puts forward-lit #targetname assignment of faux diffuse maps back

This commit is contained in:
Azaezel 2016-06-07 13:54:30 -05:00
parent 5122360552
commit 702e63cb0c

View file

@ -211,6 +211,19 @@ bool ProcessedShaderMaterial::init( const FeatureSet &features,
mInstancingState = new InstancingState();
mInstancingState->setFormat( _getRPD( 0 )->shader->getInstancingFormat(), mVertexFormat );
}
if (mMaterial && mMaterial->mDiffuseMapFilename[0].isNotEmpty() && mMaterial->mDiffuseMapFilename[0].substr(0, 1).equal("#"))
{
String texTargetBufferName = mMaterial->mDiffuseMapFilename[0].substr(1, mMaterial->mDiffuseMapFilename[0].length() - 1);
NamedTexTarget *texTarget = NamedTexTarget::find(texTargetBufferName);
RenderPassData* rpd = getPass(0);
if (rpd)
{
rpd->mTexSlot[0].texTarget = texTarget;
rpd->mTexType[0] = Material::TexTarget;
rpd->mSamplerNames[0] = "diffuseMap";
}
}
return true;
}