..
afx
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
app
Merging
2017-11-05 22:33:32 -06:00
assets
Implements support of autoloaded assets.
2017-10-14 22:10:42 -05:00
cinterface
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
collision
Merge pull request #1801 from Azaezel/registerRemoval
2016-10-21 20:04:42 +02:00
console
exposes getters for typevalidators.
2018-01-16 14:14:57 -06:00
core
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
environment
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
forest
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
gfx
Loader files didn't properly get deleted with the libmng and lungif library removal.
2018-01-10 09:49:28 -06:00
gui
Merge pull request #2126 from Areloch/FixComponentEditorDisplay
2018-01-10 13:12:35 -06:00
i18n
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
lighting
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
2017-07-27 00:15:01 +01:00
math
Corrects the documentation.
2017-10-17 21:50:53 -05:00
module
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
navigation
profiling blocks for navmesh subsystem analysis
2017-04-05 13:04:25 -05:00
persistence
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
platform
Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files.
2017-12-06 14:09:27 -06:00
platformMac
whitespace
2017-01-11 23:34:46 -05:00
platformPOSIX
Call the correct system rename
2017-01-13 14:40:10 -05:00
platformSDL
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
platformWin32
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
platformX86UNIX
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
postFx
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
renderInstance
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
scene
Fix minor errors in console function definitions
2017-12-08 21:08:35 +01:00
sfx
sfx-legacy
2017-07-27 00:03:53 +01:00
shaderGen
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
2017-09-11 23:48:49 -05:00
sim
Merge pull request #2133 from lukaspj/console-function-errors
2018-01-10 13:52:33 -06:00
sqlite
Mac compile fix for SQLiteObject
2017-09-10 09:52:25 +10:00
T3D
Merge pull request #2133 from lukaspj/console-function-errors
2018-01-10 13:52:33 -06:00
terrain
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
util
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
windowManager
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00