mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Ensuring all names are the correct casing for Linux
This commit is contained in:
parent
fb7e4f92ef
commit
ec8882c3c8
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@ -20,9 +20,9 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/Animation/AnimationComponent.h"
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#include "T3D/Components/Animation/AnimationComponent_ScriptBinding.h"
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#include "T3D/components/Render/MeshComponent.h"
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#include "T3D/components/animation/animationcomponent.h"
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#include "T3D/components/animation/animationComponent_ScriptBinding.h"
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#include "T3D/components/render/meshcomponent.h"
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#include "platform/platform.h"
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#include "console/consoleTypes.h"
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@ -24,16 +24,16 @@
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#define ANIMATION_COMPONENT_H
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#ifndef COMPONENT_H
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShapeInstance.h"
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#endif
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#ifndef ENTITY_H
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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#ifndef RENDER_COMPONENT_INTERFACE_H
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#include "T3D/Components/render/renderComponentInterface.h"
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#include "T3D/components/render/renderComponentInterface.h"
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#endif
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class SceneRenderState;
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@ -21,7 +21,7 @@
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//-----------------------------------------------------------------------------
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#include "console/engineAPI.h"
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#include "T3D/Components/Animation/animationComponent.h"
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#include "T3D/components/animation/animationcomponent.h"
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DefineEngineMethod(AnimationComponent, playThread, bool, (S32 slot, const char* name, bool transition, F32 transitionTime), (-1, "", true, 0.5),
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"@brief Start a new animation thread, or restart one that has been paused or "
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@ -20,8 +20,8 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/camera/CameraComponent.h"
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#include "T3D/Components/Camera/CameraComponent_ScriptBinding.h"
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#include "T3D/components/camera/cameracomponent.h"
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#include "T3D/components/camera/cameraComponent_ScriptBinding.h"
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#include "platform/platform.h"
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#include "console/consoleTypes.h"
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#include "core/util/safeDelete.h"
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@ -37,7 +37,7 @@
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#include "T3D/gameBase/gameConnection.h"
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#include "T3D/gameFunctions.h"
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#include "math/mathUtils.h"
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#include "T3D/Components/render/renderComponentInterface.h"
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#include "T3D/components/render/renderComponentInterface.h"
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IMPLEMENT_CALLBACK( CameraComponent, validateCameraFov, F32, (F32 fov), (fov),
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"@brief Called on the server when the client has requested a FOV change.\n\n"
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@ -24,7 +24,7 @@
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#define CAMERA_COMPONENT_H
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#ifndef COMPONENT_H
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#endif
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#ifndef _SCENERENDERSTATE_H_
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#include "scene/sceneRenderState.h"
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@ -33,10 +33,10 @@
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#include "math/mBox.h"
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#endif
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#ifndef ENTITY_H
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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#ifndef CORE_INTERFACES_H
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#include "T3D/Components/coreInterfaces.h"
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#include "T3D/components/coreInterfaces.h"
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#endif
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class SceneRenderState;
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//-----------------------------------------------------------------------------
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#include "console/engineAPI.h"
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#include "T3D/Components/Camera/CameraComponent.h"
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#include "T3D/components/camera/cameracomponent.h"
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//Basically, this only exists for backwards compatibility for parts of the editors
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ConsoleMethod(CameraComponent, getMode, const char*, 2, 2, "() - We get the first behavior of the requested type on our owner object.\n"
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/Camera/CameraOrbiterComponent.h"
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#include "T3D/components/camera/cameraOrbitercomponent.h"
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#include "core/util/safeDelete.h"
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#include "console/consoleTypes.h"
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#include "console/consoleObject.h"
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#define CAMERA_ORBITER_COMPONENT_H
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#ifndef COMPONENT_H
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#endif
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#ifndef CAMERA_COMPONENT_H
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#include "T3D/Components/camera/cameraComponent.h"
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#include "T3D/components/camera/cameracomponent.h"
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#endif
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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#include "console/engineAPI.h"
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#include "T3D/Components/Collision/CollisionComponent.h"
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#include "T3D/components/collision/collisioncomponent.h"
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#include "materials/baseMatInstance.h"
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DefineConsoleMethod(CollisionComponent, getNumberOfContacts, S32, (), ,
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@ -20,9 +20,9 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/Collision/collisionComponent.h"
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#include "T3D/Components/Collision/collisionComponent_ScriptBinding.h"
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#include "T3D/Components/Physics/physicsBehavior.h"
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#include "T3D/components/collision/collisioncomponent.h"
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#include "T3D/components/collision/collisionComponent_ScriptBinding.h"
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#include "T3D/components/physics/physicsBehavior.h"
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#include "console/consoleTypes.h"
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#include "core/util/safeDelete.h"
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#include "core/resourceManager.h"
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@ -36,19 +36,19 @@
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#include "math/mBox.h"
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#endif
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#ifndef ENTITY_H
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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#ifndef CORE_INTERFACES_H
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#include "T3D/Components/coreInterfaces.h"
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#include "T3D/components/coreInterfaces.h"
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#endif
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#ifndef COLLISION_INTERFACES_H
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#include "T3D/Components/collision/collisionInterfaces.h"
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#include "T3D/components/collision/collisionInterfaces.h"
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#endif
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#ifndef RENDER_COMPONENT_INTERFACE_H
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#include "T3D/Components/render/renderComponentInterface.h"
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#include "T3D/components/render/renderComponentInterface.h"
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#endif
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#ifndef PHYSICS_COMPONENT_INTERFACE_H
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#include "T3D/Components/physics/physicsComponentInterface.h"
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#include "T3D/components/physics/physicsComponentInterface.h"
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#endif
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#ifndef _T3D_PHYSICSCOMMON_H_
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#include "T3D/physics/physicsCommon.h"
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/collision/collisionInterfaces.h"
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#include "T3D/components/collision/collisionInterfaces.h"
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#include "scene/sceneObject.h"
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#include "console/engineAPI.h"
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#include "T3D/trigger.h"
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#include "materials/baseMatInstance.h"
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "T3D/Components/Collision/CollisionTrigger.h"
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#include "T3D/components/collision/collisionTrigger.h"
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#include "scene/sceneRenderState.h"
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#include "console/consoleTypes.h"
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@ -23,7 +23,7 @@
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#include "platform/platform.h"
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#include "console/simBase.h"
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#include "console/consoleTypes.h"
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#include "core/util/safeDelete.h"
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#include "core/resourceManager.h"
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#include "core/stream/fileStream.h"
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#include "sim/netObject.h"
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#endif
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#ifndef ENTITY_H
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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#ifndef CORE_INTERFACES_H
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#include "T3D/Components/coreInterfaces.h"
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#include "T3D/components/coreInterfaces.h"
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#endif
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class Entity;
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/game/StateMachineComponent.h"
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#include "T3D/components/game/StateMachinecomponent.h"
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#include "platform/platform.h"
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#include "console/consoleTypes.h"
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#define STATE_MACHINE_COMPONENT_H
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#ifndef COMPONENT_H
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#endif
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#ifndef STATE_MACHINE_H
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#include "T3D/components/Game/stateMachine.h"
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#include "T3D/components/game/stateMachine.h"
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#endif
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//////////////////////////////////////////////////////////////////////////
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/Game/stateMachine.h"
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#include "T3D/components/game/stateMachine.h"
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StateMachine::StateMachine()
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{
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "console/consoleTypes.h"
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#include "T3D/Components/game/TriggerComponent.h"
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#include "T3D/components/game/Triggercomponent.h"
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#include "core/util/safeDelete.h"
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#include "console/consoleTypes.h"
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#include "console/consoleObject.h"
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#include "console/engineAPI.h"
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#include "sim/netConnection.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "T3D/Components/coreInterfaces.h"
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#include "T3D/components/coreInterfaces.h"
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#include "math/mathUtils.h"
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#include "collision/concretePolyList.h"
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#include "collision/clippedPolyList.h"
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#define _TRIGGER_COMPONENT_H_
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#ifndef _COMPONENT_H_
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#endif
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#ifndef _ENTITY_H_
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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#ifndef _COLLISION_INTERFACES_H_
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#include "T3D/Components/collision/collisionInterfaces.h"
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#include "T3D/components/collision/collisionInterfaces.h"
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#endif
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//////////////////////////////////////////////////////////////////////////
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/Physics/physicsBehavior.h"
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#include "T3D/components/physics/physicsBehavior.h"
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#include "platform/platform.h"
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#include "console/consoleTypes.h"
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#include "core/util/safeDelete.h"
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#ifndef _PHYSICSBEHAVIOR_H_
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#define _PHYSICSBEHAVIOR_H_
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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#include "math/mBox.h"
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#endif
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#ifndef _ENTITY_H_
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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#ifndef _CONVEX_H_
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#include "collision/convex.h"
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#endif
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#ifndef _RENDER_COMPONENT_INTERFACE_H_
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#include "T3D/Components/render/renderComponentInterface.h"
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#include "T3D/components/render/renderComponentInterface.h"
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#endif
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class TSShapeInstance;
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#define PHYSICS_COMPONENT_INTERFACE_H
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#ifndef CORE_INTERFACES_H
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#include "T3D/Components/coreInterfaces.h"
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#include "T3D/components/coreInterfaces.h"
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#endif
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class PhysicsComponentInterface : public Interface<PhysicsComponentInterface>
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/Physics/playerControllerComponent.h"
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#include "T3D/components/physics/playerControllercomponent.h"
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#include "platform/platform.h"
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#include "console/consoleTypes.h"
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#include "core/util/safeDelete.h"
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#include "collision/collision.h"
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#include "T3D/physics/physicsPlayer.h"
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#include "T3D/physics/physicsPlugin.h"
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#include "T3D/Components/Collision/collisionInterfaces.h"
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#include "T3D/components/collision/collisionInterfaces.h"
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#include "T3D/trigger.h"
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#include "T3D/components/collision/collisionTrigger.h"
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@ -24,7 +24,7 @@
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#define PLAYER_CONTORLLER_COMPONENT_H
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#ifndef PHYSICSBEHAVIOR_H
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#include "T3D/Components/Physics/physicsBehavior.h"
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#include "T3D/components/physics/physicsBehavior.h"
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#endif
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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@ -39,7 +39,7 @@
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#include "math/mBox.h"
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#endif
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#ifndef ENTITY_H
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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#ifndef _CONVEX_H_
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#include "collision/convex.h"
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#include "T3D/physics/physicsWorld.h"
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#endif
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#ifndef PHYSICS_COMPONENT_INTERFACE_H
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#include "T3D/Components/physics/physicsComponentInterface.h"
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#include "T3D/components/physics/physicsComponentInterface.h"
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#endif
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#ifndef COLLISION_INTERFACES_H
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#include "T3D/Components/collision/collisionInterfaces.h"
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#include "T3D/components/collision/collisionInterfaces.h"
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#endif
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class SceneRenderState;
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/physics/RigidBodyComponent.h"
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#include "T3D/components/physics/rigidBodycomponent.h"
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#include "core/util/safeDelete.h"
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#include "console/consoleTypes.h"
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#include "console/consoleObject.h"
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@ -31,7 +31,7 @@
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#include "T3D/physics/physicsPlugin.h"
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#include "T3D/physics/physicsWorld.h"
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#include "T3D/physics/physicsCollision.h"
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#include "T3D/Components/Collision/collisionComponent.h"
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#include "T3D/components/collision/collisioncomponent.h"
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bool RigidBodyComponent::smNoCorrections = false;
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bool RigidBodyComponent::smNoSmoothing = false;
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@ -24,16 +24,16 @@
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#define RIGID_BODY_COMPONENT_H
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#ifndef COMPONENT_H
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#endif
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#ifndef _T3D_PHYSICSCOMMON_H_
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#include "T3D/physics/physicsCommon.h"
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#endif
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#ifndef COLLISION_COMPONENT_H
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#include "T3D/Components/collision/collisionComponent.h"
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#include "T3D/components/collision/collisioncomponent.h"
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#endif
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#ifndef PHYSICS_COMPONENT_INTERFACE_H
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#include "T3D/Components/physics/physicsComponentInterface.h"
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#include "T3D/components/physics/physicsComponentInterface.h"
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#endif
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class PhysicsBody;
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|
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@ -21,7 +21,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#include "platform/platform.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "T3D/Components/Render/MeshComponent.h"
|
||||
#include "T3D/components/render/meshcomponent.h"
|
||||
#include "core/util/safeDelete.h"
|
||||
#include "core/resourceManager.h"
|
||||
#include "core/stream/fileStream.h"
|
||||
|
|
@ -44,7 +44,7 @@
|
|||
#include "materials/materialManager.h"
|
||||
#include "materials/matInstance.h"
|
||||
#include "core/strings/findMatch.h"
|
||||
#include "T3D/components/Render/MeshComponent_ScriptBinding.h"
|
||||
#include "T3D/components/render/meshComponent_ScriptBinding.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Constructor/Destructor
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
#define STATIC_MESH_COMPONENT_H
|
||||
|
||||
#ifndef COMPONENT_H
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "T3D/components/component.h"
|
||||
#endif
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
|
|
@ -39,16 +39,16 @@
|
|||
#include "math/mBox.h"
|
||||
#endif
|
||||
#ifndef ENTITY_H
|
||||
#include "T3D/Entity.h"
|
||||
#include "T3D/entity.h"
|
||||
#endif
|
||||
#ifndef _NETSTRINGTABLE_H_
|
||||
#include "sim/netStringTable.h"
|
||||
#endif
|
||||
#ifndef CORE_INTERFACES_H
|
||||
#include "T3D/Components/coreInterfaces.h"
|
||||
#include "T3D/components/coreInterfaces.h"
|
||||
#endif
|
||||
#ifndef RENDER_COMPONENT_INTERFACE_H
|
||||
#include "T3D/Components/Render/renderComponentInterface.h"
|
||||
#include "T3D/components/render/renderComponentInterface.h"
|
||||
#endif
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "console/engineAPI.h"
|
||||
#include "T3D/components/Render/MeshComponent.h"
|
||||
#include "T3D/components/render/meshcomponent.h"
|
||||
#include "scene/sceneObject.h"
|
||||
#include "math/mTransform.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
#include "ts/TSShapeInstance.h"
|
||||
#endif
|
||||
#ifndef CORE_INTERFACES_H
|
||||
#include "T3D/Components/coreInterfaces.h"
|
||||
#include "T3D/components/coreInterfaces.h"
|
||||
#endif
|
||||
|
||||
class RenderComponentInterface : public Interface < RenderComponentInterface >
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/Entity.h"
|
||||
#include "T3D/entity.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "console/consoleObject.h"
|
||||
|
|
@ -34,9 +34,9 @@
|
|||
#include "math/mathIO.h"
|
||||
#include "math/mTransform.h"
|
||||
|
||||
#include "T3D/Components/coreInterfaces.h"
|
||||
#include "T3D/Components/render/renderComponentInterface.h"
|
||||
#include "T3D/Components/Collision/collisionInterfaces.h"
|
||||
#include "T3D/components/coreInterfaces.h"
|
||||
#include "T3D/components/render/renderComponentInterface.h"
|
||||
#include "T3D/components/collision/collisionInterfaces.h"
|
||||
|
||||
#include "gui/controls/guiTreeViewCtrl.h"
|
||||
|
||||
|
|
@ -30,7 +30,7 @@
|
|||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
#ifndef COMPONENT_H
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "T3D/components/component.h"
|
||||
#endif
|
||||
#ifndef MROTATION_H
|
||||
#include "math/mRotation.h"
|
||||
|
|
@ -61,10 +61,10 @@ private:
|
|||
|
||||
bool mInitialized;
|
||||
|
||||
Signal< void(Component*) > Entity::onComponentAdded;
|
||||
Signal< void(Component*) > Entity::onComponentRemoved;
|
||||
Signal< void(Component*) > onComponentAdded;
|
||||
Signal< void(Component*) > onComponentRemoved;
|
||||
|
||||
Signal< void(MatrixF*) > Entity::onTransformSet;
|
||||
Signal< void(MatrixF*) > onTransformSet;
|
||||
|
||||
protected:
|
||||
|
||||
|
|
@ -40,8 +40,8 @@
|
|||
#include "math/mTransform.h"
|
||||
|
||||
#ifdef TORQUE_EXPERIMENTAL_EC
|
||||
#include "T3D/Entity.h"
|
||||
#include "T3D/Components/coreInterfaces.h"
|
||||
#include "T3D/entity.h"
|
||||
#include "T3D/components/coreInterfaces.h"
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_HIFI_NET
|
||||
|
|
|
|||
|
|
@ -28,8 +28,8 @@
|
|||
#include "console/consoleTypes.h"
|
||||
|
||||
#ifdef TORQUE_EXPERIMENTAL_EC
|
||||
#include "T3D/Components/coreInterfaces.h"
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "T3D/components/coreInterfaces.h"
|
||||
#include "T3D/components/component.h"
|
||||
#endif
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -38,8 +38,8 @@
|
|||
#include "T3D/fx/cameraFXMgr.h"
|
||||
|
||||
#ifdef TORQUE_EXPERIMENTAL_EC
|
||||
#include "T3D/Components/coreInterfaces.h"
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "T3D/components/coreInterfaces.h"
|
||||
#include "T3D/components/component.h"
|
||||
#endif
|
||||
|
||||
MODULE_BEGIN( ProcessList )
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@
|
|||
#endif
|
||||
#include "console/engineAPI.h"
|
||||
#ifdef TORQUE_EXPERIMENTAL_EC
|
||||
#include "T3D/Entity.h"
|
||||
#include "T3D/entity.h"
|
||||
#endif
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
#include "gui/editor/guiInspector.h"
|
||||
#include "gui/editor/inspector/entityGroup.h"
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "T3D/components/component.h"
|
||||
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "gui/editor/inspector/group.h"
|
||||
#include "console/simFieldDictionary.h"
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "T3D/components/component.h"
|
||||
#include "gui/controls/guiPopUpCtrlEx.h"
|
||||
|
||||
class GuiInspectorEntityGroup : public GuiInspectorGroup
|
||||
|
|
|
|||
|
|
@ -24,11 +24,11 @@
|
|||
#include "gui/editor/guiInspector.h"
|
||||
#include "gui/editor/inspector/mountingGroup.h"
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "T3D/Entity.h"
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "T3D/entity.h"
|
||||
#include "T3D/components/component.h"
|
||||
|
||||
//Need this to get node lists
|
||||
#include "T3D/Components/render/renderComponentInterface.h"
|
||||
#include "T3D/components/render/renderComponentInterface.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiInspectorMountingGroup);
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "gui/editor/inspector/group.h"
|
||||
#include "console/simFieldDictionary.h"
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "T3D/components/component.h"
|
||||
#include "gui/controls/guiPopUpCtrlEx.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
|
|
@ -33,7 +33,7 @@
|
|||
#endif
|
||||
|
||||
#ifndef _ENTITY_H_
|
||||
#include "T3D/Entity.h"
|
||||
#include "T3D/entity.h"
|
||||
#endif
|
||||
|
||||
class GuiInspectorMountingGroup;
|
||||
|
|
|
|||
|
|
@ -27,8 +27,8 @@
|
|||
#include "math/util/matrixSet.h"
|
||||
|
||||
#ifdef TORQUE_EXPERIMENTAL_EC
|
||||
#include "T3D/Components/render/renderComponentInterface.h"
|
||||
#include "T3D/Components/Component.h"
|
||||
#include "T3D/components/render/renderComponentInterface.h"
|
||||
#include "T3D/components/component.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -274,12 +274,12 @@ addPath("${srcDir}/T3D/turret")
|
|||
|
||||
if( TORQUE_EXPERIMENTAL_EC )
|
||||
addPath("${srcDir}/T3D/components/")
|
||||
addPath("${srcDir}/T3D/components/animation")
|
||||
addPath("${srcDir}/T3D/components/camera")
|
||||
addPath("${srcDir}/T3D/components/collision")
|
||||
addPath("${srcDir}/T3D/components/game")
|
||||
addPath("${srcDir}/T3D/components/physics")
|
||||
addPath("${srcDir}/T3D/components/render")
|
||||
addPath("${srcDir}/T3D/components/Animation")
|
||||
addPath("${srcDir}/T3D/components/Camera")
|
||||
addPath("${srcDir}/T3D/components/Collision")
|
||||
addPath("${srcDir}/T3D/components/Game")
|
||||
addPath("${srcDir}/T3D/components/Physics")
|
||||
addPath("${srcDir}/T3D/components/Render")
|
||||
endif()
|
||||
|
||||
addPath("${srcDir}/main/")
|
||||
|
|
|
|||
Loading…
Reference in a new issue