mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-13 01:10:45 +00:00
Eliminate ConsoleStaticMethod
This commit is contained in:
parent
0fff33869c
commit
6b524ae58a
6 changed files with 47 additions and 79 deletions
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@ -1220,15 +1220,6 @@ public:
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ConsoleConstructor cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage1,minArgs,maxArgs); \
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inline returnType cm_##className##_##name(className *object, S32 argc, ConsoleValueRef *argv)
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# define ConsoleStaticMethod(className,name,returnType,minArgs,maxArgs,usage1) \
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inline returnType cm_##className##_##name(S32, ConsoleValueRef *); \
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returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
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conmethod_return_##returnType ) cm_##className##_##name(argc,argv); \
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}; \
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ConsoleConstructor \
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cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage1,minArgs,maxArgs); \
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inline returnType cm_##className##_##name(S32 argc, ConsoleValueRef *argv)
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# define ConsoleMethodGroupEnd(className, groupName) \
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static ConsoleConstructor cc_##className##_##groupName##_GroupEnd(#className,#groupName,NULL)
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@ -1268,15 +1259,6 @@ public:
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className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
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static inline returnType c##className##name(className *object, S32 argc, ConsoleValueRef *argv)
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# define ConsoleStaticMethod(className,name,returnType,minArgs,maxArgs,usage1) \
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static inline returnType c##className##name(S32, ConsoleValueRef*); \
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static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
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conmethod_return_##returnType ) c##className##name(argc,argv); \
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}; \
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static ConsoleConstructor \
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className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
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static inline returnType c##className##name(S32 argc, ConsoleValueRef *argv)
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#define ConsoleDoc( text )
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#endif
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@ -23,7 +23,7 @@
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#include "platform/platform.h"
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#include "gui/worldEditor/editorIconRegistry.h"
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#include "console/console.h"
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#include "console/engineAPI.h"
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#include "console/simBase.h"
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@ -36,6 +36,8 @@ ConsoleDoc(
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"@internal"
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);
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IMPLEMENT_STATIC_CLASS(EditorIconRegistry,, "");
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EditorIconRegistry::EditorIconRegistry()
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{
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}
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@ -168,51 +170,42 @@ void EditorIconRegistry::clear()
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mDefaultIcon.free();
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}
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ConsoleStaticMethod( EditorIconRegistry, add, void, 3, 4, "( String className, String imageFile [, bool overwrite = true] )"
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DefineEngineStaticMethod( EditorIconRegistry, add, void, (String className, String imageFile, bool overwrite), (true),
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"@internal")
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{
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bool overwrite = true;
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if ( argc > 3 )
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overwrite = dAtob( argv[3] );
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gEditorIcons.add( argv[1], argv[2], overwrite );
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gEditorIcons.add( className, imageFile, overwrite );
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}
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ConsoleStaticMethod( EditorIconRegistry, loadFromPath, void, 2, 3, "( String imagePath [, bool overwrite = true] )"
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DefineEngineStaticMethod( EditorIconRegistry, loadFromPath, void, (String imagePath, bool overwrite), (true),
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"@internal")
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{
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bool overwrite = true;
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if ( argc > 2 )
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overwrite = dAtob( argv[2] );
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gEditorIcons.loadFromPath( argv[1], overwrite );
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gEditorIcons.loadFromPath( imagePath, overwrite );
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}
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ConsoleStaticMethod( EditorIconRegistry, clear, void, 1, 1, ""
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DefineEngineStaticMethod( EditorIconRegistry, clear, void, (),,
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"@internal")
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{
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gEditorIcons.clear();
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}
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ConsoleStaticMethod( EditorIconRegistry, findIconByClassName, const char*, 2, 2, "( String className )\n"
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"Returns the file path to the icon file if found."
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DefineEngineStaticMethod( EditorIconRegistry, findIconByClassName, const char*, (String className),,
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"@brief Returns the file path to the icon file if found."
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"@internal")
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{
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GFXTexHandle icon = gEditorIcons.findIcon( argv[1] );
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GFXTexHandle icon = gEditorIcons.findIcon( className );
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if ( icon.isNull() )
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return NULL;
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return icon->mPath;
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}
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ConsoleStaticMethod( EditorIconRegistry, findIconBySimObject, const char*, 2, 2, "( SimObject )\n"
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DefineEngineStaticMethod( EditorIconRegistry, findIconBySimObject, const char*, (SimObject* obj),,
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"Returns the file path to the icon file if found."
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"@internal")
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{
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SimObject *obj = NULL;
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if ( !Sim::findObject( argv[1], obj ) )
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if ( !obj )
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{
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Con::warnf( "EditorIconRegistry::findIcon, parameter %d was not a SimObject!", (const char*)argv[1] );
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Con::warnf( "EditorIconRegistry::findIcon, parameter was not a SimObject!");
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return NULL;
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}
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@ -30,6 +30,8 @@
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#include "core/util/tDictionary.h"
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#endif
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#include "console/engineAPI.h"
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class SimObject;
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class AbstractClassRep;
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@ -40,6 +42,7 @@ class AbstractClassRep;
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class EditorIconRegistry
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{
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public:
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DECLARE_STATIC_CLASS(EditorIconRegistry);
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EditorIconRegistry();
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~EditorIconRegistry();
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@ -41,6 +41,8 @@ ConsoleDoc(
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"@ingroup GFX\n"
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);
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IMPLEMENT_STATIC_CLASS(PfxVis, , "")
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MODULE_BEGIN( PostEffectVis )
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MODULE_INIT
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@ -374,7 +376,8 @@ static ConsoleDocFragment _PfxVisclear(
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"PfxVis",
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"void clear();" );
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ConsoleStaticMethod( PfxVis, clear, void, 1, 1, "()"
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DefineEngineStaticMethod( PfxVis, clear, void, (),,
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"@hide")
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{
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PFXVIS->clear();
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@ -391,16 +394,15 @@ static ConsoleDocFragment _PfxVisopen(
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"PfxVis",
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"void open(PostEffect effect, bool clear);" );
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ConsoleStaticMethod( PfxVis, open, void, 2, 3, "( PostEffect, [bool clear = false] )"
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DefineEngineStaticMethod( PfxVis, open, void, (PostEffect* pfx, bool clear), (false), "( PostEffect, [bool clear = false] )"
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"@hide")
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{
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if ( argc == 3 && dAtob( argv[2] ) )
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if ( clear )
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PFXVIS->clear();
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PostEffect *pfx;
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if ( !Sim::findObject( argv[1], pfx ) )
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if ( !pfx )
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{
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Con::errorf( "PfxVis::add, argument %s was not a PostEffect", (const char*)argv[1] );
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Con::errorf( "PfxVis::add, argument was not a PostEffect");
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return;
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}
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@ -415,7 +417,7 @@ static ConsoleDocFragment _PfxVishide(
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"PfxVis",
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"void hide();" );
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ConsoleStaticMethod( PfxVis, hide, void, 1, 1, "()"
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DefineEngineStaticMethod( PfxVis, hide, void, (),,
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"@hide")
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{
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PFXVIS->setVisible( false );
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@ -429,7 +431,7 @@ static ConsoleDocFragment _PfxVisshow(
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"PfxVis",
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"void show();" );
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ConsoleStaticMethod( PfxVis, show, void, 1, 1, "()"
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DefineEngineStaticMethod( PfxVis, show, void, (),,
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"@hide")
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{
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PFXVIS->setVisible( true );
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@ -444,13 +446,12 @@ static ConsoleDocFragment _PfxVisonWindowClosed(
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"PfxVis",
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"void onWindowClosed(GuiWindowCtrl *ctrl);" );
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ConsoleStaticMethod( PfxVis, onWindowClosed, void, 2, 2, "( GuiWindowCtrl )"
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DefineEngineStaticMethod( PfxVis, onWindowClosed, void, (GuiWindowCtrl* ctrl),,
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"@hide")
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{
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GuiWindowCtrl *ctrl;
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if ( !Sim::findObject( argv[1], ctrl ) )
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if ( !ctrl )
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{
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Con::errorf( "PfxVis::onWindowClosed, argument %s was not a GuiWindowCtrl", (const char*)argv[1] );
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Con::errorf( "PfxVis::onWindowClosed, argument was not a GuiWindowCtrl");
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return;
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}
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@ -104,6 +104,11 @@ public:
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static const char* getSingletonName() { return "PostEffectVis"; }
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};
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class PfxVis
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{
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DECLARE_STATIC_CLASS(PfxVis)
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};
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/// Returns the PostEffectVis singleton.
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#define PFXVIS ManagedSingleton<PostEffectVis>::instance()
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@ -33,15 +33,9 @@
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using namespace Torque;
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ConsoleStaticMethod( TerrainBlock, createNew, S32, 5, 5,
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"TerrainBlock.create( String terrainName, U32 resolution, String materialName, bool genNoise )\n"
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DefineEngineStaticMethod( TerrainBlock, createNew, S32, (String terrainName, U32 resolution, String materialName, bool genNoise),,
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"" )
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{
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const UTF8 *terrainName = argv[1];
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U32 resolution = dAtoi( argv[2] );
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const UTF8 *materialName = argv[3];
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bool genNoise = dAtob( argv[4] );
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Vector<String> materials;
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materials.push_back( materialName );
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@ -82,17 +76,17 @@ ConsoleStaticMethod( TerrainBlock, createNew, S32, 5, 5,
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noise.setSeed( 134208587 );
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// Set up some defaults.
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F32 octaves = 3.0f;
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U32 freq = 4;
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F32 roughness = 0.0f;
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const F32 octaves = 3.0f;
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const U32 freq = 4;
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const F32 roughness = 0.0f;
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noise.fBm( &floatHeights, blockSize, freq, 1.0f - roughness, octaves );
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F32 height = 0;
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F32 omax, omin;
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noise.getMinMax( &floatHeights, &omin, &omax, blockSize );
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F32 terrscale = 300.0f / (omax - omin);
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const F32 terrscale = 300.0f / (omax - omin);
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for ( S32 y = 0; y < blockSize; y++ )
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{
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for ( S32 x = 0; x < blockSize; x++ )
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@ -111,7 +105,7 @@ ConsoleStaticMethod( TerrainBlock, createNew, S32, 5, 5,
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terrain->updateGridMaterials( Point2I::Zero, Point2I( blockSize, blockSize ) );
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}
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terrain->registerObject( terrainName );
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terrain->registerObject( terrainName.c_str() );
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// Add to mission group!
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SimGroup *missionGroup;
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@ -121,21 +115,11 @@ ConsoleStaticMethod( TerrainBlock, createNew, S32, 5, 5,
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return terrain->getId();
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}
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ConsoleStaticMethod( TerrainBlock, import, S32, 7, 8,
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"( String terrainName, String heightMap, F32 metersPerPixel, F32 heightScale, String materials, String opacityLayers[, bool flipYAxis=true] )\n"
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DefineEngineStaticMethod( TerrainBlock, import, S32, (String terrainName, String heightMapFile, F32 metersPerPixel, F32 heightScale, String opacityLayerFiles, String materialsStr, bool flipYAxis), (true),
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"" )
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{
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// Get the parameters.
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const UTF8 *terrainName = argv[1];
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const UTF8 *hmap = argv[2];
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F32 metersPerPixel = dAtof(argv[3]);
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F32 heightScale = dAtof(argv[4]);
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const UTF8 *opacityFiles = argv[5];
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const UTF8 *materialsStr = argv[6];
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bool flipYAxis = argc == 8? dAtob(argv[7]) : true;
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// First load the height map and validate it.
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Resource<GBitmap> heightmap = GBitmap::load( hmap );
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Resource<GBitmap> heightmap = GBitmap::load(heightMapFile);
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if ( !heightmap )
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{
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Con::errorf( "Heightmap failed to load!" );
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@ -155,7 +139,7 @@ ConsoleStaticMethod( TerrainBlock, import, S32, 7, 8,
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return 0;
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}
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U32 fileCount = StringUnit::getUnitCount( opacityFiles, "\n" );
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U32 fileCount = StringUnit::getUnitCount(opacityLayerFiles, "\n" );
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Vector<U8> layerMap;
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layerMap.setSize( terrSize * terrSize );
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{
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@ -163,7 +147,7 @@ ConsoleStaticMethod( TerrainBlock, import, S32, 7, 8,
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for ( U32 i = 0; i < fileCount; i++ )
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{
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String fileNameWithChannel = StringUnit::getUnit( opacityFiles, i, "\n" );
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String fileNameWithChannel = StringUnit::getUnit(opacityLayerFiles, i, "\n" );
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String fileName = StringUnit::getUnit( fileNameWithChannel, 0, "\t" );
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String channel = StringUnit::getUnit( fileNameWithChannel, 1, "\t" );
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@ -251,7 +235,7 @@ ConsoleStaticMethod( TerrainBlock, import, S32, 7, 8,
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}
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// Do we have an existing terrain with that name... then update it!
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TerrainBlock *terrain = dynamic_cast<TerrainBlock*>( Sim::findObject( terrainName ) );
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TerrainBlock *terrain = dynamic_cast<TerrainBlock*>( Sim::findObject( terrainName.c_str() ) );
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if ( terrain )
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terrain->import( (*heightmap), heightScale, metersPerPixel, layerMap, materials, flipYAxis );
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else
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