Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.

WIP of static cubemap bake(not working).
This commit is contained in:
Areloch 2018-12-07 00:30:08 -06:00
parent 1766e291ba
commit 1fc38d496f
5 changed files with 106 additions and 78 deletions

View file

@ -301,6 +301,26 @@ void ReflectionProbe::onRemove()
Parent::onRemove();
}
void ReflectionProbe::deleteObject()
{
//we're deleting it?
//Then we need to clear out the processed cubemaps(if we have them)
String prefilPath = getPrefilterMapPath();
if (Platform::isFile(prefilPath))
{
Platform::fileDelete(prefilPath);
}
String irrPath = getIrradianceMapPath();
if (Platform::isFile(irrPath))
{
Platform::fileDelete(irrPath);
}
Parent::deleteObject();
}
void ReflectionProbe::setTransform(const MatrixF & mat)
{
// Let SceneObject handle all of the matrix manipulation
@ -424,8 +444,14 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
{
mUseCubemap = stream->readFlag();
String newCubemapName;
stream->read(&mCubemapName);
//if (newCubemapName != mCubemapName)
{
processStaticCubemap();
}
isMaterialDirty = true;
}
@ -502,6 +528,42 @@ void ReflectionProbe::updateProbeParams()
mProbeInfo->mScore = mMaxDrawDistance;
}
void ReflectionProbe::processStaticCubemap()
{
createClientResources();
Sim::findObject(mCubemapName, mStaticCubemap);
if (!mStaticCubemap)
{
Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
return;
}
if (mStaticCubemap->mCubemap == nullptr)
{
mStaticCubemap->createMap();
mStaticCubemap->updateFaces();
}
String prefilPath = getPrefilterMapPath();
String irrPath = getIrradianceMapPath();
//if (!Platform::isFile(irrPath) || !Platform::isFile(prefilPath))
{
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
/*IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
IBLUtilities::SaveCubeMap(getIrradianceMapPath(), mIrridianceMap->mCubemap);
IBLUtilities::SaveCubeMap(getPrefilterMapPath(), mPrefilterMap->mCubemap);*/
}
mProbeInfo->mCubemap = &mPrefilterMap->mCubemap;
mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
}
void ReflectionProbe::updateMaterial()
{
createClientResources();
@ -518,47 +580,6 @@ void ReflectionProbe::updateMaterial()
{
mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
}
if (mBrdfTexture.isValid())
{
mProbeInfo->mBRDFTexture = &mBrdfTexture;
}
}
else if (mReflectionModeType == StaticCubemap && !mCubemapName.isEmpty())
{
Sim::findObject(mCubemapName, mStaticCubemap);
if (!mStaticCubemap)
{
Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
return;
}
if (mStaticCubemap->mCubemap == nullptr)
{
mStaticCubemap->createMap();
mStaticCubemap->updateFaces();
}
//GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
//IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
//IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
mProbeInfo->mCubemap = &mStaticCubemap->mCubemap;
mProbeInfo->mIrradianceCubemap = &mStaticCubemap->mCubemap;
/*if (mPrefilterMap != nullptr && mPrefilterMap->mCubemap.isValid())
{
mProbeInfo->mCubemap = &mPrefilterMap->mCubemap;
}
if (mIrridianceMap != nullptr && mIrridianceMap->mCubemap.isValid())
{
mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
}*/
if (mBrdfTexture.isValid())
{
mProbeInfo->mBRDFTexture = &mBrdfTexture;
}
}
}
else if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull())
@ -566,6 +587,11 @@ void ReflectionProbe::updateMaterial()
mProbeInfo->mCubemap = &mDynamicCubemap;
}
if (mBrdfTexture.isValid())
{
mProbeInfo->mBRDFTexture = &mBrdfTexture;
}
//Make us ready to render
if (mEnabled)
mProbeInfo->mIsEnabled = true;
@ -584,7 +610,6 @@ bool ReflectionProbe::createClientResources()
mIrridianceMap->createMap();
}
String irrPath = getIrradianceMapPath();
if (Platform::isFile(irrPath))
{

View file

@ -200,6 +200,8 @@ public:
bool onAdd();
void onRemove();
virtual void deleteObject();
// Override this so that we can dirty the network flag when it is called
void setTransform(const MatrixF &mat);
@ -230,6 +232,8 @@ public:
bool createClientResources();
void generateTextures();
void processStaticCubemap();
// This is the function that allows this object to submit itself for rendering
void prepRenderImage(SceneRenderState *state);

View file

@ -744,7 +744,7 @@ class SimObject: public ConsoleObject, public TamlCallbacks
void unregisterObject();
/// Unregister, mark as deleted, and free the object.
void deleteObject();
virtual void deleteObject();
/// Performs a safe delayed delete of the object using a sim event.
void safeDeleteObject();

View file

@ -225,18 +225,20 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
else
{
// Cull the lights using the frustum.
getSceneManager()->getContainer()->findObjectList( *frustum, lightMask, &activeLights );
if (enableZoneLightCulling)
{
for (U32 i = 0; i < activeLights.size(); ++i)
{
if (!getSceneManager()->mRenderedObjectsList.contains(activeLights[i]))
{
activeLights.erase(i);
--i;
}
}
}
getSceneManager()->getContainer()->findObjectList(*frustum, lightMask, &activeLights);
if (enableZoneLightCulling)
{
for (U32 i = 0; i < activeLights.size(); ++i)
{
if (!getSceneManager()->mRenderedObjectsList.contains(activeLights[i]))
{
activeLights.erase(i);
--i;
}
}
}
// Store the culling position for sun placement
// later... see setSpecialLight.
mCullPos = frustum->getPosition();
@ -246,10 +248,10 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
// the shape bounds and can often get culled.
GameConnection *conn = GameConnection::getConnectionToServer();
if ( conn->getControlObject() )
if (conn->getControlObject())
{
GameBase *conObject = conn->getControlObject();
activeLights.push_back_unique( conObject );
activeLights.push_back_unique(conObject);
}
}

View file

@ -941,34 +941,31 @@ void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRende
GFX->setTexture(0, deferredTexTarget->getTexture());
GFX->setTexture(1, matInfoTexTarget->getTexture());
GFX->setTexture(2, colorTexTarget->getTexture());
GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
//Add some safety catches in the event the cubemaps aren't fully initialized yet
if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap->isNull())
{
GFX->setCubeTexture(3, nullptr);
matParams->setSafe(cubeMips, 2.0f);
}
else
{
GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
}
if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap->isNull())
GFX->setCubeTexture(4, nullptr);
else
GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
GFX->setTexture(5, probeInfo->mBRDFTexture->getPointer());
//set material params
matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
matParams->setSafe(eyePosWorld, renderState->getCameraPosition());
matParams->setSafe(bbMin, probeInfo->mBounds.minExtents);
matParams->setSafe(bbMax, probeInfo->mBounds.maxExtents);
matParams->setSafe(useSphereMode, probeInfo->mProbeShapeType == ProbeRenderInst::Sphere ? 1.0f : 0.0f);
//SH Terms
//static AlignedArray<Point3F> shTermsArray(9, sizeof(Point3F));
//dMemset(shTermsArray.getBuffer(), 0, shTermsArray.getBufferSize());
/*for (U32 i = 0; i < 9; i++)
{
matParams->setSafe(shTerms[i], probeInfo->mSHTerms[i]);
}
for (U32 i = 0; i < 5; i++)
{
matParams->setSafe(shConsts[i], probeInfo->mSHConstants[i]);
}*/
//const MatrixF worldToObjectXfm = probeInfo->mTransform;
//MaterialParameterHandle *worldToObjMat = matInstance->getMaterialParameterHandle("$worldToObj");
//matParams->setSafe(worldToObjMat, worldToObjectXfm);
}
//