Initial implementation of the EditorTool class and world editor hook-in.

This commit is contained in:
Areloch 2017-09-21 00:10:44 -05:00
parent 6db2f2f5bf
commit bc898e1150
5 changed files with 279 additions and 1 deletions

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@ -0,0 +1,136 @@
#include "editorTool.h"
IMPLEMENT_CONOBJECT(EditorTool);
EditorTool::EditorTool()
{
mWorldEditor = NULL;
mUseMouseDown = true;
mUseMouseUp = true;
mUseMouseMove = true;
mUseRightMouseDown = false;
mUseRightMouseUp = false;
mUseRightMouseMove = false;
mUseMiddleMouseDown = true;
mUseMiddleMouseUp = true;
mUseMiddleMouseMove = true;
mUseKeyInput = true;
}
bool EditorTool::onAdd()
{
return Parent::onAdd();
}
void EditorTool::onRemove()
{
Parent::onRemove();
}
//Called when the tool is activated on the World Editor
void EditorTool::onActivated(WorldEditor* editor)
{
mWorldEditor = editor;
Con::executef(this, "onActivated");
}
//Called when the tool is deactivated on the World Editor
void EditorTool::onDeactivated()
{
mWorldEditor = NULL;
Con::executef(this, "onDeactivated");
}
//
bool EditorTool::onMouseMove(const Gui3DMouseEvent &e)
{
if (!mUseMouseDown)
return false;
Con::executef(this, "onMouseMove", e.mousePoint);
return true;
}
bool EditorTool::onMouseDown(const Gui3DMouseEvent &e)
{
if (!mUseMouseDown)
return false;
Con::executef(this, "onMouseDown", e.mousePoint);
return true;
}
bool EditorTool::onMouseDragged(const Gui3DMouseEvent &e)
{
Con::executef(this, "onMouseDragged", e.mousePoint);
return true;
}
bool EditorTool::onMouseUp(const Gui3DMouseEvent &e)
{
if (!mUseMouseDown)
return false;
Con::executef(this, "onMouseUp", e.mousePoint);
return true;
}
//
bool EditorTool::onRightMouseDown(const Gui3DMouseEvent &e)
{
if (!mUseRightMouseDown)
return false;
Con::executef(this, "onRightMouseDown", e.mousePoint);
return true;
}
bool EditorTool::onRightMouseDragged(const Gui3DMouseEvent &e)
{
Con::executef(this, "onRightMouseDragged", e.mousePoint);
return true;
}
bool EditorTool::onRightMouseUp(const Gui3DMouseEvent &e)
{
if (!mUseRightMouseDown)
return false;
Con::executef(this, "onRightMouseUp", e.mousePoint);
return true;
}
//
bool EditorTool::onMiddleMouseDown(const Gui3DMouseEvent &e)
{
if (!mUseMiddleMouseDown)
return false;
Con::executef(this, "onMiddleMouseDown", e.mousePoint);
return true;
}
bool EditorTool::onMiddleMouseDragged(const Gui3DMouseEvent &e)
{
Con::executef(this, "onMiddleMouseDragged", e.mousePoint);
return true;
}
bool EditorTool::onMiddleMouseUp(const Gui3DMouseEvent &e)
{
if (!mUseMiddleMouseDown)
return false;
Con::executef(this, "onMiddleMouseUp", e.mousePoint);
return true;
}
//
bool EditorTool::onInputEvent(const InputEventInfo &e)
{
if (!mUseKeyInput)
return false;
Con::executef(this, "onKeyPress", e.ascii, e.modifier);
return true;
}
//
void render(SceneRenderState *);

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@ -0,0 +1,88 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _EDITOR_TOOL_
#define _EDITOR_TOOL_
#ifndef _WORLDEDITOR_H_
#include "gui/worldEditor/worldEditor.h"
#endif
class EditorTool : public SimObject
{
typedef SimObject Parent;
protected:
WorldEditor* mWorldEditor;
bool mUseMouseDown;
bool mUseMouseUp;
bool mUseMouseMove;
bool mUseRightMouseDown;
bool mUseRightMouseUp;
bool mUseRightMouseMove;
bool mUseMiddleMouseDown;
bool mUseMiddleMouseUp;
bool mUseMiddleMouseMove;
bool mUseKeyInput;
public:
EditorTool();
~EditorTool(){}
DECLARE_CONOBJECT(EditorTool);
bool onAdd();
void onRemove();
//Called when the tool is activated on the World Editor
virtual void onActivated(WorldEditor*);
//Called when the tool is deactivated on the World Editor
virtual void onDeactivated();
//
virtual bool onMouseMove(const Gui3DMouseEvent &);
virtual bool onMouseDown(const Gui3DMouseEvent &);
virtual bool onMouseDragged(const Gui3DMouseEvent &);
virtual bool onMouseUp(const Gui3DMouseEvent &);
//
virtual bool onRightMouseDown(const Gui3DMouseEvent &);
virtual bool onRightMouseDragged(const Gui3DMouseEvent &);
virtual bool onRightMouseUp(const Gui3DMouseEvent &);
//
virtual bool onMiddleMouseDown(const Gui3DMouseEvent &);
virtual bool onMiddleMouseDragged(const Gui3DMouseEvent &);
virtual bool onMiddleMouseUp(const Gui3DMouseEvent &);
//
virtual bool onInputEvent(const InputEventInfo &);
//
virtual void render(){}
};
#endif

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@ -49,6 +49,7 @@
#include "math/mEase.h"
#include "T3D/tsStatic.h"
#include "tools/editorTool.h"
IMPLEMENT_CONOBJECT( WorldEditor );
@ -1823,6 +1824,8 @@ WorldEditor::WorldEditor()
mUseGroupCenter = true;
mFadeIcons = true;
mFadeIconsDist = 8.f;
mActiveEditorTool = nullptr;
}
WorldEditor::~WorldEditor()
@ -1915,6 +1918,10 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
setCursor(PlatformCursorController::curArrow);
mHitObject = NULL;
//If we have an active tool and it's intercepted our input, bail out
if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseMove(event))
return;
//
mUsingAxisGizmo = false;
@ -1943,6 +1950,10 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
void WorldEditor::on3DMouseDown(const Gui3DMouseEvent & event)
{
//If we have an active tool and it's intercepted our input, bail out
if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseDown(event))
return;
mMouseDown = true;
mMouseDragged = false;
mPerformedDragCopy = false;
@ -2010,6 +2021,10 @@ void WorldEditor::on3DMouseDown(const Gui3DMouseEvent & event)
void WorldEditor::on3DMouseUp( const Gui3DMouseEvent &event )
{
//If we have an active tool and it's intercepted our input, bail out
if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseUp(event))
return;
const bool wasUsingAxisGizmo = mUsingAxisGizmo;
mMouseDown = false;
@ -2165,6 +2180,10 @@ void WorldEditor::on3DMouseUp( const Gui3DMouseEvent &event )
void WorldEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
{
//If we have an active tool and it's intercepted our input, bail out
if (mActiveEditorTool != nullptr && mActiveEditorTool->onMouseDragged(event))
return;
if ( !mMouseDown )
return;
@ -2400,6 +2419,9 @@ void WorldEditor::renderScene( const RectI &updateRect )
GFXDEBUGEVENT_SCOPE( Editor_renderScene, ColorI::RED );
smRenderSceneSignal.trigger(this);
if (mActiveEditorTool != nullptr)
mActiveEditorTool->render();
// Grab this before anything here changes it.
Frustum frustum;
@ -3190,6 +3212,19 @@ void WorldEditor::resetSelectedScale()
//------------------------------------------------------------------------------
void WorldEditor::setEditorTool(EditorTool* newTool)
{
if (mActiveEditorTool)
mActiveEditorTool->onDeactivated();
mActiveEditorTool = newTool;
if (mActiveEditorTool)
mActiveEditorTool->onActivated(this);
}
//------------------------------------------------------------------------------
ConsoleMethod( WorldEditor, ignoreObjClass, void, 3, 0, "(string class_name, ...)")
{
object->ignoreObjClass(argc, argv);
@ -4175,3 +4210,15 @@ DefineEngineMethod( WorldEditor, createConvexShapeFrom, ConvexShape*, ( SceneObj
return shape;
}
DefineEngineMethod(WorldEditor, setEditorTool, void, (EditorTool* newEditorTool), (nullAsType<EditorTool*>()),
"Sets the active Editor Tool for the world editor.")
{
object->setEditorTool(newEditorTool);
}
DefineEngineMethod(WorldEditor, getActiveEditorTool, EditorTool*, (),,
"Gets the active Editor Tool for the world editor.")
{
return object->getActiveEditorTool();
}

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@ -58,7 +58,7 @@
class SceneObject;
class WorldEditorSelection;
class EditorTool;
///
class WorldEditor : public EditTSCtrl
@ -285,6 +285,9 @@ class WorldEditor : public EditTSCtrl
ClassInfo::Entry * getClassEntry(const SimObject * obj);
bool addClassEntry(ClassInfo::Entry * entry);
EditorTool* mActiveEditorTool;
// persist field data
public:
@ -411,6 +414,9 @@ class WorldEditor : public EditTSCtrl
DECLARE_CONOBJECT(WorldEditor);
static Signal<void(WorldEditor*)> smRenderSceneSignal;
void setEditorTool(EditorTool*);
EditorTool* getActiveEditorTool() { return mActiveEditorTool; }
};
typedef WorldEditor::DropType WorldEditorDropType;

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@ -418,6 +418,7 @@ endif()
# Include tools for non-tool builds (or define player if a tool build)
if(TORQUE_TOOLS)
addPath("${srcDir}/gui/worldEditor")
addPath("${srcDir}/gui/worldEditor/tools")
addPath("${srcDir}/environment/editors")
addPath("${srcDir}/forest/editor")
addPath("${srcDir}/gui/editor")