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https://github.com/TorqueGameEngines/Torque3D.git
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New: GuiBitmapBarCtrl
clipped bitmap. by default clips the right hand side based on (the percent entry/100). options: vertical clips the bottom flipClip inverts direction (so vertical off would remove bits from the left, vertical on from the top)
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Engine/source/gui/controls/guiBitmapBarCtrl.cpp
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Engine/source/gui/controls/guiBitmapBarCtrl.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/controls/guiBitmapBarCtrl.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxDrawUtil.h"
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IMPLEMENT_CONOBJECT(GuiBitmapBarCtrl);
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GuiBitmapBarCtrl::GuiBitmapBarCtrl(void)
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{
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mPercent = 100.0;
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mVertical = false;
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mFlipClip = false;
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}
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void GuiBitmapBarCtrl::initPersistFields()
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{
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addField("percent", TypeF32, Offset(mPercent, GuiBitmapBarCtrl),
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"% shown");
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addField("vertical", TypeBool, Offset(mVertical, GuiBitmapBarCtrl),
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"If true, the bitmap is clipped vertically.");
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addField("flipClip", TypeBool, Offset(mFlipClip, GuiBitmapBarCtrl),
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"If true, the bitmap is clipped in the oposite direction.");
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Parent::initPersistFields();
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removeField("wrap");
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}
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void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if (mTextureObject)
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{
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GFX->getDrawUtil()->clearBitmapModulation();
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F32 pct = (mPercent / 100.0);
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GFXTextureObject* texture = mTextureObject;
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Point2I modifiedSRC;
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modifiedSRC.x = mVertical ? (F32)texture->mBitmapSize.x : (F32)(texture->mBitmapSize.x*pct);
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modifiedSRC.y = mVertical ? (F32)(texture->mBitmapSize.y*pct) : (F32)texture->mBitmapSize.y;
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RectI srcRegion;
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Point2I offsetSRC = Point2I::Zero;
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if (mFlipClip)
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{
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offsetSRC.x = texture->mBitmapSize.x - modifiedSRC.x;
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offsetSRC.y = texture->mBitmapSize.y - modifiedSRC.y;
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}
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srcRegion.set(offsetSRC, modifiedSRC);
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RectI destRegion;
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Point2I modifiedDest;
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modifiedDest.x = mVertical ? (F32)updateRect.len_x() : (F32)(updateRect.len_x()*pct);
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modifiedDest.y = mVertical ? (F32)(updateRect.len_y()*pct) : (F32)updateRect.len_y();
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Point2I offsetDest = Point2I::Zero;
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if (mFlipClip)
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{
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offsetDest.x = updateRect.len_x() - modifiedDest.x;
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offsetDest.y = updateRect.len_y() - modifiedDest.y;
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}
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offsetDest += offset;
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destRegion.set(offsetDest, modifiedDest);
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GFX->getDrawUtil()->drawBitmapStretchSR(texture, destRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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}
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if (mProfile->mBorder || !mTextureObject)
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{
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RectI rect(offset, getExtent());
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GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
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}
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renderChildControls(offset, updateRect);
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}
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49
Engine/source/gui/controls/guiBitmapBarCtrl.h
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49
Engine/source/gui/controls/guiBitmapBarCtrl.h
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@ -0,0 +1,49 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIBITMAPBARCTRL_H_
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#define _GUIBITMAPBARCTRL_H_
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#ifndef _GUIBITMAPCTRL_H_
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#include "gui/controls/guiBitmapCtrl.h"
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#endif
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class GuiBitmapBarCtrl : public GuiBitmapCtrl
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{
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public:
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typedef GuiBitmapCtrl Parent;
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protected:
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F32 mPercent;
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bool mVertical;
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bool mFlipClip;
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public:
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GuiBitmapBarCtrl();
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static void initPersistFields();
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void onRender(Point2I offset, const RectI &updateRect);
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DECLARE_CONOBJECT(GuiBitmapBarCtrl);
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DECLARE_CATEGORY("Gui Images");
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DECLARE_DESCRIPTION("A control that clips a bitmap based on %.");
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};
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#endif
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