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changes "Rotation" instead of "rotation" #1702
Changes back "Rotation =" values in mission files to the old "rotation =" since all other values are also lowercase.
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@ -300,7 +300,7 @@ TEST(Maths, RotationF_Calculations)
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};
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#endif
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DefineConsoleStaticMethod(Rotation, Add, RotationF, (RotationF a, RotationF b), ,
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DefineConsoleStaticMethod(rotation, Add, RotationF, (RotationF a, RotationF b), ,
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"Adds two rotations together.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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@ -309,8 +309,8 @@ DefineConsoleStaticMethod(Rotation, Add, RotationF, (RotationF a, RotationF b),
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{
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return a + b;
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}
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DefineConsoleStaticMethod(Rotation, Subtract, RotationF, (RotationF a, RotationF b), ,
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DefineConsoleStaticMethod(rotation, Subtract, RotationF, (RotationF a, RotationF b), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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@ -319,8 +319,8 @@ DefineConsoleStaticMethod(Rotation, Subtract, RotationF, (RotationF a, RotationF
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{
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return a - b;
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}
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DefineConsoleStaticMethod(Rotation, Interpolate, RotationF, (RotationF a, RotationF b, F32 factor), ,
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DefineConsoleStaticMethod(rotation, Interpolate, RotationF, (RotationF a, RotationF b, F32 factor), ,
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"Interpolates between two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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@ -332,8 +332,8 @@ DefineConsoleStaticMethod(Rotation, Interpolate, RotationF, (RotationF a, Rotati
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result.interpolate(a, b, factor);
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return result;
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}
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DefineConsoleStaticMethod(Rotation, LookAt, RotationF, (Point3F origin, Point3F target, Point3F up),
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DefineConsoleStaticMethod(rotation, LookAt, RotationF, (Point3F origin, Point3F target, Point3F up),
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(Point3F(0, 0, 0), Point3F(0, 0, 0), Point3F(0, 0, 1)),
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"Provides a rotation orientation to look at a target from a given position.\n"
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"@param origin Position of the object doing the looking."
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@ -345,4 +345,4 @@ DefineConsoleStaticMethod(Rotation, LookAt, RotationF, (Point3F origin, Point3F
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RotationF result;
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result.lookAt(origin, target, up);
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return result;
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}
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}
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