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afx
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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app
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Missed a couple +1s here and there
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2018-03-07 00:44:46 -05:00 |
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assets
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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cinterface
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Engine was also using raw strcat/strcpy
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2018-03-07 00:49:46 -05:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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A buffer overflow in enumerateConsoleClassesByCategory
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2018-03-08 00:51:52 -05:00 |
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core
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Better to use strlcat and strlcpy and move them to the cpp file. Provided an implementation for platforms that don't support them (macOS only currently)
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2018-03-08 00:45:24 -05:00 |
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environment
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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forest
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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2017-07-24 00:40:27 -05:00 |
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gfx
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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gui
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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i18n
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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lighting
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Fix assert on exit when Basic Lighting is removed
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2018-01-24 16:30:34 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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math
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adds an mWrap and mWrapF method for cycling values to within a given range.
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2018-01-16 13:40:09 -06:00 |
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module
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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navigation
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profiling blocks for navmesh subsystem analysis
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2017-04-05 13:04:25 -05:00 |
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persistence
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Engine was also using raw strcat/strcpy
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2018-03-07 00:49:46 -05:00 |
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platform
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Speaking of badly sized mac things
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2018-03-08 00:45:43 -05:00 |
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platformMac
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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platformWin32
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Missed a couple +1s here and there
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2018-03-07 00:44:46 -05:00 |
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platformX86UNIX
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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postFx
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderInstance
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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scene
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Updates to component classes -
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2018-01-28 14:57:02 -06:00 |
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sfx
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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shaderGen
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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sim
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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sqlite
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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T3D
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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terrain
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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testing
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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ts
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Bugfixes and improvements for the animation component and related asset behavior.
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2018-02-04 14:31:28 -06:00 |
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util
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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windowManager
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |