Azaezel
e12536efcd
distance needs to be returned as a float.
2016-10-12 10:19:04 -05:00
Areloch
3432fbcd7a
Merge pull request #1770 from Areloch/SDLMouseModsFix
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Makes sure the key modifiers are passed along with mouse actions.
2016-10-10 14:28:50 -05:00
blackwc
3bc4711e07
add flip fill to guiHealthBarHud
2016-10-09 18:22:27 -04:00
Areloch
e77642f6cb
Merge pull request #1786 from jamesu/datachunker_mem
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Reduce the amount of blocks of memory DataChunker uses
2016-10-09 13:56:42 -05:00
Anis
98b52d1fed
Merge pull request #1782 from pacomont/Fix_AbstractPolyList_addBox
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Fixes AbstractPolyList::addBox(). Complete each face with missing 2nd triangle.
2016-10-08 19:15:28 +02:00
James Urquhart
d324abd2df
Fix redundant memcpy in swizzle ToBuffer method
2016-09-30 18:41:10 +01:00
James Urquhart
c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
2016-09-30 18:35:14 +01:00
RexTimmy
7281c2ed18
64bit shadergen hash key support.
2016-09-28 11:13:55 +10:00
RexTimmy
3b1d84fe5c
SDL & Win32 platform threads cleanup.
2016-09-28 11:13:25 +10:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
yourarcade
8d610787a2
Fix push/pop mismatch bug;add code to properly rotate, translate and render needle.
2016-09-25 17:48:27 -07:00
yourarcade
213b7020a3
Allow the gui to render for both vehicles and vehicle-mounted players.
2016-09-25 16:53:00 -07:00
Anis
57dfeb829a
Merge pull request #1774 from Azaezel/terrainTrouble
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embeds blendtotal into the low bit for the normal|depth buffer
2016-09-23 23:23:26 +02:00
Francisco Montañés García
596b88cf94
Complete each face with 2nd triangle.
2016-09-21 12:43:48 +02:00
RexTimmy
a7f6841c0c
.gitignore to exclude cmake generated config_types for libogg
2016-09-18 12:35:23 +10:00
Anis
edb6bd214c
Merge pull request #1779 from rextimmy/oggTheoraDecoder_revert
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Revert TORQUE_CPU_X64 changes to oggTheoraDecoder
2016-09-17 23:31:23 +02:00
Anis
9cb413a38d
Merge pull request #1763 from Azaezel/linearBuffers
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banding: conforms misbehaving postfx to the hdr buffer format
2016-09-17 21:31:31 +02:00
Anis
e7972bd6a9
Merge pull request #1772 from pacomont/Fix_crash_when_saving_NavMesh_file_without_Links
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Fix crash when saving NavMesh file without Links
2016-09-17 21:28:08 +02:00
Anis
ddd5ef1a8d
Merge pull request #1778 from rextimmy/libpng_update
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Libpng update to 1.6.25 (fixes x64 crashing on exit)
2016-09-17 21:12:59 +02:00
RexTimmy
7b21b69dcb
Revert TORQUE_CPU_X64 changes to oggTheoraDecoder.cpp
2016-09-17 10:52:43 +10:00
RexTimmy
d6a6298a9a
Libpng update to 1.6.25 (fixes x64 crashing on exit)
2016-09-17 10:41:29 +10:00
rextimmy
2ec38f98cc
Update libogg to 1.3.2
2016-09-16 11:42:00 +10:00
Areloch
af2ac4472e
renames the engine method arg to avoid name confusion.
2016-09-14 19:42:05 -05:00
Azaezel
598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
2016-09-14 15:35:35 -05:00
Francisco Montañés García
800b7d1fd4
Write Links only when mLinkIDs.size() > 0
2016-09-14 13:08:20 +02:00
Areloch
c0a46ec1f1
Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL.
2016-09-14 02:18:21 -05:00
Areloch
ab68a19a8b
Merge pull request #1750 from Azaezel/LODloss
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short term LOD correction
2016-09-14 01:47:23 -05:00
Areloch
6dbfe77ddb
Added a missed a preprocessor for when not using openVR.
2016-09-14 00:59:55 -05:00
Areloch
7e4095d610
Merge pull request #1688 from jamesu/dx11_openvr_pr
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Basic OpenVR Support code
2016-09-14 00:24:20 -05:00
Areloch
f88975121d
Merge pull request #1761 from Bloodknight/intrinsicsfix
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Intrinsicsfix
2016-09-13 21:43:18 -05:00
James Urquhart
455aa99046
Add missing bracket
2016-09-13 10:24:23 +01:00
Jeff Hutchinson
cfb3ad598f
SDL support for glad
2016-09-11 21:59:48 -04:00
Jeff Hutchinson
8fc96e8744
add glad license and remove epoxy cmake
2016-09-11 21:48:55 -04:00
Jeff Hutchinson
ac0f869da1
remove epoxy
2016-09-11 21:48:48 -04:00
Jeff Hutchinson
11c3314f66
implement glad into torque.
2016-09-11 21:48:42 -04:00
Jeff Hutchinson
63c8262d26
add glad
2016-09-11 21:48:29 -04:00
James Urquhart
212ac36cc1
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
James Urquhart
e6159a590a
Add basic support for showing openvr controllers and tracked objects
2016-09-11 22:42:42 +01:00
James Urquhart
1198932e87
Basic fix for reflections in both stereo rendering modes
2016-09-11 22:42:42 +01:00
James Urquhart
fa7697b13e
Fix debug draw in SBS mode & reflection update timing
2016-09-11 22:42:42 +01:00
James Urquhart
de48afc00c
USe correct frustum projections in reflections in separate rt mode
2016-09-11 22:42:42 +01:00
James Urquhart
1b2abbeaaa
Allow DebugDraw not to flush the draw queue
2016-09-11 22:42:42 +01:00
James Urquhart
0ac3d95cb9
Add more outline functions to DebugDraw
2016-09-11 22:42:42 +01:00
James Urquhart
660bd8d347
Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly.
2016-09-11 22:42:42 +01:00
James Urquhart
e6c89b1f24
Add basic rotation offset code
2016-09-11 22:42:42 +01:00
James Urquhart
784f6f92d8
Fix lens flare in side-by-side view
2016-09-11 22:42:42 +01:00
James Urquhart
c6d2456a7c
Fix lens flares in VR
2016-09-11 22:42:42 +01:00
James Urquhart
14628e3937
Fix setNearFarDist for off-center projections
2016-09-11 22:42:42 +01:00
James Urquhart
694dd4abfa
Fix stack overflow
2016-09-11 22:42:42 +01:00
James Urquhart
2da474c484
Always use the latest eye pose data from the HMD
2016-09-11 22:42:42 +01:00
James Urquhart
a83afa07ea
Fix blockiness when drawing to gui overlays using standard draw commands
2016-09-11 22:42:42 +01:00
James Urquhart
734688ff7e
Implement basic keyboard & mouse support for openvr overlays
2016-09-11 22:42:42 +01:00
James Urquhart
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
James Urquhart
da6bcbeb2b
Improvements to openvr code
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- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
James Urquhart
185fde8ea4
Fix issue with clamping the AngAxisF
2016-09-11 22:42:42 +01:00
James Urquhart
9f49a7844e
Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
2016-09-11 22:42:42 +01:00
James Urquhart
9e5eda9a08
More progress
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- Fixed normal stereo rendering
- Beginnings of vr overlay code
2016-09-11 22:42:42 +01:00
James Urquhart
b15be28f38
Temp add the convertRotation handler so we dont need the oculus files
2016-09-11 22:42:42 +01:00
James Urquhart
b58f34da9b
Correctly handle invalid openvr adapters
2016-09-11 22:42:42 +01:00
James Urquhart
b2faecc82d
Fix openvr typos
2016-09-11 22:42:42 +01:00
James Urquhart
36908b0434
Add code to render the basic stereo view fallback
2016-09-11 22:42:42 +01:00
James Urquhart
639b397394
Disable input focus disable to preserve sanity (temp)
2016-09-11 22:42:42 +01:00
James Urquhart
126828131d
Improve openvr, also add a module for it.
2016-09-11 22:42:42 +01:00
James Urquhart
ba91478fad
Baseline working openvr code
2016-09-11 22:42:42 +01:00
James Urquhart
e239d106f5
Use correct bgra format
2016-09-11 22:42:42 +01:00
James Urquhart
3dc2100765
Ignore alpha when rendering debug texture
2016-09-11 22:42:42 +01:00
James Urquhart
64b751a7c8
Basic port of code
2016-09-11 22:42:42 +01:00
Areloch
7229b904e7
Merge pull request #1754 from Areloch/remove_altbase
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Removes the unnecessary include of altbase in nativefiledialogs
2016-09-10 22:29:32 -05:00
RexTimmy
28a9e99258
Correctly copy mipmap sub resources for DX11 cubemap.
2016-09-08 10:30:47 +10:00
Azaezel
125b7aa636
banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with
2016-09-05 22:16:49 -05:00
Anis
8cae1e5dcb
Merge pull request #1749 from Azaezel/linearizeLights
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adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights.
2016-09-04 02:06:00 +02:00
James Urquhart
a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
2016-09-03 10:41:25 +01:00
Marc Chapman
00cf5ab577
Added x64 check for SSE Intrinsic functions
2016-09-02 05:10:46 +01:00
Marc Chapman
bcb56a027d
Added x64 check for SSE2 OGG Theora Decoder
2016-09-02 05:10:28 +01:00
James Urquhart
0e717ea707
Fix edge case where an editable shape without a vbo is saved
2016-09-01 00:36:17 +01:00
James Urquhart
18031f09b1
Fix edge-case with version 24 shapes
2016-09-01 00:30:29 +01:00
James Urquhart
12019173af
Fix load with DTS shapes introduced with HW skinning changes
2016-08-30 19:07:02 +01:00
Areloch
6f72c7b119
Implements the splash screen window to the SDL platform stuff.
2016-08-27 17:47:03 -05:00
Areloch
a760fdfb68
Removes the unnecessary include of altbase, which was causing problems with express versions of VS.
2016-08-27 16:20:57 -05:00
Azaezel
a50ff1b054
short term LOD correction to preserve current widescreen vs 4:3 windows while closer matching prior release results
2016-08-25 19:17:37 -05:00
Anis
5d38357785
Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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puts forward-lit #targetname assignment of faux diffuse maps back
2016-08-21 20:10:59 +02:00
Anis
fcfe2d621a
Merge pull request #1743 from John3/fixDB_PSeditorTimmy
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replace fix #1736 for add physicShape datablock from the editor
2016-08-21 19:40:34 +02:00
John3
5f463d09d9
replace fix #1736 for add physicShape datablock from the editor
2016-08-21 09:23:06 -05:00
James Urquhart
e7db0d7956
Fix mesh load issue & merge issue
2016-08-21 02:15:26 +01:00
Azaezel
41dfb64210
hardware skinning and instancing are mutually exclusive
2016-08-21 01:43:30 +01:00
James Urquhart
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
James Urquhart
6283a6b9da
Fix the pink water in D3D9
2016-08-21 01:43:30 +01:00
James Urquhart
3496c549b5
Hardware Skinning Support
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- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
Azaezel
13f00ca79d
adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights.
2016-08-09 14:49:03 -05:00
Anis
2794f18d78
Merge pull request #1730 from Azaezel/copyConstructorCorruption
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accutex was left out of the copy constructor for TSRenderState.
2016-08-08 18:03:57 +02:00
Azaezel
3553ed0bf1
accutex was left out of the copy constructor for TSRenderState.
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caused issues with https://github.com/GarageGames/Torque3D/pull/1711
2016-08-08 09:03:16 -05:00
John3
a6dcf6ee09
added path @dottools
2016-08-07 08:06:38 -05:00
Areloch
79358ee4be
Fix to include a needed include for the accumulation volume stuffs
2016-08-07 01:35:23 -05:00
Anis
88ac03cce0
Merge pull request #1690 from John3/fixDatablockPhysicsShape
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fix create datablock for physicsshapes.
2016-08-07 03:08:15 +02:00
Anis
4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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level-wide accumulation assignment
2016-08-07 02:31:45 +02:00
Anis
585c5d5afe
Merge pull request #1717 from Duion/patch-3
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fixes footsteps missing when no impactSoundId
2016-08-07 02:27:05 +02:00
Anis
70d868ca43
Merge pull request #1710 from Azaezel/terrainblend_revert
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adresses #1704 : partial reversion to 3.8 specs regarding layer blending.
2016-08-07 01:16:20 +02:00
Anis
a12a41b4fd
Merge pull request #1714 from Azaezel/c4101_cleanup
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addresses C4101 warnings ('identifier' : unreferenced local variable)
2016-08-07 00:44:19 +02:00
Anis
1c761ac136
Merge pull request #1695 from Bloodknight/extra_define_fix
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Tidy up unnecessary #define
2016-08-07 00:40:57 +02:00
Anis
e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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adresses C4189 warnings
2016-08-07 00:38:51 +02:00
Anis
29625a9ede
Merge pull request #1705 from Azaezel/cubeColorCleanup
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3.9 fix: corrects improperly applied specularpower
2016-08-06 23:52:57 +02:00
Areloch
79f8b819ea
Merge pull request #1715 from Duion/patch-1
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Change back "enabled" values to lowercase
2016-08-01 22:49:16 -05:00
Areloch
fcefb863a5
Merge pull request #1718 from Azaezel/reportAug
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file name reporting for 'sampler not defined' and rtParams error reports.
2016-08-01 22:45:43 -05:00
Areloch
09c8ad99aa
Merge pull request #1719 from Azaezel/samplerShenanigans
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dx9 samplernames for fixed function replication shaders
2016-08-01 22:44:26 -05:00
Areloch
33c98a78e2
Merge pull request #1720 from Azaezel/littleLinkLost
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navmesh file load error-fix
2016-08-01 22:44:18 -05:00
Azaezel
6a5820d3a2
navmesh file load error-fix
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don't try to read 0 length buffers
2016-08-01 17:22:19 -05:00
Azaezel
758306c661
dx9 samplernames for fixed function replication shaders
2016-08-01 10:37:30 -05:00
Azaezel
aae017fcc3
file name reporting for 'sampler not defined' and rtParams error reports.
2016-08-01 08:49:36 -05:00
Duion
0336a681ab
fixes footsteps missing when no impactSoundId
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fix for this issue https://github.com/GarageGames/Torque3D/issues/1709
2016-07-31 20:15:46 +02:00
Duion
1a405264c2
changes "Rotation" instead of "rotation" #1702
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Changes back "Rotation =" values in mission files to the old "rotation =" since all other values are also lowercase.
2016-07-31 19:40:06 +02:00
Duion
4b7eea5de0
Change back "enabled" values to lowercase
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I noticed in 3.9 when opening and re-saving my mission files that all values that had "enabled = 1" written in the datablock like the spawnSpheres were changed to "Enabled =1" instead.
This changes it back to produce lowercase output.
Don't know if this is the right way, but it works, it disturbed me a bit in my version control that every mission I touched was updated with hundreds of changes on "enabled" into "Enabled" while all other entries are lowercase.
2016-07-31 19:25:35 +02:00
Azaezel
db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
2016-07-31 11:00:37 -05:00
Azaezel
76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
2016-07-31 10:46:52 -05:00
Azaezel
a0c0f5766f
adresses #1704 : partial reversion to 3.8 specs regarding layer blending.
2016-07-29 11:26:44 -05:00
Azaezel
21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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(slider in conjunction with cubemap). gl side kills a redundant test
2016-07-27 16:48:55 -05:00
Marc Chapman
5d6ab545da
Tidy up unnecessary #define
2016-07-18 21:55:22 +01:00
John3
4936567c0d
removed to allow create server side "TSShape and PhysicsCollisionRef"
2016-07-15 19:45:17 -05:00
John3
17df1362bd
fix create datablock for physicsshapes.
2016-07-13 19:54:02 -05:00
Areloch
e06018aeea
Properly initiates the max number of drops per batch to avoid possible corruption issues.
2016-07-11 22:27:27 -05:00
Areloch
7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
Areloch
911b2735d7
Flipa the i386 preprocessor flag to use __i386__, which is appraently more standard.
2016-07-08 21:33:30 -05:00
Areloch
2d934032ea
Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture.
2016-07-07 00:52:57 -05:00
Areloch
887ccb2ac1
Merge pull request #1676 from Areloch/whatismynamespace
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Removes an extraneous Namespace usage
2016-07-07 00:16:34 -05:00
Areloch
e79e5eb616
Merge pull request #1608 from irei1as/patch-1
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Set textures as bitmapctrl in script
2016-07-07 00:16:01 -05:00
Areloch
511746828e
Merge pull request #1583 from Azaezel/particleEditorExtension
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exposes several datablock entries to the particle editor gui subsystem
2016-07-06 22:58:49 -05:00
Areloch
ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
2016-07-06 22:48:17 -05:00
Areloch
59637bb1c7
Adds a sanity check in the event we don't actually have any animation frames generated.
2016-07-06 22:30:19 -05:00
Areloch
db319e58e5
Merge pull request #1632 from Azaezel/localizationAugs
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localization augmentations via rlranft RE:
2016-07-06 22:22:39 -05:00
Areloch
679d94d170
Merge pull request #1663 from Azaezel/rainleak
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corrects corruption in precipitation class
2016-07-06 20:10:43 -05:00
Areloch
95e4d99bb6
Merge pull request #1675 from Azaezel/guiBitmapColoration
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adds bitmap coloration to:
2016-07-06 20:10:16 -05:00
Areloch
b3adaf7f96
Merge pull request #1672 from Areloch/SDLPopupMenus
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Sdl popup menus
2016-07-06 13:17:23 -05:00
Azaezel
f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
2016-07-06 02:15:46 -05:00
Areloch
51049b6e8c
Fixes the member-of-class check order to properly sort the context. Also fixes a bug with the spacer entries being filtered from the popup menu, which threw off the selection.
2016-07-06 00:46:16 -05:00
Areloch
b012ffff17
Merge pull request #1673 from Areloch/physicsFindContactCleanup
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Removes the body for the physicsBody's findContact
2016-07-05 00:37:15 -05:00
Areloch
65716b31b9
Merge pull request #1670 from rextimmy/dx9_generic_shaders
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GFXD3D9Device generic shader support.
2016-07-05 00:37:03 -05:00
Areloch
46308aaaa3
Merge pull request #1669 from Azaezel/guiBitmapBarCtrl
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New: GuiBitmapBarCtrl
2016-07-05 00:22:04 -05:00
Areloch
e4461f9751
Merge pull request #1674 from Azaezel/guiAnimBitmapCtrl_simple
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new: guiAnimBitmapCtrl
2016-07-05 00:20:07 -05:00
Azaezel
01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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also supports:
either specific frames, a range to play, or a mix (string)
fps specification, (int)
loop, (bool)
pausing, (bool)
reverse (bool)
play (bool)
and has callbacks for onLoop, onCompleted, and onFrame (index and actual frame passed along)
2016-07-04 20:44:42 -05:00
Areloch
fd7f8e5c8c
Merge pull request #1657 from John3/fixAimOffset
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Correct AIPlayer aim.
2016-07-04 18:11:37 -05:00
Areloch
34ad0c39d5
Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
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This corrects an error for PhysX compilation due to unready code being inadvertently added in with the e/c update.
2016-07-04 16:19:08 -05:00
Areloch
906cc0ef39
Forgot copyright header.
2016-07-04 16:02:49 -05:00
Areloch
818b617972
Implements the right-mouse popup menus in the editor in SDL to make it match to Windows.
2016-07-04 16:01:49 -05:00
Areloch
95c0bcd411
Merge pull request #1671 from John3/fixFatalOutRange
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Fix bug #1664 by @Areloch
2016-07-03 11:42:13 -05:00
John3
f71e13a686
Fix bug #1664 by @Areloch
2016-07-03 07:23:45 -05:00
Areloch
df18fda338
Merge pull request #1631 from John3/RapidFiring_setImageTrigger
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Fix for rapid firing setImageTrigger(0,1); issue #1630
2016-07-02 15:57:19 -05:00
rextimmy
7d82877f4e
GFXD3D9Device generic shader support.
2016-07-02 17:08:28 +10:00
Areloch
35c4df3066
Merge pull request #1668 from Azaezel/revisedNsightWorkaround
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revised torque_nsight_workaround
2016-06-30 20:40:58 -05:00
Azaezel
36ec6c1b59
New: GuiBitmapBarCtrl
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clipped bitmap. by default clips the right hand side based on (the percent entry/100).
options:
vertical clips the bottom
flipClip inverts direction (so vertical off would remove bits from the left, vertical on from the top)
2016-06-30 15:51:03 -05:00
Areloch
48aed0e0ca
Merge pull request #1667 from Azaezel/divnullbadmmmmkay
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raycast division safety
2016-06-29 00:30:07 -05:00
Azaezel
47366068c1
revised torque_nsight_workaround
2016-06-27 19:35:40 -05:00
Azaezel
c67ba876d0
raycast division safety - corrects issues with awesomium and the guionobject resources relating to WYSIWYG casts.
2016-06-27 13:48:11 -05:00
Areloch
387e28a1e0
Merge pull request #1660 from Azaezel/knockOffKnotNetleak
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…
2016-06-27 01:17:28 -05:00
Azaezel
2723bfbc91
corrects corruption in precipitation class
2016-06-23 11:44:17 -05:00
Azaezel
a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
2016-06-21 20:53:08 -05:00
Areloch
68d44c4c30
Merge pull request #1645 from Areloch/NewObjectPointerCleanup
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New object pointer cleanup
2016-06-21 05:11:03 -05:00
Areloch
b7882e7280
Merge pull request #1653 from Areloch/twiLightZone
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Corrects culling of point/spot lights
2016-06-21 05:10:53 -05:00
Azaezel
e0e1cbb3be
force a volume refresh on levelinfo AccuTexture change
2016-06-20 17:02:34 -05:00
Azaezel
9a4acc8a46
initial assignment cleanup (also shapebase for staticShape et al)
2016-06-20 16:47:01 -05:00
Areloch
963ef1ecdb
Merge pull request #1654 from Azaezel/shape_mounting
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Shape mounting
2016-06-20 13:15:35 -05:00
Areloch
69244a8577
Readded some missed brackets
2016-06-20 13:14:19 -05:00
Areloch
810ac82eae
Adds a missed cleanup for currentNewObj.
2016-06-20 12:34:07 -05:00
Areloch
88f0318baa
Merge pull request #1644 from Bradan/development
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Fixed compile errors on linux (obvious programming faults).
2016-06-19 21:38:27 -05:00
Azaezel
2237a13679
memleak fix
2016-06-19 16:59:16 -05:00
John3
9dadd28ab8
Correct Bot aim.
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http://forums.torque3d.org/viewtopic.php?f=11&t=673&p=5718#p5718
2016-06-19 10:03:15 -05:00
OTHGMars
8c2d5ee82c
RigidShape Mounting
2016-06-17 10:41:04 -05:00
OTHGMars
a9f77c4ffd
TSStatic Mounting
2016-06-17 10:40:22 -05:00
OTHGMars
937b8830e1
Vehicle Mounting
2016-06-17 10:36:37 -05:00
OTHGMars
a27fddc29a
Turret Mounting
2016-06-17 10:36:36 -05:00
OTHGMars
037ee82982
Player Mounting
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Removes the z axis rotation for consistency with other mounted object types.
2016-06-17 10:36:35 -05:00
OTHGMars
a285b7b07b
SpawnSphere Mounting
2016-06-17 10:36:34 -05:00
OTHGMars
3afd5461c6
Camera Mounting
2016-06-17 10:36:33 -05:00
OTHGMars
cd3b080526
Item Mounting
2016-06-17 10:36:32 -05:00
OTHGMars
c39ca2c25e
StaticShape Mounting
2016-06-17 10:36:31 -05:00
OTHGMars
b5a957dfdc
ShapeBase Mounting
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Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
OTHGMars
172e62a8f1
Mount Process Order Fix 2
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Added a check to SceneObject::setProcessTick() to prevent objects that have mounts from being removed from the process list so the processAfter chain of the mounted objects is not broken.
2016-06-17 10:36:29 -05:00
OTHGMars
8250e4728d
Mount Process Order Fix 1
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Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
2016-06-17 10:36:28 -05:00
Areloch
dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
2016-06-17 00:47:46 -05:00
John3
66194245ff
clean up energyPerDamagePoint
2016-06-15 23:00:13 -05:00
Areloch
ca4e4fe86d
Merge pull request #1647 from John3/typo_tomove
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typo "tomove" to "to move"
2016-06-13 21:55:23 -05:00
Areloch
0e31368470
Merge pull request #1640 from Azaezel/dynamicCacheNuke
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fallback - dynamic shadow cache nuking (static refresh delay preserved)
2016-06-13 21:51:17 -05:00
John3
060649dbad
typo "tomove" to "to move"
2016-06-12 14:34:26 -05:00
Areloch
236edb3384
Merge pull request #1639 from Azaezel/StreamOverflow
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corrects safety check for Stream::readLongString
2016-06-11 02:09:55 -05:00
Areloch
3cfc6f787c
Adds some pointer cleanup in the event we bail out of creating a new object for whatever reason.
2016-06-11 02:06:24 -05:00
Daniel Brall
afcb731d18
Fixed compile errors on linux (obvious programming faults).
2016-06-10 10:34:00 +02:00
Azaezel
2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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** do note changing the value does require nudging a mesh and/or a level reload to kick in at time of writing for visual feedback.
2016-06-09 12:51:43 -05:00
Areloch
164dca747a
Merge branch 'StreamOverflow' of https://github.com/Azaezel/Torque3D into development
2016-06-09 09:04:28 -05:00
rextimmy
92017332eb
Fixed AccuTexFeatHLSL implicit truncation error
2016-06-09 16:23:53 +10:00
rextimmy
ddfa4eaf18
DX11 accumulation shadergen fix.
2016-06-09 15:23:54 +10:00
Azaezel
b6ec969fb3
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
2016-06-08 19:15:10 -05:00
Azaezel
fc110706a3
corrects safety check for Stream::readLongString
2016-06-08 15:28:40 -05:00
Areloch
27afd2ded1
Resolves the "conflict" with #1598
2016-06-08 09:39:11 -05:00
Areloch
efecbca8fc
Merge pull request #1637 from pacomont/Initializing_Move_trigger
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Fix for Issue #1415Move::Move() is not properly initializing bool tri…
2016-06-08 09:24:22 -05:00
Areloch
db41a0b30f
Merge pull request #1548 from Azaezel/alphamaskedButtons
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alpha masking for buttons. original attribution @dottools
2016-06-08 02:04:42 -05:00
Areloch
39961500f4
Merge pull request #1598 from JeffProgrammer/glpboimprovement
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replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
2016-06-08 02:04:21 -05:00
Areloch
b5d4eb9845
Merge pull request #1634 from dakk/patch-1
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Fix for "Crash on 'add a new mesh' Forest Editor action" #1633
2016-06-07 22:19:19 -05:00
John3
6c73968bdc
fix redundant movePtr->trigger[ i ]
2016-06-07 19:05:10 -05:00
John3
0990716b1c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into RapidFiring_setImageTrigger
2016-06-07 18:32:24 -05:00
Jeff Hutchinson
e43a0ba6e9
Merge branch 'development-gg' into glpboimprovement
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Conflicts:
Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-07 15:48:21 -04:00
Areloch
fdbf183382
Merge pull request #1623 from blackwc/GuiTheoraCtrl-loop
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add loop playback to GuiTheoraCtrl
2016-06-07 13:56:22 -05:00
Azaezel
702e63cb0c
puts forward-lit #targetname assignment of faux diffuse maps back
2016-06-07 13:54:30 -05:00
Areloch
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
2016-06-06 21:20:00 -05:00
Davide Gessa
d111484f89
Fix coding style
2016-06-06 20:19:33 +02:00
Davide Gessa
a525b3bd09
Remove assertion and handle error cases
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Fix #1633
2016-06-06 20:17:29 +02:00
Azaezel
6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
John3
14834bde58
Fix for rapid firing setImageTrigger(0,1); issue #1630
2016-06-06 08:14:49 -05:00
Azaezel
75fa06dec2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet
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Conflicts:
Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-06 01:20:23 -05:00
Areloch
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
2016-06-05 19:17:34 -05:00
Areloch
37e030f8f4
Makes vehicles work with the physics plugins.
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Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.
Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
Areloch
6ec899620d
Tweak to the Component Fields to properly refresh the group.
2016-06-02 23:57:46 -05:00
Areloch
89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
2016-06-02 22:40:29 -05:00
Areloch
f427439457
Merge pull request #1573 from Azaezel/navmeshtweaks
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allows navmeshes to generate for most scene objects,
2016-05-31 23:28:31 -05:00
Areloch
7ea3c19017
Merge pull request #1558 from OTHGMars/Px3Crouch
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Spacial update for Px3 character controller
2016-05-31 23:15:56 -05:00
Areloch
2464b620ba
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
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Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch
553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
2016-05-30 03:13:19 -05:00
Areloch
74a2005d15
Fixes mistake where GuiInspectorEntityGroup's onAdd doesn't explicitly return true, which can cause problems in some compilers.
2016-05-30 02:29:20 -05:00
Areloch
18184747e3
Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
2016-05-29 11:54:50 -05:00
Areloch
e48ee1a03a
Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
2016-05-29 00:58:39 -05:00
Areloch
510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
2016-05-29 00:58:02 -05:00
Areloch
86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
2016-05-27 14:32:36 -05:00
blackwc
fd715f3ef3
add loop playback to GuiTheoraCtrl
2016-05-27 02:22:39 -04:00
Areloch
f5e86a83b5
Other renames to ensure linux case-sensitivity compliance and casing format consistency.
2016-05-26 13:56:19 -05:00
Areloch
93e767f0c5
Additional casing fixes.
2016-05-26 01:39:06 -05:00
Areloch
ec8882c3c8
Ensuring all names are the correct casing for Linux
2016-05-26 01:37:14 -05:00
Areloch
ee6d9961e3
Merge pull request #1582 from Azaezel/SubSurf
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Reimplements a form of subsurface scattering
2016-05-25 13:35:44 -05:00
Azaezel
942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
2016-05-25 03:08:28 -05:00
Areloch
9d47830a8b
Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
2016-05-24 20:09:53 -05:00
Areloch
cfd15d47e4
Correction to interpolation/warp issue caused by using the wrong variable.
2016-05-24 20:09:24 -05:00
Areloch
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Areloch
5ee1fb3917
Merge pull request #1597 from JeffProgrammer/glextlookup
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OpenGL Extension Caching
2016-05-24 01:03:01 -05:00
Areloch
8a7159c00e
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
2016-05-22 23:51:58 -05:00
Areloch
04adb9f240
Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree.
2016-05-21 14:44:24 -05:00
Areloch
65f51a89d8
Merge pull request #1595 from Areloch/EpoxyProjectMatrixFix
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Rolls back OGL Projection correction.
2016-05-20 00:23:45 -05:00
Azaezel
d79b9a2988
removes w=z trick (was causing fisheye, effectively)
2016-05-18 06:38:13 -05:00
Areloch
3262c004a5
Merge pull request #1605 from Azaezel/fileFilterFix2
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corrects native file dialogue return values
2016-05-17 12:49:14 -05:00
Areloch
c0a96c908f
Adds handling for if the user cancels out of the file dialog, and adds support for proper multi-filters.
2016-05-17 12:46:39 -05:00
Areloch
c1f02c05e1
Adds some console methods to the non-class namespace Rotation for some convenient utility functions for dealing with rotations.
2016-05-16 16:03:24 -05:00
Areloch
8568ed19be
Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
2016-05-16 15:49:54 -05:00
Areloch
7bf49f0670
Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
2016-05-15 10:12:24 -05:00
Areloch
b04ad52b5d
Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
2016-05-15 10:11:46 -05:00
Areloch
749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
2016-05-14 15:36:58 -05:00
Areloch
6ccf97e35d
Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable.
2016-05-14 14:17:33 -05:00
Areloch
b4bc405dce
Updates the include guard in ShapeAsset
2016-05-14 14:16:43 -05:00
Areloch
827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
2016-05-14 14:12:53 -05:00
Areloch
38c18870d3
Adjustments to allow Entities/Components to act as cameras and control objects.
2016-05-14 14:03:19 -05:00
Areloch
b3b50abd9b
Integrates components into the update and render loop.
2016-05-14 12:40:13 -05:00
Areloch
fa78a2f354
Adds Component, the various main component classes and their interfaces.
2016-05-14 00:00:02 -05:00
Areloch
2e339bafba
Adds the Entity object.
2016-05-13 23:58:57 -05:00
Areloch
b64123a452
Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
2016-05-13 23:57:48 -05:00
Areloch
1299b527f1
Adds the ability to the ShapeAsset to get the resource of the shape.
2016-05-13 23:14:55 -05:00
James Urquhart
49a735e051
Fix axis check in Box3F::extend method
2016-05-13 12:09:40 +01:00