Merge pull request #1719 from Azaezel/samplerShenanigans

dx9 samplernames for fixed function replication shaders
This commit is contained in:
Areloch 2016-08-01 22:44:26 -05:00 committed by GitHub
commit 09c8ad99aa

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@ -166,6 +166,7 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/modColorTextureV.hlsl");
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/modColorTextureP.hlsl");
shaderData->setSamplerName("$diffuseMap", 0);
shaderData->setField("pixVersion", "3.0");
shaderData->registerObject();
mGenericShader[GSModColorTexture] = shaderData->getShader();
@ -176,6 +177,7 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/addColorTextureV.hlsl");
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/addColorTextureP.hlsl");
shaderData->setSamplerName("$diffuseMap", 0);
shaderData->setField("pixVersion", "3.0");
shaderData->registerObject();
mGenericShader[GSAddColorTexture] = shaderData->getShader();
@ -186,6 +188,7 @@ inline void GFXD3D9Device::setupGenericShaders( GenericShaderType type /* = GSCo
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", "shaders/common/fixedFunction/textureV.hlsl");
shaderData->setField("DXPixelShaderFile", "shaders/common/fixedFunction/textureP.hlsl");
shaderData->setSamplerName("$diffuseMap", 0);
shaderData->setField("pixVersion", "3.0");
shaderData->registerObject();
mGenericShader[GSTexture] = shaderData->getShader();