Merge pull request #2203 from Bloodknight/DifferentProfileFixes

Fixes console spamming of material profiles
This commit is contained in:
Areloch 2018-02-14 00:58:57 -06:00 committed by GitHub
commit 5d8d14b2f3
4 changed files with 3 additions and 3 deletions

View file

@ -456,7 +456,7 @@ void ProcessedMaterial::_setStageData()
// SpecularMap
if( mMaterial->mSpecularMapFilename[i].isNotEmpty() )
{
mStages[i].setTex( MFT_SpecularMap, _createTexture( mMaterial->mSpecularMapFilename[i], &GFXStaticTextureProfile) );
mStages[i].setTex( MFT_SpecularMap, _createTexture( mMaterial->mSpecularMapFilename[i], &GFXStaticTextureSRGBProfile) );
if(!mStages[i].getTex( MFT_SpecularMap ))
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mSpecularMapFilename[i]).c_str(), i);
}

View file

@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base)
mapTo = "TP_Ryder_Base";
diffuseMap[0] = "./TP_Ryder_D.dds";
normalMap[0] = "./TP_Ryder_N.dds";
specularMap[0] = "./TP_Ryder_D.dds";
specularMap[0] = "./TP_Ryder_S.dds";
specular[0] = "1.0 1.0 1.0 1";
specularPower[0] = "10";
translucentBlendOp = "None";

View file

@ -29,7 +29,7 @@ singleton Material(Turret_Base)
translucentBlendOp = "None";
normalMap[0] = "art/shapes/weapons/Turret/Turret_N.dds";
pixelSpecular[0] = "1";
specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
specularMap[0] = "art/shapes/weapons/Turret/Turret_S.dds";
useAnisotropic[0] = "1";
castDynamicShadows = true;
materialTag0 = "Weapon";