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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Phase 1: Add a #define test
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@ -41,7 +41,9 @@
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#include "T3D/aiConnection.h"
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#endif
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#ifdef TORQUE_AFX_ENABLED
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#include "afx/arcaneFX.h"
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#endif
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//----------------------------------------------------------------------------
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// Ghost update relative priority values
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@ -256,8 +258,10 @@ GameBase::GameBase()
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GameBase::~GameBase()
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{
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#ifdef TORQUE_AFX_ENABLED
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if (scope_registered)
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arcaneFX::unregisterScopedObject(this);
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#endif
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}
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@ -270,6 +274,7 @@ bool GameBase::onAdd()
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// Datablock must be initialized on the server.
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// Client datablock are initialized by the initial update.
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#ifdef TORQUE_AFX_ENABLED
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if (isClientObject())
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{
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if (scope_id > 0 && !scope_registered)
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@ -280,6 +285,10 @@ bool GameBase::onAdd()
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if ( mDataBlock && !onNewDataBlock( mDataBlock, false ) )
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return false;
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}
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#else
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if ( isServerObject() && mDataBlock && !onNewDataBlock( mDataBlock, false ) )
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return false;
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#endif
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setProcessTick( true );
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@ -288,8 +297,10 @@ bool GameBase::onAdd()
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void GameBase::onRemove()
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{
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#ifdef TORQUE_AFX_ENABLED
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if (scope_registered)
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arcaneFX::unregisterScopedObject(this);
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#endif
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// EDITOR FEATURE: Remove us from the reload signal of our datablock.
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if ( mDataBlock )
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mDataBlock->mReloadSignal.remove( this, &GameBase::_onDatablockModified );
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@ -314,9 +325,11 @@ bool GameBase::onNewDataBlock( GameBaseData *dptr, bool reload )
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if ( !mDataBlock )
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return false;
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#ifdef TORQUE_AFX_ENABLED
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// Don't set mask when new datablock is a temp-clone.
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if (mDataBlock->isTempClone())
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return true;
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#endif
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setMaskBits(DataBlockMask);
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return true;
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@ -570,11 +583,13 @@ U32 GameBase::packUpdate( NetConnection *connection, U32 mask, BitStream *stream
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stream->writeFlag(mIsAiControlled);
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#endif
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#ifdef TORQUE_AFX_ENABLED
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if (stream->writeFlag(mask & ScopeIdMask))
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{
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if (stream->writeFlag(scope_refs > 0))
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stream->writeInt(scope_id, SCOPE_ID_BITS);
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}
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#endif
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return retMask;
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}
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@ -613,11 +628,13 @@ void GameBase::unpackUpdate(NetConnection *con, BitStream *stream)
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mTicksSinceLastMove = 0;
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mIsAiControlled = stream->readFlag();
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#endif
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#ifdef TORQUE_AFX_ENABLED
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if (stream->readFlag())
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{
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scope_id = (stream->readFlag()) ? (U16) stream->readInt(SCOPE_ID_BITS) : 0;
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scope_refs = 0;
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}
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#endif
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}
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void GameBase::onMount( SceneObject *obj, S32 node )
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@ -61,7 +61,9 @@
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#include "core/stream/fileStream.h"
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#endif
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#ifdef TORQUE_AFX_ENABLED
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#include "afx/arcaneFX.h"
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#endif
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//----------------------------------------------------------------------------
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#define MAX_MOVE_PACKET_SENDS 4
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@ -2452,6 +2454,7 @@ DefineEngineMethod( GameConnection, getVisibleGhostDistance, F32, (),,
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return object->getVisibleGhostDistance();
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}
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#ifdef TORQUE_AFX_ENABLED
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// The object selection code here is, in part, based, on functionality described
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// in the following resource:
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// Object Selection in Torque by Dave Myers
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@ -2580,6 +2583,7 @@ void GameConnection::onDeleteNotify(SimObject* obj)
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Parent::onDeleteNotify(obj);
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}
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#endif
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#ifdef AFX_CAP_DATABLOCK_CACHE
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@ -54,8 +54,10 @@
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#include "gfx/gfxTextureManager.h"
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#include "sfx/sfxSystem.h"
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// Including this header provides access to certain system-level AFX methods.
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#ifdef TORQUE_AFX_ENABLED
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#include "afx/arcaneFX.h"
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#endif
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#ifdef TORQUE_PLAYER
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// See matching #ifdef in editor/editor.cpp
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bool gEditingMission = false;
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@ -242,9 +244,11 @@ ConsoleFunctionGroupEnd(Platform);
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bool clientProcess(U32 timeDelta)
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{
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#ifdef TORQUE_AFX_ENABLED
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// Required heartbeat call on the client side which must come
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// before the advanceTime() calls are made to the scene objects.
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arcaneFX::advanceTime(timeDelta);
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#endif
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bool ret = true;
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#ifndef TORQUE_TGB_ONLY
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@ -515,9 +515,9 @@ public:
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TypeValidator *validator; ///< Validator, if any.
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SetDataNotify setDataFn; ///< Set data notify Fn
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GetDataNotify getDataFn; ///< Get data notify Fn
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WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
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bool doNotSubstitute;
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bool keepClearSubsOnly;
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WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
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};
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typedef Vector<Field> FieldList;
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@ -33,7 +33,9 @@
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#ifdef TORQUE_AFX_ENABLED
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#include "afx/arcaneFX.h"
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#endif
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IMPLEMENT_CONOBJECT(NetObject);
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@ -53,9 +55,11 @@ NetObject::NetObject()
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mPrevDirtyList = NULL;
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mNextDirtyList = NULL;
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mDirtyMaskBits = 0;
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#ifdef TORQUE_AFX_ENABLED
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scope_id = 0;
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scope_refs = 0;
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scope_registered = false;
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#endif
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}
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NetObject::~NetObject()
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@ -470,6 +474,8 @@ DefineEngineMethod( NetObject, isServerObject, bool, (),,
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//{
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// return object->isServerObject();
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//}
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#ifdef TORQUE_AFX_ENABLED
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U16 NetObject::addScopeRef()
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{
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if (scope_refs == 0)
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@ -492,4 +498,4 @@ void NetObject::removeScopeRef()
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onScopeIdChange();
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}
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}
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#endif
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@ -50,7 +50,9 @@
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#include "gfx/gfxDrawUtil.h"
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#ifdef TORQUE_AFX_ENABLED
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#include "afx/arcaneFX.h"
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#endif
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#include "afx/ce/afxZodiacMgr.h"
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#include "gfx/gfxTransformSaver.h"
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#include "gfx/bitmap/gBitmap.h"
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