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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
This commit is contained in:
commit
6479c7592a
136
Engine/source/gui/worldEditor/tools/editorTool.cpp
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136
Engine/source/gui/worldEditor/tools/editorTool.cpp
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#include "editorTool.h"
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IMPLEMENT_CONOBJECT(EditorTool);
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EditorTool::EditorTool()
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{
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mWorldEditor = NULL;
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mUseMouseDown = true;
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mUseMouseUp = true;
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mUseMouseMove = true;
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mUseRightMouseDown = false;
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mUseRightMouseUp = false;
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mUseRightMouseMove = false;
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mUseMiddleMouseDown = true;
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mUseMiddleMouseUp = true;
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mUseMiddleMouseMove = true;
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mUseKeyInput = true;
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}
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bool EditorTool::onAdd()
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{
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return Parent::onAdd();
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}
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void EditorTool::onRemove()
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{
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Parent::onRemove();
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}
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//Called when the tool is activated on the World Editor
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void EditorTool::onActivated(WorldEditor* editor)
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{
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mWorldEditor = editor;
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Con::executef(this, "onActivated");
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}
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//Called when the tool is deactivated on the World Editor
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void EditorTool::onDeactivated()
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{
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mWorldEditor = NULL;
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Con::executef(this, "onDeactivated");
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}
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//
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bool EditorTool::onMouseMove(const Gui3DMouseEvent &e)
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{
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if (!mUseMouseDown)
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return false;
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Con::executef(this, "onMouseMove", e.mousePoint);
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return true;
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}
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bool EditorTool::onMouseDown(const Gui3DMouseEvent &e)
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{
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if (!mUseMouseDown)
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return false;
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Con::executef(this, "onMouseDown", e.mousePoint);
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return true;
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}
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bool EditorTool::onMouseDragged(const Gui3DMouseEvent &e)
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{
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Con::executef(this, "onMouseDragged", e.mousePoint);
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return true;
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}
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bool EditorTool::onMouseUp(const Gui3DMouseEvent &e)
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{
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if (!mUseMouseDown)
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return false;
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Con::executef(this, "onMouseUp", e.mousePoint);
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return true;
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}
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//
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bool EditorTool::onRightMouseDown(const Gui3DMouseEvent &e)
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{
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if (!mUseRightMouseDown)
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return false;
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Con::executef(this, "onRightMouseDown", e.mousePoint);
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return true;
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}
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bool EditorTool::onRightMouseDragged(const Gui3DMouseEvent &e)
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{
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Con::executef(this, "onRightMouseDragged", e.mousePoint);
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return true;
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}
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bool EditorTool::onRightMouseUp(const Gui3DMouseEvent &e)
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{
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if (!mUseRightMouseDown)
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return false;
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Con::executef(this, "onRightMouseUp", e.mousePoint);
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return true;
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}
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//
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bool EditorTool::onMiddleMouseDown(const Gui3DMouseEvent &e)
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{
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if (!mUseMiddleMouseDown)
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return false;
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Con::executef(this, "onMiddleMouseDown", e.mousePoint);
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return true;
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}
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bool EditorTool::onMiddleMouseDragged(const Gui3DMouseEvent &e)
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{
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Con::executef(this, "onMiddleMouseDragged", e.mousePoint);
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return true;
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}
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bool EditorTool::onMiddleMouseUp(const Gui3DMouseEvent &e)
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{
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if (!mUseMiddleMouseDown)
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return false;
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Con::executef(this, "onMiddleMouseUp", e.mousePoint);
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return true;
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}
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//
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bool EditorTool::onInputEvent(const InputEventInfo &e)
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{
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if (!mUseKeyInput)
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return false;
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Con::executef(this, "onKeyPress", e.ascii, e.modifier);
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return true;
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}
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//
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void render(SceneRenderState *);
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88
Engine/source/gui/worldEditor/tools/editorTool.h
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88
Engine/source/gui/worldEditor/tools/editorTool.h
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@ -0,0 +1,88 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _EDITOR_TOOL_
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#define _EDITOR_TOOL_
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#ifndef _WORLDEDITOR_H_
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#include "gui/worldEditor/worldEditor.h"
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#endif
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class EditorTool : public SimObject
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{
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typedef SimObject Parent;
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protected:
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WorldEditor* mWorldEditor;
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bool mUseMouseDown;
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bool mUseMouseUp;
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bool mUseMouseMove;
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bool mUseRightMouseDown;
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bool mUseRightMouseUp;
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bool mUseRightMouseMove;
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bool mUseMiddleMouseDown;
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bool mUseMiddleMouseUp;
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bool mUseMiddleMouseMove;
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bool mUseKeyInput;
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public:
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EditorTool();
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~EditorTool(){}
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DECLARE_CONOBJECT(EditorTool);
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bool onAdd();
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void onRemove();
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//Called when the tool is activated on the World Editor
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virtual void onActivated(WorldEditor*);
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//Called when the tool is deactivated on the World Editor
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virtual void onDeactivated();
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//
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virtual bool onMouseMove(const Gui3DMouseEvent &);
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virtual bool onMouseDown(const Gui3DMouseEvent &);
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virtual bool onMouseDragged(const Gui3DMouseEvent &);
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virtual bool onMouseUp(const Gui3DMouseEvent &);
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//
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virtual bool onRightMouseDown(const Gui3DMouseEvent &);
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virtual bool onRightMouseDragged(const Gui3DMouseEvent &);
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virtual bool onRightMouseUp(const Gui3DMouseEvent &);
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//
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virtual bool onMiddleMouseDown(const Gui3DMouseEvent &);
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virtual bool onMiddleMouseDragged(const Gui3DMouseEvent &);
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virtual bool onMiddleMouseUp(const Gui3DMouseEvent &);
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//
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virtual bool onInputEvent(const InputEventInfo &);
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//
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virtual void render(){}
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};
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#endif
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@ -49,6 +49,7 @@
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#include "math/mEase.h"
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#include "T3D/tsStatic.h"
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#include "tools/editorTool.h"
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IMPLEMENT_CONOBJECT( WorldEditor );
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@ -1823,6 +1824,8 @@ WorldEditor::WorldEditor()
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mUseGroupCenter = true;
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mFadeIcons = true;
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mFadeIconsDist = 8.f;
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mActiveEditorTool = nullptr;
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}
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WorldEditor::~WorldEditor()
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@ -1915,6 +1918,10 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
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setCursor(PlatformCursorController::curArrow);
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mHitObject = NULL;
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//If we have an active tool and it's intercepted our input, bail out
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if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseMove(event))
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return;
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//
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mUsingAxisGizmo = false;
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@ -1943,6 +1950,10 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
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void WorldEditor::on3DMouseDown(const Gui3DMouseEvent & event)
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{
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//If we have an active tool and it's intercepted our input, bail out
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if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseDown(event))
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return;
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mMouseDown = true;
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mMouseDragged = false;
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mPerformedDragCopy = false;
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@ -2010,6 +2021,10 @@ void WorldEditor::on3DMouseDown(const Gui3DMouseEvent & event)
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void WorldEditor::on3DMouseUp( const Gui3DMouseEvent &event )
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{
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//If we have an active tool and it's intercepted our input, bail out
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if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseUp(event))
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return;
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const bool wasUsingAxisGizmo = mUsingAxisGizmo;
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mMouseDown = false;
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@ -2165,6 +2180,10 @@ void WorldEditor::on3DMouseUp( const Gui3DMouseEvent &event )
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void WorldEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
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{
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//If we have an active tool and it's intercepted our input, bail out
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if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseDragged(event))
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return;
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if ( !mMouseDown )
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return;
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@ -2400,6 +2419,9 @@ void WorldEditor::renderScene( const RectI &updateRect )
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GFXDEBUGEVENT_SCOPE( Editor_renderScene, ColorI::RED );
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smRenderSceneSignal.trigger(this);
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if (mActiveEditorTool != nullptr)
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mActiveEditorTool->render();
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// Grab this before anything here changes it.
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Frustum frustum;
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@ -3190,6 +3212,19 @@ void WorldEditor::resetSelectedScale()
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//------------------------------------------------------------------------------
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void WorldEditor::setEditorTool(EditorTool* newTool)
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{
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if (mActiveEditorTool)
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mActiveEditorTool->onDeactivated();
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mActiveEditorTool = newTool;
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if (mActiveEditorTool)
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mActiveEditorTool->onActivated(this);
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}
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//------------------------------------------------------------------------------
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ConsoleMethod( WorldEditor, ignoreObjClass, void, 3, 0, "(string class_name, ...)")
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{
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object->ignoreObjClass(argc, argv);
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@ -4175,3 +4210,15 @@ DefineEngineMethod( WorldEditor, createConvexShapeFrom, ConvexShape*, ( SceneObj
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return shape;
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}
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DefineEngineMethod(WorldEditor, setEditorTool, void, (EditorTool* newEditorTool), (nullAsType<EditorTool*>()),
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"Sets the active Editor Tool for the world editor.")
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{
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object->setEditorTool(newEditorTool);
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}
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DefineEngineMethod(WorldEditor, getActiveEditorTool, EditorTool*, (),,
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"Gets the active Editor Tool for the world editor.")
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{
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return object->getActiveEditorTool();
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}
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@ -58,7 +58,7 @@
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class SceneObject;
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class WorldEditorSelection;
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class EditorTool;
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///
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class WorldEditor : public EditTSCtrl
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@ -285,6 +285,9 @@ class WorldEditor : public EditTSCtrl
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ClassInfo::Entry * getClassEntry(const SimObject * obj);
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bool addClassEntry(ClassInfo::Entry * entry);
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EditorTool* mActiveEditorTool;
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// persist field data
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public:
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@ -411,6 +414,9 @@ class WorldEditor : public EditTSCtrl
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DECLARE_CONOBJECT(WorldEditor);
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static Signal<void(WorldEditor*)> smRenderSceneSignal;
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void setEditorTool(EditorTool*);
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EditorTool* getActiveEditorTool() { return mActiveEditorTool; }
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};
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typedef WorldEditor::DropType WorldEditorDropType;
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@ -418,6 +418,7 @@ endif()
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# Include tools for non-tool builds (or define player if a tool build)
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if(TORQUE_TOOLS)
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addPath("${srcDir}/gui/worldEditor")
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addPath("${srcDir}/gui/worldEditor/tools")
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addPath("${srcDir}/environment/editors")
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addPath("${srcDir}/forest/editor")
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addPath("${srcDir}/gui/editor")
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