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app
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kills off the last vestiges of xenon support
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2017-07-09 15:05:56 -05:00 |
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assets
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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cinterface
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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2017-09-21 02:49:36 -05:00 |
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core
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ColorI::fromLinear fix
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2017-08-13 19:39:44 +10:00 |
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environment
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method to make sure we're not getting pixel shader inputs mixed with outputs.
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2017-07-09 15:15:30 -05:00 |
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forest
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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2017-07-24 00:40:27 -05:00 |
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gfx
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Merge pull request #2057 from OTHGMars/GFXFormatStrs
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2017-09-21 16:56:15 -05:00 |
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gui
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Merge pull request #2089 from Areloch/VariableInspectorRefactor
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2017-09-27 15:31:26 -05:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Initial implementation of Custom Shader Features.
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2017-10-05 17:04:51 -05:00 |
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math
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Corrects OpenGL projection matrix
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2017-08-25 13:13:47 +10:00 |
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module
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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navigation
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profiling blocks for navmesh subsystem analysis
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2017-04-05 13:04:25 -05:00 |
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persistence
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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platform
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Merge pull request #2070 from Azaezel/OVRoops
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2017-08-24 00:06:35 -05:00 |
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platformMac
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whitespace
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2017-01-11 23:34:46 -05:00 |
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platformPOSIX
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Call the correct system rename
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2017-01-13 14:40:10 -05:00 |
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platformSDL
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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platformWin32
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderInstance
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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scene
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method to make sure we're not getting pixel shader inputs mixed with outputs.
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2017-07-09 15:15:30 -05:00 |
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sfx
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kills off the last vestiges of xenon support
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2017-07-09 15:05:56 -05:00 |
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shaderGen
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Initial implementation of Custom Shader Features.
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2017-10-05 17:04:51 -05:00 |
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sim
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whitespace
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2017-01-11 23:34:46 -05:00 |
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sqlite
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Mac compile fix for SQLiteObject
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2017-09-10 09:52:25 +10:00 |
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T3D
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Merge pull request #2045 from OTHGMars/PhysShapeChange
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2017-08-04 00:33:26 -05:00 |
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terrain
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Initial implementation of Custom Shader Features.
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2017-10-05 17:04:51 -05:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Sanity check to ensure detail levels shift in tandem for skinned meshes
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2017-09-13 14:58:54 -05:00 |
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util
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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windowManager
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Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling.
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2017-09-23 15:43:09 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |