terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.

This commit is contained in:
Marc Chapman 2017-07-26 22:10:56 +01:00
parent 3219735087
commit 00e3eb6ba8
6 changed files with 194 additions and 0 deletions

View file

@ -20,6 +20,11 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "platform/platform.h"
#include "terrain/terrCell.h"
@ -56,6 +61,7 @@ TerrCell::TerrCell()
mIsInteriorOnly( false )
{
dMemset( mChildren, 0, sizeof( mChildren ) );
zode_vertexBuffer = 0;
}
TerrCell::~TerrCell()
@ -64,6 +70,7 @@ TerrCell::~TerrCell()
for ( U32 i=0; i < 4; i++ )
SAFE_DELETE( mChildren[i] );
deleteZodiacVertexBuffer();
}
void TerrCell::createPrimBuffer( GFXPrimitiveBufferHandle *primBuffer )
@ -582,6 +589,7 @@ void TerrCell::_updateVertexBuffer()
AssertFatal( vbcounter == smVBSize, "bad" );
mVertexBuffer.unlock();
deleteZodiacVertexBuffer();
}
void TerrCell::_updatePrimitiveBuffer()
@ -1089,3 +1097,114 @@ void TerrCell::deleteMaterials()
if ( mChildren[i] )
mChildren[i]->deleteMaterials();
}
const Point3F* TerrCell::getZodiacVertexBuffer()
{
if (!zode_vertexBuffer)
createZodiacVertexBuffer();
return zode_vertexBuffer;
}
void TerrCell::createZodiacPrimBuffer(U16** zode_primBuffer)
{
if (*zode_primBuffer != 0)
delete [] *zode_primBuffer;
*zode_primBuffer = new U16[TerrCell::smMinCellSize*TerrCell::smMinCellSize*6];
// Lock and fill it up!
U16* idxBuff = *zode_primBuffer;
U32 counter = 0;
U32 maxIndex = 0;
for ( U32 y = 0; y < smMinCellSize; y++ )
{
const U32 yTess = y % 2;
for ( U32 x = 0; x < smMinCellSize; x++ )
{
U32 index = ( y * smVBStride ) + x;
const U32 xTess = x % 2;
if ( ( xTess == 0 && yTess == 0 ) ||
( xTess != 0 && yTess != 0 ) )
{
idxBuff[0] = index + 0;
idxBuff[1] = index + smVBStride;
idxBuff[2] = index + smVBStride + 1;
idxBuff[3] = index + 0;
idxBuff[4] = index + smVBStride + 1;
idxBuff[5] = index + 1;
}
else
{
idxBuff[0] = index + 1;
idxBuff[1] = index;
idxBuff[2] = index + smVBStride;
idxBuff[3] = index + 1;
idxBuff[4] = index + smVBStride;
idxBuff[5] = index + smVBStride + 1;
}
idxBuff += 6;
maxIndex = index + 1 + smVBStride;
counter += 6;
}
}
}
void TerrCell::createZodiacVertexBuffer()
{
const F32 squareSize = mTerrain->getSquareSize();
const U32 blockSize = mTerrain->getBlockSize();
const U32 stepSize = mSize / smMinCellSize;
if (zode_vertexBuffer)
delete [] zode_vertexBuffer;
zode_vertexBuffer = new Point3F[smVBStride*smVBStride];
Point3F* vert = zode_vertexBuffer;
Point2I gridPt;
Point2F point;
F32 height;
const TerrainFile *file = mTerrain->getFile();
for ( U32 y = 0; y < smVBStride; y++ )
{
for ( U32 x = 0; x < smVBStride; x++ )
{
// We clamp here to keep the geometry from reading across
// one side of the height map to the other causing walls
// around the edges of the terrain.
gridPt.x = mClamp( mPoint.x + x * stepSize, 0, blockSize - 1 );
gridPt.y = mClamp( mPoint.y + y * stepSize, 0, blockSize - 1 );
// Setup this point.
point.x = (F32)gridPt.x * squareSize;
point.y = (F32)gridPt.y * squareSize;
height = fixedToFloat( file->getHeight( gridPt.x, gridPt.y ) );
vert->x = point.x;
vert->y = point.y;
vert->z = height;
++vert;
}
}
}
void TerrCell::deleteZodiacVertexBuffer()
{
if (zode_vertexBuffer)
{
delete [] zode_vertexBuffer;
zode_vertexBuffer = 0;
}
}

View file

@ -20,6 +20,11 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _TERRCELL_H_
#define _TERRCELL_H_
@ -226,6 +231,13 @@ public:
void renderBounds() const;
/// @}
protected:
Point3F* zode_vertexBuffer;
void createZodiacVertexBuffer();
public:
const Point3F* getZodiacVertexBuffer();
void deleteZodiacVertexBuffer();
static void createZodiacPrimBuffer(U16** primBuffer);
};
inline F32 TerrCell::getDistanceTo( const Point3F &pt ) const

View file

@ -20,6 +20,11 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "platform/platform.h"
#include "terrain/terrData.h"
@ -200,6 +205,8 @@ TerrainBlock::TerrainBlock()
{
mTypeMask = TerrainObjectType | StaticObjectType | StaticShapeObjectType;
mNetFlags.set(Ghostable | ScopeAlways);
mIgnoreZodiacs = false;
zode_primBuffer = 0;
}
@ -218,6 +225,7 @@ TerrainBlock::~TerrainBlock()
if (editor)
editor->detachTerrain(this);
#endif
deleteZodiacPrimitiveBuffer();
}
void TerrainBlock::_onTextureEvent( GFXTexCallbackCode code )
@ -1006,6 +1014,7 @@ void TerrainBlock::_rebuildQuadtree()
// Build the shared PrimitiveBuffer.
mCell->createPrimBuffer( &mPrimBuffer );
deleteZodiacPrimitiveBuffer();
}
void TerrainBlock::_updatePhysics()
@ -1148,6 +1157,9 @@ void TerrainBlock::initPersistFields()
endGroup( "Misc" );
addGroup("AFX");
addField("ignoreZodiacs", TypeBool, Offset(mIgnoreZodiacs, TerrainBlock));
endGroup("AFX");
Parent::initPersistFields();
removeField( "scale" );
@ -1198,6 +1210,7 @@ U32 TerrainBlock::packUpdate(NetConnection* con, U32 mask, BitStream *stream)
stream->write( mScreenError );
stream->writeInt(mBaseTexFormat, 32);
stream->writeFlag(mIgnoreZodiacs);
return retMask;
}
@ -1267,6 +1280,7 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
stream->read( &mScreenError );
mBaseTexFormat = (BaseTexFormat)stream->readInt(32);
mIgnoreZodiacs = stream->readFlag();
}
void TerrainBlock::getMinMaxHeight( F32 *minHeight, F32 *maxHeight ) const
@ -1405,3 +1419,19 @@ DefineConsoleFunction( getTerrainHeightBelowPosition, F32, (const char* ptOrX, c
return height;
}
const U16* TerrainBlock::getZodiacPrimitiveBuffer()
{
if (!zode_primBuffer && !mIgnoreZodiacs)
TerrCell::createZodiacPrimBuffer(&zode_primBuffer);
return zode_primBuffer;
}
void TerrainBlock::deleteZodiacPrimitiveBuffer()
{
if (zode_primBuffer != 0)
{
delete [] zode_primBuffer;
zode_primBuffer = 0;
}
}

View file

@ -20,6 +20,11 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _TERRDATA_H_
#define _TERRDATA_H_
@ -457,6 +462,13 @@ public:
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
void inspectPostApply();
protected:
bool mIgnoreZodiacs;
U16* zode_primBuffer;
void deleteZodiacPrimitiveBuffer();
public:
const U16* getZodiacPrimitiveBuffer();
};
#endif // _TERRDATA_H_

View file

@ -20,6 +20,11 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "platform/platform.h"
#include "terrain/terrRender.h"
@ -45,6 +50,8 @@
#include "gfx/gfxDrawUtil.h"
#include "afx/arcaneFX.h"
#include "afx/ce/afxZodiacMgr.h"
#include "gfx/gfxTransformSaver.h"
#include "gfx/bitmap/gBitmap.h"
#include "gfx/bitmap/ddsFile.h"
@ -421,6 +428,7 @@ void TerrainBlock::_renderBlock( SceneRenderState *state )
if ( isColorDrawPass )
lm = LIGHTMGR;
bool has_zodiacs = afxZodiacMgr::doesBlockContainZodiacs(state, this);
for ( U32 i=0; i < renderCells.size(); i++ )
{
TerrCell *cell = renderCells[i];
@ -483,6 +491,8 @@ void TerrainBlock::_renderBlock( SceneRenderState *state )
inst->defaultKey = (U32)cell->getMaterials();
if (has_zodiacs)
afxZodiacMgr::renderTerrainZodiacs(state, this, cell);
// Submit it for rendering.
renderPass->addInst( inst );
}

View file

@ -20,6 +20,16 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// The terrain implementation of zodiacs is largely contained in
// afxZodiac.[h,cpp], however, some changes are required to the terrain
// code. Structures EmitChunk and SquareStackNode now contain an
// afxZodiacBitmask for keeping track of zodiac intersections.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _TERRRENDER_H_
#define _TERRRENDER_H_
@ -27,6 +37,7 @@
#include "terrain/terrData.h"
#endif
#include "afx/ce/afxZodiacDefs.h"
enum TerrConstants : U32
{
MaxClipPlanes = 8, ///< left, right, top, bottom - don't need far tho...