force a volume refresh on levelinfo AccuTexture change

This commit is contained in:
Azaezel 2016-06-20 17:02:34 -05:00
parent 9a4acc8a46
commit e0e1cbb3be

View file

@ -36,7 +36,7 @@
#include "math/mathIO.h"
#include "torqueConfig.h"
#include "T3D/accumulationVolume.h"
IMPLEMENT_CO_NETOBJECT_V1(LevelInfo);
@ -377,4 +377,5 @@ void LevelInfo::setLevelAccuTexture(const String& name)
else
gLevelAccuMap = mAccuTexture;
}
AccumulationVolume::refreshVolumes();
}