DefineEngineMethod(Entity, getComponentByIndex, Component*, (S32 index),,
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"@brief Gets a particular behavior\n"
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"@param index The index of the behavior to get\n"
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"@return (ComponentInstance bi) The behavior instance you requested")
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{
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Component *comp = object->getComponent(dAtoi(argv[2]));
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return (comp != NULL) ? comp->getId() : 0;
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return object->getComponent(index);
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}
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DefineEngineMethod(Entity, getComponent, S32, (String componentName), (""),
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DefineEngineMethod(Entity, getComponent, Component*, (String componentName), (""),
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"Get the number of static fields on the object.\n"
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"@return The number of static fields defined on the object.")
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{
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Component *comp = object->getComponent(componentName);
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return (comp != NULL) ? comp->getId() : 0;
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return object->getComponent(componentName);
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}
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/*ConsoleMethod(Entity, getBehaviorByType, S32, 3, 3, "(string BehaviorTemplateName) - gets a behavior\n"
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@ -1910,7 +1902,8 @@ DefineEngineMethod(Entity, getComponent, S32, (String componentName), (""),
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return object->reOrder(inst, idx);
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}*/
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ConsoleMethod(Entity, getComponentCount, S32, 2, 2, "() - Get the count of behaviors on an object\n"
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DefineEngineMethod(Entity, getComponentCount, S32, (),,
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"@brief Get the count of behaviors on an object\n"
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"@return (int count) The number of behaviors on an object")
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{
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return object->getComponentCount();
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@ -2451,41 +2451,37 @@ DefineEngineMethod( GameConnection, getVisibleGhostDistance, F32, (),,
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// Object Selection in Torque by Dave Myers
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// http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7335
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ConsoleMethod(GameConnection, setSelectedObj, bool, 3, 4, "(object, [propagate_to_client])")
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DefineEngineMethod(GameConnection, setSelectedObj, bool, (SceneObject* obj, bool propagate_to_client), (false), "")
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{
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SceneObject* pending_selection;
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if (!Sim::findObject(argv[2], pending_selection))
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if (!obj)
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return false;
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bool propagate_to_client = (argc > 3) ? dAtob(argv[3]) : false;
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object->setSelectedObj(pending_selection, propagate_to_client);
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object->setSelectedObj(obj, propagate_to_client);
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return true;
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}
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ConsoleMethod(GameConnection, getSelectedObj, S32, 2, 2, "()")
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DefineEngineMethod(GameConnection, getSelectedObj, SimObject*, (),, "")
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{
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SimObject* selected = object->getSelectedObj();
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return (selected) ? selected->getId(): -1;
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return object->getSelectedObj();
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}
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ConsoleMethod(GameConnection, clearSelectedObj, void, 2, 3, "([propagate_to_client])")
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DefineEngineMethod(GameConnection, clearSelectedObj, void, (bool propagate_to_client), (false), "")
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{
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bool propagate_to_client = (argc > 2) ? dAtob(argv[2]) : false;
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object->setSelectedObj(NULL, propagate_to_client);
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}
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ConsoleMethod(GameConnection, setPreSelectedObjFromRollover, void, 2, 2, "()")
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DefineEngineMethod(GameConnection, setPreSelectedObjFromRollover, void, (),, "")
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{
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object->setPreSelectedObjFromRollover();
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}
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ConsoleMethod(GameConnection, clearPreSelectedObj, void, 2, 2, "()")
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DefineEngineMethod(GameConnection, clearPreSelectedObj, void, (),, "")
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{
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object->clearPreSelectedObj();
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}
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ConsoleMethod(GameConnection, setSelectedObjFromPreSelected, void, 2, 2, "()")
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DefineEngineMethod(GameConnection, setSelectedObjFromPreSelected, void, (),, "")
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{
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object->setSelectedObjFromPreSelected();
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}
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@ -7517,7 +7517,7 @@ U32 Player::lockAnimation()
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return last_anim_lock_tag;
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}
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ConsoleMethod(Player, isAnimationLocked, bool, 2, 2, "isAnimationLocked()")
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DefineEngineMethod(Player, isAnimationLocked, bool, (),, "")
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{
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return object->isAnimationLocked();
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}
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@ -7533,14 +7533,13 @@ void Player::setLookAnimationOverride(bool flag)
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#endif
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}
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ConsoleMethod(Player, setLookAnimationOverride, void, 3, 3, "setLookAnimationOverride(flag)")
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DefineEngineMethod(Player, setLookAnimationOverride, void, (bool flag),, "")
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{
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object->setLookAnimationOverride(dAtob(argv[2]));
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object->setLookAnimationOverride(flag);
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}
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ConsoleMethod(Player, copyHeadRotation, void, 3, 3, "copyHeadRotation(other_player)")
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DefineEngineMethod(Player, copyHeadRotation, void, (Player* other_player),, "")
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{
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Player* other_player = dynamic_cast<Player*>(Sim::findObject(argv[2]));
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if (other_player)
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object->copyHeadRotation(other_player);
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}
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@ -7609,9 +7608,9 @@ void Player::restoreMovement(U32 tag)
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}
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}
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ConsoleMethod(Player, setMovementSpeedBias, void, 3, 3, "setMovementSpeedBias(F32 bias)")
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DefineEngineMethod(Player, setMovementSpeedBias, void, (F32 bias),, "setMovementSpeedBias(F32 bias)")
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{
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object->setMovementSpeedBias(dAtof(argv[2]));
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object->setMovementSpeedBias(bias);
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}
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void Player::overrideFootfallFX(bool decals, bool sounds, bool dust)
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@ -7642,12 +7641,11 @@ void Player::setControllers(Vector<OpenVRTrackedObject*> controllerList)
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mControllers[1] = controllerList.size() > 1 ? controllerList[1] : NULL;
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}
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ConsoleMethod(Player, setVRControllers, void, 4, 4, "")
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DefineEngineMethod(Player, setVRControllers, void, (OpenVRTrackedObject* controllerL, OpenVRTrackedObject* controllerR,, "")
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{
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OpenVRTrackedObject *controllerL, *controllerR;
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Vector<OpenVRTrackedObject*> list;
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if (Sim::findObject(argv[2], controllerL))
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if (controllerL)
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{
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list.push_back(controllerL);
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}
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@ -7656,7 +7654,7 @@ ConsoleMethod(Player, setVRControllers, void, 4, 4, "")
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list.push_back(NULL);
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}
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if (Sim::findObject(argv[3], controllerR))
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if (controllerR)
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{
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list.push_back(controllerR);
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}
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@ -483,105 +483,91 @@ ConsoleMethod(afxCamera, setOrbitMode, void, 7, 8,
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object->setOrbitMode(orbitObject, pos, aa, minDis, maxDis, curDis, (argc == 8) ? dAtob(argv[7]) : false);
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}
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ConsoleMethod( afxCamera, setFlyMode, void, 2, 2, "()" "Set the camera to be able to fly freely.")
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DefineEngineMethod(afxCamera, setFlyMode, void, (),,
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"@brief Set the camera to be able to fly freely.")
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{
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object->setFlyMode();
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object->setFlyMode();
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}
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ConsoleMethod( afxCamera, getPosition, const char *, 2, 2, "()"
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"Get the position of the camera.\n\n"
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"@returns A string of form \"x y z\".")
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{
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Point3F& pos = object->getPosition();
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dSprintf(buffer, sizeof(buffer),"%f %f %f",pos.x,pos.y,pos.z);
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return buffer;
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DefineEngineMethod(afxCamera, getPosition, Point3F, (),,
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"@brief Get the position of the camera.\n\n"
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"@returns The position of the camera.")
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{
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return object->getPosition();
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}
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ConsoleMethod(afxCamera, setCameraSubject, bool, 3, 3, "")
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{
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SceneObject* subject;
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if (!Sim::findObject(argv[2], subject))
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{
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Con::errorf("Camera subject \"%s\" not found.", argv[2].getStringValue());
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return false;
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}
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object->setCameraSubject(subject);
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return true;
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DefineEngineMethod(afxCamera, setCameraSubject, bool, (SceneObject* subject),, "")
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{
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if (!subject)
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{
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Con::errorf("Camera subject not found.");
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return false;
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}
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object->setCameraSubject(subject);
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return true;
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}
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ConsoleMethod(afxCamera, setThirdPersonDistance, bool, 3, 3, "")
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{
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F32 distance;
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dSscanf(argv[2], "%f", &distance);
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DefineEngineMethod(afxCamera, setThirdPersonDistance, bool, (F32 distance),, "")
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{
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object->setThirdPersonDistance(distance);
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object->setThirdPersonDistance(distance);
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return true;
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return true;
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}
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ConsoleMethod(afxCamera, getThirdPersonDistance, F32, 2, 2, "")
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DefineEngineMethod(afxCamera, getThirdPersonDistance, F32, (),, "")
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{
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return object->getThirdPersonDistance();
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}
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ConsoleMethod(afxCamera, setThirdPersonAngle, bool, 3, 3, "")
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{
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F32 angle;
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dSscanf(argv[2], "%f", &angle);
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DefineEngineMethod(afxCamera, setThirdPersonAngle, bool, (F32 distance),, "")
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{
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object->setThirdPersonAngle(distance);
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object->setThirdPersonAngle(angle);
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return true;
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return true;
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}
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ConsoleMethod(afxCamera, getThirdPersonAngle, F32, 2, 2, "")
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DefineEngineMethod(afxCamera, getThirdPersonAngle, F32, (),, "")
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{
|
||||
return object->getThirdPersonAngle();
|
||||
}
|
||||
|
||||
ConsoleMethod(afxCamera, setThirdPersonOffset, void, 3, 4, "(Point3F offset [, Point3F coi_offset])")
|
||||
DefineEngineMethod(afxCamera, setThirdPersonOffset, void, (Point3F offset, Point3F coi_offset), (Point3F::Max), "")
|
||||
{
|
||||
Point3F offset;
|
||||
dSscanf(argv[2], "%f %f %f", &offset.x, &offset.y, &offset.z);
|
||||
if (argc > 3)
|
||||
{
|
||||
Point3F coi_offset;
|
||||
dSscanf(argv[3], "%f %f %f", &coi_offset.x, &coi_offset.y, &coi_offset.z);
|
||||
object->setThirdPersonOffset(offset, coi_offset);
|
||||
}
|
||||
else
|
||||
object->setThirdPersonOffset(offset);
|
||||
if (coi_offset == Point3F::Max)
|
||||
{
|
||||
object->setThirdPersonOffset(offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
object->setThirdPersonOffset(offset, coi_offset);
|
||||
}
|
||||
}
|
||||
|
||||
ConsoleMethod(afxCamera, getThirdPersonOffset, const char *, 2, 2, "()")
|
||||
DefineEngineMethod(afxCamera, getThirdPersonOffset, Point3F, (),, "")
|
||||
{
|
||||
const Point3F& pos = object->getThirdPersonOffset();
|
||||
dSprintf(buffer, sizeof(buffer),"%f %f %f",pos.x,pos.y,pos.z);
|
||||
return buffer;
|
||||
return object->getThirdPersonOffset();
|
||||
}
|
||||
|
||||
ConsoleMethod(afxCamera, getThirdPersonCOIOffset, const char *, 2, 2, "()")
|
||||
DefineEngineMethod(afxCamera, getThirdPersonCOIOffset, Point3F, (),, "")
|
||||
{
|
||||
const Point3F& pos = object->getThirdPersonCOIOffset();
|
||||
dSprintf(buffer, sizeof(buffer),"%f %f %f",pos.x,pos.y,pos.z);
|
||||
return buffer;
|
||||
return object->getThirdPersonCOIOffset();
|
||||
}
|
||||
|
||||
ConsoleMethod(afxCamera, setThirdPersonMode, void, 2, 2, "()")
|
||||
DefineEngineMethod(afxCamera, setThirdPersonMode, void, (),, "")
|
||||
{
|
||||
object->setThirdPersonMode();
|
||||
object->setThirdPersonMode();
|
||||
}
|
||||
|
||||
ConsoleMethod(afxCamera, setThirdPersonSnap, void, 2, 2, "()")
|
||||
DefineEngineMethod(afxCamera, setThirdPersonSnap, void, (),, "")
|
||||
{
|
||||
object->setThirdPersonSnap();
|
||||
object->setThirdPersonSnap();
|
||||
}
|
||||
|
||||
ConsoleMethod(afxCamera, getMode, const char *, 2, 2, "()")
|
||||
DefineEngineMethod(afxCamera, getMode, const char*, (),, "")
|
||||
{
|
||||
return object->getMode();
|
||||
return object->getMode();
|
||||
}
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
|
|
|||
|
|
@ -2812,7 +2812,7 @@ DefineEngineMethod( GuiCanvas, setVideoMode, void,
|
|||
Con::setVariable( "$pref::Video::mode", vm.toString() );
|
||||
}
|
||||
|
||||
ConsoleMethod( GuiCanvas, showWindow, void, 2, 2, "" )
|
||||
DefineEngineMethod(GuiCanvas, showWindow, void, (),, "")
|
||||
{
|
||||
if (!object->getPlatformWindow())
|
||||
return;
|
||||
|
|
@ -2822,7 +2822,7 @@ ConsoleMethod( GuiCanvas, showWindow, void, 2, 2, "" )
|
|||
object->getPlatformWindow()->setDisplayWindow(true);
|
||||
}
|
||||
|
||||
ConsoleMethod( GuiCanvas, hideWindow, void, 2, 2, "" )
|
||||
DefineEngineMethod(GuiCanvas, hideWindow, void, (),, "")
|
||||
{
|
||||
if (!object->getPlatformWindow())
|
||||
return;
|
||||
|
|
@ -2832,30 +2832,29 @@ ConsoleMethod( GuiCanvas, hideWindow, void, 2, 2, "" )
|
|||
object->getPlatformWindow()->setDisplayWindow(false);
|
||||
}
|
||||
|
||||
ConsoleMethod( GuiCanvas, cursorClick, void, 4, 4, "button, isDown" )
|
||||
DefineEngineMethod(GuiCanvas, cursorClick, void, (S32 buttonId, bool isDown), , "")
|
||||
{
|
||||
const S32 buttonId = dAtoi(argv[2]);
|
||||
const bool isDown = dAtob(argv[3]);
|
||||
|
||||
object->cursorClick(buttonId, isDown);
|
||||
}
|
||||
|
||||
ConsoleMethod( GuiCanvas, cursorNudge, void, 4, 4, "x, y" )
|
||||
DefineEngineMethod(GuiCanvas, cursorNudge, void, (F32 x, F32 y), , "")
|
||||
{
|
||||
object->cursorNudge(dAtof(argv[2]), dAtof(argv[3]));
|
||||
object->cursorNudge(x, y);
|
||||
}
|
||||
|
||||
// This function allows resetting of the video-mode from script. It was motivated by
|
||||
// the need to temporarily disable vsync during datablock cache load to avoid a
|
||||
// significant slowdown.
|
||||
bool AFX_forceVideoReset = false;
|
||||
|
||||
ConsoleMethod( GuiCanvas, resetVideoMode, void, 2,2, "()")
|
||||
|
||||
DefineEngineMethod(GuiCanvas, resetVideoMode, void, (), , "")
|
||||
{
|
||||
PlatformWindow* window = object->getPlatformWindow();
|
||||
if( window )
|
||||
if (window)
|
||||
{
|
||||
GFXWindowTarget* gfx_target = window->getGFXTarget();
|
||||
if ( gfx_target )
|
||||
GFXWindowTarget* gfx_target = window->getGFXTarget();
|
||||
if (gfx_target)
|
||||
{
|
||||
AFX_forceVideoReset = true;
|
||||
gfx_target->resetMode();
|
||||
|
|
|
|||
|
|
@ -601,13 +601,12 @@ void GuiInspectorTypeFileName::updateValue()
|
|||
}
|
||||
}
|
||||
|
||||
ConsoleMethod( GuiInspectorTypeFileName, apply, void, 3,3, "apply(newValue);" )
|
||||
DefineEngineMethod(GuiInspectorTypeFileName, apply, void, (String path), , "")
|
||||
{
|
||||
String path( (const char*)argv[2] );
|
||||
if ( path.isNotEmpty() )
|
||||
path = Platform::makeRelativePathName( path, Platform::getMainDotCsDir() );
|
||||
|
||||
object->setData( path.c_str() );
|
||||
if (path.isNotEmpty())
|
||||
path = Platform::makeRelativePathName(path, Platform::getMainDotCsDir());
|
||||
|
||||
object->setData(path.c_str());
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1502,7 +1501,7 @@ void GuiInspectorTypeBitMask32::updateData()
|
|||
setData( data );
|
||||
}
|
||||
|
||||
ConsoleMethod( GuiInspectorTypeBitMask32, applyBit, void, 2,2, "apply();" )
|
||||
DefineEngineMethod( GuiInspectorTypeBitMask32, applyBit, void, (),, "" )
|
||||
{
|
||||
object->updateData();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -469,7 +469,7 @@ void GuiInspectorComponentGroup::onRightMouseUp(const GuiEvent &event)
|
|||
Con::executef(this, "onRightMouseUp", event.mousePoint);
|
||||
}
|
||||
|
||||
ConsoleMethod(GuiInspectorComponentGroup, inspectGroup, bool, 2, 2, "Refreshes the dynamic fields in the inspector.")
|
||||
DefineEngineMethod(GuiInspectorComponentGroup, inspectGroup, bool, (),, "Refreshes the dynamic fields in the inspector.")
|
||||
{
|
||||
return object->inspectGroup();
|
||||
}
|
||||
|
|
@ -515,16 +515,17 @@ AbstractClassRep::Field* GuiInspectorComponentGroup::findObjectBehaviorField(Com
|
|||
}
|
||||
return NULL;
|
||||
}
|
||||
ConsoleMethod(GuiInspectorComponentGroup, addDynamicField, void, 2, 2, "obj.addDynamicField();")
|
||||
|
||||
DefineEngineMethod(GuiInspectorComponentGroup, addDynamicField, void, (), , "obj.addDynamicField();")
|
||||
{
|
||||
object->addDynamicField();
|
||||
}
|
||||
|
||||
ConsoleMethod(GuiInspectorComponentGroup, removeDynamicField, void, 3, 3, "")
|
||||
DefineEngineMethod(GuiInspectorComponentGroup, removeDynamicField, void, (), , "")
|
||||
{
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiInspectorComponentGroup, getComponent, S32, (), ,"")
|
||||
DefineEngineMethod(GuiInspectorComponentGroup, getComponent, S32, (), , "")
|
||||
{
|
||||
return object->getComponent()->getId();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,7 +87,8 @@ void GuiInspectorEntityGroup::onMouseMove(const GuiEvent &event)
|
|||
{
|
||||
//mParent->mOverDivider = false;
|
||||
}
|
||||
ConsoleMethod(GuiInspectorEntityGroup, inspectGroup, bool, 2, 2, "Refreshes the dynamic fields in the inspector.")
|
||||
|
||||
DefineEngineMethod(GuiInspectorEntityGroup, inspectGroup, bool, (),, "Refreshes the dynamic fields in the inspector.")
|
||||
{
|
||||
return object->inspectGroup();
|
||||
}
|
||||
|
|
@ -128,11 +129,12 @@ AbstractClassRep::Field* GuiInspectorEntityGroup::findObjectBehaviorField(Compon
|
|||
}
|
||||
return NULL;
|
||||
}
|
||||
ConsoleMethod(GuiInspectorEntityGroup, addDynamicField, void, 2, 2, "obj.addDynamicField();")
|
||||
|
||||
DefineEngineMethod(GuiInspectorEntityGroup, addDynamicField, void, (), , "obj.addDynamicField();")
|
||||
{
|
||||
object->addDynamicField();
|
||||
}
|
||||
|
||||
ConsoleMethod(GuiInspectorEntityGroup, removeDynamicField, void, 3, 3, "")
|
||||
DefineEngineMethod(GuiInspectorEntityGroup, removeDynamicField, void, (), , "")
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -242,7 +242,8 @@ void GuiInspectorMountingGroup::onMouseMove(const GuiEvent &event)
|
|||
//mParent->mOverDivider = false;
|
||||
bool test = false;
|
||||
}
|
||||
ConsoleMethod(GuiInspectorMountingGroup, inspectGroup, bool, 2, 2, "Refreshes the dynamic fields in the inspector.")
|
||||
|
||||
DefineEngineMethod(GuiInspectorMountingGroup, inspectGroup, bool, (),, "Refreshes the dynamic fields in the inspector.")
|
||||
{
|
||||
return object->inspectGroup();
|
||||
}
|
||||
|
|
@ -319,12 +320,13 @@ AbstractClassRep::Field* GuiInspectorMountingGroup::findObjectComponentField(Com
|
|||
}
|
||||
return NULL;
|
||||
}
|
||||
ConsoleMethod( GuiInspectorMountingGroup, addDynamicField, void, 2, 2, "obj.addDynamicField();" )
|
||||
|
||||
DefineEngineMethod(GuiInspectorMountingGroup, addDynamicField, void, (), , "obj.addDynamicField();")
|
||||
{
|
||||
object->addDynamicField();
|
||||
}
|
||||
|
||||
ConsoleMethod( GuiInspectorMountingGroup, removeDynamicField, void, 3, 3, "" )
|
||||
DefineEngineMethod(GuiInspectorMountingGroup, removeDynamicField, void, (), , "")
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -657,58 +657,42 @@ void WorldEditorSelection::setSize(const VectorF & newsize)
|
|||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ConsoleMethod( WorldEditorSelection, containsGlobalBounds, bool, 2, 2, "() - True if an object with global bounds is contained in the selection." )
|
||||
DefineEngineMethod( WorldEditorSelection, containsGlobalBounds, bool, (),, "True if an object with global bounds is contained in the selection." )
|
||||
{
|
||||
return object->containsGlobalBounds();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ConsoleMethod( WorldEditorSelection, getCentroid, const char*, 2, 2, "() - Return the median of all object positions in the selection." )
|
||||
DefineEngineMethod( WorldEditorSelection, getCentroid, Point3F, (),, "Return the median of all object positions in the selection." )
|
||||
{
|
||||
static const U32 bufSize = 256;
|
||||
char* buffer = Con::getReturnBuffer( bufSize );
|
||||
const Point3F& centroid = object->getCentroid();
|
||||
|
||||
dSprintf( buffer, bufSize, "%g %g %g", centroid.x, centroid.y, centroid.z );
|
||||
return buffer;
|
||||
return centroid;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ConsoleMethod( WorldEditorSelection, getBoxCentroid, const char*, 2, 2, "() - Return the center of the bounding box around the selection." )
|
||||
DefineEngineMethod( WorldEditorSelection, getBoxCentroid, Point3F, (),, "Return the center of the bounding box around the selection." )
|
||||
{
|
||||
static const U32 bufSize = 256;
|
||||
char* buffer = Con::getReturnBuffer( bufSize );
|
||||
const Point3F& boxCentroid = object->getBoxCentroid();
|
||||
|
||||
dSprintf( buffer, bufSize, "%g %g %g", boxCentroid.x, boxCentroid.y, boxCentroid.z );
|
||||
return buffer;
|
||||
return boxCentroid;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ConsoleMethod( WorldEditorSelection, offset, void, 3, 4, "( vector delta, float gridSnap=0 ) - Move all objects in the selection by the given delta." )
|
||||
{
|
||||
F32 x, y, z;
|
||||
dSscanf( argv[ 3 ], "%g %g %g", &x, &y, &z );
|
||||
|
||||
F32 gridSnap = 0.f;
|
||||
if( argc > 3 )
|
||||
gridSnap = dAtof( argv[ 3 ] );
|
||||
|
||||
object->offset( Point3F( x, y, z ), gridSnap );
|
||||
DefineEngineMethod(WorldEditorSelection, offset, void, (Point3F delta, F32 gridSnap), (0.0f), "Move all objects in the selection by the given delta.")
|
||||
{
|
||||
object->offset( delta, gridSnap );
|
||||
WorldEditor::updateClientTransforms( object );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ConsoleMethod( WorldEditorSelection, union, void, 3, 3, "( SimSet set ) - Add all objects in the given set to this selection." )
|
||||
DefineEngineMethod( WorldEditorSelection, union, void, (SimSet* selection),, "Add all objects in the given set to this selection." )
|
||||
{
|
||||
SimSet* selection;
|
||||
if( !Sim::findObject( argv[ 2 ], selection ) )
|
||||
if( !selection)
|
||||
{
|
||||
Con::errorf( "WorldEditorSelection::union - no SimSet '%s'", (const char*)argv[ 2 ] );
|
||||
Con::errorf( "WorldEditorSelection::union - no SimSet");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -719,12 +703,11 @@ ConsoleMethod( WorldEditorSelection, union, void, 3, 3, "( SimSet set ) - Add al
|
|||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ConsoleMethod( WorldEditorSelection, subtract, void, 3, 3, "( SimSet ) - Remove all objects in the given set from this selection." )
|
||||
DefineEngineMethod( WorldEditorSelection, subtract, void, (SimSet* selection),, "Remove all objects in the given set from this selection." )
|
||||
{
|
||||
SimSet* selection;
|
||||
if( !Sim::findObject( argv[ 2 ], selection ) )
|
||||
if( !selection )
|
||||
{
|
||||
Con::errorf( "WorldEditorSelection::subtract - no SimSet '%s'", (const char*)argv[ 2 ] );
|
||||
Con::errorf( "WorldEditorSelection::subtract - no SimSet" );
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -627,13 +627,12 @@ void GuiNavEditorCtrl::_prepRenderImage(SceneManager* sceneGraph, const SceneRen
|
|||
}*/
|
||||
}
|
||||
|
||||
ConsoleMethod(GuiNavEditorCtrl, getMode, const char*, 2, 2, "")
|
||||
DefineEngineMethod(GuiNavEditorCtrl, getMode, const char*, (), , "")
|
||||
{
|
||||
return object->getMode();
|
||||
}
|
||||
|
||||
ConsoleMethod(GuiNavEditorCtrl, setMode, void, 3, 3, "setMode(String mode)")
|
||||
DefineEngineMethod(GuiNavEditorCtrl, setMode, void, (String mode),, "setMode(String mode)")
|
||||
{
|
||||
String newMode = (argv[2]);
|
||||
object->setMode(newMode);
|
||||
object->setMode(mode);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -681,9 +681,8 @@ DefineEngineMethod(Settings, remove, void, (const char * settingName, bool inclu
|
|||
object->remove( settingName, includeDefaults );
|
||||
}
|
||||
|
||||
ConsoleMethod(Settings, write, bool, 2, 2, "%success = settingObj.write();")
|
||||
DefineEngineMethod(Settings, write, bool, (),, "%success = settingObj.write();")
|
||||
{
|
||||
TORQUE_UNUSED(argc); TORQUE_UNUSED(argv);
|
||||
return object->write();
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue