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afx
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clean up unnecessary global char buffer[100] define
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2018-03-13 19:27:47 -05:00 |
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app
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serverquery cleanup
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2018-03-13 18:03:10 -05:00 |
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assets
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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cinterface
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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simobject, dictionary, stringtable, and taml clarificationsand cleanups
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2018-03-13 17:30:33 -05:00 |
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core
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simobject, dictionary, stringtable, and taml clarificationsand cleanups
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2018-03-13 17:30:33 -05:00 |
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environment
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cleaned up member::radius
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2018-03-13 15:31:00 -05:00 |
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forest
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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gfx
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companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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2018-02-13 02:51:28 -06:00 |
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gui
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cleaned up member::radius
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2018-03-13 15:31:00 -05:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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cleaned up member::radius
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2018-03-13 15:31:00 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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shader hooks and gen cleanups
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2018-03-13 18:07:58 -05:00 |
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math
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adds an mWrap and mWrapF method for cycling values to within a given range.
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2018-01-16 13:40:09 -06:00 |
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module
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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navigation
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profiling blocks for navmesh subsystem analysis
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2017-04-05 13:04:25 -05:00 |
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persistence
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simobject, dictionary, stringtable, and taml clarificationsand cleanups
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2018-03-13 17:30:33 -05:00 |
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platform
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Adds the ability to force the path returned by the file dialog to be relative.
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2018-01-29 22:16:42 -06:00 |
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platformMac
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whitespace
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2017-01-11 23:34:46 -05:00 |
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platformPOSIX
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Call the correct system rename
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2017-01-13 14:40:10 -05:00 |
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platformSDL
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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platformWin32
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winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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2018-03-12 19:10:55 -05:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderInstance
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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scene
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scenecontainer cleanup
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2018-03-13 17:29:03 -05:00 |
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sfx
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SFXMemoryStream::read clarification.
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2018-03-13 18:05:30 -05:00 |
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shaderGen
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shader hooks and gen cleanups
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2018-03-13 18:07:58 -05:00 |
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sim
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Merge branch 'development' into issue_2115
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2018-02-14 01:43:34 -06:00 |
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sqlite
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Mac compile fix for SQLiteObject
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2017-09-10 09:52:25 +10:00 |
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T3D
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cleaned up member::radius
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2018-03-13 15:31:00 -05:00 |
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terrain
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terrain file I/O and opengl rendering cleanup
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2018-03-13 17:33:13 -05:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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animation clarification
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2018-03-13 17:54:35 -05:00 |
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util
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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windowManager
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |