Merge pull request #1750 from Azaezel/LODloss

short term LOD correction
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Areloch 2016-09-14 01:47:23 -05:00 committed by GitHub
commit ab68a19a8b

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@ -643,7 +643,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s
// 4:3 aspect ratio, we've changed the reference value
// to 300 to be more compatible with legacy shapes.
//
const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y);
const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y)*2;
// This is legacy DTS support for older "multires" based
// meshes. The original crossbow weapon uses this.