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https://github.com/TorqueGameEngines/Torque3D.git
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Fix mesh load issue & merge issue
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41dfb64210
commit
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@ -3119,9 +3119,9 @@ void TSMesh::copySourceVertexDataFrom(const TSMesh* srcMesh)
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tverts.setSize(srcMesh->mNumVerts);
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norms.setSize(srcMesh->mNumVerts);
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if (hasTVert2)
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colors.setSize(mNumVerts);
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if (hasColor)
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colors.setSize(mNumVerts);
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if (hasTVert2)
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tverts2.setSize(mNumVerts);
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// Fill arrays
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@ -51,7 +51,6 @@ TSRenderState::TSRenderState( const TSRenderState &state )
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mUseOriginSort( state.mUseOriginSort ),
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mLightQuery( state.mLightQuery ),
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mAccuTex( state.mAccuTex ),
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mUseOriginSort( state.mUseOriginSort ),
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mNodeTransforms( state.mNodeTransforms ),
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mNodeTransformCount( state.mNodeTransformCount )
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{
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@ -732,7 +732,7 @@ void TSShape::initVertexBufferPointers()
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mesh->getMeshType() == TSMesh::SkinMeshType))
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{
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// Set buffer
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AssertFatal(mesh->mNumVerts >= mesh->vertsPerFrame, "invalid verts per frame");
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AssertFatal(mesh->mNumVerts == 0 || mesh->mNumVerts >= mesh->vertsPerFrame, "invalid verts per frame");
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if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
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{
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U32 boneOffset = 0;
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@ -916,7 +916,10 @@ TSMesh* TSShape::copyMesh( const TSMesh* srcMesh ) const
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}
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bool TSShape::addMesh(TSMesh* mesh, const String& meshName)
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{
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{
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// Ensure mesh is in editable state
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mesh->makeEditable();
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// Determine the object name and detail size from the mesh name
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S32 detailSize = 999;
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String objName(String::GetTrailingNumber(meshName, detailSize));
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