mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
This commit is contained in:
commit
3a73344abb
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@ -442,3 +442,25 @@ void BtBody::findContact(SceneObject **contactObject,
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}
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}
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}
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void BtBody::moveKinematicTo(const MatrixF &transform)
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{
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AssertFatal(mActor, "BtBody::moveKinematicTo - The actor is null!");
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U32 bodyflags = mActor->getCollisionFlags();
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const bool isKinematic = bodyflags & BF_KINEMATIC;
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if (!isKinematic)
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{
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Con::errorf("BtBody::moveKinematicTo is only for kinematic bodies.");
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return;
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}
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if (mCenterOfMass)
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{
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MatrixF xfm;
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xfm.mul(transform, *mCenterOfMass);
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mActor->setCenterOfMassTransform(btCast<btTransform>(xfm));
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}
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else
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mActor->setCenterOfMassTransform(btCast<btTransform>(transform));
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}
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@ -113,6 +113,8 @@ public:
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virtual void applyImpulse( const Point3F &origin, const Point3F &force );
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virtual void findContact(SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects) const;
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virtual void moveKinematicTo(const MatrixF &xfm);
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};
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#endif // _T3D_PHYSICS_BTBODY_H_
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@ -71,6 +71,7 @@ void BtPlayer::init( const char *type,
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mObject = obj;
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mWorld = (BtWorld*)world;
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mSlopeAngle = runSurfaceCos;
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mStepHeight = stepHeight;
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//if ( dStricmp( type, "Capsule" ) == 0 )
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@ -102,6 +103,17 @@ Point3F BtPlayer::move( const VectorF &disp, CollisionList &outCol )
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{
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AssertFatal( mGhostObject, "BtPlayer::move - The controller is null!" );
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if (!mWorld->isEnabled())
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{
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btTransform currentTrans = mGhostObject->getWorldTransform();
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btVector3 currentPos = currentTrans.getOrigin();
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Point3F returnPos = btCast<Point3F>(currentPos);
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returnPos.z -= mOriginOffset;
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return returnPos;
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}
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// First recover from any penetrations from the previous tick.
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U32 numPenetrationLoops = 0;
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bool touchingContact = false;
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@ -305,16 +317,9 @@ bool BtPlayer::_sweep( btVector3 *inOutCurrPos, const btVector3 &disp, Collision
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col.normal = btCast<Point3F>( callback.m_hitNormalWorld );
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col.object = PhysicsUserData::getObject( callback.m_hitCollisionObject->getUserPointer() );
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if (disp.z() < 0.0f)
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{
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// We're sweeping down as part of the stepping routine. In this
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// case we want to have the collision normal only point in the opposite direction.
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// i.e. up If we include the sideways part of the normal then the Player class
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// velocity calculations using this normal will affect the player's forwards
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// momentum. This is especially noticable on stairs as the rounded bottom of
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// the capsule slides up the corner of a stair.
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col.normal.set(0.0f, 0.0f, 1.0f);
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}
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F32 vd = col.normal.z;
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if (vd < mSlopeAngle)
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return false;
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}
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return true;
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@ -57,6 +57,10 @@ protected:
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///
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F32 mOriginOffset;
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///
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F32 mSlopeAngle;
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///
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///
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F32 mStepHeight;
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///
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@ -117,6 +117,10 @@ public:
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virtual void findContact(SceneObject **contactObject,
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VectorF *contactNormal,
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Vector<SceneObject*> *outOverlapObjects) const = 0;
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///
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virtual void moveKinematicTo(const MatrixF &xfm) = 0;
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};
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@ -468,4 +468,22 @@ void Px3Body::findContact(SceneObject **contactObject,
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}
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}
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}
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}void Px3Body::moveKinematicTo(const MatrixF &transform)
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{
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AssertFatal(mActor, "Px3Body::moveKinematicTo - The actor is null!");
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const bool isKinematic = mBodyFlags & BF_KINEMATIC;
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if (!isKinematic)
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{
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Con::errorf("Px3Body::moveKinematicTo is only for kinematic bodies.");
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return;
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}
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mWorld->lockScene();
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physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
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actor->setKinematicTarget(px3Cast<physx::PxTransform>(transform));
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mWorld->unlockScene();
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}
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@ -120,6 +120,8 @@ public:
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virtual void findContact(SceneObject **contactObject, VectorF *contactNormal,
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Vector<SceneObject*> *outOverlapObjects) const;
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virtual void moveKinematicTo(const MatrixF &xfm);
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};
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#endif // _PX3BODY_H_
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@ -329,3 +329,33 @@ Box3F Px3Player::getWorldBounds()
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return px3Cast<Box3F>( bounds );
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}
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bool Px3Player::testSpacials(const Point3F &nPos, const Point3F &nSize) const
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{
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F32 offset = nSize.z * 0.5f;
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F32 radius = getMax(nSize.x, nSize.y) * 0.5f - mSkinWidth;
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F32 height = (nSize.z - (radius * 2.0f)) * 0.5f;
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height -= mSkinWidth * 2.0f;
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physx::PxCapsuleGeometry geom(radius, height);
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physx::PxVec3 pos(nPos.x, nPos.y, nPos.z + offset);
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physx::PxQuat orientation(Float_HalfPi, physx::PxVec3(0.0f, 1.0f, 0.0f));
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physx::PxOverlapBuffer hit;
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physx::PxQueryFilterData queryFilter(physx::PxQueryFlag::eANY_HIT | physx::PxQueryFlag::eSTATIC | physx::PxQueryFlag::eDYNAMIC);
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queryFilter.data.word0 = PX3_DEFAULT;
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bool hasHit = mWorld->getScene()->overlap(geom, physx::PxTransform(pos, orientation), hit, queryFilter);
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return !hasHit; // Return true if there are no overlapping objects
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}
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void Px3Player::setSpacials(const Point3F &nPos, const Point3F &nSize)
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{
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mOriginOffset = nSize.z * 0.5f;
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F32 radius = getMax(nSize.x, nSize.y) * 0.5f - mSkinWidth;
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F32 height = nSize.z - (radius * 2.0f);
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height -= mSkinWidth * 2.0f;
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mWorld->releaseWriteLock();
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mController->resize(height);
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px3GetFirstShape(mController->getActor())->getCapsuleGeometry(mGeometry);
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}
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@ -94,8 +94,8 @@ public:
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PhysicsWorld *world );
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virtual Point3F move( const VectorF &displacement, CollisionList &outCol );
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virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects ) const;
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virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const { return true; }
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virtual void setSpacials( const Point3F &nPos, const Point3F &nSize ) {}
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virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const;
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virtual void setSpacials( const Point3F &nPos, const Point3F &nSize );
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virtual void enableCollision();
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virtual void disableCollision();
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};
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@ -62,7 +62,8 @@ Px3World::Px3World(): mScene( NULL ),
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mIsEnabled( false ),
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mEditorTimeScale( 1.0f ),
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mAccumulator( 0 ),
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mControllerManager( NULL )
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mControllerManager(NULL),
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mIsSceneLocked(false)
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{
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}
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@ -335,6 +336,62 @@ void Px3World::releaseWriteLock()
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//AssertFatal( mScene->isWritable(), "PhysX3World::releaseWriteLock() - We should have been writable now!" );
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}
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void Px3World::lockScenes()
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{
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Px3World *world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("server"));
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if (world)
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world->lockScene();
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world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("client"));
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if (world)
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world->lockScene();
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}
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void Px3World::unlockScenes()
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{
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Px3World *world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("server"));
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if (world)
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world->unlockScene();
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world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("client"));
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if (world)
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world->unlockScene();
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}
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void Px3World::lockScene()
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{
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if (!mScene)
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return;
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if (mIsSceneLocked)
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{
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Con::printf("Px3World: Attempting to lock a scene that is already locked.");
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return;
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}
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mScene->lockWrite();
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mIsSceneLocked = true;
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}
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void Px3World::unlockScene()
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{
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if (!mScene)
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return;
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if (!mIsSceneLocked)
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{
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Con::printf("Px3World: Attempting to unlock a scene that is not locked.");
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return;
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}
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mScene->unlockWrite();
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mIsSceneLocked = false;
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}
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bool Px3World::castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse )
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{
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@ -56,6 +56,7 @@ protected:
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bool mIsEnabled;
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bool mIsSimulating;
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bool mIsServer;
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bool mIsSceneLocked;
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U32 mTickCount;
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ProcessList *mProcessList;
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F32 mEditorTimeScale;
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@ -96,11 +97,15 @@ public:
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void releaseWriteLock();
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bool isServer(){return mIsServer;}
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physx::PxController* createController( physx::PxControllerDesc &desc );
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void lockScene();
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void unlockScene();
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//static
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static bool restartSDK( bool destroyOnly = false, Px3World *clientWorld = NULL, Px3World *serverWorld = NULL );
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static void releaseWriteLocks();
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static physx::PxCooking *getCooking();
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static void setTiming(F32 stepTime,U32 maxIterations);
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static void lockScenes();
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static void unlockScenes();
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};
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#endif // _PX3WORLD_H_
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@ -46,6 +46,9 @@
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#include "gfx/primBuilder.h"
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#include "gfx/gfxDrawUtil.h"
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#include "materials/materialDefinition.h"
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#include "T3D/physics/physicsPlugin.h"
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#include "T3D/physics/physicsBody.h"
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#include "T3D/physics/physicsCollision.h"
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namespace {
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@ -203,7 +206,8 @@ VehicleData::VehicleData()
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dMemset(waterSound, 0, sizeof(waterSound));
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collDamageThresholdVel = 20;
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collDamageMultiplier = 0.05f;
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collDamageMultiplier = 0.05f;
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enablePhysicsRep = true;
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}
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@ -315,6 +319,7 @@ void VehicleData::packData(BitStream* stream)
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stream->write(softSplashSoundVel);
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stream->write(medSplashSoundVel);
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stream->write(hardSplashSoundVel);
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stream->write(enablePhysicsRep);
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// write the water sound profiles
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for(i = 0; i < MaxSounds; i++)
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@ -411,6 +416,7 @@ void VehicleData::unpackData(BitStream* stream)
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stream->read(&softSplashSoundVel);
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stream->read(&medSplashSoundVel);
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stream->read(&hardSplashSoundVel);
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stream->read(&enablePhysicsRep);
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// write the water sound profiles
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for(i = 0; i < MaxSounds; i++)
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@ -465,6 +471,11 @@ void VehicleData::unpackData(BitStream* stream)
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void VehicleData::initPersistFields()
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{
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addGroup("Physics");
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addField("enablePhysicsRep", TypeBool, Offset(enablePhysicsRep, VehicleData),
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"@brief Creates a representation of the object in the physics plugin.\n");
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endGroup("Physics");
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addField( "jetForce", TypeF32, Offset(jetForce, VehicleData),
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"@brief Additional force applied to the vehicle when it is jetting.\n\n"
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"For WheeledVehicles, the force is applied in the forward direction. For "
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@ -682,6 +693,8 @@ Vehicle::Vehicle()
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mWorkingQueryBox.minExtents.set(-1e9f, -1e9f, -1e9f);
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mWorkingQueryBox.maxExtents.set(-1e9f, -1e9f, -1e9f);
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mWorkingQueryBoxCountDown = sWorkingQueryBoxStaleThreshold;
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mPhysicsRep = NULL;
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}
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U32 Vehicle::getCollisionMask()
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@ -695,6 +708,25 @@ Point3F Vehicle::getVelocity() const
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return mRigid.linVelocity;
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}
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void Vehicle::_createPhysics()
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{
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SAFE_DELETE(mPhysicsRep);
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if (!PHYSICSMGR || !mDataBlock->enablePhysicsRep)
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return;
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TSShape *shape = mShapeInstance->getShape();
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PhysicsCollision *colShape = NULL;
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colShape = shape->buildColShape(false, getScale());
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if (colShape)
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{
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PhysicsWorld *world = PHYSICSMGR->getWorld(isServerObject() ? "server" : "client");
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mPhysicsRep = PHYSICSMGR->createBody();
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mPhysicsRep->init(colShape, 0, PhysicsBody::BF_KINEMATIC, this, world);
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mPhysicsRep->setTransform(getTransform());
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}
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}
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//----------------------------------------------------------------------------
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bool Vehicle::onAdd()
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@ -776,11 +808,15 @@ bool Vehicle::onAdd()
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mConvex.box.maxExtents.convolve(mObjScale);
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mConvex.findNodeTransform();
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_createPhysics();
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return true;
|
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}
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void Vehicle::onRemove()
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{
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SAFE_DELETE(mPhysicsRep);
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U32 i=0;
|
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for( i=0; i<VehicleData::VC_NUM_DUST_EMITTERS; i++ )
|
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{
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@ -880,6 +916,11 @@ void Vehicle::processTick(const Move* move)
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setPosition(mRigid.linPosition, mRigid.angPosition);
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setMaskBits(PositionMask);
|
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updateContainer();
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//TODO: Only update when position has actually changed
|
||||
//no need to check if mDataBlock->enablePhysicsRep is false as mPhysicsRep will be NULL if it is
|
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if (mPhysicsRep)
|
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mPhysicsRep->moveKinematicTo(getTransform());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -127,6 +127,8 @@ struct VehicleData: public ShapeBaseData
|
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F32 splashFreqMod;
|
||||
F32 splashVelEpsilon;
|
||||
|
||||
bool enablePhysicsRep;
|
||||
|
||||
//
|
||||
VehicleData();
|
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bool preload(bool server, String &errorStr);
|
||||
|
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@ -142,6 +144,7 @@ struct VehicleData: public ShapeBaseData
|
|||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
class PhysicsBody;
|
||||
|
||||
class Vehicle: public ShapeBase
|
||||
{
|
||||
|
|
@ -177,6 +180,8 @@ class Vehicle: public ShapeBase
|
|||
Point3F cameraRotVec;
|
||||
};
|
||||
|
||||
PhysicsBody *mPhysicsRep;
|
||||
|
||||
StateDelta mDelta;
|
||||
S32 mPredictionCount; ///< Number of ticks to predict
|
||||
VehicleData* mDataBlock;
|
||||
|
|
@ -262,6 +267,8 @@ public:
|
|||
bool onAdd();
|
||||
void onRemove();
|
||||
|
||||
void _createPhysics();
|
||||
|
||||
/// Interpolates between move ticks @see processTick
|
||||
/// @param dt Change in time between the last call and this call to the function
|
||||
void interpolateTick(F32 dt);
|
||||
|
|
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|||
|
|
@ -30,7 +30,6 @@ ImplementFeatureType( MFT_VertTransform, MFG_Transform, 0, true );
|
|||
|
||||
ImplementFeatureType( MFT_TexAnim, MFG_PreTexture, 1.0f, true );
|
||||
ImplementFeatureType( MFT_Parallax, MFG_PreTexture, 2.0f, true );
|
||||
ImplementFeatureType( MFT_DiffuseVertColor, MFG_PreTexture, 3.0f, true );
|
||||
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ImplementFeatureType( MFT_AccuScale, MFG_PreTexture, 4.0f, true );
|
||||
ImplementFeatureType( MFT_AccuDirection, MFG_PreTexture, 4.0f, true );
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||||
|
|
@ -42,6 +41,7 @@ ImplementFeatureType( MFT_DiffuseMap, MFG_Texture, 2.0f, true );
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ImplementFeatureType( MFT_OverlayMap, MFG_Texture, 3.0f, true );
|
||||
ImplementFeatureType( MFT_DetailMap, MFG_Texture, 4.0f, true );
|
||||
ImplementFeatureType( MFT_DiffuseColor, MFG_Texture, 5.0f, true );
|
||||
ImplementFeatureType( MFT_DiffuseVertColor, MFG_Texture, 6.0f, true );
|
||||
ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true );
|
||||
ImplementFeatureType( MFT_SpecularMap, MFG_Texture, 8.0f, true );
|
||||
ImplementFeatureType( MFT_NormalMap, MFG_Texture, 9.0f, true );
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|
|
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|||
|
|
@ -1153,7 +1153,8 @@ void ProcessedShaderMaterial::_setShaderConstants(SceneRenderState * state, cons
|
|||
|
||||
// Deferred Shading: Determine Material Info Flags
|
||||
S32 matInfoFlags =
|
||||
(mMaterial->mEmissive[stageNum] ? 1 : 0);
|
||||
(mMaterial->mEmissive[stageNum] ? 1 : 0) | //emissive
|
||||
(mMaterial->mSubSurface[stageNum] ? 2 : 0); //subsurface
|
||||
mMaterial->mMatInfoFlags[stageNum] = matInfoFlags / 255.0f;
|
||||
shaderConsts->setSafe(handles->mMatInfoFlagsSC, mMaterial->mMatInfoFlags[stageNum]);
|
||||
if( handles->mAccuScaleSC->isValid() )
|
||||
|
|
|
|||
|
|
@ -145,6 +145,17 @@ DefineConsoleFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove),
|
|||
obj->enableCollision();
|
||||
}
|
||||
|
||||
|
||||
DefineConsoleFunction(NavMeshIgnore, void, (S32 objid, bool _ignore), (0, true),
|
||||
"@brief Flag this object as not generating a navmesh result.")
|
||||
{
|
||||
SceneObject *obj;
|
||||
if(!Sim::findObject(objid, obj))
|
||||
return;
|
||||
|
||||
obj->mPathfindingIgnore = _ignore;
|
||||
}
|
||||
|
||||
DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
|
||||
"@brief Update all tiles in a given NavMesh that intersect the given object's world box.")
|
||||
{
|
||||
|
|
@ -839,6 +850,7 @@ void NavMesh::buildNextTile()
|
|||
static void buildCallback(SceneObject* object,void *key)
|
||||
{
|
||||
SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
|
||||
if (!object->mPathfindingIgnore)
|
||||
object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
|
||||
}
|
||||
|
||||
|
|
@ -861,7 +873,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dat
|
|||
data.geom.clear();
|
||||
info.polyList = &data.geom;
|
||||
info.key = this;
|
||||
getContainer()->findObjects(box, StaticShapeObjectType | TerrainObjectType, buildCallback, &info);
|
||||
getContainer()->findObjects(box, StaticObjectType | DynamicShapeObjectType, buildCallback, &info);
|
||||
|
||||
// Parse water objects into the same list, but remember how much geometry was /not/ water.
|
||||
U32 nonWaterVertCount = data.geom.getVertCount();
|
||||
|
|
|
|||
|
|
@ -144,6 +144,7 @@ SceneObject::SceneObject()
|
|||
mIsScopeAlways = false;
|
||||
|
||||
mAccuTex = NULL;
|
||||
mPathfindingIgnore = false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -371,6 +371,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
|
|||
|
||||
SceneObject();
|
||||
virtual ~SceneObject();
|
||||
bool mPathfindingIgnore;
|
||||
|
||||
/// Triggered when a SceneObject onAdd is called.
|
||||
static Signal< void( SceneObject* ) > smSceneObjectAdd;
|
||||
|
|
|
|||
|
|
@ -1194,7 +1194,10 @@ void DiffuseVertColorFeatureGLSL::processPix( Vector<ShaderComponent*> &compon
|
|||
}
|
||||
|
||||
MultiLine* meta = new MultiLine;
|
||||
meta->addStatement( new GenOp( " @;\r\n", assignColor( vertColor, Material::Mul ) ) );
|
||||
if (fd.features[MFT_isDeferred])
|
||||
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul, NULL, ShaderFeature::RenderTarget1)));
|
||||
else
|
||||
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul)));
|
||||
output = meta;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1258,7 +1258,10 @@ void DiffuseVertColorFeatureHLSL::processPix( Vector<ShaderComponent*> &compon
|
|||
}
|
||||
|
||||
MultiLine* meta = new MultiLine;
|
||||
meta->addStatement( new GenOp( " @;\r\n", assignColor( vertColor, Material::Mul ) ) );
|
||||
if (fd.features[MFT_isDeferred])
|
||||
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul, NULL, ShaderFeature::RenderTarget1)));
|
||||
else
|
||||
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul)));
|
||||
output = meta;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -918,9 +918,6 @@ function MaterialEditorGui::guiSync( %this, %material )
|
|||
MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]);
|
||||
MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer];
|
||||
MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]);
|
||||
MaterialEditorPropertiesWindow-->subSurfaceColorSwatch.color = (%material).subSurfaceColor[%layer];
|
||||
MaterialEditorPropertiesWindow-->subSurfaceRolloffTextEdit.setText((%material).subSurfaceRolloff[%layer]);
|
||||
MaterialEditorPropertiesWindow-->minnaertTextEdit.setText((%material).minnaertConstant[%layer]);
|
||||
|
||||
// Animation properties
|
||||
MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0);
|
||||
|
|
|
|||
|
|
@ -380,7 +380,8 @@ function ShapeEdSelectWindow::navigate( %this, %address )
|
|||
|
||||
// Ignore assets in the tools folder
|
||||
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
|
||||
%splitPath = strreplace( %fullPath, "/", " " );
|
||||
%splitPath = strreplace( %fullPath, " ", "_" );
|
||||
%splitPath = strreplace( %splitPath, "/", " " );
|
||||
if ( getWord( %splitPath, 0 ) $= "tools" )
|
||||
{
|
||||
%fullPath = findNextFileMultiExpr( %filePatterns );
|
||||
|
|
@ -393,6 +394,7 @@ function ShapeEdSelectWindow::navigate( %this, %address )
|
|||
// Add this file's path ( parent folders ) to the
|
||||
// popup menu if it isn't there yet.
|
||||
%temp = strreplace( %pathFolders, " ", "/" );
|
||||
%temp = strreplace( %temp, "_", " " );
|
||||
%r = ShapeEdSelectMenu.findText( %temp );
|
||||
if ( %r == -1 )
|
||||
ShapeEdSelectMenu.add( %temp );
|
||||
|
|
|
|||
|
|
@ -318,7 +318,8 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
}
|
||||
|
||||
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
|
||||
%splitPath = strreplace( %fullPath, "/", " " );
|
||||
%splitPath = strreplace( %fullPath, " ", "_" );
|
||||
%splitPath = strreplace( %splitPath, "/", " " );
|
||||
if( getWord(%splitPath, 0) $= "tools" )
|
||||
{
|
||||
%fullPath = findNextFileMultiExpr( getFormatExtensions() );
|
||||
|
|
@ -332,6 +333,7 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
// Add this file's path (parent folders) to the
|
||||
// popup menu if it isn't there yet.
|
||||
%temp = strreplace( %pathFolders, " ", "/" );
|
||||
%temp = strreplace( %temp, "_", " " );
|
||||
%r = CreatorPopupMenu.findText( %temp );
|
||||
if ( %r == -1 )
|
||||
{
|
||||
|
|
@ -430,7 +432,8 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
while ( %fullPath !$= "" )
|
||||
{
|
||||
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
|
||||
%splitPath = strreplace( %fullPath, "/", " " );
|
||||
%splitPath = strreplace( %fullPath, " ", "_" );
|
||||
%splitPath = strreplace( %splitPath, "/", " " );
|
||||
if( getWord(%splitPath, 0) $= "tools" )
|
||||
{
|
||||
%fullPath = findNextFile( %expr );
|
||||
|
|
@ -444,6 +447,7 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
// Add this file's path (parent folders) to the
|
||||
// popup menu if it isn't there yet.
|
||||
%temp = strreplace( %pathFolders, " ", "/" );
|
||||
%temp = strreplace( %temp, "_", " " );
|
||||
%r = CreatorPopupMenu.findText( %temp );
|
||||
if ( %r == -1 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -618,7 +618,12 @@ GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions);
|
|||
function showMetrics(%val)
|
||||
{
|
||||
if(%val)
|
||||
metrics("fps gfx shadow sfx terrain groundcover forest net");
|
||||
{
|
||||
if(!Canvas.isMember(FrameOverlayGui))
|
||||
metrics("fps gfx shadow sfx terrain groundcover forest net");
|
||||
else
|
||||
metrics("");
|
||||
}
|
||||
}
|
||||
GlobalActionMap.bind(keyboard, "ctrl F2", showMetrics);
|
||||
|
||||
|
|
|
|||
|
|
@ -147,6 +147,17 @@ void main()
|
|||
return;
|
||||
}
|
||||
|
||||
vec4 colorSample = texture( colorBuffer, uvScene );
|
||||
vec3 subsurface = vec3(0.0,0.0,0.0);
|
||||
if (getFlag( matInfo.r, 1 ))
|
||||
{
|
||||
subsurface = colorSample.rgb;
|
||||
if (colorSample.r>colorSample.g)
|
||||
subsurface = vec3(0.772549, 0.337255, 0.262745);
|
||||
else
|
||||
subsurface = vec3(0.337255, 0.772549, 0.262745);
|
||||
}
|
||||
|
||||
// Sample/unpack the normal/z data
|
||||
vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene );
|
||||
vec3 normal = prepassSample.rgb;
|
||||
|
|
@ -258,6 +269,5 @@ void main()
|
|||
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
|
||||
}
|
||||
|
||||
vec4 colorSample = texture( colorBuffer, uvScene );
|
||||
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -89,6 +89,17 @@ void main()
|
|||
return;
|
||||
}
|
||||
|
||||
vec4 colorSample = texture( colorBuffer, uvScene );
|
||||
vec3 subsurface = vec3(0.0,0.0,0.0);
|
||||
if (getFlag( matInfo.r, 1 ))
|
||||
{
|
||||
subsurface = colorSample.rgb;
|
||||
if (colorSample.r>colorSample.g)
|
||||
subsurface = vec3(0.772549, 0.337255, 0.262745);
|
||||
else
|
||||
subsurface = vec3(0.337255, 0.772549, 0.262745);
|
||||
}
|
||||
|
||||
// Sample/unpack the normal/z data
|
||||
vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene );
|
||||
vec3 normal = prepassSample.rgb;
|
||||
|
|
@ -195,6 +206,5 @@ void main()
|
|||
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
|
||||
}
|
||||
|
||||
vec4 colorSample = texture( colorBuffer, uvScene );
|
||||
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -202,6 +202,17 @@ void main()
|
|||
return;
|
||||
}
|
||||
|
||||
vec4 colorSample = texture( colorBuffer, uv0 );
|
||||
vec3 subsurface = vec3(0.0,0.0,0.0);
|
||||
if (getFlag( matInfo.r, 1 ))
|
||||
{
|
||||
subsurface = colorSample.rgb;
|
||||
if (colorSample.r>colorSample.g)
|
||||
subsurface = vec3(0.772549, 0.337255, 0.262745);
|
||||
else
|
||||
subsurface = vec3(0.337255, 0.772549, 0.262745);
|
||||
}
|
||||
|
||||
// Sample/unpack the normal/z data
|
||||
vec4 prepassSample = prepassUncondition( prePassBuffer, uv0 );
|
||||
vec3 normal = prepassSample.rgb;
|
||||
|
|
@ -312,6 +323,5 @@ void main()
|
|||
lightColorOut = debugColor;
|
||||
#endif
|
||||
|
||||
vec4 colorSample = texture( colorBuffer, uv0 );
|
||||
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -149,6 +149,16 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
|
|||
{
|
||||
return float4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
|
||||
float3 subsurface = float3(0.0,0.0,0.0);
|
||||
if (getFlag( matInfo.r, 1 ))
|
||||
{
|
||||
subsurface = colorSample.rgb;
|
||||
if (colorSample.r>colorSample.g)
|
||||
subsurface = float3(0.772549, 0.337255, 0.262745);
|
||||
else
|
||||
subsurface = float3(0.337255, 0.772549, 0.262745);
|
||||
}
|
||||
|
||||
// Sample/unpack the normal/z data
|
||||
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene );
|
||||
|
|
@ -263,6 +273,5 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
|
|||
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
|
||||
}
|
||||
|
||||
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
|
||||
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,6 +87,17 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
|
|||
return float4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
|
||||
float3 subsurface = float3(0.0,0.0,0.0);
|
||||
if (getFlag( matInfo.r, 1 ))
|
||||
{
|
||||
subsurface = colorSample.rgb;
|
||||
if (colorSample.r>colorSample.g)
|
||||
subsurface = float3(0.772549, 0.337255, 0.262745);
|
||||
else
|
||||
subsurface = float3(0.337255, 0.772549, 0.262745);
|
||||
}
|
||||
|
||||
// Sample/unpack the normal/z data
|
||||
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene );
|
||||
float3 normal = prepassSample.rgb;
|
||||
|
|
@ -194,6 +205,5 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
|
|||
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
|
||||
}
|
||||
|
||||
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
|
||||
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -202,6 +202,16 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
|
|||
return float4(1.0, 1.0, 1.0, 0.0);
|
||||
}
|
||||
|
||||
float4 colorSample = TORQUE_TEX2D( colorBuffer, IN.uv0 );
|
||||
float3 subsurface = float3(0.0,0.0,0.0);
|
||||
if (getFlag( matInfo.r, 1 ))
|
||||
{
|
||||
subsurface = colorSample.rgb;
|
||||
if (colorSample.r>colorSample.g)
|
||||
subsurface = float3(0.772549, 0.337255, 0.262745);
|
||||
else
|
||||
subsurface = float3(0.337255, 0.772549, 0.262745);
|
||||
}
|
||||
// Sample/unpack the normal/z data
|
||||
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, IN.uv0 );
|
||||
float3 normal = prepassSample.rgb;
|
||||
|
|
@ -314,6 +324,5 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
|
|||
lightColorOut = debugColor;
|
||||
#endif
|
||||
|
||||
float4 colorSample = TORQUE_TEX2D( colorBuffer, IN.uv0 );
|
||||
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2240,6 +2240,29 @@
|
|||
useMouseEvents = "0";
|
||||
useInactiveState = "0";
|
||||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
internalName = "subSurfaceCheckbox";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "ToolsGuiCheckBoxProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "8 46";
|
||||
Extent = "79 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "MaterialEditorGui.updateActiveMaterial(\"subSurface[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue());";
|
||||
tooltipprofile = "ToolsGuiDefaultProfile";
|
||||
ToolTip = "Enables the use of subsurface scattering for this layer.";
|
||||
hovertime = "1000";
|
||||
text = "Sub Surface";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
useInactiveState = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -918,9 +918,6 @@ function MaterialEditorGui::guiSync( %this, %material )
|
|||
MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]);
|
||||
MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer];
|
||||
MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]);
|
||||
MaterialEditorPropertiesWindow-->subSurfaceColorSwatch.color = (%material).subSurfaceColor[%layer];
|
||||
MaterialEditorPropertiesWindow-->subSurfaceRolloffTextEdit.setText((%material).subSurfaceRolloff[%layer]);
|
||||
MaterialEditorPropertiesWindow-->minnaertTextEdit.setText((%material).minnaertConstant[%layer]);
|
||||
|
||||
// Animation properties
|
||||
MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0);
|
||||
|
|
|
|||
|
|
@ -380,7 +380,8 @@ function ShapeEdSelectWindow::navigate( %this, %address )
|
|||
|
||||
// Ignore assets in the tools folder
|
||||
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
|
||||
%splitPath = strreplace( %fullPath, "/", " " );
|
||||
%splitPath = strreplace( %fullPath, " ", "_" );
|
||||
%splitPath = strreplace( %splitPath, "/", " " );
|
||||
if ( getWord( %splitPath, 0 ) $= "tools" )
|
||||
{
|
||||
%fullPath = findNextFileMultiExpr( %filePatterns );
|
||||
|
|
@ -393,6 +394,7 @@ function ShapeEdSelectWindow::navigate( %this, %address )
|
|||
// Add this file's path ( parent folders ) to the
|
||||
// popup menu if it isn't there yet.
|
||||
%temp = strreplace( %pathFolders, " ", "/" );
|
||||
%temp = strreplace( %temp, "_", " " );
|
||||
%r = ShapeEdSelectMenu.findText( %temp );
|
||||
if ( %r == -1 )
|
||||
ShapeEdSelectMenu.add( %temp );
|
||||
|
|
|
|||
|
|
@ -349,7 +349,8 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
}
|
||||
|
||||
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
|
||||
%splitPath = strreplace( %fullPath, "/", " " );
|
||||
%splitPath = strreplace( %fullPath, " ", "_" );
|
||||
%splitPath = strreplace( %splitPath, "/", " " );
|
||||
if( getWord(%splitPath, 0) $= "tools" )
|
||||
{
|
||||
%fullPath = findNextFileMultiExpr( getFormatExtensions() );
|
||||
|
|
@ -363,6 +364,7 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
// Add this file's path (parent folders) to the
|
||||
// popup menu if it isn't there yet.
|
||||
%temp = strreplace( %pathFolders, " ", "/" );
|
||||
%temp = strreplace( %temp, "_", " " );
|
||||
%r = CreatorPopupMenu.findText( %temp );
|
||||
if ( %r == -1 )
|
||||
{
|
||||
|
|
@ -461,7 +463,8 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
while ( %fullPath !$= "" )
|
||||
{
|
||||
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
|
||||
%splitPath = strreplace( %fullPath, "/", " " );
|
||||
%splitPath = strreplace( %fullPath, " ", "_" );
|
||||
%splitPath = strreplace( %splitPath, "/", " " );
|
||||
if( getWord(%splitPath, 0) $= "tools" )
|
||||
{
|
||||
%fullPath = findNextFile( %expr );
|
||||
|
|
@ -475,6 +478,7 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
// Add this file's path (parent folders) to the
|
||||
// popup menu if it isn't there yet.
|
||||
%temp = strreplace( %pathFolders, " ", "/" );
|
||||
%temp = strreplace( %temp, "_", " " );
|
||||
%r = CreatorPopupMenu.findText( %temp );
|
||||
if ( %r == -1 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -262,6 +262,7 @@ function EditorGui::buildMenus(%this)
|
|||
barTitle = "Tools";
|
||||
|
||||
item[0] = "Network Graph" TAB "n" TAB "toggleNetGraph();";
|
||||
item[1] = "Profiler" TAB "ctrl F2" TAB "showMetrics(true);";
|
||||
};
|
||||
%this.menuBar.insert(%toolsMenu, %this.menuBar.getCount());
|
||||
|
||||
|
|
|
|||
|
|
@ -362,7 +362,7 @@ if(TORQUE_TOOLS)
|
|||
addPath("${srcDir}/forest/editor")
|
||||
addPath("${srcDir}/gui/editor")
|
||||
if(NOT TORQUE_EXPERIMENTAL_EC)
|
||||
set(BLACKLIST "entityGroup.cpp;entityGroup.h;mountingGroup.cpp;mountingGroup.h" )
|
||||
set(BLACKLIST "entityGroup.cpp;entityGroup.h;mountingGroup.cpp;mountingGroup.h;componentGroup.cpp;componentGroup.h" )
|
||||
endif()
|
||||
addPath("${srcDir}/gui/editor/inspector")
|
||||
set(BLACKLIST "" )
|
||||
|
|
|
|||
Loading…
Reference in a new issue