Remove unneeded isParent handling for entities in the GuiTreeViewCtrl

This commit is contained in:
Areloch 2017-10-18 00:35:37 -05:00
parent 9359b72b93
commit 526d4ea31a

View file

@ -645,18 +645,6 @@ void GuiTreeViewCtrl::Item::getTooltipText(U32 bufLen, char *buf)
bool GuiTreeViewCtrl::Item::isParent() const
{
//We might have a special case with entities
//So if our entity either has children, or has some component with the EditorInspect interface, we return true
if (mInspectorInfo.mObject)
{
Entity* e = dynamic_cast<Entity*>(mInspectorInfo.mObject.getObject());
if (e)
{
if (e->size() > 0 || e->getComponentCount() != 0)
return true;
}
}
if(mState.test(VirtualParent))
{
if( !isInspectorData() )