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Merge pull request #1663 from Azaezel/rainleak
corrects corruption in precipitation class
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commit
679d94d170
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@ -963,7 +963,7 @@ void Precipitation::initRenderObjects()
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// Create a volitile vertex buffer which
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// we'll lock and fill every frame.
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mRainVB.set(GFX, mMaxVBDrops * 4, GFXBufferTypeVolatile);
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mRainVB.set(GFX, mMaxVBDrops * 4, GFXBufferTypeDynamic);
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// Init the index buffer for rendering the
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// entire or a partially filled vb.
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@ -29,7 +29,7 @@
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struct Conn
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{
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float4 position : TORQUE_POSITION;
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float4 texCoord : TEXCOORD0;
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float2 texCoord : TEXCOORD0;
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float4 color : COLOR0;
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};
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@ -32,13 +32,14 @@
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struct Vert
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{
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float3 position : POSITION;
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float4 texCoord : TEXCOORD0;
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float2 texCoord : TEXCOORD0;
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float4 color : COLOR0;
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};
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struct Conn
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{
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float4 position : TORQUE_POSITION;
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float4 texCoord : TEXCOORD0;
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float2 texCoord : TEXCOORD0;
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float4 color : COLOR0;
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};
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@ -29,7 +29,7 @@
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struct Conn
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{
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float4 position : TORQUE_POSITION;
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float4 texCoord : TEXCOORD0;
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float2 texCoord : TEXCOORD0;
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float4 color : COLOR0;
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};
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@ -32,13 +32,14 @@
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struct Vert
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{
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float3 position : POSITION;
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float4 texCoord : TEXCOORD0;
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float2 texCoord : TEXCOORD0;
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float4 color : COLOR0;
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};
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struct Conn
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{
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float4 position : TORQUE_POSITION;
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float4 texCoord : TEXCOORD0;
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float2 texCoord : TEXCOORD0;
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float4 color : COLOR0;
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};
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