mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Add basic support for showing openvr controllers and tracked objects
This commit is contained in:
parent
1198932e87
commit
e6159a590a
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@ -16,15 +16,17 @@ MODULE_BEGIN( ExtendedMoveManager )
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MODULE_END;
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S32 ExtendedMoveManager::mPosX[ExtendedMove::MaxPositionsRotations] = { 0, };
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S32 ExtendedMoveManager::mPosY[ExtendedMove::MaxPositionsRotations] = { 0, };
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S32 ExtendedMoveManager::mPosZ[ExtendedMove::MaxPositionsRotations] = { 0, };
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F32 ExtendedMoveManager::mPosX[ExtendedMove::MaxPositionsRotations] = { 0, };
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F32 ExtendedMoveManager::mPosY[ExtendedMove::MaxPositionsRotations] = { 0, };
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F32 ExtendedMoveManager::mPosZ[ExtendedMove::MaxPositionsRotations] = { 0, };
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bool ExtendedMoveManager::mRotIsEuler[ExtendedMove::MaxPositionsRotations] = { 0, };
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F32 ExtendedMoveManager::mRotAX[ExtendedMove::MaxPositionsRotations] = { 0, };
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F32 ExtendedMoveManager::mRotAY[ExtendedMove::MaxPositionsRotations] = { 0, };
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F32 ExtendedMoveManager::mRotAZ[ExtendedMove::MaxPositionsRotations] = { 0, };
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F32 ExtendedMoveManager::mRotAA[ExtendedMove::MaxPositionsRotations] = { 1, };
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F32 ExtendedMoveManager::mPosScale = 2.0f;
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void ExtendedMoveManager::init()
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{
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for(U32 i = 0; i < ExtendedMove::MaxPositionsRotations; ++i)
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@ -32,17 +34,17 @@ void ExtendedMoveManager::init()
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char varName[256];
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dSprintf(varName, sizeof(varName), "mvPosX%d", i);
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Con::addVariable(varName, TypeS32, &mPosX[i],
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Con::addVariable(varName, TypeF32, &mPosX[i],
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"X position of controller in millimeters. Only 13 bits are networked.\n"
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"@ingroup Game");
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dSprintf(varName, sizeof(varName), "mvPosY%d", i);
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Con::addVariable(varName, TypeS32, &mPosY[i],
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Con::addVariable(varName, TypeF32, &mPosY[i],
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"Y position of controller in millimeters. Only 13 bits are networked.\n"
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"@ingroup Game");
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dSprintf(varName, sizeof(varName), "mvPosZ%d", i);
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Con::addVariable(varName, TypeS32, &mPosZ[i],
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Con::addVariable(varName, TypeF32, &mPosZ[i],
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"Z position of controller in millimeters. Only 13 bits are networked.\n"
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"@ingroup Game");
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@ -75,6 +77,11 @@ void ExtendedMoveManager::init()
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"Angle rotation (in degrees) component of controller.\n"
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"@ingroup Game");
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}
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Con::addVariable("mvPosScale", TypeF32, &mPosScale,
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"@brief Indicates the scale to be given to mvPos values.\n\n"
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""
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"@ingroup Game");
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}
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const ExtendedMove NullExtendedMove;
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@ -183,8 +190,8 @@ void ExtendedMove::unpack(BitStream *stream, const Move * basemove)
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// Position
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if (stream->readFlag())
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{
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posX[i] = stream->readInt(MaxPositionBits);
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cposX[i] = UNCLAMPPOS(posX[i]);
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cposX[i] = stream->readInt(MaxPositionBits);
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posX[i] = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
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}
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else
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posX[i] = extBaseMove->posX[i];
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@ -192,7 +199,7 @@ void ExtendedMove::unpack(BitStream *stream, const Move * basemove)
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if (stream->readFlag())
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{
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cposY[i] = stream->readInt(MaxPositionBits);
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posY[i] = UNCLAMPPOS(cposY[i]);
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posY[i] = UNCLAMPPOS(cposY[i]) * ExtendedMoveManager::mPosScale;
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}
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else
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posY[i] = extBaseMove->posY[i];
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@ -200,7 +207,7 @@ void ExtendedMove::unpack(BitStream *stream, const Move * basemove)
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if (stream->readFlag())
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{
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cposZ[i] = stream->readInt(MaxPositionBits);
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posZ[i] = UNCLAMPPOS(cposZ[i]);
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posZ[i] = UNCLAMPPOS(cposZ[i]) * ExtendedMoveManager::mPosScale;
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}
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else
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posZ[i] = extBaseMove->posZ[i];
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@ -267,9 +274,9 @@ void ExtendedMove::clamp()
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for(U32 i=0; i<MaxPositionsRotations; ++i)
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{
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// Positions
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cposX[i] = CLAMPPOS(posX[i]);
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cposY[i] = CLAMPPOS(posY[i]);
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cposZ[i] = CLAMPPOS(posZ[i]);
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cposX[i] = CLAMPPOS(posX[i] / ExtendedMoveManager::mPosScale);
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cposY[i] = CLAMPPOS(posY[i] / ExtendedMoveManager::mPosScale);
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cposZ[i] = CLAMPPOS(posZ[i] / ExtendedMoveManager::mPosScale);
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// Rotations
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if(EulerBasedRotation[i])
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@ -286,15 +293,23 @@ void ExtendedMove::clamp()
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crotW[i] = CLAMPROT(rotW[i] / M_2PI_F);
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}
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/*if (i == 0)
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#ifdef DEBUG_CONTROLLER_MOVE
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if (i == 1)
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{
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F32 x, y, z, a;
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x = UNCLAMPPOS(crotX[i]);
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y = UNCLAMPPOS(crotY[i]);
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z = UNCLAMPPOS(crotZ[i]);
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a = UNCLAMPROT(crotW[i]) * M_2PI_F;
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//Con::printf("rot %f,%f,%f,%f clamped to %f,%f,%f,%f", rotX[i], rotY[i], rotZ[i], rotW[i], x,y,z,a);
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}*/
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Con::printf("INPUT POS == %f,%f,%f", ExtendedMoveManager::mPosX[i], ExtendedMoveManager::mPosY[i], ExtendedMoveManager::mPosZ[i]);
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Con::printf("rot %f,%f,%f,%f clamped to %f,%f,%f,%f", rotX[i], rotY[i], rotZ[i], rotW[i], x,y,z,a);
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x = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
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y = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
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z = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
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Con::printf("pos %f,%f,%f clamped to %f,%f,%f", posX[i], posY[i], posZ[i], x, y, z);
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}
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#endif
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}
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// Perform the standard Move clamp
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@ -306,9 +321,9 @@ void ExtendedMove::unclamp()
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// Unclamp the values the same as for net traffic so the client matches the server
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for(U32 i=0; i<MaxPositionsRotations; ++i)
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{
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posX[i] = UNCLAMPPOS(cposX[i]);
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posY[i] = UNCLAMPPOS(cposY[i]);
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posZ[i] = UNCLAMPPOS(cposZ[i]);
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posX[i] = UNCLAMPPOS(cposX[i]) * ExtendedMoveManager::mPosScale;
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posY[i] = UNCLAMPPOS(cposY[i]) * ExtendedMoveManager::mPosScale;
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posZ[i] = UNCLAMPPOS(cposZ[i]) * ExtendedMoveManager::mPosScale;
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// Rotations
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if(EulerBasedRotation[i])
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@ -41,15 +41,17 @@ extern const ExtendedMove NullExtendedMove;
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class ExtendedMoveManager
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{
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public:
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static S32 mPosX[ExtendedMove::MaxPositionsRotations];
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static S32 mPosY[ExtendedMove::MaxPositionsRotations];
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static S32 mPosZ[ExtendedMove::MaxPositionsRotations];
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static F32 mPosX[ExtendedMove::MaxPositionsRotations];
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static F32 mPosY[ExtendedMove::MaxPositionsRotations];
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static F32 mPosZ[ExtendedMove::MaxPositionsRotations];
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static bool mRotIsEuler[ExtendedMove::MaxPositionsRotations];
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static F32 mRotAX[ExtendedMove::MaxPositionsRotations];
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static F32 mRotAY[ExtendedMove::MaxPositionsRotations];
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static F32 mRotAZ[ExtendedMove::MaxPositionsRotations];
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static F32 mRotAA[ExtendedMove::MaxPositionsRotations];
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static F32 mPosScale;
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static void init();
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};
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@ -57,11 +57,17 @@
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#include "T3D/decal/decalData.h"
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#include "materials/baseMatInstance.h"
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#include "math/mathUtils.h"
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#include "gfx/sim/debugDraw.h"
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#ifdef TORQUE_EXTENDED_MOVE
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#include "T3D/gameBase/extended/extendedMove.h"
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#endif
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#ifdef TORQUE_OPENVR
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#include "platform/input/openVR/openVRProvider.h"
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#include "platform/input/openVR/openVRTrackedObject.h"
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#endif
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// Amount of time if takes to transition to a new action sequence.
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static F32 sAnimationTransitionTime = 0.25f;
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static bool sUseAnimationTransitions = true;
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@ -2496,6 +2502,19 @@ void Player::updateMove(const Move* move)
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{
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delta.move = *move;
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#ifdef TORQUE_OPENVR
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if (mControllers[0])
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{
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mControllers[0]->processTick(move);
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}
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if (mControllers[1])
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{
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mControllers[1]->processTick(move);
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}
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#endif
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// Is waterCoverage high enough to be 'swimming'?
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{
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bool swimming = mWaterCoverage > 0.65f && canSwim();
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@ -2628,18 +2647,29 @@ void Player::updateMove(const Move* move)
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AngAxisF moveRot(Point3F(emove->rotX[emoveIndex], emove->rotY[emoveIndex], emove->rotZ[emoveIndex]), emove->rotW[emoveIndex]);
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MatrixF trans(1);
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moveRot.setMatrix(&trans);
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trans.inverse();
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Point3F vecForward(0, 1, 0);
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Point3F vecForward(0, 10, 0);
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Point3F viewAngle;
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Point3F orient;
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EulerF rot;
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trans.mulV(vecForward);
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viewAngle = vecForward;
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vecForward.z = 0; // flatten
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vecForward.normalizeSafe();
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F32 yawAng;
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F32 pitchAng;
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MathUtils::getAnglesFromVector(vecForward, yawAng, pitchAng);
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mRot = EulerF(0);
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mRot.z = yawAng;
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mHead = EulerF(0);
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mHead.x = -pitchAng;
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while (mRot.z < 0.0f)
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mRot.z += M_2PI_F;
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while (mRot.z > M_2PI_F)
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mRot.z -= M_2PI_F;
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absoluteDelta = true;
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}
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@ -7140,3 +7170,38 @@ void Player::renderConvex( ObjectRenderInst *ri, SceneRenderState *state, BaseMa
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mConvex.renderWorkingList();
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GFX->leaveDebugEvent();
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}
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#ifdef TORQUE_OPENVR
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void Player::setControllers(Vector<OpenVRTrackedObject*> controllerList)
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{
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mControllers[0] = controllerList.size() > 0 ? controllerList[0] : NULL;
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mControllers[1] = controllerList.size() > 1 ? controllerList[1] : NULL;
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}
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ConsoleMethod(Player, setVRControllers, void, 4, 4, "")
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{
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OpenVRTrackedObject *controllerL, *controllerR;
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Vector<OpenVRTrackedObject*> list;
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if (Sim::findObject(argv[2], controllerL))
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{
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list.push_back(controllerL);
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}
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else
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{
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list.push_back(NULL);
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}
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if (Sim::findObject(argv[3], controllerR))
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{
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list.push_back(controllerR);
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}
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else
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{
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list.push_back(NULL);
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}
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object->setControllers(list);
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}
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#endif
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@ -39,6 +39,7 @@ class DecalData;
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class SplashData;
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class PhysicsPlayer;
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class Player;
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class OpenVRTrackedObject;
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//----------------------------------------------------------------------------
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@ -518,6 +519,8 @@ protected:
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Point3F mLastPos; ///< Holds the last position for physics updates
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Point3F mLastWaterPos; ///< Same as mLastPos, but for water
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SimObjectPtr<OpenVRTrackedObject> mControllers[2];
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struct ContactInfo
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{
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bool contacted, jump, run;
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@ -577,12 +580,17 @@ protected:
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PhysicsPlayer* getPhysicsRep() const { return mPhysicsRep; }
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#ifdef TORQUE_OPENVR
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void setControllers(Vector<OpenVRTrackedObject*> controllerList);
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#endif
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protected:
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virtual void reSkin();
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void setState(ActionState state, U32 ticks=0);
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void updateState();
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// Jetting
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bool mJetting;
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@ -1999,17 +1999,14 @@ void ShapeBase::getEyeCameraTransform(IDisplayDevice *displayDevice, U32 eyeId,
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// NOTE: currently we dont support third-person camera in this mode
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MatrixF cameraTransform(1);
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F32 fakePos = 0;
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//cameraTransform = getRenderTransform(); // use this for controllers TODO
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getCameraTransform(&fakePos, &cameraTransform);
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QuatF baserot = cameraTransform;
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QuatF qrot = QuatF(newPose.orientation);
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//QuatF concatRot;
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//concatRot.mul(baserot, qrot);
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qrot.setMatrix(&temp);
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temp = MatrixF(1);
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newPose.orientation.setMatrix(&temp);
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temp.setPosition(newPose.position);
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temp.setPosition(cameraTransform.getPosition() + qrot.mulP(newPose.position, &rotEyePos));
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*outMat = temp;
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*outMat = cameraTransform * temp;
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}
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void ShapeBase::getCameraParameters(F32 *min,F32* max,Point3F* off,MatrixF* rot)
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@ -63,7 +63,7 @@ void OpenVROverlay::initPersistFields()
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"Type of overlay.");
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addProtectedField("overlayFlags", TypeS32, Offset(mOverlayFlags, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
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"Flags for overlay.");
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addProtectedField("overlayWidth", TypeS32, Offset(mOverlayWidth, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
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addProtectedField("overlayWidth", TypeF32, Offset(mOverlayWidth, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
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"Width of overlay.");
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addProtectedField("overlayColor", TypeColorF, Offset(mOverlayColor, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
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"Backing color of overlay.");
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@ -127,7 +127,7 @@ void OpenVROverlay::onRemove()
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mThumbOverlayHandle = NULL;
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}
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if (OPENVR)
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if (ManagedSingleton<OpenVRProvider>::instanceOrNull())
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{
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OPENVR->unregisterOverlay(this);
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}
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@ -373,13 +373,13 @@ void OpenVROverlay::handleOpenVREvents()
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eventInfo.modifier = (InputModifiers)0;
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eventInfo.ascii = 0;
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Con::printf("Overlay event %i", vrEvent.eventType);
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//Con::printf("Overlay event %i", vrEvent.eventType);
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switch (vrEvent.eventType)
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{
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case vr::VREvent_MouseMove:
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{
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Con::printf("mousemove %f,%f", vrEvent.data.mouse.x, vrEvent.data.mouse.y);
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//Con::printf("mousemove %f,%f", vrEvent.data.mouse.x, vrEvent.data.mouse.y);
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eventInfo.objType = SI_AXIS;
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eventInfo.objInst = SI_XAXIS;
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eventInfo.action = SI_MAKE;
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@ -6,6 +6,12 @@
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#include "T3D/gameBase/gameConnection.h"
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#include "gui/core/guiCanvas.h"
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#include "postFx/postEffectCommon.h"
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#include "renderInstance/renderPassManager.h"
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#include "scene/sceneRenderState.h"
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#include "materials/baseMatInstance.h"
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#include "materials/materialManager.h"
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#include "console/consoleInternal.h"
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#include "core/stream/fileStream.h"
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#include "gfx/D3D11/gfxD3D11Device.h"
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#include "gfx/D3D11/gfxD3D11TextureObject.h"
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@ -17,12 +23,20 @@
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#include "gfx/D3D9/gfxD3D9TextureObject.h"
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#include "gfx/D3D9/gfxD3D9EnumTranslate.h"
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#include "materials/matTextureTarget.h"
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#ifdef TORQUE_OPENGL
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#include "gfx/gl/gfxGLDevice.h"
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#include "gfx/gl/gfxGLTextureObject.h"
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#include "gfx/gl/gfxGLEnumTranslate.h"
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#endif
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struct OpenVRLoadedTexture
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{
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vr::TextureID_t texId;
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NamedTexTarget texTarget;
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};
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AngAxisF gLastMoveRot; // jamesu - this is just here for temp debugging
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namespace OpenVRUtil
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@ -74,6 +88,8 @@ namespace OpenVRUtil
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return outMat;
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}
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void convertMatrixFPlainToSteamVRAffineMatrix(const MatrixF &inMat, vr::HmdMatrix34_t &outMat)
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{
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Point4F row0; inMat.getRow(0, &row0);
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@ -123,6 +139,114 @@ namespace OpenVRUtil
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bounds.vMax = (rect.point.y + rect.extent.y) * yRatio;
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return bounds;
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}
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String GetTrackedDeviceString(vr::IVRSystem *pHmd, vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError = NULL)
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{
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uint32_t unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, NULL, 0, peError);
|
||||
if (unRequiredBufferLen == 0)
|
||||
return "";
|
||||
|
||||
char *pchBuffer = new char[unRequiredBufferLen];
|
||||
unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, pchBuffer, unRequiredBufferLen, peError);
|
||||
String sResult = pchBuffer;
|
||||
delete[] pchBuffer;
|
||||
return sResult;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
|
||||
bool OpenVRRenderModel::init(const vr::RenderModel_t & vrModel, StringTableEntry materialName)
|
||||
{
|
||||
SAFE_DELETE(mMaterialInstance);
|
||||
mMaterialInstance = MATMGR->createMatInstance(materialName, getGFXVertexFormat< VertexType >());
|
||||
if (!mMaterialInstance)
|
||||
return false;
|
||||
|
||||
mLocalBox = Box3F::Invalid;
|
||||
|
||||
// Prepare primitives
|
||||
U16 *indPtr = NULL;
|
||||
GFXPrimitive *primPtr = NULL;
|
||||
mPrimitiveBuffer.set(GFX, vrModel.unTriangleCount * 3, 1, GFXBufferTypeStatic, "OpenVR Controller buffer");
|
||||
|
||||
mPrimitiveBuffer.lock(&indPtr, &primPtr);
|
||||
if (!indPtr || !primPtr)
|
||||
return false;
|
||||
|
||||
primPtr->minIndex = 0;
|
||||
primPtr->numPrimitives = vrModel.unTriangleCount;
|
||||
primPtr->numVertices = vrModel.unVertexCount;
|
||||
primPtr->startIndex = 0;
|
||||
primPtr->startVertex = 0;
|
||||
primPtr->type = GFXTriangleList;
|
||||
|
||||
//dMemcpy(indPtr, vrModel.rIndexData, sizeof(U16) * vrModel.unTriangleCount * 3);
|
||||
|
||||
for (U32 i = 0; i < vrModel.unTriangleCount; i++)
|
||||
{
|
||||
const U32 idx = i * 3;
|
||||
indPtr[idx + 0] = vrModel.rIndexData[idx + 2];
|
||||
indPtr[idx + 1] = vrModel.rIndexData[idx + 1];
|
||||
indPtr[idx + 2] = vrModel.rIndexData[idx + 0];
|
||||
}
|
||||
|
||||
mPrimitiveBuffer.unlock();
|
||||
|
||||
// Prepare verts
|
||||
mVertexBuffer.set(GFX, vrModel.unVertexCount, GFXBufferTypeStatic);
|
||||
VertexType *vertPtr = mVertexBuffer.lock();
|
||||
if (!vertPtr)
|
||||
return false;
|
||||
|
||||
// Convert to torque coordinate system
|
||||
for (U32 i = 0; i < vrModel.unVertexCount; i++)
|
||||
{
|
||||
const vr::RenderModel_Vertex_t &vert = vrModel.rVertexData[i];
|
||||
vertPtr->point = OpenVRUtil::convertPointFromOVR(vert.vPosition);
|
||||
vertPtr->point.x = -vertPtr->point.x;
|
||||
vertPtr->point.y = -vertPtr->point.y;
|
||||
vertPtr->point.z = -vertPtr->point.z;
|
||||
vertPtr->normal = OpenVRUtil::convertPointFromOVR(vert.vNormal);
|
||||
vertPtr->normal.x = -vertPtr->normal.x;
|
||||
vertPtr->normal.y = -vertPtr->normal.y;
|
||||
vertPtr->normal.z = -vertPtr->normal.z;
|
||||
vertPtr->texCoord = Point2F(vert.rfTextureCoord[0], vert.rfTextureCoord[1]);
|
||||
vertPtr++;
|
||||
}
|
||||
|
||||
mVertexBuffer.unlock();
|
||||
|
||||
for (U32 i = 0, sz = vrModel.unVertexCount; i < sz; i++)
|
||||
{
|
||||
Point3F pos = Point3F(vrModel.rVertexData[i].vPosition.v[0], vrModel.rVertexData[i].vPosition.v[1], vrModel.rVertexData[i].vPosition.v[2]);
|
||||
mLocalBox.extend(pos);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenVRRenderModel::draw(SceneRenderState *state, MeshRenderInst* renderInstance)
|
||||
{
|
||||
renderInstance->type = RenderPassManager::RIT_Mesh;
|
||||
renderInstance->matInst = state->getOverrideMaterial(mMaterialInstance);
|
||||
if (!renderInstance->matInst)
|
||||
return;
|
||||
|
||||
renderInstance->vertBuff = &mVertexBuffer;
|
||||
renderInstance->primBuff = &mPrimitiveBuffer;
|
||||
renderInstance->prim = NULL;
|
||||
renderInstance->primBuffIndex = 0;
|
||||
|
||||
if (renderInstance->matInst->getMaterial()->isTranslucent())
|
||||
{
|
||||
renderInstance->type = RenderPassManager::RIT_Translucent;
|
||||
renderInstance->translucentSort = true;
|
||||
}
|
||||
|
||||
renderInstance->defaultKey = renderInstance->matInst->getStateHint();
|
||||
renderInstance->defaultKey2 = (uintptr_t)renderInstance->vertBuff;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------
|
||||
|
|
@ -209,6 +333,16 @@ ImplementEnumType(OpenVRState,
|
|||
{ vr::VRState_NotReady, "NotReady" },
|
||||
EndImplementEnumType;
|
||||
|
||||
ImplementEnumType(OpenVRTrackedDeviceClass,
|
||||
"Types of devices which are tracked .\n\n"
|
||||
"@ingroup OpenVR")
|
||||
{ vr::TrackedDeviceClass_Invalid, "Invalid" },
|
||||
{ vr::TrackedDeviceClass_HMD, "HMD" },
|
||||
{ vr::TrackedDeviceClass_Controller, "Controller" },
|
||||
{ vr::TrackedDeviceClass_TrackingReference, "TrackingReference" },
|
||||
{ vr::TrackedDeviceClass_Other, "Other" },
|
||||
EndImplementEnumType;
|
||||
|
||||
//------------------------------------------------------------
|
||||
|
||||
U32 OpenVRProvider::OVR_SENSORROT[vr::k_unMaxTrackedDeviceCount] = { 0 };
|
||||
|
|
@ -371,7 +505,7 @@ OpenVRProvider::OpenVRProvider() :
|
|||
INPUTMGR->registerDevice(this);
|
||||
dMemset(&mLUID, '\0', sizeof(mLUID));
|
||||
|
||||
mTrackingSpace = vr::TrackingUniverseSeated;
|
||||
mTrackingSpace = vr::TrackingUniverseStanding;
|
||||
}
|
||||
|
||||
OpenVRProvider::~OpenVRProvider()
|
||||
|
|
@ -404,6 +538,8 @@ void OpenVRProvider::staticInit()
|
|||
|
||||
bool OpenVRProvider::enable()
|
||||
{
|
||||
mOpenVRNS = Namespace::find(StringTable->insert("OpenVR"));
|
||||
|
||||
disable();
|
||||
|
||||
// Load openvr runtime
|
||||
|
|
@ -479,12 +615,19 @@ bool OpenVRProvider::enable()
|
|||
mDriver = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_TrackingSystemName_String);
|
||||
mDisplay = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SerialNumber_String);
|
||||
|
||||
mHMDRenderState.mHMDPose = MatrixF(1);
|
||||
mHMDRenderState.mEyePose[0] = MatrixF(1);
|
||||
mHMDRenderState.mEyePose[1] = MatrixF(1);
|
||||
|
||||
mHMDRenderState.reset(mHMD);
|
||||
mHMD->ResetSeatedZeroPose();
|
||||
dMemset(mPreviousInputTrackedDevicePose, '\0', sizeof(mPreviousInputTrackedDevicePose));
|
||||
|
||||
mEnabled = true;
|
||||
|
||||
dMemset(mCurrentControllerState, '\0', sizeof(mCurrentControllerState));
|
||||
dMemset(mPreviousCurrentControllerState, '\0', sizeof(mPreviousCurrentControllerState));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -614,7 +757,7 @@ bool OpenVRProvider::process()
|
|||
vr::VRControllerState_t state;
|
||||
if (mHMD->GetControllerState(unDevice, &state))
|
||||
{
|
||||
// TODO
|
||||
mCurrentControllerState[unDevice] = state;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -643,7 +786,21 @@ void OpenVRTransformToRotPos(MatrixF mat, QuatF &outRot, Point3F &outPos)
|
|||
|
||||
Point3F pos = torqueMat.getPosition();
|
||||
outRot = QuatF(torqueMat);
|
||||
outPos = pos;// Point3F(-pos.x, pos.z, -pos.y);
|
||||
outPos = pos;
|
||||
outRot.mulP(pos, &outPos); // jamesu - position needs to be multiplied by rotation in this case
|
||||
}
|
||||
|
||||
void OpenVRTransformToRotPosMat(MatrixF mat, QuatF &outRot, Point3F &outPos, MatrixF &outMat)
|
||||
{
|
||||
// Directly set the rotation and position from the eye transforms
|
||||
MatrixF torqueMat(1);
|
||||
OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
|
||||
|
||||
Point3F pos = torqueMat.getPosition();
|
||||
outRot = QuatF(torqueMat);
|
||||
outPos = pos;
|
||||
outRot.mulP(pos, &outPos); // jamesu - position needs to be multiplied by rotation in this case
|
||||
outMat = torqueMat;
|
||||
}
|
||||
|
||||
void OpenVRProvider::getFrameEyePose(IDevicePose *pose, S32 eyeId) const
|
||||
|
|
@ -655,15 +812,29 @@ void OpenVRProvider::getFrameEyePose(IDevicePose *pose, S32 eyeId) const
|
|||
// NOTE: this is codename for "head"
|
||||
MatrixF mat = mHMDRenderState.mHMDPose; // same order as in the openvr example
|
||||
|
||||
#ifdef DEBUG_DISPLAY_POSE
|
||||
pose->originalMatrix = mat;
|
||||
OpenVRTransformToRotPosMat(mat, pose->orientation, pose->position, pose->actualMatrix);
|
||||
#else
|
||||
OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
|
||||
#endif
|
||||
|
||||
pose->velocity = Point3F(0);
|
||||
pose->angularVelocity = Point3F(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
MatrixF mat = mHMDRenderState.mEyePose[eyeId] * mHMDRenderState.mHMDPose; // same order as in the openvr example
|
||||
//mat = mHMDRenderState.mHMDPose * mHMDRenderState.mEyePose[eyeId]; // same order as in the openvr example
|
||||
|
||||
|
||||
#ifdef DEBUG_DISPLAY_POSE
|
||||
pose->originalMatrix = mat;
|
||||
OpenVRTransformToRotPosMat(mat, pose->orientation, pose->position, pose->actualMatrix);
|
||||
#else
|
||||
OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
|
||||
#endif
|
||||
|
||||
pose->velocity = Point3F(0);
|
||||
pose->angularVelocity = Point3F(0);
|
||||
}
|
||||
|
|
@ -914,10 +1085,14 @@ S32 OpenVRProvider::getDisplayDeviceId() const
|
|||
return -1;
|
||||
}
|
||||
|
||||
void OpenVRProvider::processVREvent(const vr::VREvent_t & event)
|
||||
void OpenVRProvider::processVREvent(const vr::VREvent_t & evt)
|
||||
{
|
||||
switch (event.eventType)
|
||||
mVREventSignal.trigger(evt);
|
||||
switch (evt.eventType)
|
||||
{
|
||||
case vr::VREvent_InputFocusCaptured:
|
||||
//Con::executef()
|
||||
break;
|
||||
case vr::VREvent_TrackedDeviceActivated:
|
||||
{
|
||||
// Setup render model
|
||||
|
|
@ -969,6 +1144,8 @@ void OpenVRProvider::updateTrackedPoses()
|
|||
if (nDevice == vr::k_unTrackedDeviceIndex_Hmd)
|
||||
{
|
||||
mHMDRenderState.mHMDPose = mat;
|
||||
|
||||
/*
|
||||
MatrixF rotOffset(1);
|
||||
EulerF localRot(-smHMDRotOffset.x, -smHMDRotOffset.z, smHMDRotOffset.y);
|
||||
|
||||
|
|
@ -978,6 +1155,7 @@ void OpenVRProvider::updateTrackedPoses()
|
|||
QuatF(localRot).setMatrix(&rotOffset);
|
||||
rotOffset.inverse();
|
||||
mHMDRenderState.mHMDPose = mat = rotOffset * mHMDRenderState.mHMDPose;
|
||||
*/
|
||||
|
||||
// jamesu - store the last rotation for temp debugging
|
||||
MatrixF torqueMat(1);
|
||||
|
|
@ -990,6 +1168,11 @@ void OpenVRProvider::updateTrackedPoses()
|
|||
vr::TrackedDevicePose_t &outPose = mTrackedDevicePose[nDevice];
|
||||
OpenVRTransformToRotPos(mat, inPose.orientation, inPose.position);
|
||||
|
||||
#ifdef DEBUG_DISPLAY_POSE
|
||||
OpenVRUtil::convertTransformFromOVR(mat, inPose.actualMatrix);
|
||||
inPose.originalMatrix = mat;
|
||||
#endif
|
||||
|
||||
inPose.state = outPose.eTrackingResult;
|
||||
inPose.valid = outPose.bPoseIsValid;
|
||||
inPose.connected = outPose.bDeviceIsConnected;
|
||||
|
|
@ -1012,18 +1195,23 @@ void OpenVRProvider::submitInputChanges()
|
|||
IDevicePose curPose = mCurrentDevicePose[i];
|
||||
IDevicePose prevPose = mPreviousInputTrackedDevicePose[i];
|
||||
|
||||
S32 eventIdx = -1;
|
||||
|
||||
if (!mDeviceEventMap.tryGetValue(i, eventIdx) || eventIdx < 0)
|
||||
continue;
|
||||
|
||||
if (!curPose.valid || !curPose.connected)
|
||||
continue;
|
||||
|
||||
if (curPose.orientation != prevPose.orientation)
|
||||
{
|
||||
AngAxisF axisAA(curPose.orientation);
|
||||
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_ROT, OVR_SENSORROT[i], SI_MOVE, axisAA);
|
||||
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_ROT, OVR_SENSORROT[eventIdx], SI_MOVE, axisAA);
|
||||
}
|
||||
|
||||
if (curPose.position != prevPose.position)
|
||||
{
|
||||
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORPOSITION[i], SI_MOVE, curPose.position);
|
||||
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORPOSITION[eventIdx], SI_MOVE, curPose.position);
|
||||
}
|
||||
|
||||
if (curPose.velocity != prevPose.velocity)
|
||||
|
|
@ -1034,7 +1222,7 @@ void OpenVRProvider::submitInputChanges()
|
|||
angles.y = curPose.velocity.y;
|
||||
angles.z = curPose.velocity.z;
|
||||
|
||||
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORVELOCITY[i], SI_MOVE, angles);
|
||||
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORVELOCITY[eventIdx], SI_MOVE, angles);
|
||||
}
|
||||
|
||||
if (curPose.angularVelocity != prevPose.angularVelocity)
|
||||
|
|
@ -1045,7 +1233,7 @@ void OpenVRProvider::submitInputChanges()
|
|||
angles[1] = mRadToDeg(curPose.velocity.y);
|
||||
angles[2] = mRadToDeg(curPose.velocity.z);
|
||||
|
||||
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORANGVEL[i], SI_MOVE, angles);
|
||||
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORANGVEL[eventIdx], SI_MOVE, angles);
|
||||
}
|
||||
/*
|
||||
if (curPose.connected != prevPose.connected)
|
||||
|
|
@ -1076,6 +1264,28 @@ void OpenVRProvider::resetSensors()
|
|||
}
|
||||
}
|
||||
|
||||
void OpenVRProvider::mapDeviceToEvent(U32 deviceIdx, S32 eventIdx)
|
||||
{
|
||||
mDeviceEventMap[deviceIdx] = eventIdx;
|
||||
}
|
||||
|
||||
void OpenVRProvider::resetEventMap()
|
||||
{
|
||||
mDeviceEventMap.clear();
|
||||
}
|
||||
|
||||
IDevicePose OpenVRProvider::getTrackedDevicePose(U32 idx)
|
||||
{
|
||||
if (idx >= vr::k_unMaxTrackedDeviceCount)
|
||||
{
|
||||
IDevicePose ret;
|
||||
ret.connected = ret.valid = false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
return mCurrentDevicePose[idx];
|
||||
}
|
||||
|
||||
void OpenVRProvider::registerOverlay(OpenVROverlay* overlay)
|
||||
{
|
||||
mOverlays.push_back(overlay);
|
||||
|
|
@ -1090,6 +1300,261 @@ void OpenVRProvider::unregisterOverlay(OpenVROverlay* overlay)
|
|||
}
|
||||
}
|
||||
|
||||
const S32 OpenVRProvider::preloadRenderModelTexture(U32 index)
|
||||
{
|
||||
S32 idx = -1;
|
||||
if (mLoadedTextureLookup.tryGetValue(index, idx))
|
||||
return idx;
|
||||
|
||||
char buffer[256];
|
||||
dSprintf(buffer, sizeof(buffer), "openvrtex_%u", index);
|
||||
|
||||
OpenVRProvider::LoadedRenderTexture loadedTexture;
|
||||
loadedTexture.vrTextureId = index;
|
||||
loadedTexture.vrTexture = NULL;
|
||||
loadedTexture.texture = NULL;
|
||||
loadedTexture.textureError = vr::VRRenderModelError_Loading;
|
||||
loadedTexture.targetTexture = new NamedTexTarget();
|
||||
loadedTexture.targetTexture->registerWithName(buffer);
|
||||
mLoadedTextures.push_back(loadedTexture);
|
||||
mLoadedTextureLookup[index] = mLoadedTextures.size() - 1;
|
||||
|
||||
return mLoadedTextures.size() - 1;
|
||||
}
|
||||
|
||||
const S32 OpenVRProvider::preloadRenderModel(StringTableEntry name)
|
||||
{
|
||||
S32 idx = -1;
|
||||
if (mLoadedModelLookup.tryGetValue(name, idx))
|
||||
return idx;
|
||||
|
||||
OpenVRProvider::LoadedRenderModel loadedModel;
|
||||
loadedModel.name = name;
|
||||
loadedModel.model = NULL;
|
||||
loadedModel.vrModel = NULL;
|
||||
loadedModel.modelError = vr::VRRenderModelError_Loading;
|
||||
loadedModel.loadedTexture = false;
|
||||
loadedModel.textureId = -1;
|
||||
mLoadedModels.push_back(loadedModel);
|
||||
mLoadedModelLookup[name] = mLoadedModels.size() - 1;
|
||||
|
||||
return mLoadedModels.size() - 1;
|
||||
}
|
||||
|
||||
|
||||
bool OpenVRProvider::getRenderModel(S32 idx, OpenVRRenderModel **ret, bool &failed)
|
||||
{
|
||||
if (idx < 0 || idx > mLoadedModels.size())
|
||||
{
|
||||
failed = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
OpenVRProvider::LoadedRenderModel &loadedModel = mLoadedModels[idx];
|
||||
//Con::printf("RenderModel[%i] STAGE 1", idx);
|
||||
|
||||
failed = false;
|
||||
|
||||
if (loadedModel.modelError > vr::VRRenderModelError_Loading)
|
||||
{
|
||||
failed = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Stage 1 : model
|
||||
if (!loadedModel.model)
|
||||
{
|
||||
loadedModel.modelError = vr::VRRenderModels()->LoadRenderModel_Async(loadedModel.name, &loadedModel.vrModel);
|
||||
//Con::printf(" vr::VRRenderModels()->LoadRenderModel_Async(\"%s\", %x); -> %i", loadedModel.name, &loadedModel.vrModel, loadedModel.modelError);
|
||||
if (loadedModel.modelError == vr::VRRenderModelError_None)
|
||||
{
|
||||
if (loadedModel.vrModel == NULL)
|
||||
{
|
||||
failed = true;
|
||||
return true;
|
||||
}
|
||||
// Load the model
|
||||
loadedModel.model = new OpenVRRenderModel();
|
||||
}
|
||||
else if (loadedModel.modelError == vr::VRRenderModelError_Loading)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Con::printf("RenderModel[%i] STAGE 2 (texId == %i)", idx, loadedModel.vrModel->diffuseTextureId);
|
||||
|
||||
// Stage 2 : texture
|
||||
if (!loadedModel.loadedTexture && loadedModel.model)
|
||||
{
|
||||
if (loadedModel.textureId == -1)
|
||||
{
|
||||
loadedModel.textureId = preloadRenderModelTexture(loadedModel.vrModel->diffuseTextureId);
|
||||
}
|
||||
|
||||
if (loadedModel.textureId == -1)
|
||||
{
|
||||
failed = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!getRenderModelTexture(loadedModel.textureId, NULL, failed))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (failed)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
loadedModel.loadedTexture = true;
|
||||
|
||||
//Con::printf("RenderModel[%i] GOT TEXTURE");
|
||||
|
||||
// Now we can load the model. Note we first need to get a Material for the mapped texture
|
||||
NamedTexTarget *namedTexture = mLoadedTextures[loadedModel.textureId].targetTexture;
|
||||
String materialName = MATMGR->getMapEntry(namedTexture->getName().c_str());
|
||||
if (materialName.isEmpty())
|
||||
{
|
||||
char buffer[256];
|
||||
dSprintf(buffer, sizeof(buffer), "#%s", namedTexture->getName().c_str());
|
||||
materialName = buffer;
|
||||
|
||||
//Con::printf("RenderModel[%i] materialName == %s", idx, buffer);
|
||||
|
||||
Material* mat = new Material();
|
||||
mat->mMapTo = namedTexture->getName();
|
||||
mat->mDiffuseMapFilename[0] = buffer;
|
||||
mat->mEmissive[0] = true;
|
||||
|
||||
dSprintf(buffer, sizeof(buffer), "%s_Material", namedTexture->getName().c_str());
|
||||
if (!mat->registerObject(buffer))
|
||||
{
|
||||
Con::errorf("Couldn't create placeholder openvr material %s!", buffer);
|
||||
failed = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
materialName = buffer;
|
||||
}
|
||||
|
||||
loadedModel.model->init(*loadedModel.vrModel, materialName);
|
||||
}
|
||||
|
||||
if ((loadedModel.modelError > vr::VRRenderModelError_Loading) ||
|
||||
(loadedModel.textureId >= 0 && mLoadedTextures[loadedModel.textureId].textureError > vr::VRRenderModelError_Loading))
|
||||
{
|
||||
failed = true;
|
||||
}
|
||||
|
||||
if (!failed && ret)
|
||||
{
|
||||
*ret = loadedModel.model;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenVRProvider::getRenderModelTexture(S32 idx, GFXTextureObject **outTex, bool &failed)
|
||||
{
|
||||
if (idx < 0 || idx > mLoadedModels.size())
|
||||
{
|
||||
failed = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
failed = false;
|
||||
|
||||
OpenVRProvider::LoadedRenderTexture &loadedTexture = mLoadedTextures[idx];
|
||||
|
||||
if (loadedTexture.textureError > vr::VRRenderModelError_Loading)
|
||||
{
|
||||
failed = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!loadedTexture.texture)
|
||||
{
|
||||
if (!loadedTexture.vrTexture)
|
||||
{
|
||||
loadedTexture.textureError = vr::VRRenderModels()->LoadTexture_Async(loadedTexture.vrTextureId, &loadedTexture.vrTexture);
|
||||
if (loadedTexture.textureError == vr::VRRenderModelError_None)
|
||||
{
|
||||
// Load the texture
|
||||
GFXTexHandle tex;
|
||||
|
||||
const U32 sz = loadedTexture.vrTexture->unWidth * loadedTexture.vrTexture->unHeight * 4;
|
||||
GBitmap *bmp = new GBitmap(loadedTexture.vrTexture->unWidth, loadedTexture.vrTexture->unHeight, false, GFXFormatR8G8B8A8);
|
||||
|
||||
Swizzles::bgra.ToBuffer(bmp->getAddress(0,0,0), loadedTexture.vrTexture->rubTextureMapData, sz);
|
||||
|
||||
char buffer[256];
|
||||
dSprintf(buffer, 256, "OVRTEX-%i.png", loadedTexture.vrTextureId);
|
||||
|
||||
FileStream fs;
|
||||
fs.open(buffer, Torque::FS::File::Write);
|
||||
bmp->writeBitmap("PNG", fs);
|
||||
fs.close();
|
||||
|
||||
tex.set(bmp, &GFXDefaultStaticDiffuseProfile, true, "OpenVR Texture");
|
||||
//tex.set(loadedTexture.vrTexture->unWidth, loadedTexture.vrTexture->unHeight, 1, (void*)pixels, GFXFormatR8G8B8A8, &GFXDefaultStaticDiffuseProfile, "OpenVR Texture", 1);
|
||||
|
||||
|
||||
loadedTexture.targetTexture->setTexture(tex);
|
||||
loadedTexture.texture = tex;
|
||||
}
|
||||
else if (loadedTexture.textureError == vr::VRRenderModelError_Loading)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture.textureError > vr::VRRenderModelError_Loading)
|
||||
{
|
||||
failed = true;
|
||||
}
|
||||
|
||||
if (!failed && outTex)
|
||||
{
|
||||
*outTex = loadedTexture.texture;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenVRProvider::getRenderModelTextureName(S32 idx, String &outName)
|
||||
{
|
||||
if (idx < 0 || idx >= mLoadedTextures.size())
|
||||
return false;
|
||||
|
||||
if (mLoadedTextures[idx].targetTexture)
|
||||
{
|
||||
outName = mLoadedTextures[idx].targetTexture->getName();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OpenVRProvider::resetRenderModels()
|
||||
{
|
||||
for (U32 i = 0, sz = mLoadedModels.size(); i < sz; i++)
|
||||
{
|
||||
SAFE_DELETE(mLoadedModels[i].model);
|
||||
if (mLoadedModels[i].vrModel) mRenderModels->FreeRenderModel(mLoadedModels[i].vrModel);
|
||||
}
|
||||
for (U32 i = 0, sz = mLoadedTextures.size(); i < sz; i++)
|
||||
{
|
||||
SAFE_DELETE(mLoadedTextures[i].targetTexture);
|
||||
if (mLoadedTextures[i].vrTexture) mRenderModels->FreeTexture(mLoadedTextures[i].vrTexture);
|
||||
}
|
||||
mLoadedModels.clear();
|
||||
mLoadedTextures.clear();
|
||||
mLoadedModelLookup.clear();
|
||||
mLoadedTextureLookup.clear();
|
||||
}
|
||||
|
||||
OpenVROverlay *OpenVRProvider::getGamepadFocusOverlay()
|
||||
{
|
||||
return NULL;
|
||||
|
|
@ -1126,6 +1591,54 @@ void OpenVRProvider::setKeyboardPositionForOverlay(OpenVROverlay *overlay, const
|
|||
|
||||
}
|
||||
|
||||
void OpenVRProvider::getControllerDeviceIndexes(vr::TrackedDeviceClass &deviceClass, Vector<S32> &outList)
|
||||
{
|
||||
for (U32 i = 0; i<vr::k_unMaxTrackedDeviceCount; i++)
|
||||
{
|
||||
if (!mCurrentDevicePose[i].connected)
|
||||
continue;
|
||||
|
||||
vr::TrackedDeviceClass klass = mHMD->GetTrackedDeviceClass(i);
|
||||
if (klass == deviceClass)
|
||||
{
|
||||
outList.push_back(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
StringTableEntry OpenVRProvider::getControllerModel(U32 idx)
|
||||
{
|
||||
if (idx >= vr::k_unMaxTrackedDeviceCount || !mRenderModels)
|
||||
return NULL;
|
||||
|
||||
String str = GetTrackedDeviceString(mHMD, idx, vr::Prop_RenderModelName_String, NULL);
|
||||
return StringTable->insert(str, true);
|
||||
}
|
||||
|
||||
DefineEngineStaticMethod(OpenVR, getControllerDeviceIndexes, const char*, (OpenVRTrackedDeviceClass klass),,
|
||||
"@brief Gets the indexes of devices which match the required device class")
|
||||
{
|
||||
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
Vector<S32> outList;
|
||||
OPENVR->getControllerDeviceIndexes(klass, outList);
|
||||
return EngineMarshallData<Vector<S32>>(outList);
|
||||
}
|
||||
|
||||
DefineEngineStaticMethod(OpenVR, getControllerModel, const char*, (S32 idx), ,
|
||||
"@brief Gets the indexes of devices which match the required device class")
|
||||
{
|
||||
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
return OPENVR->getControllerModel(idx);
|
||||
}
|
||||
|
||||
DefineEngineStaticMethod(OpenVR, isDeviceActive, bool, (), ,
|
||||
"@brief Used to determine if the OpenVR input device is active\n\n"
|
||||
|
||||
|
|
@ -1216,6 +1729,30 @@ DefineEngineStaticMethod(OpenVR, resetSensors, void, (), ,
|
|||
OPENVR->resetSensors();
|
||||
}
|
||||
|
||||
DefineEngineStaticMethod(OpenVR, mapDeviceToEvent, void, (S32 deviceId, S32 eventId), ,
|
||||
"@brief Maps a device to an event code.\n\n"
|
||||
"@ingroup Game")
|
||||
{
|
||||
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OPENVR->mapDeviceToEvent(deviceId, eventId);
|
||||
}
|
||||
|
||||
DefineEngineStaticMethod(OpenVR, resetEventMap, void, (), ,
|
||||
"@brief Resets event map.\n\n"
|
||||
"@ingroup Game")
|
||||
{
|
||||
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OPENVR->resetEventMap();
|
||||
}
|
||||
|
||||
// Overlay stuff
|
||||
|
||||
DefineEngineFunction(OpenVRIsCompiledIn, bool, (), , "")
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
|
||||
class OpenVRHMDDevice;
|
||||
class OpenVROverlay;
|
||||
class BaseMatInstance;
|
||||
class SceneRenderState;
|
||||
struct MeshRenderInst;
|
||||
class Namespace;
|
||||
class NamedTexTarget;
|
||||
|
||||
typedef vr::VROverlayInputMethod OpenVROverlayInputMethod;
|
||||
typedef vr::VROverlayTransformType OpenVROverlayTransformType;
|
||||
|
|
@ -29,6 +34,7 @@ typedef vr::ETrackingResult OpenVRTrackingResult;
|
|||
typedef vr::ETrackingUniverseOrigin OpenVRTrackingUniverseOrigin;
|
||||
typedef vr::EOverlayDirection OpenVROverlayDirection;
|
||||
typedef vr::EVRState OpenVRState;
|
||||
typedef vr::TrackedDeviceClass OpenVRTrackedDeviceClass;
|
||||
|
||||
DefineEnumType(OpenVROverlayInputMethod);
|
||||
DefineEnumType(OpenVROverlayTransformType);
|
||||
|
|
@ -38,6 +44,7 @@ DefineEnumType(OpenVRTrackingResult);
|
|||
DefineEnumType(OpenVRTrackingUniverseOrigin);
|
||||
DefineEnumType(OpenVROverlayDirection);
|
||||
DefineEnumType(OpenVRState);
|
||||
DefineEnumType(OpenVRTrackedDeviceClass);
|
||||
|
||||
namespace OpenVRUtil
|
||||
{
|
||||
|
|
@ -112,6 +119,36 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
/// Simple class to handle rendering native OpenVR model data
|
||||
class OpenVRRenderModel
|
||||
{
|
||||
public:
|
||||
typedef GFXVertexPNT VertexType;
|
||||
GFXVertexBufferHandle<VertexType> mVertexBuffer;
|
||||
GFXPrimitiveBufferHandle mPrimitiveBuffer;
|
||||
BaseMatInstance* mMaterialInstance; ///< Material to use for rendering. NOTE:
|
||||
Box3F mLocalBox;
|
||||
|
||||
OpenVRRenderModel() : mMaterialInstance(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
~OpenVRRenderModel()
|
||||
{
|
||||
SAFE_DELETE(mMaterialInstance);
|
||||
}
|
||||
|
||||
Box3F getWorldBox(MatrixF &mat)
|
||||
{
|
||||
Box3F ret = mLocalBox;
|
||||
mat.mul(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool init(const vr::RenderModel_t & vrModel, StringTableEntry materialName);
|
||||
void draw(SceneRenderState *state, MeshRenderInst* renderInstance);
|
||||
};
|
||||
|
||||
struct OpenVRRenderState
|
||||
{
|
||||
vr::IVRSystem *mHMD;
|
||||
|
|
@ -157,15 +194,38 @@ public:
|
|||
DIFF_RAW = (DIFF_ACCEL | DIFF_ANGVEL | DIFF_MAG),
|
||||
};
|
||||
|
||||
struct LoadedRenderModel
|
||||
{
|
||||
StringTableEntry name;
|
||||
vr::RenderModel_t *vrModel;
|
||||
OpenVRRenderModel *model;
|
||||
vr::EVRRenderModelError modelError;
|
||||
S32 textureId;
|
||||
bool loadedTexture;
|
||||
};
|
||||
|
||||
struct LoadedRenderTexture
|
||||
{
|
||||
U32 vrTextureId;
|
||||
vr::RenderModel_TextureMap_t *vrTexture;
|
||||
GFXTextureObject *texture;
|
||||
NamedTexTarget *targetTexture;
|
||||
vr::EVRRenderModelError textureError;
|
||||
};
|
||||
|
||||
OpenVRProvider();
|
||||
~OpenVRProvider();
|
||||
|
||||
typedef Signal <void(const vr::VREvent_t &evt)> VREventSignal;
|
||||
VREventSignal& getVREventSignal() { return mVREventSignal; }
|
||||
|
||||
static void staticInit();
|
||||
|
||||
bool enable();
|
||||
bool disable();
|
||||
|
||||
bool getActive() { return mHMD != NULL; }
|
||||
inline vr::IVRRenderModels* getRenderModels() { return mRenderModels; }
|
||||
|
||||
/// @name Input handling
|
||||
/// {
|
||||
|
|
@ -216,6 +276,11 @@ public:
|
|||
void submitInputChanges();
|
||||
|
||||
void resetSensors();
|
||||
|
||||
void mapDeviceToEvent(U32 deviceIdx, S32 eventIdx);
|
||||
void resetEventMap();
|
||||
|
||||
IDevicePose getTrackedDevicePose(U32 idx);
|
||||
/// }
|
||||
|
||||
/// @name Overlay registration
|
||||
|
|
@ -224,6 +289,16 @@ public:
|
|||
void unregisterOverlay(OpenVROverlay* overlay);
|
||||
/// }
|
||||
|
||||
/// @name Model loading
|
||||
/// {
|
||||
const S32 preloadRenderModel(StringTableEntry name);
|
||||
const S32 preloadRenderModelTexture(U32 index);
|
||||
bool getRenderModel(S32 idx, OpenVRRenderModel **ret, bool &failed);
|
||||
bool getRenderModelTexture(S32 idx, GFXTextureObject **outTex, bool &failed);
|
||||
bool getRenderModelTextureName(S32 idx, String &outName);
|
||||
void resetRenderModels();
|
||||
/// }
|
||||
|
||||
|
||||
/// @name Console API
|
||||
/// {
|
||||
|
|
@ -237,6 +312,9 @@ public:
|
|||
|
||||
void setKeyboardTransformAbsolute(const MatrixF &xfm);
|
||||
void setKeyboardPositionForOverlay(OpenVROverlay *overlay, const RectI &rect);
|
||||
|
||||
void getControllerDeviceIndexes(vr::TrackedDeviceClass &deviceClass, Vector<S32> &outList);
|
||||
StringTableEntry getControllerModel(U32 idx);
|
||||
/// }
|
||||
|
||||
/// @name OpenVR state
|
||||
|
|
@ -250,6 +328,9 @@ public:
|
|||
IDevicePose mPreviousInputTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
|
||||
U32 mValidPoseCount;
|
||||
|
||||
vr::VRControllerState_t mCurrentControllerState[vr::k_unMaxTrackedDeviceCount];
|
||||
vr::VRControllerState_t mPreviousCurrentControllerState[vr::k_unMaxTrackedDeviceCount];
|
||||
|
||||
char mDeviceClassChar[vr::k_unMaxTrackedDeviceCount];
|
||||
|
||||
OpenVRRenderState mHMDRenderState;
|
||||
|
|
@ -258,6 +339,16 @@ public:
|
|||
vr::ETrackingUniverseOrigin mTrackingSpace;
|
||||
|
||||
Vector<OpenVROverlay*> mOverlays;
|
||||
|
||||
VREventSignal mVREventSignal;
|
||||
Namespace *mOpenVRNS;
|
||||
|
||||
Vector<LoadedRenderModel> mLoadedModels;
|
||||
Vector<LoadedRenderTexture> mLoadedTextures;
|
||||
Map<StringTableEntry, S32> mLoadedModelLookup;
|
||||
Map<U32, S32> mLoadedTextureLookup;
|
||||
|
||||
Map<U32, S32> mDeviceEventMap;
|
||||
/// }
|
||||
|
||||
GuiCanvas* mDrawCanvas;
|
||||
|
|
|
|||
981
Engine/source/platform/input/openVR/openVRTrackedObject.cpp
Normal file
981
Engine/source/platform/input/openVR/openVRTrackedObject.cpp
Normal file
|
|
@ -0,0 +1,981 @@
|
|||
#include "platform/platform.h"
|
||||
#include "platform/input/openVR/openVRTrackedObject.h"
|
||||
#include "platform/input/openVR/openVRProvider.h"
|
||||
|
||||
#include "math/mathIO.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
#include "core/resourceManager.h"
|
||||
#include "materials/materialManager.h"
|
||||
#include "materials/baseMatInstance.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#include "lighting/lightQuery.h"
|
||||
#include "console/engineAPI.h"
|
||||
#include "gfx/gfxTextureManager.h"
|
||||
#include "gfx/sim/debugDraw.h"
|
||||
#include "gfx/gfxTransformSaver.h"
|
||||
#include "environment/skyBox.h"
|
||||
#include "collision/boxConvex.h"
|
||||
#include "collision/concretePolyList.h"
|
||||
#include "T3D/physics/physicsPlugin.h"
|
||||
#include "T3D/physics/physicsCollision.h"
|
||||
#include "T3D/physics/physicsBody.h"
|
||||
|
||||
#ifdef TORQUE_EXTENDED_MOVE
|
||||
#include "T3D/gameBase/extended/extendedMove.h"
|
||||
#endif
|
||||
|
||||
|
||||
bool OpenVRTrackedObject::smDebugControllerMovePosition = true;
|
||||
bool OpenVRTrackedObject::smDebugControllerPosition = false;
|
||||
|
||||
static const U32 sCollisionMoveMask = (PlayerObjectType |
|
||||
StaticShapeObjectType | VehicleObjectType);
|
||||
|
||||
U32 OpenVRTrackedObject::sServerCollisionMask = sCollisionMoveMask; // ItemObjectType
|
||||
U32 OpenVRTrackedObject::sClientCollisionMask = sCollisionMoveMask;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CO_DATABLOCK_V1(OpenVRTrackedObjectData);
|
||||
|
||||
OpenVRTrackedObjectData::OpenVRTrackedObjectData() :
|
||||
mShapeFile(NULL)
|
||||
{
|
||||
mCollisionBoxMin = Point3F(-0.02, -0.20, -0.02);
|
||||
mCollisionBoxMax = Point3F(0.02, 0.05, 0.02);
|
||||
}
|
||||
|
||||
OpenVRTrackedObjectData::~OpenVRTrackedObjectData()
|
||||
{
|
||||
}
|
||||
|
||||
bool OpenVRTrackedObjectData::onAdd()
|
||||
{
|
||||
if (Parent::onAdd())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OpenVRTrackedObjectData::preload(bool server, String &errorStr)
|
||||
{
|
||||
if (!Parent::preload(server, errorStr))
|
||||
return false;
|
||||
|
||||
bool error = false;
|
||||
if (!server)
|
||||
{
|
||||
mShape = mShapeFile ? ResourceManager::get().load(mShapeFile) : NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenVRTrackedObjectData::initPersistFields()
|
||||
{
|
||||
addGroup("Render Components");
|
||||
addField("shape", TypeShapeFilename, Offset(mShapeFile, OpenVRTrackedObjectData), "Shape file to use for controller model.");
|
||||
addField("collisionMin", TypePoint3F, Offset(mCollisionBoxMin, OpenVRTrackedObjectData), "Box min");
|
||||
addField("collisionMax", TypePoint3F, Offset(mCollisionBoxMax, OpenVRTrackedObjectData), "Box min");
|
||||
endGroup("Render Components");
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
void OpenVRTrackedObjectData::packData(BitStream* stream)
|
||||
{
|
||||
Parent::packData(stream);
|
||||
|
||||
stream->writeString(mShapeFile);
|
||||
}
|
||||
|
||||
void OpenVRTrackedObjectData::unpackData(BitStream* stream)
|
||||
{
|
||||
Parent::unpackData(stream);
|
||||
|
||||
mShapeFile = stream->readSTString();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
IMPLEMENT_CO_NETOBJECT_V1(OpenVRTrackedObject);
|
||||
|
||||
ConsoleDocClass(OpenVRTrackedObject,
|
||||
"@brief Renders and handles interactions OpenVR controllers and tracked objects.\n\n"
|
||||
"This class implements basic rendering and interactions with OpenVR controllers.\n\n"
|
||||
"The object should be controlled by a player object. Controllers will be rendered at\n"
|
||||
"the correct position regardless of the current transform of the object.\n"
|
||||
"@ingroup OpenVR\n");
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Object setup and teardown
|
||||
//-----------------------------------------------------------------------------
|
||||
OpenVRTrackedObject::OpenVRTrackedObject() :
|
||||
mDataBlock(NULL),
|
||||
mShapeInstance(NULL),
|
||||
mBasicModel(NULL),
|
||||
mDeviceIndex(-1),
|
||||
mMappedMoveIndex(-1),
|
||||
mIgnoreParentRotation(true),
|
||||
mConvexList(new Convex()),
|
||||
mPhysicsRep(NULL)
|
||||
{
|
||||
// Flag this object so that it will always
|
||||
// be sent across the network to clients
|
||||
mNetFlags.set(Ghostable | ScopeAlways);
|
||||
|
||||
// Set it as a "static" object that casts shadows
|
||||
mTypeMask |= StaticObjectType | StaticShapeObjectType;
|
||||
|
||||
mPose.connected = false;
|
||||
}
|
||||
|
||||
OpenVRTrackedObject::~OpenVRTrackedObject()
|
||||
{
|
||||
clearRenderData();
|
||||
delete mConvexList;
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::updateRenderData()
|
||||
{
|
||||
clearRenderData();
|
||||
|
||||
if (!mDataBlock)
|
||||
return;
|
||||
|
||||
// Are we using a model?
|
||||
if (mDataBlock->mShape)
|
||||
{
|
||||
if (mShapeInstance && mShapeInstance->getShape() != mDataBlock->mShape)
|
||||
{
|
||||
delete mShapeInstance;
|
||||
mShapeInstance = NULL;
|
||||
}
|
||||
|
||||
if (!mShapeInstance)
|
||||
{
|
||||
mShapeInstance = new TSShapeInstance(mDataBlock->mShape, isClientObject());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
setupRenderDataFromModel(isClientObject());
|
||||
}
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::setupRenderDataFromModel(bool loadComponentModels)
|
||||
{
|
||||
clearRenderData();
|
||||
|
||||
if (!OPENVR || !OPENVR->isEnabled())
|
||||
return;
|
||||
|
||||
vr::IVRRenderModels *models = OPENVR->getRenderModels();
|
||||
if (!models)
|
||||
return;
|
||||
|
||||
if (!mShapeInstance && mModelName && mModelName[0] != '\0')
|
||||
{
|
||||
bool failed = false;
|
||||
S32 idx = OPENVR->preloadRenderModel(mModelName);
|
||||
while (!OPENVR->getRenderModel(idx, &mBasicModel, failed))
|
||||
{
|
||||
if (failed)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (loadComponentModels)
|
||||
{
|
||||
mRenderComponents.setSize(models->GetComponentCount(mModelName));
|
||||
|
||||
for (U32 i = 0, sz = mRenderComponents.size(); i < sz; i++)
|
||||
{
|
||||
RenderModelSlot &slot = mRenderComponents[i];
|
||||
char buffer[1024];
|
||||
|
||||
slot.mappedNodeIdx = -1;
|
||||
slot.componentName = NULL;
|
||||
slot.nativeModel = NULL;
|
||||
|
||||
U32 result = models->GetComponentName(mModelName, i, buffer, sizeof(buffer));
|
||||
if (result == 0)
|
||||
continue;
|
||||
|
||||
#ifdef DEBUG_CONTROLLER_MODELS
|
||||
Con::printf("Controller[%s] component %i NAME == %s", mModelName, i, buffer);
|
||||
#endif
|
||||
|
||||
slot.componentName = StringTable->insert(buffer, true);
|
||||
|
||||
result = models->GetComponentRenderModelName(mModelName, slot.componentName, buffer, sizeof(buffer));
|
||||
if (result == 0)
|
||||
{
|
||||
#ifdef DEBUG_CONTROLLER_MODELS
|
||||
Con::printf("Controller[%s] component %i NO MODEL", mModelName, i);
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_CONTROLLER_MODELS
|
||||
Con::printf("Controller[%s] component %i == %s", mModelName, i, slot.componentName);
|
||||
#endif
|
||||
|
||||
bool failed = false;
|
||||
S32 idx = OPENVR->preloadRenderModel(StringTable->insert(buffer, true));
|
||||
while (!OPENVR->getRenderModel(idx, &slot.nativeModel, failed))
|
||||
{
|
||||
if (failed)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::clearRenderData()
|
||||
{
|
||||
mBasicModel = NULL;
|
||||
mRenderComponents.clear();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Object Editing
|
||||
//-----------------------------------------------------------------------------
|
||||
void OpenVRTrackedObject::initPersistFields()
|
||||
{
|
||||
// SceneObject already handles exposing the transform
|
||||
Parent::initPersistFields();
|
||||
|
||||
addField("deviceIndex", TypeS32, Offset(mDeviceIndex, OpenVRTrackedObject), "Index of device to track");
|
||||
addField("mappedMoveIndex", TypeS32, Offset(mMappedMoveIndex, OpenVRTrackedObject), "Index of movemanager state to track"); addField("deviceIndex", TypeS32, Offset(mDeviceIndex, OpenVRTrackedObject), "Index of device to track");
|
||||
addField("ignoreParentRotation", TypeBool, Offset(mIgnoreParentRotation, OpenVRTrackedObject), "Index of movemanager state to track"); addField("deviceIndex", TypeS32, Offset(mDeviceIndex, OpenVRTrackedObject), "Index of device to track");
|
||||
|
||||
static bool conInit = false;
|
||||
if (!conInit)
|
||||
{
|
||||
Con::addVariable("$OpenVRTrackedObject::debugControllerPosition", TypeBool, &smDebugControllerPosition);
|
||||
Con::addVariable("$OpenVRTrackedObject::debugControllerMovePosition", TypeBool, &smDebugControllerMovePosition);
|
||||
conInit = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::inspectPostApply()
|
||||
{
|
||||
Parent::inspectPostApply();
|
||||
|
||||
// Flag the network mask to send the updates
|
||||
// to the client object
|
||||
setMaskBits(UpdateMask);
|
||||
}
|
||||
|
||||
bool OpenVRTrackedObject::onAdd()
|
||||
{
|
||||
if (!Parent::onAdd())
|
||||
return false;
|
||||
|
||||
// Set up a 1x1x1 bounding box
|
||||
mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
|
||||
Point3F(0.5f, 0.5f, 0.5f));
|
||||
|
||||
resetWorldBox();
|
||||
|
||||
// Add this object to the scene
|
||||
addToScene();
|
||||
|
||||
if (mDataBlock)
|
||||
{
|
||||
mObjBox.minExtents = mDataBlock->mCollisionBoxMin;
|
||||
mObjBox.maxExtents = mDataBlock->mCollisionBoxMax;
|
||||
resetWorldBox();
|
||||
}
|
||||
else
|
||||
{
|
||||
setGlobalBounds();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::onRemove()
|
||||
{
|
||||
// Remove this object from the scene
|
||||
removeFromScene();
|
||||
|
||||
clearRenderData();
|
||||
|
||||
SAFE_DELETE(mPhysicsRep);
|
||||
|
||||
Parent::onRemove();
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::_updatePhysics()
|
||||
{
|
||||
SAFE_DELETE(mPhysicsRep);
|
||||
|
||||
if (!PHYSICSMGR)
|
||||
return;
|
||||
|
||||
PhysicsCollision *colShape = NULL;
|
||||
MatrixF offset(true);
|
||||
colShape = PHYSICSMGR->createCollision();
|
||||
colShape->addBox(getObjBox().getExtents() * 0.5f * mObjScale, offset);
|
||||
|
||||
if (colShape)
|
||||
{
|
||||
PhysicsWorld *world = PHYSICSMGR->getWorld(isServerObject() ? "server" : "client");
|
||||
mPhysicsRep = PHYSICSMGR->createBody();
|
||||
mPhysicsRep->init(colShape, 0, PhysicsBody::BF_TRIGGER | PhysicsBody::BF_KINEMATIC, this, world);
|
||||
mPhysicsRep->setTransform(getTransform());
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenVRTrackedObject::onNewDataBlock(GameBaseData *dptr, bool reload)
|
||||
{
|
||||
mDataBlock = dynamic_cast<OpenVRTrackedObjectData*>(dptr);
|
||||
if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
|
||||
return false;
|
||||
|
||||
// Setup the models
|
||||
clearRenderData();
|
||||
|
||||
mObjBox.minExtents = mDataBlock->mCollisionBoxMin;
|
||||
mObjBox.maxExtents = mDataBlock->mCollisionBoxMax;
|
||||
|
||||
mGlobalBounds = false;
|
||||
|
||||
resetWorldBox();
|
||||
|
||||
_updatePhysics();
|
||||
|
||||
scriptOnNewDataBlock();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::setInteractObject(SceneObject* object, bool holding)
|
||||
{
|
||||
mInteractObject = object;
|
||||
mHoldInteractedObject = holding;
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::setTransform(const MatrixF & mat)
|
||||
{
|
||||
// Let SceneObject handle all of the matrix manipulation
|
||||
Parent::setTransform(mat);
|
||||
|
||||
// Dirty our network mask so that the new transform gets
|
||||
// transmitted to the client object
|
||||
setMaskBits(UpdateMask);
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::setModelName(String &modelName)
|
||||
{
|
||||
if (!isServerObject())
|
||||
return;
|
||||
|
||||
mModelName = StringTable->insert(modelName.c_str(), true);
|
||||
setMaskBits(UpdateMask);
|
||||
}
|
||||
|
||||
U32 OpenVRTrackedObject::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
||||
{
|
||||
// Allow the Parent to get a crack at writing its info
|
||||
U32 retMask = Parent::packUpdate(conn, mask, stream);
|
||||
|
||||
// Write our transform information
|
||||
if (stream->writeFlag(mask & UpdateMask))
|
||||
{
|
||||
mathWrite(*stream, getTransform());
|
||||
mathWrite(*stream, getScale());
|
||||
|
||||
stream->write((S16)mDeviceIndex);
|
||||
stream->write((S16)mMappedMoveIndex);
|
||||
stream->writeString(mModelName);
|
||||
}
|
||||
|
||||
return retMask;
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::unpackUpdate(NetConnection *conn, BitStream *stream)
|
||||
{
|
||||
// Let the Parent read any info it sent
|
||||
Parent::unpackUpdate(conn, stream);
|
||||
|
||||
if (stream->readFlag()) // UpdateMask
|
||||
{
|
||||
mathRead(*stream, &mObjToWorld);
|
||||
mathRead(*stream, &mObjScale);
|
||||
|
||||
setTransform(mObjToWorld);
|
||||
|
||||
S16 readDeviceIndex;
|
||||
S16 readMoveIndex;
|
||||
stream->read(&readDeviceIndex);
|
||||
stream->read(&readMoveIndex);
|
||||
|
||||
mDeviceIndex = readDeviceIndex;
|
||||
mMappedMoveIndex = readMoveIndex;
|
||||
mModelName = stream->readSTString();
|
||||
|
||||
updateRenderData();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::writePacketData(GameConnection *conn, BitStream *stream)
|
||||
{
|
||||
Parent::writePacketData(conn, stream);
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::readPacketData(GameConnection *conn, BitStream *stream)
|
||||
{
|
||||
Parent::readPacketData(conn, stream);
|
||||
}
|
||||
|
||||
MatrixF OpenVRTrackedObject::getTrackedTransform()
|
||||
{
|
||||
IDevicePose pose = OPENVR->getTrackedDevicePose(mDeviceIndex);
|
||||
MatrixF trackedMat(1);
|
||||
|
||||
pose.orientation.setMatrix(&trackedMat);
|
||||
trackedMat.setPosition(pose.position);
|
||||
|
||||
return trackedMat;
|
||||
}
|
||||
|
||||
MatrixF OpenVRTrackedObject::getLastTrackedTransform()
|
||||
{
|
||||
MatrixF trackedMat(1);
|
||||
|
||||
mPose.orientation.setMatrix(&trackedMat);
|
||||
trackedMat.setPosition(mPose.position);
|
||||
|
||||
return trackedMat;
|
||||
}
|
||||
|
||||
MatrixF OpenVRTrackedObject::getBaseTrackingTransform()
|
||||
{
|
||||
if (isMounted())
|
||||
{
|
||||
MatrixF mat;
|
||||
|
||||
mMount.object->getMountTransform(mMount.node, mMount.xfm, &mat);
|
||||
if (mIgnoreParentRotation)
|
||||
{
|
||||
Point3F pos = mat.getPosition();
|
||||
mat = MatrixF(1);
|
||||
mat.setPosition(pos);
|
||||
}
|
||||
//mat.inverse();
|
||||
return mat;
|
||||
}
|
||||
|
||||
return MatrixF(1);
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::prepRenderImage(SceneRenderState *state)
|
||||
{
|
||||
RenderPassManager *renderPass = state->getRenderPass();
|
||||
|
||||
// debug rendering for now
|
||||
|
||||
if (mDeviceIndex < 0)
|
||||
return;
|
||||
|
||||
// Current pose
|
||||
IDevicePose pose = OPENVR->getTrackedDevicePose(mDeviceIndex);
|
||||
IDevicePose hmdPose = OPENVR->getTrackedDevicePose(0);
|
||||
|
||||
if (!pose.connected && !mPose.connected)
|
||||
return;
|
||||
|
||||
MatrixF offsetMat = getBaseTrackingTransform();
|
||||
//offsetMat.inverse();
|
||||
|
||||
Point3F pos = offsetMat.getPosition();
|
||||
//Con::printf("Base offs == %f,%f,%f", pos.x, pos.y, pos.z);
|
||||
|
||||
const F32 CONTROLLER_SCALE = 0.1;
|
||||
|
||||
if (smDebugControllerPosition)
|
||||
{
|
||||
ColorI drawColor = ColorI::GREEN;
|
||||
if (!pose.valid)
|
||||
{
|
||||
drawColor = ColorI::RED;
|
||||
}
|
||||
|
||||
// Draw Camera
|
||||
/*
|
||||
DisplayPose cameraPose;
|
||||
OPENVR->getFrameEyePose(&cameraPose, -1);
|
||||
Point3F cameraCenter(0);
|
||||
MatrixF cameraMat(1);
|
||||
cameraPose.orientation.setMatrix(&cameraMat);
|
||||
cameraMat.setPosition(cameraPose.position);
|
||||
cameraMat.mulP(cameraCenter);
|
||||
//DebugDrawer::get()->drawBox(cameraCenter - Point3F(0.1), cameraCenter + Point3F(0.1), ColorI::GREEN);
|
||||
|
||||
DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -0.1, -0.5), Point3F(0.5, 0.1, 0.5), ColorI::WHITE, cameraMat); // general box
|
||||
*/
|
||||
|
||||
// Draw Tracked HMD Pos
|
||||
Point3F hmdCenter(0, 0, 0);
|
||||
MatrixF hmdMat(1);
|
||||
hmdPose.orientation.setMatrix(&hmdMat);
|
||||
hmdMat.setPosition(hmdPose.position);
|
||||
hmdMat.inverse(); // -> world mat (as opposed to world -> tracked pos)
|
||||
hmdMat = offsetMat * hmdMat;
|
||||
hmdMat.mulP(hmdCenter);
|
||||
DebugDrawer::get()->drawBox(hmdCenter - Point3F(0.1), hmdCenter + Point3F(0.1), ColorI::RED);
|
||||
DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -0.1, -0.5), Point3F(0.5, 0.1, 0.5), ColorI::GREEN, hmdMat); // general box
|
||||
|
||||
|
||||
// Draw Controller
|
||||
MatrixF mat(1);
|
||||
pose.orientation.setMatrix(&mat);
|
||||
mat.setPosition(pose.position);
|
||||
mat.inverse(); // same as HMD
|
||||
mat = offsetMat * mat;
|
||||
|
||||
Point3F middleStart(0, -1 * CONTROLLER_SCALE, 0);
|
||||
Point3F middleEnd(0, 1 * CONTROLLER_SCALE, 0);
|
||||
Point3F middle(0, 0, 0);
|
||||
|
||||
Point3F center(0, 0, 0);
|
||||
mat.mulP(center);
|
||||
|
||||
//DebugDrawer::get()->drawBox(center - Point3F(0.1), center + Point3F(0.1), ColorI::BLUE);
|
||||
|
||||
mat.mulP(middleStart);
|
||||
mat.mulP(middle);
|
||||
mat.mulP(middleEnd);
|
||||
|
||||
char buffer[256];
|
||||
dSprintf(buffer, 256, "%f %f %f", center.x, center.y, center.z);
|
||||
DebugDrawer::get()->drawText(middle, buffer);
|
||||
DebugDrawer::get()->drawLine(middleStart, middle, ColorI(0, 255, 0)); // axis back
|
||||
DebugDrawer::get()->drawLine(middleEnd, middle, ColorI(255, 0, 0)); // axis forward
|
||||
DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -1, -0.5) * CONTROLLER_SCALE, Point3F(0.5, 1, 0.5) * CONTROLLER_SCALE, drawColor, mat); // general box
|
||||
DebugDrawer::get()->drawBoxOutline(Point3F(-1), Point3F(1), ColorI::WHITE);
|
||||
}
|
||||
|
||||
if (isClientObject() && smDebugControllerMovePosition)
|
||||
{
|
||||
MatrixF transform = getRenderTransform();
|
||||
transform.scale(mObjScale);
|
||||
DebugDrawer::get()->drawTransformedBoxOutline(mObjBox.minExtents, mObjBox.maxExtents, ColorI::RED, transform);
|
||||
|
||||
// jamesu - grab server object pose for debugging
|
||||
OpenVRTrackedObject* tracked = static_cast<OpenVRTrackedObject*>(getServerObject());
|
||||
if (tracked)
|
||||
{
|
||||
mPose = tracked->mPose;
|
||||
}
|
||||
|
||||
ColorI drawColor = ColorI::GREEN;
|
||||
if (!pose.valid)
|
||||
{
|
||||
drawColor = ColorI::RED;
|
||||
}
|
||||
// Draw Controller
|
||||
MatrixF mat(1);
|
||||
mPose.orientation.setMatrix(&mat);
|
||||
mat.setPosition(mPose.position);
|
||||
mat.inverse(); // same as HMD
|
||||
mat = offsetMat * mat;
|
||||
|
||||
Point3F middleStart(0, -1 * CONTROLLER_SCALE, 0);
|
||||
Point3F middleEnd(0, 1 * CONTROLLER_SCALE, 0);
|
||||
Point3F middle(0, 0, 0);
|
||||
|
||||
Point3F center(0, 0, 0);
|
||||
mat.mulP(center);
|
||||
|
||||
//DebugDrawer::get()->drawBox(center - Point3F(0.1), center + Point3F(0.1), ColorI::BLUE);
|
||||
|
||||
mat.mulP(middleStart);
|
||||
mat.mulP(middle);
|
||||
mat.mulP(middleEnd);
|
||||
|
||||
char buffer[256];
|
||||
dSprintf(buffer, 256, "%f %f %f", center.x, center.y, center.z);
|
||||
DebugDrawer::get()->drawText(middle, buffer);
|
||||
DebugDrawer::get()->drawLine(middleStart, middle, ColorI(0, 255, 0)); // axis back
|
||||
DebugDrawer::get()->drawLine(middleEnd, middle, ColorI(255, 0, 0)); // axis forward
|
||||
DebugDrawer::get()->drawTransformedBoxOutline(Point3F(-0.5, -1, -0.5) * CONTROLLER_SCALE, Point3F(0.5, 1, 0.5) * CONTROLLER_SCALE, drawColor, mat); // general box
|
||||
DebugDrawer::get()->drawBoxOutline(Point3F(-1), Point3F(1), ColorI::WHITE);
|
||||
}
|
||||
|
||||
// Controller matrix base
|
||||
MatrixF trackedMat = getTrackedTransform();
|
||||
MatrixF invTrackedMat(1);
|
||||
|
||||
invTrackedMat = trackedMat;
|
||||
invTrackedMat.inverse(); // -> world mat (as opposed to world -> tracked pos)
|
||||
|
||||
invTrackedMat = getBaseTrackingTransform() * invTrackedMat;
|
||||
trackedMat = invTrackedMat;
|
||||
trackedMat.inverse();
|
||||
|
||||
// Render the controllers, using either the render model or the shape
|
||||
if (mShapeInstance)
|
||||
{
|
||||
// Calculate the distance of this object from the camera
|
||||
Point3F cameraOffset = invTrackedMat.getPosition();
|
||||
cameraOffset -= state->getDiffuseCameraPosition();
|
||||
F32 dist = cameraOffset.len();
|
||||
if (dist < 0.01f)
|
||||
dist = 0.01f;
|
||||
|
||||
// Set up the LOD for the shape
|
||||
F32 invScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z));
|
||||
|
||||
mShapeInstance->setDetailFromDistance(state, dist * invScale);
|
||||
|
||||
// Make sure we have a valid level of detail
|
||||
if (mShapeInstance->getCurrentDetail() < 0)
|
||||
return;
|
||||
|
||||
// GFXTransformSaver is a handy helper class that restores
|
||||
// the current GFX matrices to their original values when
|
||||
// it goes out of scope at the end of the function
|
||||
GFXTransformSaver saver;
|
||||
|
||||
// Set up our TS render state
|
||||
TSRenderState rdata;
|
||||
rdata.setSceneState(state);
|
||||
rdata.setFadeOverride(1.0f);
|
||||
|
||||
// We might have some forward lit materials
|
||||
// so pass down a query to gather lights.
|
||||
LightQuery query;
|
||||
query.init(getWorldSphere());
|
||||
rdata.setLightQuery(&query);
|
||||
|
||||
// Set the world matrix to the objects render transform
|
||||
MatrixF mat = trackedMat;
|
||||
|
||||
mat.scale(mObjScale);
|
||||
GFX->setWorldMatrix(mat);
|
||||
|
||||
// TODO: move the nodes about for components
|
||||
|
||||
mShapeInstance->animate();
|
||||
mShapeInstance->render(rdata);
|
||||
}
|
||||
else if (mRenderComponents.size() > 0)
|
||||
{
|
||||
vr::IVRRenderModels *models = OPENVR->getRenderModels();
|
||||
if (!models)
|
||||
return;
|
||||
|
||||
vr::IVRSystem* vrs = vr::VRSystem();
|
||||
|
||||
if (!vrs->GetControllerState(mDeviceIndex, &mCurrentControllerState))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (U32 i = 0, sz = mRenderComponents.size(); i < sz; i++)
|
||||
{
|
||||
RenderModelSlot slot = mRenderComponents[i];
|
||||
vr::RenderModel_ControllerMode_State_t modeState;
|
||||
vr::RenderModel_ComponentState_t componentState;
|
||||
|
||||
modeState.bScrollWheelVisible = false;
|
||||
|
||||
if (models->GetComponentState(mModelName, slot.componentName, &mCurrentControllerState, &modeState, &componentState))
|
||||
{
|
||||
MeshRenderInst *ri = renderPass->allocInst<MeshRenderInst>();
|
||||
|
||||
// Set our RenderInst as a standard mesh render
|
||||
ri->type = RenderPassManager::RIT_Mesh;
|
||||
|
||||
// Calculate our sorting point
|
||||
if (state && slot.nativeModel)
|
||||
{
|
||||
// Calculate our sort point manually.
|
||||
const Box3F rBox = slot.nativeModel->getWorldBox(invTrackedMat);
|
||||
ri->sortDistSq = rBox.getSqDistanceToPoint(state->getCameraPosition());
|
||||
}
|
||||
else
|
||||
{
|
||||
ri->sortDistSq = 0.0f;
|
||||
}
|
||||
|
||||
MatrixF newTransform = trackedMat;
|
||||
MatrixF controllerOffsMat = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(componentState.mTrackingToComponentRenderModel);
|
||||
MatrixF offComponentMat(1);
|
||||
OpenVRUtil::convertTransformFromOVR(controllerOffsMat, offComponentMat);
|
||||
|
||||
newTransform = offComponentMat * newTransform;
|
||||
|
||||
newTransform.inverse();
|
||||
|
||||
//DebugDrawer::get()->drawBox(newTransform.getPosition() - Point3F(0.001), newTransform.getPosition() + Point3F(0.001), ColorI::BLUE);
|
||||
|
||||
if (!slot.nativeModel)
|
||||
continue;
|
||||
if (i < 1)
|
||||
continue;
|
||||
|
||||
// Set up our transforms
|
||||
ri->objectToWorld = renderPass->allocUniqueXform(newTransform);
|
||||
ri->worldToCamera = renderPass->allocSharedXform(RenderPassManager::View);
|
||||
ri->projection = renderPass->allocSharedXform(RenderPassManager::Projection);
|
||||
|
||||
// If our material needs lights then fill the RIs
|
||||
// light vector with the best lights.
|
||||
if (true)
|
||||
{
|
||||
LightQuery query;
|
||||
Point3F center(0, 0, 0);
|
||||
invTrackedMat.mulP(center);
|
||||
query.init(SphereF(center, 10.0f));
|
||||
query.getLights(ri->lights, 8);
|
||||
}
|
||||
|
||||
// Draw model
|
||||
slot.nativeModel->draw(state, ri);
|
||||
state->getRenderPass()->addInst(ri);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (mBasicModel)
|
||||
{
|
||||
MeshRenderInst *ri = renderPass->allocInst<MeshRenderInst>();
|
||||
|
||||
// Set our RenderInst as a standard mesh render
|
||||
ri->type = RenderPassManager::RIT_Mesh;
|
||||
|
||||
// Calculate our sorting point
|
||||
if (state)
|
||||
{
|
||||
// Calculate our sort point manually.
|
||||
const Box3F rBox = mBasicModel->getWorldBox(invTrackedMat);
|
||||
ri->sortDistSq = rBox.getSqDistanceToPoint(state->getCameraPosition());
|
||||
}
|
||||
else
|
||||
{
|
||||
ri->sortDistSq = 0.0f;
|
||||
}
|
||||
|
||||
MatrixF newTransform = invTrackedMat;
|
||||
// Set up our transforms
|
||||
ri->objectToWorld = renderPass->allocUniqueXform(newTransform);
|
||||
ri->worldToCamera = renderPass->allocSharedXform(RenderPassManager::View);
|
||||
ri->projection = renderPass->allocSharedXform(RenderPassManager::Projection);
|
||||
|
||||
// If our material needs lights then fill the RIs
|
||||
// light vector with the best lights.
|
||||
if (true)
|
||||
{
|
||||
LightQuery query;
|
||||
Point3F center(0, 0, 0);
|
||||
invTrackedMat.mulP(center);
|
||||
query.init(SphereF(center, 10.0f));
|
||||
query.getLights(ri->lights, 8);
|
||||
}
|
||||
|
||||
// Draw model
|
||||
mBasicModel->draw(state, ri);
|
||||
state->getRenderPass()->addInst(ri);
|
||||
}
|
||||
}
|
||||
|
||||
U32 OpenVRTrackedObject::getCollisionMask()
|
||||
{
|
||||
if (isServerObject())
|
||||
return sServerCollisionMask;
|
||||
else
|
||||
return sClientCollisionMask;
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::updateWorkingCollisionSet()
|
||||
{
|
||||
const U32 mask = getCollisionMask();
|
||||
Box3F convexBox = mConvexList->getBoundingBox(getTransform(), getScale());
|
||||
F32 len = (50) * TickSec;
|
||||
F32 l = (len * 1.1) + 0.1; // fudge factor
|
||||
convexBox.minExtents -= Point3F(l, l, l);
|
||||
convexBox.maxExtents += Point3F(l, l, l);
|
||||
|
||||
disableCollision();
|
||||
mConvexList->updateWorkingList(convexBox, mask);
|
||||
enableCollision();
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::updateMove(const Move *move)
|
||||
{
|
||||
// Set transform based on move
|
||||
|
||||
#ifdef TORQUE_EXTENDED_MOVE
|
||||
|
||||
const ExtendedMove* emove = dynamic_cast<const ExtendedMove*>(move);
|
||||
if (!emove)
|
||||
return;
|
||||
|
||||
U32 emoveIndex = mMappedMoveIndex;
|
||||
if (emoveIndex >= ExtendedMove::MaxPositionsRotations)
|
||||
emoveIndex = 0;
|
||||
|
||||
//IDevicePose pose = OPENVR->getTrackedDevicePose(mDeviceIndex);
|
||||
//Con::printf("OpenVRTrackedObject::processTick move %i", emoveIndex);
|
||||
|
||||
if (!emove->EulerBasedRotation[emoveIndex])
|
||||
{
|
||||
AngAxisF inRot = AngAxisF(Point3F(emove->rotX[emoveIndex], emove->rotY[emoveIndex], emove->rotZ[emoveIndex]), emove->rotW[emoveIndex]);
|
||||
// Update our pose based on the move info
|
||||
mPose.orientation = inRot;
|
||||
mPose.position = Point3F(emove->posX[emoveIndex], emove->posY[emoveIndex], emove->posZ[emoveIndex]);
|
||||
mPose.valid = true;
|
||||
mPose.connected = true;
|
||||
}
|
||||
|
||||
// Set transform based on move pose
|
||||
MatrixF trackedMat(1);
|
||||
MatrixF invTrackedMat(1);
|
||||
|
||||
mPose.orientation.setMatrix(&trackedMat);
|
||||
trackedMat.setPosition(mPose.position);
|
||||
|
||||
invTrackedMat = trackedMat;
|
||||
invTrackedMat.inverse(); // -> world mat (as opposed to world -> tracked pos)
|
||||
|
||||
invTrackedMat = getBaseTrackingTransform() * invTrackedMat;
|
||||
trackedMat = invTrackedMat;
|
||||
trackedMat.inverse();
|
||||
|
||||
SceneObject::setTransform(invTrackedMat);
|
||||
|
||||
if (mPhysicsRep)
|
||||
mPhysicsRep->setTransform(invTrackedMat);
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::processTick(const Move *move)
|
||||
{
|
||||
// Perform collision checks
|
||||
if (isServerObject())
|
||||
{
|
||||
updateMove(move);
|
||||
|
||||
if (!mPhysicsRep)
|
||||
{
|
||||
updateWorkingCollisionSet();
|
||||
}
|
||||
}
|
||||
|
||||
Parent::processTick(move);
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::interpolateTick(F32 delta)
|
||||
{
|
||||
// Set latest transform
|
||||
|
||||
Parent::interpolateTick(delta);
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::advanceTime(F32 dt)
|
||||
{
|
||||
Parent::advanceTime(dt);
|
||||
}
|
||||
|
||||
bool OpenVRTrackedObject::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
|
||||
{
|
||||
if (!mPose.connected || !mPose.valid)
|
||||
return false;
|
||||
|
||||
// Collide against bounding box.
|
||||
F32 st, et, fst = 0.0f, fet = 1.0f;
|
||||
F32 *bmin = &mObjBox.minExtents.x;
|
||||
F32 *bmax = &mObjBox.maxExtents.x;
|
||||
F32 const *si = &start.x;
|
||||
F32 const *ei = &end.x;
|
||||
|
||||
for (S32 i = 0; i < 3; i++) {
|
||||
if (*si < *ei) {
|
||||
if (*si > *bmax || *ei < *bmin)
|
||||
return false;
|
||||
F32 di = *ei - *si;
|
||||
st = (*si < *bmin) ? (*bmin - *si) / di : 0.0f;
|
||||
et = (*ei > *bmax) ? (*bmax - *si) / di : 1.0f;
|
||||
}
|
||||
else {
|
||||
if (*ei > *bmax || *si < *bmin)
|
||||
return false;
|
||||
F32 di = *ei - *si;
|
||||
st = (*si > *bmax) ? (*bmax - *si) / di : 0.0f;
|
||||
et = (*ei < *bmin) ? (*bmin - *si) / di : 1.0f;
|
||||
}
|
||||
if (st > fst) fst = st;
|
||||
if (et < fet) fet = et;
|
||||
if (fet < fst)
|
||||
return false;
|
||||
bmin++; bmax++;
|
||||
si++; ei++;
|
||||
}
|
||||
|
||||
info->normal = start - end;
|
||||
info->normal.normalizeSafe();
|
||||
getTransform().mulV(info->normal);
|
||||
|
||||
info->t = fst;
|
||||
info->object = this;
|
||||
info->point.interpolate(start, end, fst);
|
||||
info->material = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenVRTrackedObject::buildConvex(const Box3F& box, Convex* convex)
|
||||
{
|
||||
// These should really come out of a pool
|
||||
mConvexList->collectGarbage();
|
||||
|
||||
Box3F realBox = box;
|
||||
mWorldToObj.mul(realBox);
|
||||
realBox.minExtents.convolveInverse(mObjScale);
|
||||
realBox.maxExtents.convolveInverse(mObjScale);
|
||||
|
||||
if (realBox.isOverlapped(getObjBox()) == false)
|
||||
return;
|
||||
|
||||
// Just return a box convex for the entire shape...
|
||||
Convex* cc = 0;
|
||||
CollisionWorkingList& wl = convex->getWorkingList();
|
||||
for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
|
||||
if (itr->mConvex->getType() == BoxConvexType &&
|
||||
itr->mConvex->getObject() == this) {
|
||||
cc = itr->mConvex;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (cc)
|
||||
return;
|
||||
|
||||
// Create a new convex.
|
||||
BoxConvex* cp = new BoxConvex;
|
||||
mConvexList->registerObject(cp);
|
||||
convex->addToWorkingList(cp);
|
||||
cp->init(this);
|
||||
|
||||
mObjBox.getCenter(&cp->mCenter);
|
||||
cp->mSize.x = mObjBox.len_x() / 2.0f;
|
||||
cp->mSize.y = mObjBox.len_y() / 2.0f;
|
||||
cp->mSize.z = mObjBox.len_z() / 2.0f;
|
||||
}
|
||||
|
||||
bool OpenVRTrackedObject::testObject(SceneObject* enter)
|
||||
{
|
||||
return false; // TODO
|
||||
}
|
||||
|
||||
DefineEngineMethod(OpenVRTrackedObject, setModelName, void, (String modelName),, "Set model name. Typically you should do this from the client to update the server representation.")
|
||||
{
|
||||
object->setModelName(modelName);
|
||||
}
|
||||
155
Engine/source/platform/input/openVR/openVRTrackedObject.h
Normal file
155
Engine/source/platform/input/openVR/openVRTrackedObject.h
Normal file
|
|
@ -0,0 +1,155 @@
|
|||
#ifndef _OPENVR_TRACKED_OBJECT_H_
|
||||
#define _OPENVR_TRACKED_OBJECT_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "collision/earlyOutPolyList.h"
|
||||
|
||||
#include <openvr.h>
|
||||
|
||||
class BaseMatInstance;
|
||||
class OpenVRRenderModel;
|
||||
class PhysicsBody;
|
||||
|
||||
class OpenVRTrackedObjectData : public GameBaseData {
|
||||
public:
|
||||
typedef GameBaseData Parent;
|
||||
|
||||
StringTableEntry mShapeFile;
|
||||
Resource<TSShape> mShape; ///< Torque model
|
||||
|
||||
Point3F mCollisionBoxMin;
|
||||
Point3F mCollisionBoxMax;
|
||||
|
||||
public:
|
||||
|
||||
OpenVRTrackedObjectData();
|
||||
~OpenVRTrackedObjectData();
|
||||
|
||||
DECLARE_CONOBJECT(OpenVRTrackedObjectData);
|
||||
|
||||
bool onAdd();
|
||||
bool preload(bool server, String &errorStr);
|
||||
|
||||
static void initPersistFields();
|
||||
|
||||
virtual void packData(BitStream* stream);
|
||||
virtual void unpackData(BitStream* stream);
|
||||
};
|
||||
|
||||
/// Implements a GameObject which tracks an OpenVR controller
|
||||
class OpenVRTrackedObject : public GameBase
|
||||
{
|
||||
typedef GameBase Parent;
|
||||
|
||||
enum MaskBits
|
||||
{
|
||||
UpdateMask = Parent::NextFreeMask << 0,
|
||||
NextFreeMask = Parent::NextFreeMask << 1
|
||||
};
|
||||
|
||||
struct RenderModelSlot
|
||||
{
|
||||
StringTableEntry componentName; ///< Component name
|
||||
S16 mappedNodeIdx; ///< Mapped node idx in mShape
|
||||
OpenVRRenderModel *nativeModel; ///< Native model
|
||||
};
|
||||
|
||||
OpenVRTrackedObjectData *mDataBlock;
|
||||
|
||||
/// @name Rendering
|
||||
/// {
|
||||
TSShapeInstance *mShapeInstance; ///< Shape used to render controller (uses native model otherwise)
|
||||
StringTableEntry mModelName;
|
||||
OpenVRRenderModel *mBasicModel; ///< Basic model
|
||||
Vector<RenderModelSlot> mRenderComponents;
|
||||
/// }
|
||||
|
||||
S32 mDeviceIndex; ///< Controller idx in openvr (for direct updating)
|
||||
S32 mMappedMoveIndex; ///< Movemanager move index for rotation
|
||||
|
||||
vr::VRControllerState_t mCurrentControllerState;
|
||||
vr::VRControllerState_t mPreviousControllerState;
|
||||
|
||||
IDevicePose mPose; ///< Current openvr pose data, or reconstructed data from the client
|
||||
|
||||
Convex* mConvexList;
|
||||
EarlyOutPolyList mClippedList;
|
||||
PhysicsBody *mPhysicsRep;
|
||||
|
||||
SimObjectPtr<SceneObject> mCollisionObject; ///< Object we're currently colliding with
|
||||
SimObjectPtr<SceneObject> mInteractObject; ///< Object we've designated as important to interact with
|
||||
|
||||
bool mHoldInteractedObject; ///< Performs pickup logic with mInteractObject
|
||||
bool mIgnoreParentRotation; ///< Ignores the rotation of the parent object
|
||||
|
||||
static bool smDebugControllerPosition; ///< Shows latest controller position in DebugDrawer
|
||||
static bool smDebugControllerMovePosition; ///< Shows move position in DebugDrawer
|
||||
static U32 sServerCollisionMask;
|
||||
static U32 sClientCollisionMask;
|
||||
|
||||
public:
|
||||
OpenVRTrackedObject();
|
||||
virtual ~OpenVRTrackedObject();
|
||||
|
||||
void updateRenderData();
|
||||
void setupRenderDataFromModel(bool loadComponentModels);
|
||||
|
||||
void clearRenderData();
|
||||
|
||||
DECLARE_CONOBJECT(OpenVRTrackedObject);
|
||||
|
||||
static void initPersistFields();
|
||||
|
||||
virtual void inspectPostApply();
|
||||
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
|
||||
|
||||
void _updatePhysics();
|
||||
bool onNewDataBlock(GameBaseData *dptr, bool reload);
|
||||
|
||||
void setInteractObject(SceneObject* object, bool holding);
|
||||
|
||||
void setTransform(const MatrixF &mat);
|
||||
void setModelName(String &modelName);
|
||||
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
||||
void writePacketData(GameConnection *conn, BitStream *stream);
|
||||
void readPacketData(GameConnection *conn, BitStream *stream);
|
||||
|
||||
void prepRenderImage(SceneRenderState *state);
|
||||
|
||||
MatrixF getTrackedTransform();
|
||||
MatrixF getLastTrackedTransform();
|
||||
MatrixF getBaseTrackingTransform();
|
||||
|
||||
U32 getCollisionMask();
|
||||
void updateWorkingCollisionSet();
|
||||
|
||||
// Time management
|
||||
void updateMove(const Move *move);
|
||||
void processTick(const Move *move);
|
||||
void interpolateTick(F32 delta);
|
||||
void advanceTime(F32 dt);
|
||||
|
||||
// Collision
|
||||
bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
|
||||
void buildConvex(const Box3F& box, Convex* convex);
|
||||
bool testObject(SceneObject* enter);
|
||||
|
||||
};
|
||||
|
||||
#endif // _OPENVR_TRACKED_OBJECT_H_
|
||||
|
|
@ -40,6 +40,11 @@ typedef struct DisplayPose
|
|||
Point3F velocity;
|
||||
Point3F angularVelocity;
|
||||
|
||||
#ifdef DEBUG_DISPLAY_POSE
|
||||
MatrixF actualMatrix;
|
||||
MatrixF originalMatrix;
|
||||
#endif
|
||||
|
||||
U32 state; /// Generic state
|
||||
|
||||
bool valid; /// Pose set
|
||||
|
|
|
|||
|
|
@ -27,4 +27,6 @@ if(TORQUE_OPENVR)
|
|||
endif()
|
||||
addLib( "openvr_api" )
|
||||
endif()
|
||||
|
||||
addDef(TORQUE_OPENVR)
|
||||
endif()
|
||||
|
|
|
|||
Loading…
Reference in a new issue