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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Updates
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dc5e502dec
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@ -206,8 +206,69 @@ void CustomFeatureHLSL::setTexData(Material::StageData &stageDat,
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Con::executef(mOwner, "setTextureData");
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}
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void CustomFeatureHLSL::addVariable(String name, String type, String defaultValue)
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{
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//do the var/arg fetching here
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Var *newVar = (Var*)LangElement::find(name.c_str());
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if (!newVar)
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{
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newVar = new Var(name, type);
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LangElement *newVarDecl = new DecOp(newVar);
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if (!defaultValue.isEmpty())
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{
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char declareStatement[128];
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dSprintf(declareStatement, 128, " @ = %s;\n", defaultValue.c_str());
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meta->addStatement(new GenOp(declareStatement, newVarDecl));
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}
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else
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{
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meta->addStatement(new GenOp(" @;\n", newVarDecl));
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}
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}
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}
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void CustomFeatureHLSL::writeLine(String format, S32 argc, ConsoleValueRef *argv)
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{
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//do the var/arg fetching here
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meta->addStatement(new GenOp(format + "\n"/*, colorAccuDecl, accuMapTex, accuMap, inTex, accuScale*/));
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Vector<Var*> varList;
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for (U32 i = 0; i < argc; i++)
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{
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String varName = argv[i].getStringValue();
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Var *newVar = (Var*)LangElement::find(varName.c_str());
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if (!newVar)
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{
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//couldn't find that variable, bail out
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Con::errorf("CustomShaderFeature::writeLine: unable to find variable %s, meaning it was not declared before being used!", argv[i].getStringValue());
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return;
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}
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varList.push_back(newVar);
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}
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//not happy about it, but do a trampoline here to pass along the args
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switch (varList.size())
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{
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case 0:
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meta->addStatement(new GenOp(format + "\n"));
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break;
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case 1:
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meta->addStatement(new GenOp(format + "\n", varList[0]));
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break;
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case 2:
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meta->addStatement(new GenOp(format + "\n", varList[0], varList[1]));
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break;
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case 3:
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meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2]));
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break;
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case 4:
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meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3]));
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break;
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case 5:
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meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3], varList[4]));
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break;
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}
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}
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@ -64,5 +64,6 @@ public:
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return mOwner->getName();
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}
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void addVariable(String name, String type, String defaultValue);
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void writeLine(String format, S32 argc, ConsoleValueRef *argv);
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};
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@ -84,6 +84,11 @@ void CustomShaderFeatureData::onRemove()
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}
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//Shadergen setup functions
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void CustomShaderFeatureData::addVariable(String name, String type, String defaultValue)
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{
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mFeatureHLSL->addVariable(name, type, defaultValue);
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}
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void CustomShaderFeatureData::writeLine(String format, S32 argc, ConsoleValueRef *argv)
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{
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/*mOnObject = onObject;
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@ -126,16 +131,15 @@ void CustomShaderFeatureData::setTexData(Material::StageData &stageDat,
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mFeatureHLSL.setTexData(stageDat, fd, passData, texIndex);
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}*/
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/*DefineEngineMethod(CustomShaderFeatureData, newVar, void, (String name, String type), ("", ""), "")
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DefineEngineMethod(CustomShaderFeatureData, addVariable, void, (String name, String type, String defaultValue), ("", "", ""), "")
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{
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object->newVar(name, type);
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}*/
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object->addVariable(name, type, defaultValue);
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}
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ConsoleMethod(CustomShaderFeatureData, writeLine, void, 3, 0, "( string format, string args... ) Dynamically call a method on an object.\n"
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"@param method Name of method to call.\n"
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"@param args Zero or more arguments for the method.\n"
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"@return The result of the method call.")
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{
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argv[1] = argv[2];
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object->writeLine(argv[1], argc - 1, argv + 1);
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object->writeLine(argv[2], argc - 3, argv + 3);
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}
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@ -58,6 +58,7 @@ public:
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void onRemove();
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//shadergen setup
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void addVariable(String name, String type, String defaultValue);
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void writeLine(String format, S32 argc, ConsoleValueRef *argv);
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//shader generation
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