mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Basic port of code
This commit is contained in:
parent
93a36f006f
commit
64b751a7c8
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@ -128,6 +128,9 @@ void GFXD3D11Device::enumerateAdapters(Vector<GFXAdapter*> &adapterList)
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DXGI_ADAPTER_DESC1 desc;
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EnumAdapter->GetDesc1(&desc);
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// LUID identifies adapter for oculus rift
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dMemcpy(&toAdd->mLUID, &desc.AdapterLuid, sizeof(toAdd->mLUID));
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size_t size=wcslen(desc.Description);
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char *str = new char[size+1];
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@ -42,6 +42,8 @@
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class PlatformWindow;
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class GFXD3D11ShaderConstBuffer;
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class OculusVRHMDDevice;
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class D3D11OculusTexture;
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//------------------------------------------------------------------------------
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@ -53,6 +55,8 @@ class GFXD3D11Device : public GFXDevice
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friend class GFXD3D11TextureObject;
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friend class GFXD3D11TextureTarget;
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friend class GFXD3D11WindowTarget;
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friend class OculusVRHMDDevice;
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friend class D3D11OculusTexture;
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virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile,
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const Vector<GFXFormat> &formats, bool texture, bool mustblend, bool mustfilter);
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@ -163,6 +163,13 @@ void GFXD3D11TextureTarget::attachTexture( RenderSlot slot, GFXTextureObject *te
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mTargetSize = Point2I(sd.Width, sd.Height);
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S32 format = sd.Format;
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if (format == DXGI_FORMAT_R8G8B8A8_TYPELESS || format == DXGI_FORMAT_B8G8R8A8_TYPELESS)
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{
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mTargetFormat = GFXFormatR8G8B8A8;
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return;
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}
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GFXREVERSE_LOOKUP( GFXD3D11TextureFormat, GFXFormat, format );
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mTargetFormat = (GFXFormat)format;
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}
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@ -67,6 +67,12 @@ GFXLockedRect *GFXD3D11TextureObject::lock(U32 mipLevel /*= 0*/, RectI *inRect /
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D3D11_MAPPED_SUBRESOURCE mapInfo;
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/*if (!mProfile->canModify())
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{
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AssertFatal(false, "Tried to modify external texture");
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return NULL;
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}*/
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if( mProfile->isRenderTarget() )
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{
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//AssertFatal( 0, "GFXD3D11TextureObject::lock - Need to handle mapping render targets" );
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@ -35,6 +35,12 @@
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#include "core/util/delegate.h"
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#endif
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struct GFXAdapterLUID
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{
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unsigned long LowPart;
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long HighPart;
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};
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struct GFXAdapter
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{
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public:
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@ -58,6 +64,9 @@ public:
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/// Supported shader model. 0.f means none supported.
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F32 mShaderModel;
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/// LUID for windows oculus support
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GFXAdapterLUID mLUID;
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const char * getName() const { return mName; }
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const char * getOutputName() const { return mOutputName; }
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GFXAdapterType mType;
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@ -72,6 +81,7 @@ public:
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mOutputName[0] = 0;
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mShaderModel = 0.f;
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mIndex = 0;
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dMemset(&mLUID, '\0', sizeof(mLUID));
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}
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~GFXAdapter()
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@ -198,6 +198,22 @@ GFXAdapter* GFXInit::getAdapterOfType( GFXAdapterType type, const char* outputDe
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return NULL;
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}
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GFXAdapter* GFXInit::getAdapterOfType(GFXAdapterType type, S32 outputDeviceIndex)
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{
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for (U32 i = 0; i < smAdapters.size(); i++)
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{
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if (smAdapters[i]->mType == type)
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{
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if (smAdapters[i]->mIndex == outputDeviceIndex)
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{
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return smAdapters[i];
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}
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}
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}
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return NULL;
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}
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GFXAdapter* GFXInit::chooseAdapter( GFXAdapterType type, const char* outputDevice)
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{
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GFXAdapter* adapter = GFXInit::getAdapterOfType(type, outputDevice);
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@ -219,6 +235,27 @@ GFXAdapter* GFXInit::chooseAdapter( GFXAdapterType type, const char* outputDevic
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return adapter;
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}
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GFXAdapter* GFXInit::chooseAdapter(GFXAdapterType type, S32 outputDeviceIndex)
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{
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GFXAdapter* adapter = GFXInit::getAdapterOfType(type, outputDeviceIndex);
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if (!adapter && type != OpenGL)
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{
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Con::errorf("The requested renderer, %s, doesn't seem to be available."
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" Trying the default, OpenGL.", getAdapterNameFromType(type));
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adapter = GFXInit::getAdapterOfType(OpenGL, outputDeviceIndex);
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}
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if (!adapter)
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{
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Con::errorf("The OpenGL renderer doesn't seem to be available. Trying the GFXNulDevice.");
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adapter = GFXInit::getAdapterOfType(NullDevice, 0);
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}
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AssertFatal(adapter, "There is no rendering device available whatsoever.");
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return adapter;
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}
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const char* GFXInit::getAdapterNameFromType(GFXAdapterType type)
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{
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// must match GFXAdapterType order
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@ -256,8 +293,19 @@ GFXAdapter *GFXInit::getBestAdapterChoice()
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// Get the user's preference for device...
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const String renderer = Con::getVariable("$pref::Video::displayDevice");
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const String outputDevice = Con::getVariable("$pref::Video::displayOutputDevice");
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GFXAdapterType adapterType = getAdapterTypeFromName(renderer.c_str());
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GFXAdapter *adapter = chooseAdapter(adapterType, outputDevice.c_str());
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const String adapterDevice = Con::getVariable("$Video::forceDisplayAdapter");
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GFXAdapterType adapterType = getAdapterTypeFromName(renderer.c_str());;
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GFXAdapter *adapter;
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if (adapterDevice.isEmpty())
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{
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adapter = chooseAdapter(adapterType, outputDevice.c_str());
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}
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else
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{
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adapter = chooseAdapter(adapterType, dAtoi(adapterDevice.c_str()));
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}
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// Did they have one? Return it.
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if(adapter)
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@ -74,10 +74,16 @@ public:
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/// This method never returns NULL.
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static GFXAdapter *chooseAdapter( GFXAdapterType type, const char* outputDevice);
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/// Override which chooses an adapter based on an index instead
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static GFXAdapter *chooseAdapter( GFXAdapterType type, S32 outputDeviceIndex );
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/// Gets the first adapter of the requested type (and on the requested output device)
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/// from the list of enumerated adapters. Should only call this after a call to
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/// enumerateAdapters.
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static GFXAdapter *getAdapterOfType( GFXAdapterType type, const char* outputDevice );
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/// Override which gets an adapter based on an index instead
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static GFXAdapter *getAdapterOfType( GFXAdapterType type, S32 outputDeviceIndex );
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/// Converts a GFXAdapterType to a string name. Useful for writing out prefs
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static const char *getAdapterNameFromType( GFXAdapterType type );
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@ -100,7 +100,10 @@ public:
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/// of a target texture after presentation or deactivated.
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///
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/// This is mainly a depth buffer optimization.
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NoDiscard = BIT(10)
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NoDiscard = BIT(10),
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/// Texture is managed by another process, thus should not be modified
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NoModify = BIT(11)
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};
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@ -164,6 +167,7 @@ public:
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inline bool noMip() const { return testFlag(NoMipmap); }
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inline bool isPooled() const { return testFlag(Pooled); }
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inline bool canDiscard() const { return !testFlag(NoDiscard); }
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inline bool canModify() const { return !testFlag(NoModify); }
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private:
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/// These constants control the packing for the profile; if you add flags, types, or
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@ -37,6 +37,7 @@
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#include "gfx/gfxTransformSaver.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/gfxDebugEvent.h"
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#include "core/stream/fileStream.h"
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GFXTextureObject *gLastStereoTexture = NULL;
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@ -569,7 +570,7 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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DebugDrawer::get()->render();
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// Render the canvas overlay if its available
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if (mRenderStyle == RenderStyleStereoSideBySide && mStereoGuiTarget.getPointer())
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if (false && mRenderStyle == RenderStyleStereoSideBySide && mStereoGuiTarget.getPointer())
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{
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GFXDEBUGEVENT_SCOPE( StereoGui_Render, ColorI( 255, 0, 0 ) );
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MatrixF proj(1);
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@ -638,7 +639,7 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFXStateBlockDesc bitmapStretchSR;
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bitmapStretchSR.setCullMode(GFXCullNone);
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bitmapStretchSR.setZReadWrite(false, false);
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bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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bitmapStretchSR.setBlend(false , GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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bitmapStretchSR.samplersDefined = true;
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bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getClampLinear();
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@ -666,11 +667,78 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFX->setCurrentRenderStyle(prevRenderStyle);
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GFX->setCurrentProjectionOffset(prevProjectionOffset);
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GFX->updateStates(true);
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if(mRenderStyle == RenderStyleStereoSideBySide && gLastStereoTexture)
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{
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GFX->setWorldMatrix(MatrixF(1));
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GFX->setViewMatrix(MatrixF::Identity);
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GFX->setClipRect(updateRect);
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GFX->getDrawUtil()->drawBitmapStretch(gLastStereoTexture, updateRect);
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GFX->getDrawUtil()->drawRectFill(RectI(Point2I(0,0), Point2I(1024, 768)), ColorI::BLACK);
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GFX->getDrawUtil()->drawRect(RectI(Point2I(0, 0), Point2I(1024, 768)), ColorI::RED);
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if (!mStereoOverlayVB.getPointer())
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{
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mStereoOverlayVB.set(GFX, 4, GFXBufferTypeStatic);
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GFXVertexPCT *verts = mStereoOverlayVB.lock(0, 4);
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F32 texLeft = 0.0f;
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F32 texRight = 1.0f;
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F32 texTop = 1.0f;
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F32 texBottom = 0.0f;
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F32 rectWidth = 1024.0;
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F32 rectHeight = 768.0;
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F32 screenLeft = 0;
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F32 screenRight = rectWidth;
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F32 screenTop = 0;
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F32 screenBottom = rectHeight;
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const F32 fillConv = 0.0f;
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const F32 frustumDepthAdjusted = 0.0f;
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verts[0].point.set(screenLeft - fillConv, screenTop - fillConv, 0.f);
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verts[1].point.set(screenRight - fillConv, screenTop - fillConv, 0.f);
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verts[2].point.set(screenLeft - fillConv, screenBottom - fillConv, 0.f);
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verts[3].point.set(screenRight - fillConv, screenBottom - fillConv, 0.f);
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verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI(255,255,255,255);
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verts[0].texCoord.set(texLeft, texTop);
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verts[1].texCoord.set(texRight, texTop);
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verts[2].texCoord.set(texLeft, texBottom);
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verts[3].texCoord.set(texRight, texBottom);
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mStereoOverlayVB.unlock();
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}
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if (!mStereoGuiSB.getPointer())
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{
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// DrawBitmapStretchSR
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GFXStateBlockDesc bitmapStretchSR;
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bitmapStretchSR.setCullMode(GFXCullNone);
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bitmapStretchSR.setZReadWrite(false, false);
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bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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bitmapStretchSR.samplersDefined = true;
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bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getClampLinear();
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bitmapStretchSR.samplers[0].minFilter = GFXTextureFilterPoint;
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bitmapStretchSR.samplers[0].mipFilter = GFXTextureFilterPoint;
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bitmapStretchSR.samplers[0].magFilter = GFXTextureFilterPoint;
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mStereoGuiSB = GFX->createStateBlock(bitmapStretchSR);
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}
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//static GFXTexHandle texHandle("art/gui/splash", &GFXDefaultPersistentProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
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GFX->setVertexBuffer(mStereoOverlayVB);
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GFX->setStateBlock(mStereoGuiSB);
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GFX->setTexture(0, gLastStereoTexture);// texHandle);// gLastStereoTexture);
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GFX->setupGenericShaders(GFXDevice::GSModColorTexture);
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GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
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//GFX->getDrawUtil()->drawBitmapStretch(gLastStereoTexture, updateRect);
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}
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// Allow subclasses to render 2D elements.
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@ -156,26 +156,27 @@ void OculusVRDevice::buildCodeTable()
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OculusVRSensorDevice::buildCodeTable();
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}
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void OculusVRDevice::addHMDDevice(ovrHmd hmd)
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void OculusVRDevice::addHMDDevice(ovrHmd hmd, ovrGraphicsLuid luid)
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{
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if(!hmd)
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return;
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OculusVRHMDDevice* hmdd = new OculusVRHMDDevice();
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hmdd->set(hmd,mHMDDevices.size());
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hmdd->set(hmd, luid, mHMDDevices.size());
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mHMDDevices.push_back(hmdd);
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Con::printf(" HMD found: %s by %s [v%d]", hmd->ProductName, hmd->Manufacturer, hmd->Type);
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ovrHmdDesc desc = ovr_GetHmdDesc(hmd);
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Con::printf(" HMD found: %s by %s [v%d]", desc.ProductName, desc.Manufacturer, desc.Type);
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}
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void OculusVRDevice::createSimulatedHMD()
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{
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{/* TOFIX
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OculusVRHMDDevice* hmdd = new OculusVRHMDDevice();
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ovrHmd hmd = ovrHmd_CreateDebug(ovrHmd_DK2);
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ovrHmd hmd = ovr_CreateDebug(ovrHmd_DK2);
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hmdd->set(hmd,mHMDDevices.size());
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mHMDDevices.push_back(hmdd);
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Con::printf(" HMD simulated: %s by %s [v%d]", hmdd->getProductName(), hmdd->getManufacturer(), hmdd->getVersion());
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Con::printf(" HMD simulated: %s by %s [v%d]", hmdd->getProductName(), hmdd->getManufacturer(), hmdd->getVersion()); */
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}
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bool OculusVRDevice::enable()
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@ -185,16 +186,17 @@ bool OculusVRDevice::enable()
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Con::printf("Oculus VR Device Init:");
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if(sOcculusEnabled && ovr_Initialize())
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if(sOcculusEnabled && OVR_SUCCESS(ovr_Initialize(0)))
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{
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mEnabled = true;
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// Enumerate HMDs and pick the first one
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ovrHmd hmd = ovrHmd_Create(0);
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if(hmd)
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ovrHmd hmd;
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ovrGraphicsLuid luid;
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if(OVR_SUCCESS(ovr_Create(&hmd, &luid)))
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{
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// Add the HMD to our list
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addHMDDevice(hmd);
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addHMDDevice(hmd, luid);
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setActive(true);
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}
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@ -700,7 +702,7 @@ DefineEngineFunction(getOVRHMDVersion, S32, (S32 index),,
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return hmd->getVersion();
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}
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DefineEngineFunction(getOVRHMDDisplayDeviceName, const char*, (S32 index),,
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DefineEngineFunction(getOVRHMDDisplayDeviceType, const char*, (S32 index),,
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"@brief Windows display device name used in EnumDisplaySettings/CreateDC.\n\n"
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"@param index The HMD index.\n"
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"@return The name of the HMD display device, if any.\n"
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@ -717,7 +719,7 @@ DefineEngineFunction(getOVRHMDDisplayDeviceName, const char*, (S32 index),,
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return "";
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}
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return hmd->getDisplayDeviceName();
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return hmd->getDisplayDeviceType();
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}
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DefineEngineFunction(getOVRHMDDisplayDeviceId, S32, (S32 index),,
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@ -740,26 +742,6 @@ DefineEngineFunction(getOVRHMDDisplayDeviceId, S32, (S32 index),,
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return hmd->getDisplayDeviceId();
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}
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DefineEngineFunction(getOVRHMDDisplayDesktopPos, Point2I, (S32 index),,
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"@brief Desktop coordinate position of the screen (can be negative; may not be present on all platforms).\n\n"
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"@param index The HMD index.\n"
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"@return Position of the screen.\n"
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"@ingroup Game")
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{
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if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
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{
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return Point2I::Zero;
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}
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const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
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if(!hmd)
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{
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return Point2I::Zero;
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}
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return hmd->getDesktopPosition();
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}
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DefineEngineFunction(getOVRHMDResolution, Point2I, (S32 index),,
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"@brief Provides the OVR HMD screen resolution.\n\n"
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"@param index The HMD index.\n"
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@ -33,7 +33,7 @@
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#include "math/mQuat.h"
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#include "math/mPoint4.h"
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#include "gfx/gfxDevice.h"
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#include "OVR_CAPI_0_5_0.h"
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#include "OVR_CAPI_0_8_0.h"
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#define DEFAULT_RIFT_UNIT 0
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@ -83,6 +83,9 @@ protected:
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/// Which HMD is the active one
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U32 mActiveDeviceId;
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|
||||
/// Device id we need to use to hook up with oculus
|
||||
ovrGraphicsLuid mLuid;
|
||||
|
||||
protected:
|
||||
void cleanUp();
|
||||
|
||||
|
|
@ -90,7 +93,7 @@ protected:
|
|||
/// Input Event Manager
|
||||
void buildCodeTable();
|
||||
|
||||
void addHMDDevice(ovrHmd hmd);
|
||||
void addHMDDevice(ovrHmd hmd, ovrGraphicsLuid luid);
|
||||
|
||||
void createSimulatedHMD();
|
||||
|
||||
|
|
|
|||
|
|
@ -26,27 +26,144 @@
|
|||
#include "postFx/postEffectCommon.h"
|
||||
#include "gui/core/guiCanvas.h"
|
||||
#include "platform/input/oculusVR/oculusVRUtil.h"
|
||||
#include "core/stream/fileStream.h"
|
||||
|
||||
#include "gfx/D3D9/gfxD3D9Device.h"
|
||||
// Use D3D9 for win32
|
||||
|
||||
#include "gfx/D3D11/gfxD3D11Device.h"
|
||||
#include "gfx/D3D11/gfxD3D11EnumTranslate.h"
|
||||
#include "gfx/gfxStringEnumTranslate.h"
|
||||
#undef D3D11
|
||||
|
||||
// Use D3D11 for win32
|
||||
#ifdef TORQUE_OS_WIN
|
||||
#define OVR_D3D_VERSION 9
|
||||
#define OVR_D3D_VERSION 11
|
||||
#include "OVR_CAPI_D3D.h"
|
||||
#define OCULUS_USE_D3D
|
||||
#else
|
||||
#include "OVR_CAPI_GL.h"
|
||||
#define OCULUS_USE_GL
|
||||
#endif
|
||||
|
||||
extern GFXTextureObject *gLastStereoTexture;
|
||||
|
||||
OculusVRHMDDevice::OculusVRHMDDevice() :
|
||||
mWindowSize(1280,800)
|
||||
struct OculusTexture
|
||||
{
|
||||
virtual void AdvanceToNextTexture() = 0;
|
||||
|
||||
virtual ~OculusTexture() {
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------
|
||||
// ovrSwapTextureSet wrapper class that also maintains the render target views
|
||||
// needed for D3D11 rendering.
|
||||
struct D3D11OculusTexture : public OculusTexture
|
||||
{
|
||||
ovrHmd hmd;
|
||||
ovrSwapTextureSet * TextureSet;
|
||||
static const int TextureCount = 2;
|
||||
GFXTexHandle TexRtv[TextureCount];
|
||||
GFXDevice *Owner;
|
||||
|
||||
D3D11OculusTexture(GFXDevice* owner) :
|
||||
hmd(nullptr),
|
||||
TextureSet(nullptr),
|
||||
Owner(owner)
|
||||
{
|
||||
TexRtv[0] = TexRtv[1] = nullptr;
|
||||
}
|
||||
|
||||
bool Init(ovrHmd _hmd, int sizeW, int sizeH)
|
||||
{
|
||||
hmd = _hmd;
|
||||
|
||||
D3D11_TEXTURE2D_DESC dsDesc;
|
||||
dsDesc.Width = sizeW;
|
||||
dsDesc.Height = sizeH;
|
||||
dsDesc.MipLevels = 1;
|
||||
dsDesc.ArraySize = 1;
|
||||
dsDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
dsDesc.SampleDesc.Count = 1; // No multi-sampling allowed
|
||||
dsDesc.SampleDesc.Quality = 0;
|
||||
dsDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
dsDesc.CPUAccessFlags = 0;
|
||||
dsDesc.MiscFlags = 0;
|
||||
dsDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
|
||||
|
||||
|
||||
GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
|
||||
ovrResult result = ovr_CreateSwapTextureSetD3D11(hmd, device->mD3DDevice, &dsDesc, ovrSwapTextureSetD3D11_Typeless, &TextureSet);
|
||||
if (!OVR_SUCCESS(result))
|
||||
return false;
|
||||
|
||||
AssertFatal(TextureSet->TextureCount == TextureCount, "TextureCount mismatch.");
|
||||
|
||||
for (int i = 0; i < TextureCount; ++i)
|
||||
{
|
||||
ovrD3D11Texture* tex = (ovrD3D11Texture*)&TextureSet->Textures[i];
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
|
||||
rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
|
||||
GFXD3D11TextureObject* object = new GFXD3D11TextureObject(GFX, &VRTextureProfile);
|
||||
object->registerResourceWithDevice(GFX);
|
||||
*(object->getSRViewPtr()) = tex->D3D11.pSRView;
|
||||
*(object->get2DTexPtr()) = tex->D3D11.pTexture;
|
||||
device->mD3DDevice->CreateRenderTargetView(tex->D3D11.pTexture, &rtvd, object->getRTViewPtr());
|
||||
|
||||
// Add refs for texture release later on
|
||||
if (object->getSRView()) object->getSRView()->AddRef();
|
||||
//object->getRTView()->AddRef();
|
||||
if (object->get2DTex()) object->get2DTex()->AddRef();
|
||||
object->isManaged = true;
|
||||
|
||||
// Get the actual size of the texture...
|
||||
D3D11_TEXTURE2D_DESC probeDesc;
|
||||
ZeroMemory(&probeDesc, sizeof(D3D11_TEXTURE2D_DESC));
|
||||
object->get2DTex()->GetDesc(&probeDesc);
|
||||
|
||||
object->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
|
||||
object->mBitmapSize = object->mTextureSize;
|
||||
int fmt = probeDesc.Format;
|
||||
|
||||
if (fmt == DXGI_FORMAT_R8G8B8A8_TYPELESS)
|
||||
{
|
||||
object->mFormat = GFXFormatR8G8B8A8; // usual case
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: improve this. this can be very bad.
|
||||
GFXREVERSE_LOOKUP(GFXD3D11TextureFormat, GFXFormat, fmt);
|
||||
object->mFormat = (GFXFormat)fmt;
|
||||
}
|
||||
TexRtv[i] = object;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
~D3D11OculusTexture()
|
||||
{
|
||||
for (int i = 0; i < TextureCount; ++i)
|
||||
{
|
||||
SAFE_DELETE(TexRtv[i]);
|
||||
}
|
||||
if (TextureSet)
|
||||
{
|
||||
ovr_DestroySwapTextureSet(hmd, TextureSet);
|
||||
}
|
||||
}
|
||||
|
||||
void AdvanceToNextTexture()
|
||||
{
|
||||
TextureSet->CurrentIndex = (TextureSet->CurrentIndex + 1) % TextureSet->TextureCount;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
OculusVRHMDDevice::OculusVRHMDDevice()
|
||||
{
|
||||
mIsValid = false;
|
||||
mDevice = NULL;
|
||||
mSupportedDistortionCaps = 0;
|
||||
mCurrentDistortionCaps = 0;
|
||||
mCurrentCaps = 0;
|
||||
mSupportedCaps = 0;
|
||||
mVsync = true;
|
||||
|
|
@ -60,6 +177,7 @@ mWindowSize(1280,800)
|
|||
mConnection = NULL;
|
||||
mSensor = NULL;
|
||||
mActionCodeIndex = 0;
|
||||
mTextureSwapSet = NULL;
|
||||
}
|
||||
|
||||
OculusVRHMDDevice::~OculusVRHMDDevice()
|
||||
|
|
@ -79,14 +197,14 @@ void OculusVRHMDDevice::cleanUp()
|
|||
|
||||
if(mDevice)
|
||||
{
|
||||
ovrHmd_Destroy(mDevice);
|
||||
ovr_Destroy(mDevice);
|
||||
mDevice = NULL;
|
||||
}
|
||||
|
||||
mIsValid = false;
|
||||
}
|
||||
|
||||
void OculusVRHMDDevice::set(ovrHmd hmd, U32 actionCodeIndex)
|
||||
void OculusVRHMDDevice::set(ovrHmd hmd, ovrGraphicsLuid luid, U32 actionCodeIndex)
|
||||
{
|
||||
cleanUp();
|
||||
|
||||
|
|
@ -95,50 +213,42 @@ void OculusVRHMDDevice::set(ovrHmd hmd, U32 actionCodeIndex)
|
|||
|
||||
mDevice = hmd;
|
||||
|
||||
mSupportedCaps = hmd->HmdCaps;
|
||||
mCurrentCaps = mSupportedCaps & (ovrHmdCap_DynamicPrediction | ovrHmdCap_LowPersistence | (!mVsync ? ovrHmdCap_NoVSync : 0));
|
||||
ovrHmdDesc desc = ovr_GetHmdDesc(hmd);
|
||||
int caps = ovr_GetTrackingCaps(hmd);
|
||||
|
||||
mSupportedDistortionCaps = hmd->DistortionCaps;
|
||||
mCurrentDistortionCaps = mSupportedDistortionCaps & (ovrDistortionCap_TimeWarp | ovrDistortionCap_Vignette | ovrDistortionCap_Overdrive);
|
||||
mSupportedCaps = desc.AvailableHmdCaps;
|
||||
mCurrentCaps = mSupportedCaps;
|
||||
|
||||
mTimewarp = mSupportedDistortionCaps & ovrDistortionCap_TimeWarp;
|
||||
mTimewarp = true;
|
||||
|
||||
// DeviceInfo
|
||||
mProductName = hmd->ProductName;
|
||||
mManufacturer = hmd->Manufacturer;
|
||||
mVersion = hmd->FirmwareMajor;
|
||||
mProductName = desc.ProductName;
|
||||
mManufacturer = desc.Manufacturer;
|
||||
mVersion = desc.FirmwareMajor;
|
||||
|
||||
mDisplayDeviceName = hmd->DisplayDeviceName;
|
||||
mDisplayId = hmd->DisplayId;
|
||||
//
|
||||
Vector<GFXAdapter*> adapterList;
|
||||
GFXD3D11Device::enumerateAdapters(adapterList);
|
||||
|
||||
mDesktopPosition.x = hmd->WindowsPos.x;
|
||||
mDesktopPosition.y = hmd->WindowsPos.y;
|
||||
dMemcpy(&mLuid, &luid, sizeof(mLuid));
|
||||
mDisplayId = -1;
|
||||
|
||||
mResolution.x = hmd->Resolution.w;
|
||||
mResolution.y = hmd->Resolution.h;
|
||||
for (U32 i = 0, sz = adapterList.size(); i < sz; i++)
|
||||
{
|
||||
GFXAdapter* adapter = adapterList[i];
|
||||
if (dMemcmp(&adapter->mLUID, &mLuid, sizeof(mLuid)) == 0)
|
||||
{
|
||||
mDisplayId = adapter->mIndex;
|
||||
mDisplayDeviceType = "D3D11"; // TOFIX this
|
||||
}
|
||||
}
|
||||
|
||||
mProfileInterpupillaryDistance = ovrHmd_GetFloat(hmd, OVR_KEY_IPD, OVR_DEFAULT_IPD);
|
||||
mLensSeparation = ovrHmd_GetFloat(hmd, "LensSeparation", 0);
|
||||
ovrHmd_GetFloatArray(hmd, "ScreenSize", &mScreenSize.x, 2);
|
||||
mResolution.x = desc.Resolution.w;
|
||||
mResolution.y = desc.Resolution.h;
|
||||
|
||||
dMemcpy(mCurrentFovPorts, mDevice->DefaultEyeFov, sizeof(mDevice->DefaultEyeFov));
|
||||
|
||||
for (U32 i=0; i<2; i++)
|
||||
{
|
||||
mCurrentFovPorts[i].UpTan = mDevice->DefaultEyeFov[i].UpTan;
|
||||
mCurrentFovPorts[i].DownTan = mDevice->DefaultEyeFov[i].DownTan;
|
||||
mCurrentFovPorts[i].LeftTan = mDevice->DefaultEyeFov[i].LeftTan;
|
||||
mCurrentFovPorts[i].RightTan = mDevice->DefaultEyeFov[i].RightTan;
|
||||
}
|
||||
|
||||
if (mDevice->HmdCaps & ovrHmdCap_ExtendDesktop)
|
||||
{
|
||||
mWindowSize = Point2I(mDevice->Resolution.w, mDevice->Resolution.h);
|
||||
}
|
||||
else
|
||||
{
|
||||
mWindowSize = Point2I(1100, 618);
|
||||
}
|
||||
mProfileInterpupillaryDistance = ovr_GetFloat(hmd, OVR_KEY_IPD, OVR_DEFAULT_IPD);
|
||||
mLensSeparation = ovr_GetFloat(hmd, "LensSeparation", 0);
|
||||
ovr_GetFloatArray(hmd, "ScreenSize", &mScreenSize.x, 2);
|
||||
|
||||
mActionCodeIndex = actionCodeIndex;
|
||||
|
||||
|
|
@ -147,6 +257,8 @@ void OculusVRHMDDevice::set(ovrHmd hmd, U32 actionCodeIndex)
|
|||
mSensor = new OculusVRSensorDevice();
|
||||
mSensor->set(mDevice, mActionCodeIndex);
|
||||
|
||||
mDebugMirrorTexture = NULL;
|
||||
|
||||
updateCaps();
|
||||
}
|
||||
|
||||
|
|
@ -163,25 +275,26 @@ void OculusVRHMDDevice::setOptimalDisplaySize(GuiCanvas *canvas)
|
|||
PlatformWindow *window = canvas->getPlatformWindow();
|
||||
GFXTarget *target = window->getGFXTarget();
|
||||
|
||||
if (target && target->getSize() != mWindowSize)
|
||||
Point2I requiredSize(0, 0);
|
||||
|
||||
ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
|
||||
ovrSizei leftSize = ovr_GetFovTextureSize(mDevice, ovrEye_Left, desc.DefaultEyeFov[0], mCurrentPixelDensity);
|
||||
ovrSizei rightSize = ovr_GetFovTextureSize(mDevice, ovrEye_Right, desc.DefaultEyeFov[1], mCurrentPixelDensity);
|
||||
|
||||
requiredSize.x = leftSize.w + rightSize.h;
|
||||
requiredSize.y = mMax(leftSize.h, rightSize.h);
|
||||
|
||||
if (target && target->getSize() != requiredSize)
|
||||
{
|
||||
GFXVideoMode newMode;
|
||||
newMode.antialiasLevel = 0;
|
||||
newMode.bitDepth = 32;
|
||||
newMode.fullScreen = false;
|
||||
newMode.refreshRate = 75;
|
||||
newMode.resolution = mWindowSize;
|
||||
newMode.resolution = requiredSize;
|
||||
newMode.wideScreen = false;
|
||||
window->setVideoMode(newMode);
|
||||
//AssertFatal(window->getClientExtent().x == mWindowSize[0] && window->getClientExtent().y == mWindowSize[1], "Window didn't resize to correct dimensions");
|
||||
}
|
||||
|
||||
// Need to move window over to the rift side of the desktop
|
||||
if (mDevice->HmdCaps & ovrHmdCap_ExtendDesktop && !OculusVRDevice::smWindowDebug)
|
||||
{
|
||||
#ifndef OCULUS_WINDOW_DEBUG
|
||||
window->setPosition(getDesktopPosition());
|
||||
#endif
|
||||
//AssertFatal(window->getClientExtent().x == requiredSize.x && window->getClientExtent().y == requiredSize.y, "Window didn't resize to correct dimensions");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -190,61 +303,165 @@ bool OculusVRHMDDevice::isDisplayingWarning()
|
|||
if (!mIsValid || !mDevice)
|
||||
return false;
|
||||
|
||||
return false;/*
|
||||
ovrHSWDisplayState displayState;
|
||||
ovrHmd_GetHSWDisplayState(mDevice, &displayState);
|
||||
|
||||
return displayState.Displayed;
|
||||
return displayState.Displayed;*/
|
||||
}
|
||||
|
||||
void OculusVRHMDDevice::dismissWarning()
|
||||
{
|
||||
if (!mIsValid || !mDevice)
|
||||
return;
|
||||
ovrHmd_DismissHSWDisplay(mDevice);
|
||||
//ovr_DismissHSWDisplay(mDevice);
|
||||
}
|
||||
|
||||
bool OculusVRHMDDevice::setupTargets()
|
||||
{
|
||||
ovrFovPort eyeFov[2] = {mDevice->DefaultEyeFov[0], mDevice->DefaultEyeFov[1]};
|
||||
// Create eye render buffers
|
||||
ID3D11RenderTargetView * eyeRenderTexRtv[2];
|
||||
ovrLayerEyeFov ld = { { ovrLayerType_EyeFov } };
|
||||
mRenderLayer = ld;
|
||||
|
||||
mRecomendedEyeTargetSize[0] = ovrHmd_GetFovTextureSize(mDevice, ovrEye_Left, eyeFov[0], mCurrentPixelDensity);
|
||||
mRecomendedEyeTargetSize[1] = ovrHmd_GetFovTextureSize(mDevice, ovrEye_Right, eyeFov[1], mCurrentPixelDensity);
|
||||
GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
|
||||
|
||||
// Calculate render target size
|
||||
if (mDesiredRenderingMode == GFXDevice::RS_StereoSideBySide)
|
||||
{
|
||||
// Setup a single texture, side-by-side viewports
|
||||
Point2I rtSize(
|
||||
mRecomendedEyeTargetSize[0].w + mRecomendedEyeTargetSize[1].w,
|
||||
mRecomendedEyeTargetSize[0].h > mRecomendedEyeTargetSize[1].h ? mRecomendedEyeTargetSize[0].h : mRecomendedEyeTargetSize[1].h
|
||||
);
|
||||
ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
mRenderLayer.Fov[i] = desc.DefaultEyeFov[i];
|
||||
mRenderLayer.Viewport[i].Size = ovr_GetFovTextureSize(mDevice, (ovrEyeType)i, mRenderLayer.Fov[i], mCurrentPixelDensity);
|
||||
mEyeRenderDesc[i] = ovr_GetRenderDesc(mDevice, (ovrEyeType_)(ovrEye_Left+i), mRenderLayer.Fov[i]);
|
||||
}
|
||||
|
||||
GFXFormat targetFormat = GFX->getActiveRenderTarget()->getFormat();
|
||||
mRTFormat = targetFormat;
|
||||
ovrSizei recommendedEyeTargetSize[2];
|
||||
recommendedEyeTargetSize[0] = mRenderLayer.Viewport[0].Size;
|
||||
recommendedEyeTargetSize[1] = mRenderLayer.Viewport[1].Size;
|
||||
|
||||
rtSize = generateRenderTarget(mStereoRT, mStereoTexture, mStereoDepthTexture, rtSize);
|
||||
|
||||
// Left
|
||||
mEyeRenderSize[0] = rtSize;
|
||||
mEyeRT[0] = mStereoRT;
|
||||
mEyeTexture[0] = mStereoTexture;
|
||||
mEyeViewport[0] = RectI(Point2I(0,0), Point2I((mRecomendedEyeTargetSize[0].w+1)/2, mRecomendedEyeTargetSize[0].h));
|
||||
if (mTextureSwapSet)
|
||||
{
|
||||
delete mTextureSwapSet;
|
||||
mTextureSwapSet = NULL;
|
||||
}
|
||||
|
||||
// Right
|
||||
mEyeRenderSize[1] = rtSize;
|
||||
mEyeRT[1] = mStereoRT;
|
||||
mEyeTexture[1] = mStereoTexture;
|
||||
mEyeViewport[1] = RectI(Point2I((mRecomendedEyeTargetSize[0].w+1)/2,0), Point2I((mRecomendedEyeTargetSize[1].w+1)/2, mRecomendedEyeTargetSize[1].h));
|
||||
// Calculate render target size
|
||||
if (mDesiredRenderingMode == GFXDevice::RS_StereoSideBySide)
|
||||
{
|
||||
// Setup a single texture, side-by-side viewports
|
||||
Point2I rtSize(
|
||||
recommendedEyeTargetSize[0].w + recommendedEyeTargetSize[1].w,
|
||||
recommendedEyeTargetSize[0].h > recommendedEyeTargetSize[1].h ? recommendedEyeTargetSize[0].h : recommendedEyeTargetSize[1].h
|
||||
);
|
||||
|
||||
gLastStereoTexture = mEyeTexture[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
// No rendering, abort!
|
||||
return false;
|
||||
}
|
||||
GFXFormat targetFormat = GFX->getActiveRenderTarget()->getFormat();
|
||||
mRTFormat = targetFormat;
|
||||
|
||||
return true;
|
||||
rtSize = generateRenderTarget(mStereoRT, mStereoDepthTexture, rtSize);
|
||||
|
||||
// Generate the swap texture we need to store the final image
|
||||
D3D11OculusTexture* tex = new D3D11OculusTexture(GFX);
|
||||
if (tex->Init(mDevice, rtSize.x, rtSize.y))
|
||||
{
|
||||
mTextureSwapSet = tex;
|
||||
}
|
||||
|
||||
mRenderLayer.ColorTexture[0] = tex->TextureSet;
|
||||
mRenderLayer.ColorTexture[1] = tex->TextureSet;
|
||||
|
||||
mRenderLayer.Viewport[0].Pos.x = 0;
|
||||
mRenderLayer.Viewport[0].Pos.y = 0;
|
||||
mRenderLayer.Viewport[1].Pos.x = (rtSize.x + 1) / 2;
|
||||
mRenderLayer.Viewport[1].Pos.y = 0;
|
||||
|
||||
// Left
|
||||
mEyeRT[0] = mStereoRT;
|
||||
mEyeViewport[0] = RectI(Point2I(mRenderLayer.Viewport[0].Pos.x, mRenderLayer.Viewport[0].Pos.y), Point2I(mRenderLayer.Viewport[0].Size.w, mRenderLayer.Viewport[0].Size.h));
|
||||
|
||||
// Right
|
||||
mEyeRT[1] = mStereoRT;
|
||||
mEyeViewport[1] = RectI(Point2I(mRenderLayer.Viewport[1].Pos.x, mRenderLayer.Viewport[1].Pos.y), Point2I(mRenderLayer.Viewport[1].Size.w, mRenderLayer.Viewport[1].Size.h));
|
||||
|
||||
gLastStereoTexture = NULL;
|
||||
|
||||
|
||||
GFXD3D11Device* device = static_cast<GFXD3D11Device*>(GFX);
|
||||
|
||||
D3D11_TEXTURE2D_DESC dsDesc;
|
||||
dsDesc.Width = rtSize.x;
|
||||
dsDesc.Height = rtSize.y;
|
||||
dsDesc.MipLevels = 1;
|
||||
dsDesc.ArraySize = 1;
|
||||
dsDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
dsDesc.SampleDesc.Count = 1;
|
||||
dsDesc.SampleDesc.Quality = 0;
|
||||
dsDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
dsDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
dsDesc.CPUAccessFlags = 0;
|
||||
dsDesc.MiscFlags = 0;
|
||||
|
||||
// Create typeless when we are rendering as non-sRGB since we will override the texture format in the RTV
|
||||
bool reinterpretSrgbAsLinear = true;
|
||||
unsigned compositorTextureFlags = 0;
|
||||
if (reinterpretSrgbAsLinear)
|
||||
compositorTextureFlags |= ovrSwapTextureSetD3D11_Typeless;
|
||||
|
||||
ovrResult result = ovr_CreateMirrorTextureD3D11(mDevice, device->mD3DDevice, &dsDesc, compositorTextureFlags, &mDebugMirrorTexture);
|
||||
|
||||
if (result == ovrError_DisplayLost || !mDebugMirrorTexture)
|
||||
{
|
||||
AssertFatal(false, "Something went wrong");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Create texture handle so we can render it in-game
|
||||
ovrD3D11Texture* mirror_tex = (ovrD3D11Texture*)mDebugMirrorTexture;
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
|
||||
rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
|
||||
GFXD3D11TextureObject* object = new GFXD3D11TextureObject(GFX, &VRTextureProfile);
|
||||
object->registerResourceWithDevice(GFX);
|
||||
*(object->getSRViewPtr()) = mirror_tex->D3D11.pSRView;
|
||||
*(object->get2DTexPtr()) = mirror_tex->D3D11.pTexture;
|
||||
device->mD3DDevice->CreateRenderTargetView(mirror_tex->D3D11.pTexture, &rtvd, object->getRTViewPtr());
|
||||
|
||||
|
||||
// Add refs for texture release later on
|
||||
if (object->getSRView()) object->getSRView()->AddRef();
|
||||
//object->getRTView()->AddRef();
|
||||
if (object->get2DTex()) object->get2DTex()->AddRef();
|
||||
object->isManaged = true;
|
||||
|
||||
// Get the actual size of the texture...
|
||||
D3D11_TEXTURE2D_DESC probeDesc;
|
||||
ZeroMemory(&probeDesc, sizeof(D3D11_TEXTURE2D_DESC));
|
||||
object->get2DTex()->GetDesc(&probeDesc);
|
||||
|
||||
object->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
|
||||
object->mBitmapSize = object->mTextureSize;
|
||||
int fmt = probeDesc.Format;
|
||||
|
||||
if (fmt == DXGI_FORMAT_R8G8B8A8_TYPELESS)
|
||||
{
|
||||
object->mFormat = GFXFormatR8G8B8A8; // usual case
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: improve this. this can be very bad.
|
||||
GFXREVERSE_LOOKUP(GFXD3D11TextureFormat, GFXFormat, fmt);
|
||||
object->mFormat = (GFXFormat)fmt;
|
||||
}
|
||||
|
||||
mDebugMirrorTextureHandle = object;
|
||||
gLastStereoTexture = mDebugMirrorTextureHandle;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No rendering, abort!
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
String OculusVRHMDDevice::dumpMetrics()
|
||||
|
|
@ -261,17 +478,14 @@ String OculusVRHMDDevice::dumpMetrics()
|
|||
F32 ipd = this->getIPD();
|
||||
U32 lastStatus = mSensor->getLastTrackingStatus();
|
||||
|
||||
sb.format(" | OVR Sensor %i | rot: %f %f %f, pos: %f %f %f, FOV (%f %f %f %f, %f %f %f %f), IPD %f, Track:%s%s, Disort:%s%s%s",
|
||||
sb.format(" | OVR Sensor %i | rot: %f %f %f, pos: %f %f %f, FOV (%f %f %f %f, %f %f %f %f), IPD %f, Track:%s%s",
|
||||
mActionCodeIndex,
|
||||
rot.x, rot.y, rot.z,
|
||||
pos.x, pos.y, pos.z,
|
||||
eyeFov[0].upTan, eyeFov[0].downTan, eyeFov[0].leftTan, eyeFov[0].rightTan, eyeFov[1].upTan, eyeFov[1].downTan, eyeFov[1].leftTan, eyeFov[1].rightTan,
|
||||
getIPD(),
|
||||
lastStatus & ovrStatus_OrientationTracked ? " ORIENT" : "",
|
||||
lastStatus & ovrStatus_PositionTracked ? " POS" : "",
|
||||
mCurrentDistortionCaps & ovrDistortionCap_TimeWarp ? " TIMEWARP" : "",
|
||||
mCurrentDistortionCaps & ovrDistortionCap_Vignette ? " VIGNETTE" : "",
|
||||
mCurrentDistortionCaps & ovrDistortionCap_Overdrive ? " OVERDRIVE" : "");
|
||||
lastStatus & ovrStatus_PositionTracked ? " POS" : "");
|
||||
|
||||
return sb.data();
|
||||
}
|
||||
|
|
@ -292,82 +506,23 @@ void OculusVRHMDDevice::updateRenderInfo()
|
|||
return;
|
||||
|
||||
PlatformWindow *window = mDrawCanvas->getPlatformWindow();
|
||||
ovrFovPort eyeFov[2] = {mDevice->DefaultEyeFov[0], mDevice->DefaultEyeFov[1]};
|
||||
|
||||
ovrHmdDesc desc = ovr_GetHmdDesc(mDevice);
|
||||
|
||||
// Update window size if it's incorrect
|
||||
Point2I backbufferSize = mDrawCanvas->getBounds().extent;
|
||||
|
||||
// Reset
|
||||
ovrHmd_ConfigureRendering(mDevice, NULL, 0, NULL, NULL);
|
||||
|
||||
#ifdef OCULUS_USE_D3D
|
||||
// Generate render target textures
|
||||
GFXD3D9Device *d3d9GFX = dynamic_cast<GFXD3D9Device*>(GFX);
|
||||
if (d3d9GFX)
|
||||
{
|
||||
ovrD3D9Config cfg;
|
||||
cfg.D3D9.Header.API = ovrRenderAPI_D3D9;
|
||||
cfg.D3D9.Header.Multisample = 0;
|
||||
cfg.D3D9.Header.BackBufferSize = OVR::Sizei(backbufferSize.x, backbufferSize.y);
|
||||
cfg.D3D9.pDevice = d3d9GFX->getDevice();
|
||||
cfg.D3D9.pDevice->GetSwapChain(0, &cfg.D3D9.pSwapChain);
|
||||
|
||||
// Finally setup!
|
||||
if (!setupTargets())
|
||||
{
|
||||
onDeviceDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
ovrHmd_AttachToWindow(mDevice, window->getPlatformDrawable(), NULL, NULL);
|
||||
|
||||
if (!ovrHmd_ConfigureRendering( mDevice, &cfg.Config, mCurrentDistortionCaps, eyeFov, mEyeRenderDesc ))
|
||||
{
|
||||
Con::errorf("Couldn't configure oculus rendering!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef OCULUS_USE_GL
|
||||
// Generate render target textures
|
||||
GFXGLDevice *glGFX = dynamic_cast<GFXGLDevice*>(GFX);
|
||||
if (glGFX)
|
||||
{
|
||||
ovrGLConfig cfg;
|
||||
cfg.OGL.Header.API = ovrRenderAPI_OpenGL;
|
||||
cfg.OGL.Header.Multisample = 0;
|
||||
cfg.OGL.Header.BackBufferSize = OVR::Sizei(backbufferSize.x, backbufferSize.y);
|
||||
|
||||
#ifdef WIN32
|
||||
cfg.OGL.Window = GetActiveWindow();//window->getPlatformDrawable();
|
||||
cfg.OGL.DC = wglGetCurrentDC();
|
||||
#else
|
||||
cfg.OGL.Disp = NULL;
|
||||
#endif
|
||||
|
||||
// Finally setup!
|
||||
if (!setupTargets())
|
||||
{
|
||||
onDeviceDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
ovrHmd_AttachToWindow(mDevice, window->getPlatformDrawable(), NULL, NULL);
|
||||
|
||||
if (!ovrHmd_ConfigureRendering( mDevice, &cfg.Config, mCurrentDistortionCaps, eyeFov, mEyeRenderDesc ))
|
||||
{
|
||||
Con::errorf("Couldn't configure oculus rendering!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Finally setup!
|
||||
if (!setupTargets())
|
||||
{
|
||||
onDeviceDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
mRenderConfigurationDirty = false;
|
||||
}
|
||||
|
||||
Point2I OculusVRHMDDevice::generateRenderTarget(GFXTextureTargetRef &target, GFXTexHandle &texture, GFXTexHandle &depth, Point2I desiredSize)
|
||||
Point2I OculusVRHMDDevice::generateRenderTarget(GFXTextureTargetRef &target, GFXTexHandle &depth, Point2I desiredSize)
|
||||
{
|
||||
// Texture size that we already have might be big enough.
|
||||
Point2I newRTSize;
|
||||
|
|
@ -402,12 +557,12 @@ Point2I OculusVRHMDDevice::generateRenderTarget(GFXTextureTargetRef &target, GFX
|
|||
newRTSize.setMax(Point2I(64, 64));
|
||||
|
||||
// Stereo RT needs to be the same size as the recommended RT
|
||||
if ( newRT || texture.getWidthHeight() != newRTSize )
|
||||
/*if ( newRT || mDebugStereoTexture.getWidthHeight() != newRTSize )
|
||||
{
|
||||
texture.set( newRTSize.x, newRTSize.y, mRTFormat, &VRTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
|
||||
target->attachTexture( GFXTextureTarget::Color0, texture );
|
||||
Con::printf("generateRenderTarget generated %x", texture.getPointer());
|
||||
}
|
||||
mDebugStereoTexture.set( newRTSize.x, newRTSize.y, mRTFormat, &VRTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
|
||||
target->attachTexture( GFXTextureTarget::Color0, mDebugStereoTexture);
|
||||
Con::printf("generateRenderTarget generated %x", mDebugStereoTexture.getPointer());
|
||||
}*/
|
||||
|
||||
if ( depth.getWidthHeight() != newRTSize )
|
||||
{
|
||||
|
|
@ -424,6 +579,13 @@ void OculusVRHMDDevice::clearRenderTargets()
|
|||
mStereoRT = NULL;
|
||||
mEyeRT[0] = NULL;
|
||||
mEyeRT[1] = NULL;
|
||||
|
||||
if (mDebugMirrorTexture)
|
||||
{
|
||||
ovr_DestroyMirrorTexture(mDevice, mDebugMirrorTexture);
|
||||
mDebugMirrorTexture = NULL;
|
||||
mDebugMirrorTextureHandle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void OculusVRHMDDevice::updateCaps()
|
||||
|
|
@ -431,34 +593,7 @@ void OculusVRHMDDevice::updateCaps()
|
|||
if (!mIsValid || !mDevice)
|
||||
return;
|
||||
|
||||
U32 oldDistortionCaps = mCurrentDistortionCaps;
|
||||
|
||||
// Distortion
|
||||
if (mTimewarp)
|
||||
{
|
||||
mCurrentDistortionCaps |= ovrDistortionCap_TimeWarp;
|
||||
}
|
||||
else
|
||||
{
|
||||
mCurrentDistortionCaps &= ~ovrDistortionCap_TimeWarp;
|
||||
}
|
||||
|
||||
if (oldDistortionCaps != mCurrentDistortionCaps)
|
||||
{
|
||||
mRenderConfigurationDirty = true;
|
||||
}
|
||||
|
||||
// Device
|
||||
if (!mVsync)
|
||||
{
|
||||
mCurrentCaps |= ovrHmdCap_NoVSync;
|
||||
}
|
||||
else
|
||||
{
|
||||
mCurrentCaps &= ~ovrHmdCap_NoVSync;
|
||||
}
|
||||
|
||||
ovrHmd_SetEnabledCaps(mDevice, mCurrentCaps);
|
||||
ovr_SetEnabledCaps(mDevice, mCurrentCaps);
|
||||
}
|
||||
|
||||
static bool sInFrame = false; // protects against recursive onStartFrame calls
|
||||
|
|
@ -469,108 +604,64 @@ void OculusVRHMDDevice::onStartFrame()
|
|||
return;
|
||||
|
||||
sInFrame = true;
|
||||
|
||||
#ifndef OCULUS_DEBUG_FRAME
|
||||
ovrHmd_BeginFrame(mDevice, 0);
|
||||
#endif
|
||||
|
||||
ovrVector3f hmdToEyeViewOffset[2] = { mEyeRenderDesc[0].HmdToEyeViewOffset, mEyeRenderDesc[1].HmdToEyeViewOffset };
|
||||
ovrHmd_GetEyePoses(mDevice, 0, hmdToEyeViewOffset, mCurrentEyePoses, &mLastTrackingState);
|
||||
ovrTrackingState hmdState = ovr_GetTrackingState(mDevice, 0, ovrTrue);
|
||||
ovr_CalcEyePoses(hmdState.HeadPose.ThePose, hmdToEyeViewOffset, mRenderLayer.RenderPose);
|
||||
|
||||
for (U32 i=0; i<2; i++)
|
||||
{
|
||||
mCurrentEyePoses[i].Position.x *= OculusVRDevice::smPositionTrackingScale;
|
||||
mCurrentEyePoses[i].Position.y *= OculusVRDevice::smPositionTrackingScale;
|
||||
mCurrentEyePoses[i].Position.z *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.x *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.y *= OculusVRDevice::smPositionTrackingScale;
|
||||
mRenderLayer.RenderPose[i].Position.z *= OculusVRDevice::smPositionTrackingScale;
|
||||
}
|
||||
|
||||
mRenderLayer.SensorSampleTime = ovr_GetTimeInSeconds();
|
||||
|
||||
// Set current dest texture on stereo render target
|
||||
D3D11OculusTexture* texSwap = (D3D11OculusTexture*)mTextureSwapSet;
|
||||
mStereoRT->attachTexture(GFXTextureTarget::Color0, texSwap->TexRtv[texSwap->TextureSet->CurrentIndex]);
|
||||
|
||||
sInFrame = false;
|
||||
mFrameReady = true;
|
||||
}
|
||||
|
||||
void OculusVRHMDDevice::onEndFrame()
|
||||
{
|
||||
if (!mIsValid || !mDevice || !mDrawCanvas || sInFrame || !mFrameReady)
|
||||
if (!mIsValid || !mDevice || !mDrawCanvas || sInFrame || !mFrameReady || !mTextureSwapSet)
|
||||
return;
|
||||
|
||||
Point2I eyeSize;
|
||||
GFXTarget *windowTarget = mDrawCanvas->getPlatformWindow()->getGFXTarget();
|
||||
|
||||
#ifndef OCULUS_DEBUG_FRAME
|
||||
|
||||
#ifdef OCULUS_USE_D3D
|
||||
GFXD3D9Device *d3d9GFX = dynamic_cast<GFXD3D9Device*>(GFX);
|
||||
if (d3d9GFX && mEyeRT[0].getPointer())
|
||||
{
|
||||
// Left
|
||||
ovrD3D9Texture eyeTextures[2];
|
||||
eyeSize = mEyeTexture[0].getWidthHeight();
|
||||
eyeTextures[0].D3D9.Header.API = ovrRenderAPI_D3D9;
|
||||
eyeTextures[0].D3D9.Header.RenderViewport.Pos.x = mEyeViewport[0].point.x;
|
||||
eyeTextures[0].D3D9.Header.RenderViewport.Pos.y = mEyeViewport[0].point.y;
|
||||
eyeTextures[0].D3D9.Header.RenderViewport.Size.w = mEyeViewport[0].extent.x;
|
||||
eyeTextures[0].D3D9.Header.RenderViewport.Size.h = mEyeViewport[0].extent.y;
|
||||
eyeTextures[0].D3D9.Header.TextureSize.w = eyeSize.x;
|
||||
eyeTextures[0].D3D9.Header.TextureSize.h = eyeSize.y;
|
||||
eyeTextures[0].D3D9.pTexture = mEyeRT[0].getPointer() ? static_cast<GFXD3D9TextureObject*>(mEyeTexture[0].getPointer())->get2DTex() : NULL;
|
||||
GFXD3D11Device *d3d11GFX = dynamic_cast<GFXD3D11Device*>(GFX);
|
||||
|
||||
// Right
|
||||
eyeSize = mEyeTexture[1].getWidthHeight();
|
||||
eyeTextures[1].D3D9.Header.API = ovrRenderAPI_D3D9;
|
||||
eyeTextures[1].D3D9.Header.RenderViewport.Pos.x = mEyeViewport[1].point.x;
|
||||
eyeTextures[1].D3D9.Header.RenderViewport.Pos.y = mEyeViewport[1].point.y;
|
||||
eyeTextures[1].D3D9.Header.RenderViewport.Size.w = mEyeViewport[1].extent.x;
|
||||
eyeTextures[1].D3D9.Header.RenderViewport.Size.h = mEyeViewport[1].extent.y;
|
||||
eyeTextures[1].D3D9.Header.TextureSize.w = eyeSize.x;
|
||||
eyeTextures[1].D3D9.Header.TextureSize.h = eyeSize.y;
|
||||
eyeTextures[1].D3D9.pTexture = mEyeRT[0].getPointer() ? static_cast<GFXD3D9TextureObject*>(mEyeTexture[1].getPointer())->get2DTex() : NULL;
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
ovrVector3f hmdToEyeViewOffset[2] = { mEyeRenderDesc[0].HmdToEyeViewOffset, mEyeRenderDesc[1].HmdToEyeViewOffset };
|
||||
viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
viewScaleDesc.HmdToEyeViewOffset[0] = hmdToEyeViewOffset[0];
|
||||
viewScaleDesc.HmdToEyeViewOffset[1] = hmdToEyeViewOffset[1];
|
||||
|
||||
// Submit!
|
||||
GFX->disableShaders();
|
||||
|
||||
GFX->setActiveRenderTarget(windowTarget);
|
||||
GFX->clear(GFXClearZBuffer | GFXClearStencil | GFXClearTarget, ColorI(255,0,0), 1.0f, 0);
|
||||
ovrHmd_EndFrame(mDevice, mCurrentEyePoses, (ovrTexture*)(&eyeTextures[0]));
|
||||
}
|
||||
#endif
|
||||
ovrLayerDirect ld = { { ovrLayerType_Direct } };
|
||||
mDebugRenderLayer = ld;
|
||||
|
||||
#ifdef OCULUS_USE_GL
|
||||
GFXGLDevice *glGFX = dynamic_cast<GFXGLDevice*>(GFX);
|
||||
if (glGFX && mEyeRT[0].getPointer())
|
||||
{
|
||||
// Left
|
||||
ovrGLTexture eyeTextures[2];
|
||||
eyeSize = mEyeTexture[0].getWidthHeight();
|
||||
eyeTextures[0].OGL.Header.API = ovrRenderAPI_GL;
|
||||
eyeTextures[0].OGL.Header.RenderViewport.Pos.x = mEyeViewport[0].point.x;
|
||||
eyeTextures[0].OGL.Header.RenderViewport.Pos.y = mEyeViewport[0].point.y;
|
||||
eyeTextures[0].OGL.Header.RenderViewport.Size.w = mEyeViewport[0].extent.x;
|
||||
eyeTextures[0].OGL.Header.RenderViewport.Size.h = mEyeViewport[0].extent.y;
|
||||
eyeTextures[0].OGL.Header.TextureSize.w = eyeSize.x;
|
||||
eyeTextures[0].OGL.Header.TextureSize.h = eyeSize.y;
|
||||
eyeTextures[0].OGL.TexId = mEyeRT[0].getPointer() ? static_cast<GFXGLTextureObject*>(mEyeTexture[0].getPointer())->getHandle() : 0;
|
||||
mDebugRenderLayer.ColorTexture[0] = mRenderLayer.ColorTexture[0];
|
||||
mDebugRenderLayer.ColorTexture[1] = mRenderLayer.ColorTexture[1];
|
||||
mDebugRenderLayer.Viewport[0] = mRenderLayer.Viewport[0];
|
||||
mDebugRenderLayer.Viewport[1] = mRenderLayer.Viewport[1];
|
||||
|
||||
// Right
|
||||
eyeSize = mEyeTexture[1].getWidthHeight();
|
||||
eyeTextures[1].OGL.Header.API = ovrRenderAPI_GL;
|
||||
eyeTextures[1].OGL.Header.RenderViewport.Pos.x = mEyeViewport[1].point.x;
|
||||
eyeTextures[1].OGL.Header.RenderViewport.Pos.y = mEyeViewport[1].point.y;
|
||||
eyeTextures[1].OGL.Header.RenderViewport.Size.w = mEyeViewport[1].extent.x;
|
||||
eyeTextures[1].OGL.Header.RenderViewport.Size.h = mEyeViewport[1].extent.y;
|
||||
eyeTextures[1].OGL.Header.TextureSize.w = eyeSize.x;
|
||||
eyeTextures[1].OGL.Header.TextureSize.h = eyeSize.y;
|
||||
eyeTextures[0].OGL.TexId = mEyeRT[1].getPointer() ? static_cast<GFXGLTextureObject*>(mEyeTexture[1].getPointer())->getHandle() : 0;
|
||||
// TODO: use ovrViewScaleDesc
|
||||
ovrLayerHeader* layers = &mRenderLayer.Header;
|
||||
ovrResult result = ovr_SubmitFrame(mDevice, 0, &viewScaleDesc, &layers, 1);
|
||||
mTextureSwapSet->AdvanceToNextTexture();
|
||||
|
||||
// Submit!
|
||||
GFX->disableShaders();
|
||||
if (OVR_SUCCESS(result))
|
||||
{
|
||||
int woo = 1;
|
||||
}
|
||||
|
||||
GFX->setActiveRenderTarget(windowTarget);
|
||||
GFX->clear(GFXClearZBuffer | GFXClearStencil | GFXClearTarget, ColorI(255,0,0), 1.0f, 0);
|
||||
ovrHmd_EndFrame(mDevice, mCurrentEyePoses, (ovrTexture*)(&eyeTextures[0]));
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
// TODO: render preview in display?
|
||||
|
||||
mFrameReady = false;
|
||||
}
|
||||
|
|
@ -578,7 +669,7 @@ void OculusVRHMDDevice::onEndFrame()
|
|||
void OculusVRHMDDevice::getFrameEyePose(DisplayPose *outPose, U32 eyeId) const
|
||||
{
|
||||
// Directly set the rotation and position from the eye transforms
|
||||
ovrPosef pose = mCurrentEyePoses[eyeId];
|
||||
ovrPosef pose = mRenderLayer.RenderPose[eyeId];
|
||||
OVR::Quatf orientation = pose.Orientation;
|
||||
const OVR::Vector3f position = pose.Position;
|
||||
|
||||
|
|
@ -605,18 +696,17 @@ void OculusVRHMDDevice::onDeviceDestroy()
|
|||
mEyeRT[1]->zombify();
|
||||
}
|
||||
|
||||
if (mTextureSwapSet)
|
||||
{
|
||||
delete mTextureSwapSet;
|
||||
mTextureSwapSet = NULL;
|
||||
}
|
||||
|
||||
mStereoRT = NULL;
|
||||
mStereoTexture = NULL;
|
||||
mStereoDepthTexture = NULL;
|
||||
|
||||
mEyeTexture[0] = NULL;
|
||||
mEyeDepthTexture[0] = NULL;
|
||||
mEyeTexture[1] = NULL;
|
||||
mEyeDepthTexture[1] = NULL;
|
||||
mEyeRT[0] = NULL;
|
||||
mEyeRT[1] = NULL;
|
||||
|
||||
mRenderConfigurationDirty = true;
|
||||
|
||||
ovrHmd_ConfigureRendering(mDevice, NULL, 0, NULL, NULL);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,12 +34,14 @@
|
|||
#include "math/mRect.h"
|
||||
#include "gfx/gfxDevice.h"
|
||||
|
||||
#include "OVR_CAPI_0_5_0.h"
|
||||
#include "OVR_CAPI.h"
|
||||
|
||||
class GuiCanvas;
|
||||
class GameConnection;
|
||||
struct DisplayPose;
|
||||
class OculusVRSensorDevice;
|
||||
struct OculusTexture;
|
||||
|
||||
|
||||
class OculusVRHMDDevice
|
||||
{
|
||||
|
|
@ -59,9 +61,6 @@ protected:
|
|||
|
||||
ovrHmd mDevice;
|
||||
|
||||
U32 mSupportedDistortionCaps;
|
||||
U32 mCurrentDistortionCaps;
|
||||
|
||||
U32 mSupportedCaps;
|
||||
U32 mCurrentCaps;
|
||||
|
||||
|
|
@ -70,15 +69,12 @@ protected:
|
|||
String mManufacturer;
|
||||
U32 mVersion;
|
||||
|
||||
// Windows display device name used in EnumDisplaySettings/CreateDC
|
||||
String mDisplayDeviceName;
|
||||
// Device type (D3D11, etc)
|
||||
String mDisplayDeviceType;
|
||||
|
||||
// MacOS display ID
|
||||
// Adapter index
|
||||
S32 mDisplayId;
|
||||
|
||||
// Desktop coordinate position of the screen (can be negative; may not be present on all platforms)
|
||||
Point2I mDesktopPosition;
|
||||
|
||||
// Whole screen resolution
|
||||
Point2I mResolution;
|
||||
|
||||
|
|
@ -99,18 +95,15 @@ protected:
|
|||
Point2F mProjectionCenterOffset;
|
||||
|
||||
// Current pose of eyes
|
||||
ovrPosef mCurrentEyePoses[2];
|
||||
ovrEyeRenderDesc mEyeRenderDesc[2];
|
||||
|
||||
ovrFovPort mCurrentFovPorts[2];
|
||||
|
||||
Point2I mWindowSize;
|
||||
|
||||
GameConnection *mConnection;
|
||||
|
||||
OculusVRSensorDevice *mSensor;
|
||||
U32 mActionCodeIndex;
|
||||
|
||||
ovrGraphicsLuid mLuid;
|
||||
|
||||
protected:
|
||||
void updateRenderInfo();
|
||||
|
||||
|
|
@ -121,7 +114,7 @@ public:
|
|||
void cleanUp();
|
||||
|
||||
// Set the HMD properties based on information from the OVR device
|
||||
void set(ovrHmd hmd, U32 actionCodeIndex);
|
||||
void set(ovrHmd hmd, ovrGraphicsLuid luid, U32 actionCodeIndex);
|
||||
|
||||
// Sets optimal display size for canvas
|
||||
void setOptimalDisplaySize(GuiCanvas *canvas);
|
||||
|
|
@ -133,14 +126,11 @@ public:
|
|||
U32 getVersion() const { return mVersion; }
|
||||
|
||||
// Windows display device name used in EnumDisplaySettings/CreateDC
|
||||
const char* getDisplayDeviceName() const { return mDisplayDeviceName.c_str(); }
|
||||
const char* getDisplayDeviceType () const { return mDisplayDeviceType.c_str(); }
|
||||
|
||||
// MacOS display ID
|
||||
S32 getDisplayDeviceId() const { return mDisplayId; }
|
||||
|
||||
// Desktop coordinate position of the screen (can be negative; may not be present on all platforms)
|
||||
const Point2I& getDesktopPosition() const { return mDesktopPosition; }
|
||||
|
||||
// Whole screen resolution
|
||||
const Point2I& getResolution() const { return mResolution; }
|
||||
|
||||
|
|
@ -166,7 +156,7 @@ public:
|
|||
void getStereoViewports(RectI *dest) const { dMemcpy(dest, mEyeViewport, sizeof(mEyeViewport)); }
|
||||
void getStereoTargets(GFXTextureTarget **dest) const { dest[0] = mEyeRT[0]; dest[1] = mEyeRT[1]; }
|
||||
|
||||
void getFovPorts(FovPort *dest) const { dMemcpy(dest, mCurrentFovPorts, sizeof(mCurrentFovPorts)); }
|
||||
void getFovPorts(FovPort *dest) const { dMemcpy(dest, &mRenderLayer.Fov[0], sizeof(mRenderLayer.Fov)); }
|
||||
|
||||
/// Returns eye offsets in torque coordinate space, i.e. z being up, x being left-right, and y being depth (forward).
|
||||
void getEyeOffsets(Point3F *offsets) const {
|
||||
|
|
@ -181,7 +171,7 @@ public:
|
|||
void onEndFrame();
|
||||
void onDeviceDestroy();
|
||||
|
||||
Point2I generateRenderTarget(GFXTextureTargetRef &target, GFXTexHandle &texture, GFXTexHandle &depth, Point2I desiredSize);
|
||||
Point2I generateRenderTarget(GFXTextureTargetRef &target, GFXTexHandle &depth, Point2I desiredSize);
|
||||
void clearRenderTargets();
|
||||
|
||||
bool isDisplayingWarning();
|
||||
|
|
@ -198,20 +188,12 @@ public:
|
|||
String dumpMetrics();
|
||||
|
||||
// Stereo RT
|
||||
GFXTexHandle mStereoTexture;
|
||||
GFXTexHandle mDebugStereoTexture;
|
||||
GFXTexHandle mStereoDepthTexture;
|
||||
GFXTextureTargetRef mStereoRT;
|
||||
|
||||
// Eye RTs (if we are using separate targets)
|
||||
GFXTextureTargetRef mEyeRT[2];
|
||||
GFXTexHandle mEyeTexture[2];
|
||||
GFXTexHandle mEyeDepthTexture[2];
|
||||
|
||||
// Current render target size for each eye
|
||||
Point2I mEyeRenderSize[2];
|
||||
|
||||
// Recommended eye target size for each eye
|
||||
ovrSizei mRecomendedEyeTargetSize[2];
|
||||
|
||||
// Desired viewport for each eye
|
||||
RectI mEyeViewport[2];
|
||||
|
|
@ -220,6 +202,12 @@ public:
|
|||
F32 smDesiredPixelDensity;
|
||||
|
||||
ovrTrackingState mLastTrackingState;
|
||||
OculusTexture* mTextureSwapSet;
|
||||
ovrLayerEyeFov mRenderLayer;
|
||||
ovrLayerDirect mDebugRenderLayer;
|
||||
ovrViewScaleDesc mScaleDesc;
|
||||
ovrTexture* mDebugMirrorTexture;
|
||||
GFXTexHandle mDebugMirrorTextureHandle;
|
||||
|
||||
GFXDevice::GFXDeviceRenderStyles mDesiredRenderingMode;
|
||||
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
#include "math/mMatrix.h"
|
||||
#include "math/mQuat.h"
|
||||
#include "math/mPoint2.h"
|
||||
#include "OVR_CAPI_0_5_0.h"
|
||||
#include "OVR_CAPI_0_8_0.h"
|
||||
|
||||
struct OculusVRSensorData
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,8 +24,9 @@
|
|||
#include "platform/input/oculusVR/oculusVRSensorData.h"
|
||||
#include "platform/input/oculusVR/oculusVRUtil.h"
|
||||
#include "platform/platformInput.h"
|
||||
#include"console/simBase.h"
|
||||
#include "console/simBase.h"
|
||||
#include "console/engineAPI.h"
|
||||
#include "OVR_CAPI_0_8_0.h"
|
||||
|
||||
U32 OculusVRSensorDevice::OVR_SENSORROT[OculusVRConstants::MaxSensors] = {0};
|
||||
U32 OculusVRSensorDevice::OVR_SENSORROTANG[OculusVRConstants::MaxSensors] = {0};
|
||||
|
|
@ -66,7 +67,7 @@ void OculusVRSensorDevice::cleanUp()
|
|||
{
|
||||
mIsValid = false;
|
||||
|
||||
ovrHmd_ConfigureTracking(mDevice, 0, 0);
|
||||
ovr_ConfigureTracking(mDevice, 0, 0);
|
||||
}
|
||||
|
||||
void OculusVRSensorDevice::set(ovrHmd sensor, S32 actionCodeIndex)
|
||||
|
|
@ -74,7 +75,7 @@ void OculusVRSensorDevice::set(ovrHmd sensor, S32 actionCodeIndex)
|
|||
mIsValid = false;
|
||||
mDevice = sensor;
|
||||
|
||||
mSupportedTrackingCaps = sensor->TrackingCaps;
|
||||
mSupportedTrackingCaps = ovr_GetTrackingCaps(sensor);
|
||||
mCurrentTrackingCaps = ovrTrackingCap_Orientation | ovrTrackingCap_MagYawCorrection | ovrTrackingCap_Position;
|
||||
|
||||
mCurrentTrackingCaps = mSupportedTrackingCaps & mCurrentTrackingCaps;
|
||||
|
|
@ -82,15 +83,17 @@ void OculusVRSensorDevice::set(ovrHmd sensor, S32 actionCodeIndex)
|
|||
|
||||
mPositionTrackingDisabled = !(mCurrentTrackingCaps & ovrTrackingCap_Position);
|
||||
|
||||
ovrHmdDesc desc = ovr_GetHmdDesc(sensor);
|
||||
|
||||
// DeviceInfo
|
||||
mProductName = sensor->ProductName;
|
||||
mManufacturer = sensor->Manufacturer;
|
||||
mVersion = sensor->Type;
|
||||
mProductName = desc.ProductName;
|
||||
mManufacturer = desc.Manufacturer;
|
||||
mVersion = desc.Type;
|
||||
|
||||
// SensorInfo
|
||||
mVendorId = sensor->VendorId;
|
||||
mProductId = sensor->ProductId;
|
||||
mSerialNumber = sensor->SerialNumber;
|
||||
mVendorId = desc.VendorId;
|
||||
mProductId = desc.ProductId;
|
||||
mSerialNumber = desc.SerialNumber;
|
||||
|
||||
mActionCodeIndex = actionCodeIndex;
|
||||
|
||||
|
|
@ -163,7 +166,7 @@ bool OculusVRSensorDevice::process(U32 deviceType, bool generateRotAsAngAxis, bo
|
|||
return false;
|
||||
|
||||
// Grab current state
|
||||
ovrTrackingState ts = ovrHmd_GetTrackingState(mDevice, ovr_GetTimeInSeconds());
|
||||
ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
|
||||
mLastStatus = ts.StatusFlags;
|
||||
|
||||
// Store the current data from the sensor and compare with previous data
|
||||
|
|
@ -249,7 +252,7 @@ void OculusVRSensorDevice::reset()
|
|||
if(!mIsValid)
|
||||
return;
|
||||
|
||||
ovrHmd_RecenterPose(mDevice);
|
||||
ovr_RecenterPose(mDevice);
|
||||
}
|
||||
|
||||
bool OculusVRSensorDevice::getYawCorrection() const
|
||||
|
|
@ -322,7 +325,7 @@ EulerF OculusVRSensorDevice::getEulerRotation()
|
|||
if(!mIsValid)
|
||||
return Point3F::Zero;
|
||||
|
||||
ovrTrackingState ts = ovrHmd_GetTrackingState(mDevice, ovr_GetTimeInSeconds());
|
||||
ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
|
||||
OVR::Quatf orientation = ts.HeadPose.ThePose.Orientation;
|
||||
|
||||
// Sensor rotation in Euler format
|
||||
|
|
@ -337,7 +340,7 @@ EulerF OculusVRSensorDevice::getRawEulerRotation()
|
|||
if(!mIsValid)
|
||||
return Point3F::Zero;
|
||||
|
||||
ovrTrackingState ts = ovrHmd_GetTrackingState(mDevice, ovr_GetTimeInSeconds());
|
||||
ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
|
||||
OVR::Quatf orientation = ts.HeadPose.ThePose.Orientation;
|
||||
|
||||
// Sensor rotation in Euler format
|
||||
|
|
@ -351,7 +354,7 @@ VectorF OculusVRSensorDevice::getAcceleration()
|
|||
if(!mIsValid)
|
||||
return VectorF::Zero;
|
||||
|
||||
ovrTrackingState ts = ovrHmd_GetTrackingState(mDevice, ovr_GetTimeInSeconds());
|
||||
ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
|
||||
OVR::Vector3f a = ts.HeadPose.LinearAcceleration;
|
||||
|
||||
// Sensor acceleration in VectorF format
|
||||
|
|
@ -366,7 +369,7 @@ EulerF OculusVRSensorDevice::getAngularVelocity()
|
|||
if(!mIsValid)
|
||||
return EulerF::Zero;
|
||||
|
||||
ovrTrackingState ts = ovrHmd_GetTrackingState(mDevice, ovr_GetTimeInSeconds());
|
||||
ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
|
||||
OVR::Vector3f v = ts.HeadPose.AngularVelocity;
|
||||
|
||||
// Sensor angular velocity in EulerF format
|
||||
|
|
@ -381,7 +384,7 @@ Point3F OculusVRSensorDevice::getPosition()
|
|||
if(!mIsValid)
|
||||
return Point3F();
|
||||
|
||||
ovrTrackingState ts = ovrHmd_GetTrackingState(mDevice, ovr_GetTimeInSeconds());
|
||||
ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
|
||||
OVR::Vector3f v = ts.HeadPose.ThePose.Position;
|
||||
return Point3F(-v.x, v.z, -v.y);
|
||||
}
|
||||
|
|
@ -399,5 +402,5 @@ void OculusVRSensorDevice::updateTrackingCaps()
|
|||
if (!mPositionTrackingDisabled)
|
||||
mCurrentTrackingCaps |= ovrTrackingCap_Position;
|
||||
|
||||
ovrHmd_ConfigureTracking(mDevice, mCurrentTrackingCaps, 0);
|
||||
ovr_ConfigureTracking(mDevice, mCurrentTrackingCaps, 0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
#include "math/mPoint4.h"
|
||||
#include "platform/input/oculusVR/oculusVRConstants.h"
|
||||
#include "platform/types.h"
|
||||
#include "OVR_CAPI_0_5_0.h"
|
||||
#include "OVR_CAPI.h"
|
||||
|
||||
struct OculusVRSensorData;
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "math/mPoint2.h"
|
||||
#include "math/mMatrix.h"
|
||||
#include "OVR_CAPI_0_5_0.h"
|
||||
#include "OVR_CAPI_0_8_0.h"
|
||||
|
||||
// NOTE: math code in oculus uses "Offset" which is a preprocessor macro
|
||||
#define TorqueOffset Offset
|
||||
|
|
|
|||
|
|
@ -154,7 +154,6 @@ GFX_ImplementTextureProfile( VRTextureProfile,
|
|||
GFX_ImplementTextureProfile( VRDepthProfile,
|
||||
GFXTextureProfile::DiffuseMap,
|
||||
GFXTextureProfile::PreserveSize |
|
||||
GFXTextureProfile::RenderTarget |
|
||||
GFXTextureProfile::NoMipmap |
|
||||
GFXTextureProfile::ZTarget,
|
||||
GFXTextureProfile::NONE );
|
||||
|
|
|
|||
|
|
@ -752,3 +752,21 @@ vehicleMap.bind( gamepad, btn_b, brake );
|
|||
vehicleMap.bind( gamepad, btn_x, movebackward );
|
||||
// bind exiting the vehicle to a button
|
||||
vehicleMap.bindCmd(gamepad, btn_y,"getout();","");
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Oculus Rift
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
function OVRSensorRotEuler(%pitch, %roll, %yaw)
|
||||
{
|
||||
//echo("Sensor euler: " @ %pitch SPC %roll SPC %yaw);
|
||||
$mvRotZ0 = %yaw;
|
||||
$mvRotX0 = %pitch;
|
||||
$mvRotY0 = %roll;
|
||||
}
|
||||
|
||||
$mvRotIsEuler0 = true;
|
||||
$OculusVR::GenerateAngleAxisRotationEvents = false;
|
||||
$OculusVR::GenerateEulerRotationEvents = true;
|
||||
moveMap.bind( oculusvr, ovr_sensorrotang0, OVRSensorRotEuler );
|
||||
|
|
|
|||
Loading…
Reference in a new issue