Torque3D/Engine/source
Areloch c19ffe8e69 Merge pull request #2134 from lukaspj/console-cleanup
Cleanup of the elements exposed to the console
2018-01-10 13:52:02 -06:00
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afx Cleanup of the elements exposed to the console 2017-12-10 19:02:20 +01:00
app Merging 2017-11-05 22:33:32 -06:00
assets Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
cinterface Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console fix arg corruption on functioncall compilation. 2017-11-12 14:21:49 -05:00
core Merge pull request #2056 from Bloodknight/afx_merge_main 2017-10-11 08:47:47 -05:00
environment Merge pull request #2056 from Bloodknight/afx_merge_main 2017-10-11 08:47:47 -05:00
forest Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
gfx Loader files didn't properly get deleted with the libmng and lungif library removal. 2018-01-10 09:49:28 -06:00
gui Merge pull request #2126 from Areloch/FixComponentEditorDisplay 2018-01-10 13:12:35 -06:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 2017-07-27 00:15:01 +01:00
math Corrects the documentation. 2017-10-17 21:50:53 -05:00
module Cleanup of the elements exposed to the console 2017-12-10 19:02:20 +01:00
navigation profiling blocks for navmesh subsystem analysis 2017-04-05 13:04:25 -05:00
persistence roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
platform Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files. 2017-12-06 14:09:27 -06:00
platformMac whitespace 2017-01-11 23:34:46 -05:00
platformPOSIX Call the correct system rename 2017-01-13 14:40:10 -05:00
platformSDL Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
platformWin32 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
renderInstance Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
scene Merge pull request #2095 from Areloch/SetForwardVector 2017-10-26 02:41:52 -05:00
sfx sfx-legacy 2017-07-27 00:03:53 +01:00
shaderGen Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 2017-09-11 23:48:49 -05:00
sim Cleanup of the elements exposed to the console 2017-12-10 19:02:20 +01:00
sqlite Mac compile fix for SQLiteObject 2017-09-10 09:52:25 +10:00
T3D Cleanup of the elements exposed to the console 2017-12-10 19:02:20 +01:00
terrain Merge pull request #2056 from Bloodknight/afx_merge_main 2017-10-11 08:47:47 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge pull request #2056 from Bloodknight/afx_merge_main 2017-10-11 08:47:47 -05:00
util Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
windowManager Merge pull request #2056 from Bloodknight/afx_merge_main 2017-10-11 08:47:47 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00