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https://github.com/TorqueGameEngines/Torque3D.git
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Added x64 check for SSE Intrinsic functions
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@ -203,7 +203,7 @@ extern "C"
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void SSE_MatrixF_x_MatrixF_Aligned(const F32 *matA, const F32 *matB, F32 *result);
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}
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#elif defined( TORQUE_COMPILER_GCC ) && defined( TORQUE_CPU_X86 )
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#elif defined( TORQUE_COMPILER_GCC ) && (defined( TORQUE_CPU_X86 ) || defined( TORQUE_CPU_X64 ))
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#define ADD_SSE_FN
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void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result)
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@ -23,7 +23,7 @@
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#ifndef _TSMESHINTRINSICS_ARCH_H_
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#define _TSMESHINTRINSICS_ARCH_H_
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#if defined(TORQUE_CPU_X86)
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#if (defined( TORQUE_CPU_X86 ) || defined( TORQUE_CPU_X64 ))
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# // x86 CPU family implementations
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extern void zero_vert_normal_bulk_SSE(const dsize_t count, U8 * __restrict const outPtr, const dsize_t outStride);
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#
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@ -21,7 +21,7 @@
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//-----------------------------------------------------------------------------
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#include "ts/tsMesh.h"
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#if defined(TORQUE_CPU_X86)
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#if (defined( TORQUE_CPU_X86 ) || defined( TORQUE_CPU_X64 ))
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#include "ts/tsMeshIntrinsics.h"
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#include <xmmintrin.h>
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@ -21,7 +21,7 @@
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//-----------------------------------------------------------------------------
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#include "ts/tsMesh.h"
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#if defined(TORQUE_CPU_X86) && (_MSC_VER >= 1500)
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#if (defined(TORQUE_CPU_X86) || defined( TORQUE_CPU_X64 )) && (_MSC_VER >= 1500)
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#include "ts/tsMeshIntrinsics.h"
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#include <smmintrin.h>
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@ -65,7 +65,7 @@ MODULE_BEGIN( TSMeshIntrinsics )
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// Find the best implementation for the current CPU
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if(Platform::SystemInfo.processor.properties & CPU_PROP_SSE)
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{
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#if defined(TORQUE_CPU_X86)
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#if (defined( TORQUE_CPU_X86 ) || defined( TORQUE_CPU_X64 ))
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zero_vert_normal_bulk = zero_vert_normal_bulk_SSE;
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#endif
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