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Update afxRenderHighlightMgr.cpp
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@ -151,13 +151,13 @@ void afxRenderHighlightMgr::render( SceneRenderState *state )
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matrixSet.setProjection(*passRI->projection);
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mat->setTransforms(matrixSet, state);
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// Setup HW skinning transforms if applicable
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if (mat->usesHardwareSkinning())
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{
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mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
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}
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// Setup HW skinning transforms if applicable
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if (mat->usesHardwareSkinning())
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{
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mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
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}
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mat->setSceneInfo(state, sgData);
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mat->setSceneInfo(state, sgData);
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mat->setBuffers(passRI->vertBuff, passRI->primBuff);
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if ( passRI->prim )
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@ -179,4 +179,4 @@ void afxRenderHighlightMgr::render( SceneRenderState *state )
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// Make sure the effect is gonna render.
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getSelectionEffect()->setSkip( false );
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}
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}
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