mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
WIP of static cubemap bake(not working).
This commit is contained in:
parent
1766e291ba
commit
1fc38d496f
5 changed files with 106 additions and 78 deletions
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@ -301,6 +301,26 @@ void ReflectionProbe::onRemove()
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Parent::onRemove();
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}
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void ReflectionProbe::deleteObject()
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{
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//we're deleting it?
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//Then we need to clear out the processed cubemaps(if we have them)
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String prefilPath = getPrefilterMapPath();
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if (Platform::isFile(prefilPath))
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{
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Platform::fileDelete(prefilPath);
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}
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String irrPath = getIrradianceMapPath();
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if (Platform::isFile(irrPath))
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{
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Platform::fileDelete(irrPath);
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}
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Parent::deleteObject();
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}
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void ReflectionProbe::setTransform(const MatrixF & mat)
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{
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// Let SceneObject handle all of the matrix manipulation
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@ -424,8 +444,14 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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{
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mUseCubemap = stream->readFlag();
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String newCubemapName;
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stream->read(&mCubemapName);
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//if (newCubemapName != mCubemapName)
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{
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processStaticCubemap();
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}
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isMaterialDirty = true;
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}
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@ -502,6 +528,42 @@ void ReflectionProbe::updateProbeParams()
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mProbeInfo->mScore = mMaxDrawDistance;
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}
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void ReflectionProbe::processStaticCubemap()
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{
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createClientResources();
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Sim::findObject(mCubemapName, mStaticCubemap);
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if (!mStaticCubemap)
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{
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Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
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return;
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}
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if (mStaticCubemap->mCubemap == nullptr)
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{
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mStaticCubemap->createMap();
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mStaticCubemap->updateFaces();
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}
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String prefilPath = getPrefilterMapPath();
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String irrPath = getIrradianceMapPath();
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//if (!Platform::isFile(irrPath) || !Platform::isFile(prefilPath))
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{
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GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
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/*IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
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IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
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IBLUtilities::SaveCubeMap(getIrradianceMapPath(), mIrridianceMap->mCubemap);
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IBLUtilities::SaveCubeMap(getPrefilterMapPath(), mPrefilterMap->mCubemap);*/
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}
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mProbeInfo->mCubemap = &mPrefilterMap->mCubemap;
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mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
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}
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void ReflectionProbe::updateMaterial()
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{
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createClientResources();
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@ -518,47 +580,6 @@ void ReflectionProbe::updateMaterial()
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{
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mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
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}
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if (mBrdfTexture.isValid())
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{
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mProbeInfo->mBRDFTexture = &mBrdfTexture;
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}
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}
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else if (mReflectionModeType == StaticCubemap && !mCubemapName.isEmpty())
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{
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Sim::findObject(mCubemapName, mStaticCubemap);
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if (!mStaticCubemap)
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{
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Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
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return;
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}
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if (mStaticCubemap->mCubemap == nullptr)
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{
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mStaticCubemap->createMap();
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mStaticCubemap->updateFaces();
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}
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//GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
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//IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
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//IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
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mProbeInfo->mCubemap = &mStaticCubemap->mCubemap;
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mProbeInfo->mIrradianceCubemap = &mStaticCubemap->mCubemap;
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/*if (mPrefilterMap != nullptr && mPrefilterMap->mCubemap.isValid())
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{
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mProbeInfo->mCubemap = &mPrefilterMap->mCubemap;
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}
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if (mIrridianceMap != nullptr && mIrridianceMap->mCubemap.isValid())
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{
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mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
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}*/
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if (mBrdfTexture.isValid())
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{
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mProbeInfo->mBRDFTexture = &mBrdfTexture;
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}
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}
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}
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else if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull())
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@ -566,6 +587,11 @@ void ReflectionProbe::updateMaterial()
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mProbeInfo->mCubemap = &mDynamicCubemap;
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}
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if (mBrdfTexture.isValid())
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{
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mProbeInfo->mBRDFTexture = &mBrdfTexture;
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}
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//Make us ready to render
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if (mEnabled)
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mProbeInfo->mIsEnabled = true;
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@ -584,7 +610,6 @@ bool ReflectionProbe::createClientResources()
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mIrridianceMap->createMap();
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}
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String irrPath = getIrradianceMapPath();
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if (Platform::isFile(irrPath))
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{
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@ -200,6 +200,8 @@ public:
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bool onAdd();
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void onRemove();
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virtual void deleteObject();
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// Override this so that we can dirty the network flag when it is called
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void setTransform(const MatrixF &mat);
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@ -230,6 +232,8 @@ public:
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bool createClientResources();
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void generateTextures();
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void processStaticCubemap();
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// This is the function that allows this object to submit itself for rendering
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void prepRenderImage(SceneRenderState *state);
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@ -744,7 +744,7 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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void unregisterObject();
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/// Unregister, mark as deleted, and free the object.
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void deleteObject();
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virtual void deleteObject();
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/// Performs a safe delayed delete of the object using a sim event.
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void safeDeleteObject();
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@ -225,18 +225,20 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
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else
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{
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// Cull the lights using the frustum.
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getSceneManager()->getContainer()->findObjectList( *frustum, lightMask, &activeLights );
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if (enableZoneLightCulling)
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{
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for (U32 i = 0; i < activeLights.size(); ++i)
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{
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if (!getSceneManager()->mRenderedObjectsList.contains(activeLights[i]))
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{
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activeLights.erase(i);
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--i;
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}
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}
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}
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getSceneManager()->getContainer()->findObjectList(*frustum, lightMask, &activeLights);
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if (enableZoneLightCulling)
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{
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for (U32 i = 0; i < activeLights.size(); ++i)
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{
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if (!getSceneManager()->mRenderedObjectsList.contains(activeLights[i]))
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{
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activeLights.erase(i);
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--i;
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}
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}
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}
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// Store the culling position for sun placement
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// later... see setSpecialLight.
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mCullPos = frustum->getPosition();
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@ -246,10 +248,10 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
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// the shape bounds and can often get culled.
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GameConnection *conn = GameConnection::getConnectionToServer();
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if ( conn->getControlObject() )
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if (conn->getControlObject())
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{
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GameBase *conObject = conn->getControlObject();
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activeLights.push_back_unique( conObject );
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activeLights.push_back_unique(conObject);
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}
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}
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@ -941,34 +941,31 @@ void ProbeManager::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRende
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GFX->setTexture(0, deferredTexTarget->getTexture());
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GFX->setTexture(1, matInfoTexTarget->getTexture());
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GFX->setTexture(2, colorTexTarget->getTexture());
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GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
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GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
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//Add some safety catches in the event the cubemaps aren't fully initialized yet
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if (probeInfo->mCubemap == nullptr || probeInfo->mCubemap->isNull())
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{
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GFX->setCubeTexture(3, nullptr);
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matParams->setSafe(cubeMips, 2.0f);
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}
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else
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{
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GFX->setCubeTexture(3, probeInfo->mCubemap->getPointer());
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matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
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}
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if (probeInfo->mIrradianceCubemap == nullptr || probeInfo->mIrradianceCubemap->isNull())
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GFX->setCubeTexture(4, nullptr);
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else
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GFX->setCubeTexture(4, probeInfo->mIrradianceCubemap->getPointer());
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GFX->setTexture(5, probeInfo->mBRDFTexture->getPointer());
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//set material params
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matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(), 2.0f));
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matParams->setSafe(eyePosWorld, renderState->getCameraPosition());
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matParams->setSafe(bbMin, probeInfo->mBounds.minExtents);
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matParams->setSafe(bbMax, probeInfo->mBounds.maxExtents);
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matParams->setSafe(useSphereMode, probeInfo->mProbeShapeType == ProbeRenderInst::Sphere ? 1.0f : 0.0f);
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//SH Terms
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//static AlignedArray<Point3F> shTermsArray(9, sizeof(Point3F));
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//dMemset(shTermsArray.getBuffer(), 0, shTermsArray.getBufferSize());
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/*for (U32 i = 0; i < 9; i++)
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{
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matParams->setSafe(shTerms[i], probeInfo->mSHTerms[i]);
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}
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for (U32 i = 0; i < 5; i++)
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{
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matParams->setSafe(shConsts[i], probeInfo->mSHConstants[i]);
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}*/
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//const MatrixF worldToObjectXfm = probeInfo->mTransform;
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//MaterialParameterHandle *worldToObjMat = matInstance->getMaterialParameterHandle("$worldToObj");
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//matParams->setSafe(worldToObjMat, worldToObjectXfm);
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}
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//
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