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https://github.com/TorqueGameEngines/Torque3D.git
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Fix Torque3D 64bit DSOs.
Fix from Torque2D for 64bit string table entries.
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@ -409,6 +409,8 @@ bool CodeBlock::read(StringTableEntry fileName, Stream &st)
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U32 totSize = codeLength + lineBreakPairCount * 2;
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code = new U32[totSize];
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// 0xFF is used as a flag to help compress the bytecode.
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// If detected, the bytecode is only a U8.
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for (i = 0; i < codeLength; i++)
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{
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U8 b;
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@ -442,7 +444,11 @@ bool CodeBlock::read(StringTableEntry fileName, Stream &st)
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{
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U32 ip;
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st.read(&ip);
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#ifdef TORQUE_CPU_X64
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*(U64*)(code + ip) = (U64)ste;
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#else
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code[ip] = *((U32 *)&ste);
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#endif
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}
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}
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