mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
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@ -38,8 +38,11 @@
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#include "T3D/gameBase/gameConnectionEvents.h"
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#include "console/engineAPI.h"
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#include "math/mTransform.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/Entity.h"
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#include "T3D/Components/coreInterfaces.h"
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#endif
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#ifdef TORQUE_HIFI_NET
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#include "T3D/gameBase/hifi/hifiMoveList.h"
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@ -733,6 +736,7 @@ bool GameConnection::getControlCameraFov(F32 * fov)
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}
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if (cObj)
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{
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#ifdef TORQUE_EXPERIMENTAL_EC
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if (Entity* ent = dynamic_cast<Entity*>(cObj))
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{
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if (CameraInterface* camInterface = ent->getComponent<CameraInterface>())
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@ -744,6 +748,9 @@ bool GameConnection::getControlCameraFov(F32 * fov)
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{
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*fov = cObj->getCameraFov();
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}
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#else
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*fov = cObj->getCameraFov();
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#endif
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return(true);
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}
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@ -763,6 +770,7 @@ bool GameConnection::isValidControlCameraFov(F32 fov)
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if (cObj)
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{
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#ifdef TORQUE_EXPERIMENTAL_EC
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if (Entity* ent = dynamic_cast<Entity*>(cObj))
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{
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if (CameraInterface* camInterface = ent->getComponent<CameraInterface>())
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@ -774,6 +782,9 @@ bool GameConnection::isValidControlCameraFov(F32 fov)
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{
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return cObj->isValidCameraFov(fov);
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}
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#else
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return cObj->isValidCameraFov(fov);
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#endif
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}
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return NULL;
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@ -791,6 +802,8 @@ bool GameConnection::setControlCameraFov(F32 fov)
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}
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if (cObj)
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{
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#ifdef TORQUE_EXPERIMENTAL_EC
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F32 newFov = 90.f;
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if (Entity* ent = dynamic_cast<Entity*>(cObj))
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{
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@ -806,10 +819,15 @@ bool GameConnection::setControlCameraFov(F32 fov)
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}
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else
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{
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// allow shapebase to clamp fov to its datablock values
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cObj->setCameraFov(mClampF(fov, MinCameraFov, MaxCameraFov));
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newFov = cObj->getCameraFov();
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}
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#else
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// allow shapebase to clamp fov to its datablock values
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cObj->setCameraFov(mClampF(fov, MinCameraFov, MaxCameraFov));
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F32 newFov = cObj->getCameraFov();
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}
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#endif
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// server fov of client has 1degree resolution
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if( S32(newFov) != S32(mCameraFov) || newFov != fov )
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@ -27,9 +27,10 @@
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#include "platform/profiler.h"
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#include "console/consoleTypes.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/Components/coreInterfaces.h"
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#include "T3D/Components/Component.h"
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#endif
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//----------------------------------------------------------------------------
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ProcessObject::ProcessObject()
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@ -271,10 +272,12 @@ void ProcessList::advanceObjects()
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onTickObject(pobj);
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}
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#ifdef TORQUE_EXPERIMENTAL_EC
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for (U32 i = 0; i < UpdateInterface::all.size(); i++)
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{
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UpdateInterface::all[i]->processTick();
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}
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#endif
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mTotalTicks++;
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@ -36,8 +36,11 @@
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#include "T3D/gameBase/gameConnection.h"
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#include "T3D/gameBase/std/stdMoveList.h"
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#include "T3D/fx/cameraFXMgr.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/Components/coreInterfaces.h"
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#include "T3D/Components/Component.h"
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#endif
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MODULE_BEGIN( ProcessList )
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@ -134,6 +137,7 @@ bool StdClientProcessList::advanceTime( SimTime timeDelta )
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obj = obj->mProcessLink.next;
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}
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#ifdef TORQUE_EXPERIMENTAL_EC
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for (U32 i = 0; i < UpdateInterface::all.size(); i++)
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{
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Component *comp = dynamic_cast<Component*>(UpdateInterface::all[i]);
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@ -143,6 +147,7 @@ bool StdClientProcessList::advanceTime( SimTime timeDelta )
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UpdateInterface::all[i]->interpolateTick(mLastDelta);
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}
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#endif
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// Inform objects of total elapsed delta so they can advance
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// client side animations.
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@ -158,6 +163,7 @@ bool StdClientProcessList::advanceTime( SimTime timeDelta )
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obj = obj->mProcessLink.next;
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}
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#ifdef TORQUE_EXPERIMENTAL_EC
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for (U32 i = 0; i < UpdateInterface::all.size(); i++)
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{
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Component *comp = dynamic_cast<Component*>(UpdateInterface::all[i]);
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@ -170,6 +176,7 @@ bool StdClientProcessList::advanceTime( SimTime timeDelta )
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UpdateInterface::all[i]->advanceTime(dt);
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}
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#endif
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return ret;
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}
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@ -36,7 +36,9 @@
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#include "gui/editor/editorFunctions.h"
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#endif
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#include "console/engineAPI.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/Entity.h"
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#endif
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IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);
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@ -645,6 +647,7 @@ void GuiTreeViewCtrl::Item::getTooltipText(U32 bufLen, char *buf)
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bool GuiTreeViewCtrl::Item::isParent() const
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{
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#ifdef TORQUE_EXPERIMENTAL_EC
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//We might have a special case with entities
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//So if our entity either has children, or has some component with the EditorInspect interface, we return true
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if (mInspectorInfo.mObject)
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@ -656,6 +659,7 @@ bool GuiTreeViewCtrl::Item::isParent() const
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return true;
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}
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}
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#endif
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if(mState.test(VirtualParent))
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{
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@ -3786,6 +3790,7 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
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if( !item->isInspectorData() && item->mState.test(Item::VirtualParent) )
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onVirtualParentExpand(item);
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#ifdef TORQUE_EXPERIMENTAL_EC
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//Slightly hacky, but I'm not sure of a better setup until we get major update to the editors
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//We check if our object is an entity, and if it is, we call a 'onInspect' function.
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//This function is pretty much a special notifier to the entity so if it has any behaviors that do special
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@ -3802,6 +3807,7 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
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e->onEndInspect();
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}
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}
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#endif
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mFlags.set( RebuildVisible );
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scrollVisible(item);
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@ -4539,10 +4545,12 @@ bool GuiTreeViewCtrl::objectSearch( const SimObject *object, Item **item )
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if ( !pItem )
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continue;
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#ifdef TORQUE_EXPERIMENTAL_EC
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//A bit hackish, but we make a special exception here for items that are named 'Components', as they're merely
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//virtual parents to act as a container to an Entity's components
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if (pItem->mScriptInfo.mText == StringTable->insert("Components"))
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continue;
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#endif
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SimObject *pObj = pItem->getObject();
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@ -4607,10 +4615,11 @@ bool GuiTreeViewCtrl::onVirtualParentBuild(Item *item, bool bForceFullUpdate)
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// Go through our items and purge those that have disappeared from
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// the set.
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#ifdef TORQUE_EXPERIMENTAL_EC
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//Entities will be a special case here, if we're an entity, skip this step
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if (dynamic_cast<Entity*>(srcObj))
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return true;
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#endif
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for( Item* ptr = item->mChild; ptr != NULL; )
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{
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@ -28,8 +28,11 @@
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#include "gui/editor/inspector/dynamicGroup.h"
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#include "gui/containers/guiScrollCtrl.h"
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#include "gui/editor/inspector/customField.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "gui/editor/inspector/entityGroup.h"
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#include "gui/editor/inspector/mountingGroup.h"
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#endif
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IMPLEMENT_CONOBJECT(GuiInspector);
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@ -585,7 +588,8 @@ void GuiInspector::refresh()
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mGroups.push_back(general);
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addObject(general);
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//Behavior inspector group
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#ifdef TORQUE_EXPERIMENTAL_EC
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//Entity inspector group
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if (mTargets.first()->getClassRep()->isSubclassOf("Entity"))
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{
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GuiInspectorEntityGroup *components = new GuiInspectorEntityGroup("Components", this);
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@ -605,6 +609,7 @@ void GuiInspector::refresh()
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addObject(mounting);
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}
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}
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#endif
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// Create the inspector groups for static fields.
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@ -26,8 +26,10 @@
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#include "renderInstance/renderPassManager.h"
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#include "math/util/matrixSet.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/Components/render/renderComponentInterface.h"
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#include "T3D/Components/Component.h"
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#endif
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//-----------------------------------------------------------------------------
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@ -106,6 +108,7 @@ void SceneRenderState::renderObjects( SceneObject** objects, U32 numObjects )
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object->prepRenderImage( this );
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}
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#ifdef TORQUE_EXPERIMENTAL_EC
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U32 interfaceCount = RenderComponentInterface::all.size();
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for (U32 i = 0; i < RenderComponentInterface::all.size(); i++)
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{
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@ -116,6 +119,8 @@ void SceneRenderState::renderObjects( SceneObject** objects, U32 numObjects )
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RenderComponentInterface::all[i]->prepRenderImage(this);
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}
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}
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#endif
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PROFILE_END();
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// Render what the objects have batched.
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@ -86,6 +86,9 @@ if(WIN32)
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option(TORQUE_D3D11 "Allow Direct3D 11 render" OFF)
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endif()
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option(TORQUE_EXPERIMENTAL_EC "Experimental Entity/Component systems" OFF)
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mark_as_advanced(TORQUE_EXPERIMENTAL_EC)
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###############################################################################
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# options
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###############################################################################
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@ -173,8 +176,6 @@ addPathRec("${srcDir}/app")
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addPath("${srcDir}/sfx/media")
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addPath("${srcDir}/sfx/null")
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addPath("${srcDir}/sfx")
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addPath("${srcDir}/component")
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addPath("${srcDir}/component/interfaces")
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addPath("${srcDir}/console")
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addPath("${srcDir}/core")
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addPath("${srcDir}/core/stream")
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@ -254,7 +255,13 @@ addPath("${srcDir}/ts/arch")
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addPath("${srcDir}/physics")
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addPath("${srcDir}/gui/3d")
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addPath("${srcDir}/postFx")
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if(NOT TORQUE_EXPERIMENTAL_EC)
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set(BLACKLIST "Entity.cpp;Entity.h" )
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endif()
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addPath("${srcDir}/T3D")
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set(BLACKLIST "" )
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addPath("${srcDir}/T3D/examples")
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addPath("${srcDir}/T3D/fps")
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addPath("${srcDir}/T3D/fx")
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@ -264,6 +271,17 @@ addPath("${srcDir}/T3D/decal")
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addPath("${srcDir}/T3D/sfx")
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addPath("${srcDir}/T3D/gameBase")
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addPath("${srcDir}/T3D/turret")
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if( TORQUE_EXPERIMENTAL_EC )
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addPath("${srcDir}/T3D/components/")
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addPath("${srcDir}/T3D/components/animation")
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addPath("${srcDir}/T3D/components/camera")
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addPath("${srcDir}/T3D/components/collision")
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addPath("${srcDir}/T3D/components/game")
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addPath("${srcDir}/T3D/components/physics")
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addPath("${srcDir}/T3D/components/render")
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endif()
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addPath("${srcDir}/main/")
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addPath("${srcDir}/assets")
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addPath("${srcDir}/module")
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@ -341,7 +359,11 @@ if(TORQUE_TOOLS)
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addPath("${srcDir}/environment/editors")
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addPath("${srcDir}/forest/editor")
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addPath("${srcDir}/gui/editor")
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if(NOT TORQUE_EXPERIMENTAL_EC)
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set(BLACKLIST "entityGroup.cpp;entityGroup.h;mountingGroup.cpp;mountingGroup.h" )
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endif()
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addPath("${srcDir}/gui/editor/inspector")
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set(BLACKLIST "" )
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endif()
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if(TORQUE_HIFI)
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