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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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5fa8504568
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76fe7937ce
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@ -420,7 +420,7 @@ void OggTheoraDecoder::_transcode( th_ycbcr_buffer ycbcr, U8* buffer, const U32
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}
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//-----------------------------------------------------------------------------
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#if defined( TORQUE_CPU_X86 )
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void OggTheoraDecoder::_transcode420toRGBA_SSE2( th_ycbcr_buffer ycbcr, U8* buffer, U32 width, U32 height, U32 pitch )
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{
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AssertFatal( width % 2 == 0, "OggTheoraDecoder::_transcode420toRGBA_SSE2() - width must be multiple of 2" );
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@ -692,3 +692,4 @@ void OggTheoraDecoder::_transcode420toRGBA_SSE2( th_ycbcr_buffer ycbcr, U8* buff
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#endif
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}
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#endif
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@ -172,10 +172,10 @@ class OggTheoraDecoder : public OggDecoder,
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/// Generic transcoder going from any of the Y'CbCr pixel formats to
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/// any RGB format (that is supported by GFXFormatUtils).
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void _transcode( th_ycbcr_buffer ycbcr, U8* buffer, U32 width, U32 height );
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/// Transcoder with fixed 4:2:0 to RGBA conversion using SSE2 assembly.
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#if defined( TORQUE_CPU_X86 )
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/// Transcoder with fixed 4:2:0 to RGBA conversion using SSE2 assembly. Unused on 64 bit archetecture.
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void _transcode420toRGBA_SSE2( th_ycbcr_buffer ycbcr, U8* buffer, U32 width, U32 height, U32 pitch );
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#endif
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// OggDecoder.
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virtual bool _detect( ogg_page* startPage );
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virtual bool _init();
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@ -2798,18 +2798,4 @@ void ImposterVertFeatureGLSL::determineFeature( Material *material,
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{
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if ( features.hasFeature( MFT_ImposterVert ) )
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outFeatureData->features.addFeature( MFT_ImposterVert );
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}
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//****************************************************************************
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// Vertex position
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//****************************************************************************
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void DeferredSkyGLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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Var *outPosition = (Var*)LangElement::find( "gl_Position" );
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MultiLine *meta = new MultiLine;
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//meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
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output = meta;
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}
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}
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@ -659,12 +659,4 @@ public:
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MaterialFeatureData *outFeatureData );
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};
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class DeferredSkyGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Sky"; }
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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};
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#endif // _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_
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@ -104,7 +104,7 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_DeferredSpecVars, new DeferredSpecVarsGLSL );
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FEATUREMGR->registerFeature( MFT_DeferredMatInfoFlags, new DeferredMatInfoFlagsGLSL );
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FEATUREMGR->registerFeature( MFT_DeferredEmptySpec, new DeferredEmptySpecGLSL );
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FEATUREMGR->registerFeature( MFT_SkyBox, new DeferredSkyGLSL );
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FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureGLSL( "skybox" ) );
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}
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MODULE_BEGIN( ShaderGenGLSL )
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@ -2994,16 +2994,3 @@ void ImposterVertFeatureHLSL::determineFeature( Material *material,
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outFeatureData->features.addFeature( MFT_ImposterVert );
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}
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//****************************************************************************
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// Vertex position
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//****************************************************************************
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void DeferredSkyHLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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Var *outPosition = (Var*)LangElement::find( "hpos" );
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MultiLine *meta = new MultiLine;
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//meta->addStatement( new GenOp( " @.w = @.z;\r\n", outPosition, outPosition ) );
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output = meta;
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}
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@ -663,13 +663,4 @@ public:
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MaterialFeatureData *outFeatureData );
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};
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class DeferredSkyHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Sky"; }
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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};
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#endif // _SHADERGEN_HLSL_SHADERFEATUREHLSL_H_
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@ -106,7 +106,7 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
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FEATUREMGR->registerFeature( MFT_DeferredSpecVars, new DeferredSpecVarsHLSL );
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FEATUREMGR->registerFeature( MFT_DeferredMatInfoFlags, new DeferredMatInfoFlagsHLSL );
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FEATUREMGR->registerFeature( MFT_DeferredEmptySpec, new DeferredEmptySpecHLSL );
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FEATUREMGR->registerFeature( MFT_SkyBox, new DeferredSkyHLSL );
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FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureHLSL( "skybox" ) );
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}
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MODULE_BEGIN( ShaderGenHLSL )
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