Update the CInterface

This commit is contained in:
Lukas Joergensen 2018-04-21 10:11:01 +02:00
parent 13eb392c98
commit ae1f5a3c89
10 changed files with 576 additions and 985 deletions

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@ -20,154 +20,59 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/compiler.h"
#include "console/consoleInternal.h"
#include "console/simSet.h"
#include "console/engineAPI.h"
extern "C" {
// SimObject C interface
const char *SimObject_GetName(SimObject *so)
namespace Con
{
DefineNewEngineFunction(AddConsumer, void, (ConsumerCallback cb), , "")
{
return so->getName();
addConsumer(cb);
}
U32 SimObject_GetId(SimObject *so)
DefineNewEngineFunction(RemoveConsumer, void, (ConsumerCallback cb), , "")
{
return so->getId();
removeConsumer(cb);
}
const char *SimObject_GetClassName(SimObject *so)
DefineNewEngineFunction(GetConsoleString, String, (String name),, "")
{
return so->getClassName();
return getVariable(StringTable->insert(name));
}
void *SimObject_GetFieldList(SimObject *so, S32 &outNumFields)
DefineNewEngineFunction(SetConsoleString, void, (String name, String value),, "")
{
const AbstractClassRep::FieldList &fl = so->getFieldList();
outNumFields = fl.size();
return fl.address();
setVariable(StringTable->insert(name), StringTable->insert(value));
}
bool SimObject_IsLocked(SimObject *so)
DefineNewEngineFunction(GetConsoleInt, S32, (String name),, "")
{
return so->isLocked();
return getIntVariable(StringTable->insert(name));
}
void SimObject_SetDataField(SimObject *so, const char *fieldName, const char *arr, const char *val)
DefineNewEngineFunction(SetConsoleInt, void, (String name, S32 value),, "")
{
so->setDataField(StringTable->insert(fieldName), arr, val);
setIntVariable(StringTable->insert(name), value);
}
const char *SimObject_GetDataField(SimObject *so, const char *fieldName, const char *arr)
DefineNewEngineFunction(GetConsoleFloat, F32, (String name),, "")
{
return so->getDataField(StringTable->insert(fieldName), arr);
return getFloatVariable(StringTable->insert(name));
}
void SimObject_InspectPreApply(SimObject *so)
DefineNewEngineFunction(SetConsoleFloat, void, (String name, F32 value),, "")
{
so->inspectPreApply();
setFloatVariable(StringTable->insert(name), value);
}
void SimObject_InspectPostApply(SimObject *so)
DefineNewEngineFunction(GetConsoleBool, bool, (String name),, "")
{
so->inspectPostApply();
return getBoolVariable(StringTable->insert(name));
}
// Con C interface
void Con_AddConsumer(ConsumerCallback cb)
DefineNewEngineFunction(SetConsoleBool, void, (String name, bool value),, "")
{
Con::addConsumer(cb);
setBoolVariable(StringTable->insert(name), value);
}
void Con_RemoveConsumer(ConsumerCallback cb)
{
Con::removeConsumer(cb);
}
void Con_AddCommand_String(StringCallback cb, const char *nameSpace, const char *funcName, const char* usage, S32 minArgs, S32 maxArgs)
{
if (!nameSpace || !dStrlen(nameSpace))
Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);
else
Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);
}
// ConsoleBaseType C interface
ConsoleBaseType *ConsoleBaseType_GetTypeById(const S32 typeId)
{
return ConsoleBaseType::getType(typeId);
}
S32 ConsoleBaseType_GetTypeId(ConsoleBaseType *cbt)
{
return cbt->getTypeID();
}
S32 ConsoleBaseType_GetTypeSize(ConsoleBaseType *cbt)
{
return cbt->getTypeSize();
}
const char *ConsoleBaseType_GetTypeName(ConsoleBaseType *cbt)
{
return cbt->getTypeName();
}
const char *ConsoleBaseType_GetInspectorFieldType(ConsoleBaseType *cbt)
{
return cbt->getInspectorFieldType();
}
void ConsoleBaseType_SetData(ConsoleBaseType *cbt, void *dptr, S32 argc, const char **argv, const EnumTable *tbl, BitSet32 flag)
{
return cbt->setData(dptr, argc, argv, tbl, flag);
}
const char *ConsoleBaseType_GetData(ConsoleBaseType *cbt, void *dptr, const EnumTable *tbl, BitSet32 flag)
{
return cbt->getData(dptr, tbl, flag);
}
// Abstract Class Rep
AbstractClassRep *AbstractClassRep_GetCommonParent(AbstractClassRep *acr, AbstractClassRep *otheracr)
{
return acr->getCommonParent(otheracr);
}
AbstractClassRep *AbstractClassRep_FindClassRep(const char* in_pClassName)
{
return AbstractClassRep::findClassRep(in_pClassName);
}
U32 AbstractClassRep_GetFieldStructSize()
{
return sizeof(AbstractClassRep::Field);
}
// Sim C interface
SimObject *Sim_FindObjectByString(const char *param)
{
return Sim::findObject(param);
}
SimObject *Sim_FindObjectById(S32 param)
{
return Sim::findObject(param);
}
// Sim Set
SimObject **SimSet_Begin(SimObject *simObject)
{
return dynamic_cast<SimSet *>(simObject)->begin();
}
SimObject **SimSet_End(SimObject *simObject)
{
return dynamic_cast<SimSet *>(simObject)->end();
}
};
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "c_controlInterface.h"
#include "console/consoleInternal.h"
#include "console/simSet.h"
#include "app/mainLoop.h"
#include "windowManager/platformWindow.h"
#include "windowManager/platformWindowMgr.h"
#ifdef TORQUE_OS_WIN
#include "windowManager/win32/win32Window.h"
#include "windowManager/win32/winDispatch.h"
extern void createFontInit(void);
extern void createFontShutdown(void);
#endif
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
extern S32 CreateMiniDump(LPEXCEPTION_POINTERS ExceptionInfo);
#endif
extern bool LinkConsoleFunctions;
extern "C" {
// reset the engine, unloading any current level and returning to the main menu
void torque_reset()
{
Con::evaluate("disconnect();");
}
// initialize Torque 3D including argument handling
bool torque_engineinit(S32 argc, const char **argv)
{
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
__try {
#endif
LinkConsoleFunctions = true;
#if defined(_MSC_VER)
createFontInit();
#endif
// Initialize the subsystems.
StandardMainLoop::init();
// Handle any command line args.
if (!StandardMainLoop::handleCommandLine(argc, argv))
{
Platform::AlertOK("Error", "Failed to initialize game, shutting down.");
return false;
}
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
}
__except (CreateMiniDump(GetExceptionInformation()))
{
_exit(0);
}
#endif
return true;
}
// tick Torque 3D's main loop
S32 torque_enginetick()
{
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
__try {
#endif
bool ret = StandardMainLoop::doMainLoop();
return ret;
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
}
__except (CreateMiniDump(GetExceptionInformation()))
{
_exit(0);
}
#endif
}
S32 torque_getreturnstatus()
{
return StandardMainLoop::getReturnStatus();
}
// signal an engine shutdown (as with the quit(); console command)
void torque_enginesignalshutdown()
{
Con::evaluate("quit();");
}
// shutdown the engine
S32 torque_engineshutdown()
{
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
__try {
#endif
// Clean everything up.
StandardMainLoop::shutdown();
#if defined(_MSC_VER)
createFontShutdown();
#endif
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
}
__except (CreateMiniDump(GetExceptionInformation()))
{
_exit(0);
}
#endif
// Return.
return true;
}
bool torque_isdebugbuild()
{
#ifdef _DEBUG
return true;
#else
return false;
#endif
}
// set Torque 3D into web deployment mode (disable fullscreen exlusive mode, etc)
void torque_setwebdeployment()
{
Platform::setWebDeployment(true);
}
// resize the Torque 3D child window to the specified width and height
void torque_resizewindow(S32 width, S32 height)
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
PlatformWindowManager::get()->getFirstWindow()->setSize(Point2I(width, height));
}
#if defined(TORQUE_OS_WIN) && !defined(TORQUE_SDL)
// retrieve the hwnd of our render window
void* torque_gethwnd()
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
{
Win32Window* w = (Win32Window*)PlatformWindowManager::get()->getFirstWindow();
return (void *)w->getHWND();
}
return NULL;
}
// directly add a message to the Torque 3D event queue, bypassing the Windows event queue
// this is useful in the case of the IE plugin, where we are hooking into an application
// level message, and posting to the windows queue would cause a hang
void torque_directmessage(U32 message, U32 wparam, U32 lparam)
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
{
Win32Window* w = (Win32Window*)PlatformWindowManager::get()->getFirstWindow();
Dispatch(DelayedDispatch, w->getHWND(), message, wparam, lparam);
}
}
#endif
#ifdef TORQUE_OS_WIN
void torque_inputevent(S32 type, S32 value1, S32 value2)
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
{
Win32Window* w = (Win32Window*)PlatformWindowManager::get()->getFirstWindow();
WindowId devId = w->getWindowId();
switch (type)
{
case 0:
w->mouseEvent.trigger(devId, 0, value1, value2, w->isMouseLocked());
break;
case 1:
if (value2)
w->buttonEvent.trigger(devId, 0, IA_MAKE, value1);
else
w->buttonEvent.trigger(devId, 0, IA_BREAK, value1);
break;
}
}
}
#endif
static char* gExecutablePath = NULL;
const char* torque_getexecutablepath()
{
return gExecutablePath;
}
void torque_setexecutablepath(const char* directory)
{
dsize_t pathLen = dStrlen(directory) + 1;
gExecutablePath = new char[pathLen];
dStrcpy(gExecutablePath, directory, pathLen);
}
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef C_CONTROLINTERFACE_H
#define C_CONTROLINTERFACE_H
#include "platform/platformDlibrary.h"
#include "console/engineFunctions.h"
TORQUE_API void torque_reset();
TORQUE_API bool torque_engineinit(S32 argc, const char **argv);
TORQUE_API S32 torque_enginetick();
TORQUE_API S32 torque_getreturnstatus();
TORQUE_API void torque_enginesignalshutdown();
TORQUE_API S32 torque_engineshutdown();
TORQUE_API bool torque_isdebugbuild();
TORQUE_API void torque_setwebdeployment();
TORQUE_API void torque_resizewindow(S32 width, S32 height);
#if defined(TORQUE_OS_WIN) && !defined(TORQUE_SDL)
TORQUE_API void* torque_gethwnd();
TORQUE_API void torque_directmessage(U32 message, U32 wparam, U32 lparam);
#endif
#ifdef TORQUE_OS_WIN
TORQUE_API void torque_inputevent(S32 type, S32 value1, S32 value2);
#endif
TORQUE_API const char* torque_getexecutablepath();
#endif // C_CONTROLINTERFACE_H

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@ -1,426 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/compiler.h"
#include "console/console.h"
#include "console/consoleInternal.h"
#include "core/util/tDictionary.h"
#include "app/mainLoop.h"
// External scripting cinterface, suitable for import into any scripting system which support "C" interfaces (C#, Python, Lua, Java, etc)
#ifdef TORQUE_OS_WIN
#include "windowManager/win32/win32Window.h"
#include "windowManager/win32/winDispatch.h"
#endif
extern "C" {
struct MarshalNativeEntry
{
const char* nameSpace;
const char* name;
Namespace::Entry* entry;
S32 minArgs;
S32 maxArgs;
S32 cbType;
};
static Namespace::Entry* GetEntry(const char* nameSpace, const char* name)
{
Namespace* ns = NULL;
if (!nameSpace || !dStrlen(nameSpace))
ns = Namespace::mGlobalNamespace;
else
{
nameSpace = StringTable->insert(nameSpace);
ns = Namespace::find(nameSpace); //can specify a package here, maybe need, maybe not
}
if (!ns)
return NULL;
name = StringTable->insert(name);
Namespace::Entry* entry = ns->lookupRecursive(name);
return entry;
}
const char * script_getconsolexml()
{
Namespace::Entry* entry = GetEntry("", "consoleExportXML");
if (!entry)
return "";
static const char* exportArgv[1] = { "consoleExportXML" };
static StringStackConsoleWrapper exportCmd(1, exportArgv);
return entry->cb.mStringCallbackFunc(NULL, exportCmd.argc, exportCmd.argv);
}
MarshalNativeEntry* script_get_namespace_entry(const char* nameSpace, const char* name)
{
static MarshalNativeEntry mentry;
Namespace::Entry* e = GetEntry(nameSpace, name);
if (!e)
return NULL;
mentry.nameSpace = e->mNamespace->mName;
mentry.name = e->mFunctionName;
mentry.minArgs = e->mMinArgs;
mentry.maxArgs = e->mMaxArgs;
mentry.cbType = e->mType;
mentry.entry = e;
return &mentry;
}
void* script_get_stringtable_entry(const char* string)
{
return (void*)StringTable->insert(string);
}
// FIELD ACCESS
// fieldNames must be from stringTable coming in! See Engine.stringTable
const char* script_simobject_getfield_string(U32 id, const char* fieldName)
{
SimObject *object = Sim::findObject( id );
if( object )
{
return (const char *) object->getDataField(fieldName, "");
}
return "";
}
void script_simobject_setfield_string(U32 objectId, const char* fieldName, const char* v)
{
SimObject *object = Sim::findObject( objectId );
if( object )
{
object->setDataField(fieldName, "", v);
}
}
bool script_simobject_getfield_bool(U32 objectId, const char* fieldName)
{
SimObject *object = Sim::findObject( objectId );
if( object )
{
const char *v = object->getDataField(fieldName, "");
return dAtob(v);
}
return false;
}
void script_simobject_setfield_bool(U32 objectId, const char* fieldName, bool v)
{
SimObject *object = Sim::findObject( objectId );
if( object )
{
object->setDataField(fieldName, "", v ? "1" : "0");
}
}
S32 script_simobject_getfield_int(U32 objectId, const char* fieldName)
{
SimObject *object = Sim::findObject( objectId );
if( object )
{
const char *v = object->getDataField(fieldName, "");
return dAtoi(v);
}
return false;
}
void script_simobject_setfield_int(U32 objectId, const char* fieldName, S32 v)
{
SimObject *object = Sim::findObject( objectId );
if( object )
{
// this seems pretty lame, though it is how it is handled in consoleType.cpp
char buf[256];
dSprintf(buf, 256, "%d", v );
object->setDataField(fieldName, "", buf);
}
}
F32 script_simobject_getfield_float(U32 objectId, const char* fieldName)
{
SimObject *object = Sim::findObject( objectId );
if( object )
{
const char *v = object->getDataField(fieldName, "");
return dAtof(v);
}
return false;
}
void script_simobject_setfield_float(U32 objectId, const char* fieldName, F32 v)
{
SimObject *object = Sim::findObject( objectId );
if( object )
{
char buf[256];
dSprintf(buf, 256, "%g", v );
object->setDataField(fieldName, "", buf);
}
}
const char* script_call_namespace_entry_string(Namespace::Entry* entry, S32 argc, const char** argv)
{
// maxArgs improper on a number of console function/methods
if (argc < entry->mMinArgs)// || argc > entry->mMaxArgs)
return "";
SimObject* o = NULL;
if (entry->mNamespace && entry->mNamespace->isClass())
{
o = Sim::findObject(dAtoi(argv[1]));
if (!o)
return "";
}
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mStringCallbackFunc(o, args.count(), args);
}
bool script_call_namespace_entry_bool(Namespace::Entry* entry, S32 argc, const char** argv)
{
// maxArgs improper on a number of console function/methods
if (argc < entry->mMinArgs)// || argc > entry->mMaxArgs)
return false;
SimObject* o = NULL;
if (entry->mNamespace && entry->mNamespace->isClass())
{
o = Sim::findObject(dAtoi(argv[1]));
if (!o)
return false;
}
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mBoolCallbackFunc(o, args.count(), args);
}
S32 script_call_namespace_entry_int(Namespace::Entry* entry, S32 argc, const char** argv)
{
// maxArgs improper on a number of console function/methods
if (argc < entry->mMinArgs)// || argc > entry->mMaxArgs)
return 0;
SimObject* o = NULL;
if (entry->mNamespace && entry->mNamespace->isClass())
{
o = Sim::findObject(dAtoi(argv[1]));
if (!o)
return 0;
}
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mIntCallbackFunc(o, args.count(), args);
}
F32 script_call_namespace_entry_float(Namespace::Entry* entry, S32 argc, const char** argv)
{
// maxArgs improper on a number of console function/methods
if (argc < entry->mMinArgs)// || argc > entry->mMaxArgs)
return 0.0f;
SimObject* o = NULL;
if (entry->mNamespace && entry->mNamespace->isClass())
{
o = Sim::findObject(dAtoi(argv[1]));
if (!o)
return 0.0f;
}
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mFloatCallbackFunc(o, args.count(), args);
}
void script_call_namespace_entry_void(Namespace::Entry* entry, S32 argc, const char** argv)
{
// maxArgs improper on a number of console function/methods
if (argc < entry->mMinArgs)// || argc > entry->mMaxArgs)
return;
SimObject* o = NULL;
if (entry->mNamespace && entry->mNamespace->isClass())
{
Sim::findObject(dAtoi(argv[1]));
if (!o)
return;
}
StringStackConsoleWrapper args(argc, argv);
entry->cb.mVoidCallbackFunc(o, args.count(), args);
}
S32 script_simobject_get_id(SimObject* so)
{
return so->getId();
}
S32 script_simobject_find(const char* classname, const char* name)
{
SimObject *object;
if( Sim::findObject( name, object ) )
{
// if we specified a classname do type checking
if (classname && dStrlen(classname))
{
AbstractClassRep* ocr = object->getClassRep();
while (ocr)
{
if (!dStricmp(ocr->getClassName(), classname))
return object->getId();
ocr = ocr->getParentClass();
}
}
// invalid type
return 0;
}
// didn't find object
return 0;
}
void script_export_callback_string(StringCallback cb, const char *nameSpace, const char *funcName, const char* usage, S32 minArgs, S32 maxArgs)
{
if (!nameSpace || !dStrlen(nameSpace))
Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);
else
Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);
}
void script_export_callback_void(VoidCallback cb, const char *nameSpace, const char *funcName, const char* usage, S32 minArgs, S32 maxArgs)
{
if (!nameSpace || !dStrlen(nameSpace))
Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);
else
Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);
// example of package support
// note that Parent:: does not work with this, at least not yet anyway
/*
Namespace* ns;
StringTableEntry nspace = NULL;
if (nameSpace && dStrlen(nameSpace))
nspace = StringTable->insert(nameSpace);
Namespace::unlinkPackages();
ns = Namespace::find(nspace, StringTable->insert("fps"));
ns->addCommand(StringTable->insert(funcName), cb, StringTable->insert(usage), minArgs + 1, maxArgs + 1 );
Namespace::relinkPackages();
*/
}
void script_export_callback_bool(BoolCallback cb, const char *nameSpace, const char *funcName, const char* usage, S32 minArgs, S32 maxArgs)
{
if (!nameSpace || !dStrlen(nameSpace))
Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);
else
Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);
}
void script_export_callback_int(IntCallback cb, const char *nameSpace, const char *funcName, const char* usage, S32 minArgs, S32 maxArgs)
{
if (!nameSpace || !dStrlen(nameSpace))
Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);
else
Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);
}
void script_export_callback_float(FloatCallback cb, const char *nameSpace, const char *funcName, const char* usage, S32 minArgs, S32 maxArgs)
{
if (!nameSpace || !dStrlen(nameSpace))
Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);
else
Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);
}
#ifdef TORQUE_OS_WIN
void script_input_event(S32 type, S32 value1, S32 value2)
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
{
Win32Window* w = (Win32Window*) PlatformWindowManager::get()->getFirstWindow();
WindowId devId = w->getWindowId();
switch (type)
{
case 0:
w->mouseEvent.trigger(devId,0,value1,value2,w->isMouseLocked());
break;
case 1:
if (value2)
w->buttonEvent.trigger(devId,0,IA_MAKE,value1);
else
w->buttonEvent.trigger(devId,0,IA_BREAK,value1);
break;
}
}
}
#endif
}
DefineEngineStringlyVariadicFunction(TestFunction2Args, const char *, 3, 3, "testFunction(arg1, arg2)")
{
return "Return Value";
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/consoleInternal.h"
#include "console/simDatablock.h"
#include "console/simSet.h"
#include "console/engineAPI.h"
namespace Sim
{
DefineNewEngineFunction(FindObjectById, SimObject*, (U32 pId), , "")
{
return Sim::findObject(pId);
}
DefineNewEngineFunction(FindObjectByName, SimObject*, (String pName), , "")
{
return Sim::findObject(StringTable->insert(pName));
}
DefineNewEngineFunction(FindDataBlockByName, SimObject*, (String pName), , "")
{
return Sim::getDataBlockGroup()->findObject(StringTable->insert(pName));
}
DefineNewEngineFunction(WrapObject, SimObjectPtr<SimObject>*, (SimObject* pObject), , "")
{
return new SimObjectPtr<SimObject>(pObject);
}
DefineNewEngineFunction(DeleteObjectPtr, void, (SimObjectPtr<SimObject>* pObjectPtr), , "")
{
delete pObjectPtr;
}
}

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@ -0,0 +1,40 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/simDatablock.h"
#include "console/engineAPI.h"
DefineNewEngineMethod(SimDataBlock, AssignId, void, (),, "")
{
object->assignId();
}
DefineNewEngineMethod(SimDataBlock, Preload, void, (),, "")
{
static String errorStr;
if (!object->preload(true, errorStr))
{
Con::errorf(ConsoleLogEntry::General, "Preload failed for %s: %s.",
object->getName(), errorStr.c_str());
object->deleteObject();
}
}

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@ -0,0 +1,71 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "c_simobjectInterface.h"
#include "console/engineAPI.h"
#include "console/simObject.h"
DefineNewEngineMethod(SimObject, RegisterObject, bool, (),,"")
{
return object->registerObject();
}
DefineNewEngineMethod(SimObject, GetField, String, (String fieldName, String arrayIndex),, "")
{
return object->getDataField(StringTable->insert(fieldName), StringTable->insert(arrayIndex));
}
DefineNewEngineMethod(SimObject, SetField, void, (String fieldName, String arrayIndex, String value),, "")
{
object->setDataField(StringTable->insert(fieldName), StringTable->insert(arrayIndex), StringTable->insert(value));
}
DefineNewEngineMethod(SimObject, CopyFrom, void, (SimObject* parent),, "")
{
if (parent)
{
object->setCopySource(parent);
object->assignFieldsFrom(parent);
}
}
DefineNewEngineMethod(SimObject, SetMods, void, (bool modStaticFields, bool modDynamicFields), , "")
{
object->setModStaticFields(modStaticFields);
object->setModDynamicFields(modDynamicFields);
}
DefineNewEngineMethod(SimObject, IsLocked, bool, (), , "")
{
return object->isLocked();
}
DefineNewEngineMethod(SimObject, InspectPreApply, void, (), , "")
{
object->inspectPreApply();
}
DefineNewEngineMethod(SimObject, InspectPostApply, void, (), , "")
{
object->inspectPostApply();
}

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@ -19,449 +19,78 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "cinterface.h"
#include "platform/platform.h"
#include "console/compiler.h"
#include "console/consoleInternal.h"
#include "console/engineAPI.h"
#include "core/util/tDictionary.h"
#include "core/strings/stringFunctions.h"
#include "app/mainLoop.h"
#include "windowManager/platformWindow.h"
#include "windowManager/platformWindowMgr.h"
#ifdef TORQUE_OS_WIN
#include "windowManager/win32/win32Window.h"
#include "windowManager/win32/winDispatch.h"
extern void createFontInit(void);
extern void createFontShutdown(void);
#endif
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
extern S32 CreateMiniDump(LPEXCEPTION_POINTERS ExceptionInfo);
#endif
static HashTable<StringTableEntry,StringTableEntry> gSecureScript;
extern bool LinkConsoleFunctions;
extern "C" {
// reset the engine, unloading any current level and returning to the main menu
void torque_reset()
{
Con::evaluate("disconnect();");
}
// initialize Torque 3D including argument handling
S32 torque_engineinit(S32 argc, const char **argv)
{
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
__try {
#endif
LinkConsoleFunctions = true;
#if defined(_MSC_VER)
createFontInit();
#endif
// Initialize the subsystems.
StandardMainLoop::init();
// Handle any command line args.
if(!StandardMainLoop::handleCommandLine(argc, argv))
{
Platform::AlertOK("Error", "Failed to initialize game, shutting down.");
return false;
}
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
}
__except( CreateMiniDump(GetExceptionInformation()) )
{
_exit(0);
}
#endif
return true;
}
// tick Torque 3D's main loop
S32 torque_enginetick()
{
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
__try {
#endif
bool ret = StandardMainLoop::doMainLoop();
return ret;
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
}
__except( CreateMiniDump(GetExceptionInformation()) )
{
_exit(0);
}
#endif
}
S32 torque_getreturnstatus()
{
return StandardMainLoop::getReturnStatus();
}
// signal an engine shutdown (as with the quit(); console command)
void torque_enginesignalshutdown()
{
Con::evaluate("quit();");
}
// shutdown the engine
S32 torque_engineshutdown()
{
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
__try {
#endif
// Clean everything up.
StandardMainLoop::shutdown();
#if defined(_MSC_VER)
createFontShutdown();
#endif
#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
}
__except( CreateMiniDump(GetExceptionInformation()) )
{
_exit(0);
}
#endif
// Return.
return true;
}
bool torque_isdebugbuild()
{
#ifdef _DEBUG
return true;
#else
return false;
#endif
}
S32 torque_getconsolebool(const char* name)
{
return Con::getBoolVariable(name);
}
void torque_setconsolebool(const char* name, bool value)
{
Con::setBoolVariable(name, value);
}
static char* gExecutablePath = NULL;
const char* torque_getexecutablepath()
{
return gExecutablePath;
}
void torque_setexecutablepath(const char* directory)
{
dsize_t pathLen = dStrlen(directory) + 1;
gExecutablePath = new char[pathLen];
dStrcpy(gExecutablePath, directory, pathLen);
}
// set Torque 3D into web deployment mode (disable fullscreen exlusive mode, etc)
void torque_setwebdeployment()
{
Platform::setWebDeployment(true);
}
// Get a console variable
const char* torque_getvariable(const char* name)
{
return Con::getVariable(StringTable->insert(name));
}
// Set a console variable
void torque_setvariable(const char* name, const char* value)
{
Con::setVariable(StringTable->insert(name), StringTable->insert(value));
}
static Namespace::Entry* GetEntry(const char* nameSpace, const char* name)
{
Namespace* ns = NULL;
if (!nameSpace || !dStrlen(nameSpace))
ns = Namespace::mGlobalNamespace;
else
{
nameSpace = StringTable->insert(nameSpace);
ns = Namespace::find(nameSpace); //can specify a package here, maybe need, maybe not
}
if (!ns)
return NULL;
name = StringTable->insert(name);
Namespace::Entry* entry = ns->lookupRecursive(name);
return entry;
}
// Export a function to the Torque 3D console system which matches the StringCallback function prototype
// specify the nameSpace, functionName, usage, min and max arguments
void torque_exportstringcallback(StringCallback cb, const char *nameSpace, const char *funcName, const char* usage, S32 minArgs, S32 maxArgs)
{
if (!nameSpace || !dStrlen(nameSpace))
Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);
else
Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);
}
void torque_callvoidfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
{
Namespace::Entry* entry = GetEntry(nameSpace, name);
if (!entry)
return;
StringStackConsoleWrapper args(argc, argv);
entry->cb.mVoidCallbackFunc(NULL, args.count(), args);
}
F32 torque_callfloatfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
{
Namespace::Entry* entry = GetEntry(nameSpace, name);
if (!entry)
return 0.0f;
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mFloatCallbackFunc(NULL, args.count(), args);
}
S32 torque_callintfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
{
Namespace::Entry* entry = GetEntry(nameSpace, name);
if (!entry)
return 0;
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mIntCallbackFunc(NULL, args.count(), args);
}
const char * torque_callstringfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
{
Namespace::Entry* entry = GetEntry(nameSpace, name);
if (!entry)
return "";
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mStringCallbackFunc(NULL, args.count(), args);
}
bool torque_callboolfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
{
Namespace::Entry* entry = GetEntry(nameSpace, name);
if (!entry)
return false;
StringStackConsoleWrapper args(argc, argv);
return entry->cb.mBoolCallbackFunc(NULL, args.count(), args);
}
const char * torque_callscriptfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
{
Namespace::Entry* entry = GetEntry(nameSpace, name);
if (!entry)
return "";
if(!entry->mFunctionOffset)
return "";
StringStackConsoleWrapper args(argc, argv);
const char* ret = entry->mCode->exec(entry->mFunctionOffset, StringTable->insert(name), entry->mNamespace, args.count(), args, false, entry->mPackage);
if (!ret || !dStrlen(ret))
return "";
return ret;
}
// Call a TorqueScript console function that has been marked as secure
const char* torque_callsecurefunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
{
static const char* invalidChars = "()=:{}";
String s = nameSpace;
s += "::";
s += name;
s = String::ToUpper(s);
if (!gSecureScript.count(StringTable->insert(s.c_str())))
{
Con::warnf("\nAttempt to call insecure script: %s\n", s.c_str());
return "";
}
// scan through for invalid characters
for (S32 i = 0; i < argc ; i++)
for (S32 j = 0; j < dStrlen(invalidChars) ; j++)
for (S32 k = 0; k < dStrlen(argv[i]); k++)
if (invalidChars[j] == argv[i][k])
{
Con::warnf("\nInvalid parameter passed to secure script: %s, %s\n", s.c_str(), argv[i]);
return "";
}
Namespace::Entry* entry = GetEntry(nameSpace, name);
if (!entry)
return "";
static char returnBuffer[32];
switch(entry->mType)
{
case Namespace::Entry::ConsoleFunctionType:
return torque_callscriptfunction(nameSpace, name, argc, argv);
case Namespace::Entry::StringCallbackType:
return torque_callstringfunction(nameSpace, name, argc, argv);
case Namespace::Entry::IntCallbackType:
dSprintf(returnBuffer, sizeof(returnBuffer), "%d", torque_callintfunction(nameSpace, name, argc, argv));
return returnBuffer;
case Namespace::Entry::FloatCallbackType:
dSprintf(returnBuffer, sizeof(returnBuffer), "%g", torque_callfloatfunction(nameSpace, name, argc, argv));
return returnBuffer;
case Namespace::Entry::VoidCallbackType:
torque_callvoidfunction(nameSpace, name, argc, argv);
return "";
case Namespace::Entry::BoolCallbackType:
dSprintf(returnBuffer, sizeof(returnBuffer), "%d", (U32) torque_callboolfunction(nameSpace, name, argc, argv));
return returnBuffer;
};
return "";
}
// Set a TorqueScript console function as secure and available for JavaScript via the callScript plugin method
void torque_addsecurefunction(const char* nameSpace, const char* fname)
{
String s = nameSpace;
s += "::";
s += fname;
s = String::ToUpper(s);
gSecureScript.insertEqual(StringTable->insert(s.c_str()), StringTable->insert(s.c_str()));
}
// Evaluate arbitrary TorqueScript (ONLY CALL torque_evaluate FROM TRUSTED CODE!!!)
const char* torque_evaluate(const char* code)
{
return Con::evaluate(code);
}
// resize the Torque 3D child window to the specified width and height
void torque_resizewindow(S32 width, S32 height)
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
PlatformWindowManager::get()->getFirstWindow()->setSize(Point2I(width,height));
}
#if defined(TORQUE_OS_WIN) && !defined(TORQUE_SDL)
// retrieve the hwnd of our render window
void* torque_gethwnd()
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
{
Win32Window* w = (Win32Window*) PlatformWindowManager::get()->getFirstWindow();
return (void *) w->getHWND();
}
return NULL;
}
// directly add a message to the Torque 3D event queue, bypassing the Windows event queue
// this is useful in the case of the IE plugin, where we are hooking into an application
// level message, and posting to the windows queue would cause a hang
void torque_directmessage(U32 message, U32 wparam, U32 lparam)
{
if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
{
Win32Window* w = (Win32Window*) PlatformWindowManager::get()->getFirstWindow();
Dispatch(DelayedDispatch,w->getHWND(),message,wparam,lparam);
}
}
#endif
}
// This function is solely to test the TorqueScript <-> Javascript binding
// By default, it is marked as secure by the web plugins and then can be called from
// Javascript on the web page to ensure that function calls across the language
// boundry are working with arguments and return values
DefineEngineFunction( testJavaScriptBridge, const char *, (const char* arg1, const char* arg2, const char* arg3), , "testBridge(arg1, arg2, arg3)")
CInterface& CInterface::GetCInterface()
{
S32 failed = 0;
if (dStrcmp(arg1,"one"))
failed = 2;
if (dStrcmp(arg2,"two"))
failed = 2;
if (dStrcmp(arg3,"three"))
failed = 2;
//attempt to call from TorqueScript -> JavaScript
const char* jret = Con::evaluate("JS::bridgeCallback(\"one\",\"two\",\"three\");");
if (dStrcmp(jret,"42"))
failed = 3;
static const U32 bufSize = 256;
char *ret = Con::getReturnBuffer(bufSize);
dSprintf(ret, bufSize, "%i", failed);
return ret;
static CInterface INSTANCE;
return INSTANCE;
}
bool CInterface::isMethod(const char* className, const char* methodName)
{
return GetCInterface()._isMethod(className, methodName);
}
const char* CInterface::CallFunction(const char* nameSpace, const char* name, const char **argv, int argc, bool *result)
{
return GetCInterface()._CallFunction(nameSpace, name, argv, argc, result);
}
const char* CInterface::CallMethod(SimObject* obj, const char* name, const char **argv, int argc, bool *res)
{
return GetCInterface()._CallMethod(obj->getClassName(), obj->getClassNamespace(), obj->getId(), name, argv, argc, res);
}
void CInterface::CallMain(bool *res)
{
GetCInterface()._CallMain(res);
}
bool CInterface::_isMethod(const char* className, const char* methodName) const
{
if (mIsMethodCallback)
return mIsMethodCallback(className, methodName);
return NULL;
}
const char* CInterface::_CallFunction(const char* nameSpace, const char* name, const char **argv, int argc, bool *result) const
{
if (mFunctionCallback)
return mFunctionCallback(nameSpace, name, argv, argc, result);
*result = false;
return NULL;
}
const char* CInterface::_CallMethod(const char* className, const char* classNamespace, U32 object, const char* name, const char **argv, int argc, bool *res) const
{
if (mMethodCallback)
return mMethodCallback(className, classNamespace, object, name, argv, argc, res);
*res = false;
return NULL;
}
void CInterface::_CallMain(bool *res) const
{
if (mMainCallback)
{
*res = true;
mMainCallback();
return;
}
*res = false;
}
TORQUE_API void SetCallbacks(void* ptr, void* methodPtr, void* isMethodPtr, void* mainPtr) {
CInterface::GetCInterface().SetCallFunctionCallback(ptr);
CInterface::GetCInterface().SetCallMethodCallback(methodPtr);
CInterface::GetCInterface().SetCallIsMethodCallback(isMethodPtr);
CInterface::GetCInterface().SetMainCallback(mainPtr);
}

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@ -21,10 +21,41 @@
//-----------------------------------------------------------------------------
#pragma once
#include "platform/platformDlibrary.h"
#include "console/engineAPI.h"
#include "console/simBase.h"
// cinterface can override this (useful for plugins, etc)
extern "C" {
#define CALL_CINTERFACE_FUNCTION(name, ...){const char *v[] = { __VA_ARGS__ }; CInterface::CallFunction(name, v, sizeof(v) / sizeof(*v));}
const char* torque_getexecutablepath();
class CInterface {
typedef bool(*IsMethodCallback)(const char* className, const char* methodName);
typedef void(*CallMainCallback)();
typedef const char* (*CallFunctionCallback)(const char* nameSpace, const char* name, const char **argv, int argc, bool *result);
typedef const char* (*CallMethodCallback)(const char* className, const char* classNamespace, U32 object, const char* name, const char **argv, int argc, bool *result);
IsMethodCallback mIsMethodCallback;
CallFunctionCallback mFunctionCallback;
CallMethodCallback mMethodCallback;
CallMainCallback mMainCallback;
const char* _CallFunction(const char* nameSpace, const char* name, const char **argv, int argc, bool *result) const;
const char* _CallMethod(const char* className, const char* classNamespace, U32 object, const char* name, const char **argv, int argc, bool *res) const;
void _CallMain(bool *res) const;
bool _isMethod(const char* className, const char* methodName) const;
public:
CInterface()
{
mFunctionCallback = NULL;
mMethodCallback = NULL;
mIsMethodCallback = NULL;
mMainCallback = NULL;
}
}
static const char* CallFunction(const char* nameSpace, const char* name, const char **argv, int argc, bool *result);
static const char* CallMethod(SimObject* obj, const char* name, const char **argv, int argc, bool *res);
static void CallMain(bool *res);
static bool isMethod(const char* className, const char* methodName);
static CInterface& GetCInterface();
void SetCallFunctionCallback(void* ptr) { mFunctionCallback = (CallFunctionCallback)ptr; };
void SetCallMethodCallback(void* ptr) { mMethodCallback = (CallMethodCallback)ptr; };
void SetCallIsMethodCallback(void* ptr) { mIsMethodCallback = (IsMethodCallback)ptr; };
void SetMainCallback(void* ptr) { mMainCallback = (CallMainCallback)ptr; };
};

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@ -37,7 +37,7 @@
#import "core/strings/stringFunctions.h"
#import "console/console.h"
#import "platform/profiler.h"
#import "cinterface/cinterface.h"
#import "cinterface/c_controlInterface.h"
#import "core/volume.h"
//TODO: file io still needs some work...