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https://github.com/TorqueGameEngines/Torque3D.git
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tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input
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parent
4915db0a32
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@ -28,9 +28,9 @@ void SignalBase::DelegateLink::insert(DelegateLink* node, F32 order)
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{
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// Note: can only legitimately be called on list head
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DelegateLink * walk = next;
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while (order >= walk->order && walk->next != this)
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while (order >= walk->mOrder && walk->next != this)
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walk = walk->next;
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if (order >= walk->order)
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if (order >= walk->mOrder)
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{
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// insert after walk
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node->prev = walk;
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@ -46,7 +46,7 @@ void SignalBase::DelegateLink::insert(DelegateLink* node, F32 order)
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walk->prev->next = node;
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walk->prev = node;
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}
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node->order = order;
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node->mOrder = order;
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}
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void SignalBase::DelegateLink::unlink()
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@ -53,7 +53,7 @@ public:
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SignalBase()
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{
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mList.next = mList.prev = &mList;
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mList.order = 0.5f;
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mList.mOrder = 0.5f;
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}
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~SignalBase();
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@ -72,7 +72,7 @@ protected:
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struct DelegateLink
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{
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DelegateLink *next,*prev;
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F32 order;
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F32 mOrder;
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void insert(DelegateLink* node, F32 order);
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void unlink();
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@ -191,7 +191,7 @@ public:
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for ( DelegateLink *ptr = base.mList.next; ptr != &base.mList; ptr = ptr->next )
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{
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DelegateLinkImpl *del = static_cast<DelegateLinkImpl*>( ptr );
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notify( del->mDelegate, del->order );
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notify( del->mDelegate, del->mOrder );
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}
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}
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