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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #2249 from OTHGMars/MouseCursors
Updates PlatformCursorController to use full set of SDL cursors.
This commit is contained in:
commit
83a15ed827
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@ -76,6 +76,9 @@ public:
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curResizeNESW,
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curResizeNWSE,
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curHand,
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curWaitArrow,
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curNoNo,
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numPlatformCursors
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};
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public:
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@ -41,7 +41,8 @@ static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCurs
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{ PlatformCursorController::curResizeNESW, SDL_SYSTEM_CURSOR_SIZENESW, NULL },
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{ PlatformCursorController::curResizeNWSE, SDL_SYSTEM_CURSOR_SIZENWSE, NULL },
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{ PlatformCursorController::curHand, SDL_SYSTEM_CURSOR_HAND, NULL },
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{ 0, SDL_SYSTEM_CURSOR_NO, NULL },
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{ PlatformCursorController::curWaitArrow, SDL_SYSTEM_CURSOR_WAITARROW, NULL },
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{ PlatformCursorController::curNoNo, SDL_SYSTEM_CURSOR_NO, NULL },
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};
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@ -90,7 +91,7 @@ void PlatformCursorControllerSDL::setCursorShape(U32 cursorID)
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{
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SDL_Cursor* cursor = NULL;
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for(S32 i = 0; sgCursorShapeMap[i].resourceID != SDL_SYSTEM_CURSOR_NO; ++i)
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for(S32 i = 0; i < numPlatformCursors; ++i)
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{
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if(cursorID == sgCursorShapeMap[i].id)
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{
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@ -43,7 +43,8 @@ static struct { U32 id; LPTSTR resourceID; } sgCursorShapeMap[]=
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{ PlatformCursorController::curResizeNESW, IDC_SIZENESW },
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{ PlatformCursorController::curResizeNWSE, IDC_SIZENWSE },
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{ PlatformCursorController::curHand, IDC_HAND },
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{ 0, 0 },
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{ PlatformCursorController::curWaitArrow, IDC_WAIT },
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{ PlatformCursorController::curNoNo, IDC_NO },
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};
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//static const EnumTable::Enums curManagerShapesEnums[] =
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@ -129,7 +130,7 @@ void Win32CursorController::setCursorShape(U32 cursorID)
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{
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LPTSTR resourceID = NULL;
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for(S32 i = 0;sgCursorShapeMap[i].resourceID != NULL;++i)
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for(S32 i = 0; i < numPlatformCursors; ++i)
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{
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if(cursorID == sgCursorShapeMap[i].id)
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{
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