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https://github.com/TorqueGameEngines/Torque3D.git
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adds an mWrap and mWrapF method for cycling values to within a given range.
examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
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@ -288,6 +288,29 @@ DefineConsoleFunction( mSaturate, F32, ( F32 v ),,
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return mClampF( v, 0.0f, 1.0f );
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}
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DefineConsoleFunction(mWrapF, F32, (F32 v, F32 min, F32 max), ,
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"Wrap the specified value between two bounds.\n"
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"@param v Input value."
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"@param min Minimum Bound."
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"@param max Maximum Bound."
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"@returns The specified value wrapped to the specified bounds."
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"@ingroup Math")
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{
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return mWrapF(v, min, max);
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}
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DefineConsoleFunction(mWrap, S32, (S32 v, S32 min, S32 max), ,
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"Wrap the specified value between two bounds.\n"
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"@param v Input value."
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"@param min Minimum Bound."
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"@param max Maximum Bound."
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"@returns The specified value wrapped to the specified bounds."
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"@ingroup Math")
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{
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return mWrap(v, min, max);
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}
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DefineConsoleFunction( getMax, F32, ( F32 v1, F32 v2 ),,
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"Calculate the greater of two specified numbers.\n"
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"@param v1 Input value."
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@ -237,6 +237,19 @@ inline F32 mClampF(F32 val, F32 low, F32 high)
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return (F32) getMax(getMin(val, high), low);
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}
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inline S32 mWrap(S32 val, S32 low, S32 high)
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{
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int len = high - low;
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return low + (val >= 0 ? val % len : -val % len ? len - (-val % len) : 0);
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}
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inline F32 mWrapF(F32 val, F32 low, F32 high)
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{
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F32 t = fmod(val - low, high - low);
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return t < 0 ? t + high : t + low;
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}
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/// Template function for doing a linear interpolation between any two
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/// types which implement operators for scalar multiply and addition.
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template <typename T>
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