mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Merge pull request #1597 from JeffProgrammer/glextlookup
OpenGL Extension Caching
This commit is contained in:
commit
5ee1fb3917
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@ -56,54 +56,32 @@ void GFXGLCardProfiler::setupCardCapabilities()
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{
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GLint maxTexSize;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
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const char* versionString = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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F32 glVersion = dAtof(versionString);
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// OpenGL doesn't have separate maximum width/height.
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setCapability("maxTextureWidth", maxTexSize);
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setCapability("maxTextureHeight", maxTexSize);
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setCapability("maxTextureSize", maxTexSize);
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// If extensions haven't been inited, we're in trouble here.
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bool suppVBO = (gglHasExtension(ARB_vertex_buffer_object) || glVersion >= 1.499f);
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setCapability("GL::suppVertexBufferObject", suppVBO);
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// check if render to texture supported is available
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bool suppRTT = gglHasExtension(EXT_framebuffer_object);
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setCapability("GL::suppRenderTexture", suppRTT);
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bool suppBlit = gglHasExtension(EXT_framebuffer_blit);
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setCapability("GL::suppRTBlit", suppBlit);
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bool suppFloatTex = gglHasExtension(ARB_texture_float);
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setCapability("GL::suppFloatTexture", suppFloatTex);
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// Check for anisotropic filtering support.
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bool suppAnisotropic = gglHasExtension( EXT_texture_filter_anisotropic );
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setCapability( "GL::suppAnisotropic", suppAnisotropic );
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setCapability("GL_EXT_texture_filter_anisotropic", gglHasExtension(EXT_texture_filter_anisotropic));
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// check to see if we have the fragment shader extension or the gl version is high enough for glsl to be core
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// also check to see if the language version is high enough
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F32 glslVersion = dAtof(reinterpret_cast<const char*>(glGetString( GL_SHADING_LANGUAGE_VERSION)));
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bool suppSPU = (gglHasExtension(ARB_fragment_shader) || glVersion >= 1.999f) && glslVersion >= 1.0999;
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setCapability("GL::suppFragmentShader", suppSPU);
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bool suppAppleFence = gglHasExtension(APPLE_fence);
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setCapability("GL::APPLE::suppFence", suppAppleFence);
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// When enabled, call glGenerateMipmapEXT() to generate mipmaps instead of relying on GL_GENERATE_MIPMAP
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setCapability("GL::Workaround::needsExplicitGenerateMipmap", false);
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// When enabled, binds and unbinds a texture target before doing the depth buffer copy. Failure to do
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// so will cause a hard freeze on Mac OS 10.4 with a Radeon X1600
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setCapability("GL::Workaround::X1600DepthBufferCopy", false);
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// When enabled, does not copy the last column and row of the depth buffer in a depth buffer copy. Failure
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// to do so will cause a kernel panic on Mac OS 10.5(.1) with a Radeon HD 2600 (fixed in 10.5.2)
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setCapability("GL::Workaround::HD2600DepthBufferCopy", false);
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// Certain Intel drivers have a divide by 0 crash if mipmaps are specified with
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// glTexSubImage2D.
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setCapability("GL::Workaround::noManualMips", false);
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// Check for buffer storage
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setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage));
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// Check for shader model 5.0
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setCapability("GL_ARB_gpu_shader5", gglHasExtension(ARB_gpu_shader5));
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// Check for texture storage
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setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage));
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// Check for sampler objects
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setCapability("GL_ARB_sampler_objects", gglHasExtension(ARB_sampler_objects));
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// Check for copy image support
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setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image));
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// Check for vertex attrib binding
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setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding));
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}
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bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult)
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@ -158,7 +158,7 @@ public:
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const U32 cSizeInMB = 10;
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mBufferSize = (cSizeInMB << 20);
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if( gglHasExtension(ARB_buffer_storage) )
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if( GFXGL->mCapabilities.bufferStorage )
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{
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const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
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glBufferStorage(mBinding, mBufferSize, NULL, flags);
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@ -198,7 +198,7 @@ public:
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outOffset = mBufferFreePos;
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if( gglHasExtension(ARB_buffer_storage) )
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if( GFXGL->mCapabilities.bufferStorage )
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{
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outPtr = (U8*)(mBufferPtr) + mBufferFreePos;
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}
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@ -227,7 +227,7 @@ public:
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void unlock()
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{
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if( gglHasExtension(ARB_buffer_storage) )
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if( GFXGL->mCapabilities.bufferStorage )
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{
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return;
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}
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@ -140,10 +140,18 @@ void GFXGLDevice::initGLState()
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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// [JTH 5/6/2016] GLSL 1.50 is really SM 4.0
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// Setting mPixelShaderVersion to 3.0 will allow Advanced Lighting to run.
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mPixelShaderVersion = 3.0;
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mSupportsAnisotropic = mCardProfiler->queryProfile( "GL::suppAnisotropic" );
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// Set capability extensions.
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mCapabilities.anisotropicFiltering = mCardProfiler->queryProfile("GL_EXT_texture_filter_anisotropic");
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mCapabilities.bufferStorage = mCardProfiler->queryProfile("GL_ARB_buffer_storage");
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mCapabilities.shaderModel5 = mCardProfiler->queryProfile("GL_ARB_gpu_shader5");
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mCapabilities.textureStorage = mCardProfiler->queryProfile("GL_ARB_texture_storage");
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mCapabilities.samplerObjects = mCardProfiler->queryProfile("GL_ARB_sampler_objects");
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mCapabilities.copyImage = mCardProfiler->queryProfile("GL_ARB_copy_image");
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mCapabilities.vertexAttributeBinding = mCardProfiler->queryProfile("GL_ARB_vertex_attrib_binding");
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String vendorStr = (const char*)glGetString( GL_VENDOR );
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if( vendorStr.find("NVIDIA", 0, String::NoCase | String::Left) != String::NPos)
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@ -216,6 +224,9 @@ GFXGLDevice::GFXGLDevice(U32 adapterIndex) :
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mCurrentVB_Divisor[i] = 0;
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}
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// Initiailize capabilities to false.
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memset(&mCapabilities, 0, sizeof(GLCapabilities));
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loadGLCore();
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GFXGLEnumTranslate::init();
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@ -45,6 +45,18 @@ class GFXGLVertexDecl;
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class GFXGLDevice : public GFXDevice
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{
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public:
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struct GLCapabilities
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{
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bool anisotropicFiltering;
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bool bufferStorage;
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bool shaderModel5;
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bool textureStorage;
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bool samplerObjects;
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bool copyImage;
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bool vertexAttributeBinding;
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};
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GLCapabilities mCapabilities;
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void zombify();
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void resurrect();
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GFXGLDevice(U32 adapterIndex);
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@ -23,6 +23,7 @@
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#include "platform/platform.h"
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#include "gfx/gl/gfxGLShader.h"
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#include "gfx/gl/gfxGLVertexAttribLocation.h"
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#include "gfx/gl/gfxGLDevice.h"
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#include "core/frameAllocator.h"
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#include "core/stream/fileStream.h"
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@ -956,7 +957,7 @@ bool GFXGLShader::_loadShaderFromStream( GLuint shader,
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buffers.push_back( dStrdup( versionDecl ) );
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lengths.push_back( dStrlen( versionDecl ) );
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if(gglHasExtension(ARB_gpu_shader5))
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if(GFXGL->mCapabilities.shaderModel5)
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{
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const char *extension = "#extension GL_ARB_gpu_shader5 : enable\r\n";
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buffers.push_back( dStrdup( extension ) );
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@ -39,7 +39,7 @@ GFXGLStateBlock::GFXGLStateBlock(const GFXStateBlockDesc& desc) :
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mDesc(desc),
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mCachedHashValue(desc.getHashValue())
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{
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if( !gglHasExtension(ARB_sampler_objects) )
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if( !GFXGL->mCapabilities.samplerObjects )
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return;
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static Map<GFXSamplerStateDesc, U32> mSamplersMap;
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@ -165,7 +165,7 @@ void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
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#undef CHECK_TOGGLE_STATE
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//sampler objects
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if( gglHasExtension(ARB_sampler_objects) )
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if( GFXGL->mCapabilities.samplerObjects )
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{
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for (U32 i = 0; i < getMin(getOwningDevice()->getNumSamplers(), (U32) TEXTURE_STAGE_COUNT); i++)
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{
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@ -146,7 +146,7 @@ void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
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glTexParameteri(binding, GL_TEXTURE_MAX_LEVEL, retTex->mMipLevels-1 );
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if( gglHasExtension(ARB_texture_storage) )
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if( GFXGL->mCapabilities.textureStorage )
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{
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if(binding == GL_TEXTURE_2D)
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glTexStorage2D( retTex->getBinding(), retTex->mMipLevels, GFXGLTextureInternalFormat[format], width, height );
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@ -304,8 +304,7 @@ bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dds)
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glBindTexture(texture->getBinding(), texture->getHandle());
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texture->mFormat = dds->mFormat;
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U32 numMips = dds->mSurfaces[0]->mMips.size();
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if(GFX->getCardProfiler()->queryProfile("GL::Workaround::noManualMips"))
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numMips = 1;
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for(U32 i = 0; i < numMips; i++)
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{
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if(isCompressedFormat(dds->mFormat))
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@ -211,7 +211,7 @@ void GFXGLTextureObject::bind(U32 textureUnit)
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glBindTexture(mBinding, mHandle);
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GFXGL->getOpenglCache()->setCacheBindedTex(textureUnit, mBinding, mHandle);
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if( gglHasExtension(ARB_sampler_objects) )
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if(GFXGL->mCapabilities.samplerObjects)
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return;
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GFXGLStateBlockRef sb = mGLDevice->getCurrentStateBlock();
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@ -298,8 +298,8 @@ void GFXGLTextureObject::reloadFromCache()
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else if(mBinding == GL_TEXTURE_1D)
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glTexSubImage1D(mBinding, 0, 0, (mTextureSize.x > 1 ? mTextureSize.x : mTextureSize.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
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if(GFX->getCardProfiler()->queryProfile("GL::Workaround::needsExplicitGenerateMipmap") && mMipLevels != 1)
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glGenerateMipmapEXT(mBinding);
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if(mMipLevels != 1)
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glGenerateMipmap(mBinding);
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delete[] mZombieCache;
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mZombieCache = NULL;
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@ -410,7 +410,7 @@ void GFXGLTextureTarget::resolveTo(GFXTextureObject* obj)
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AssertFatal(dynamic_cast<GFXGLTextureObject*>(obj), "GFXGLTextureTarget::resolveTo - Incorrect type of texture, expected a GFXGLTextureObject");
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GFXGLTextureObject* glTexture = static_cast<GFXGLTextureObject*>(obj);
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if( gglHasExtension(ARB_copy_image) && mTargets[Color0]->isCompatible(glTexture) )
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if( GFXGL->mCapabilities.copyImage && mTargets[Color0]->isCompatible(glTexture) )
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{
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GLenum binding = mTargets[Color0]->getBinding();
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binding = (binding >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && binding <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ? GL_TEXTURE_CUBE_MAP : binding;
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@ -78,7 +78,7 @@ void GFXGLVertexBuffer::lock( U32 vertexStart, U32 vertexEnd, void **vertexPtr )
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if( mBufferType == GFXBufferTypeVolatile )
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{
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AssertFatal(vertexStart == 0, "");
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if( gglHasExtension(ARB_vertex_attrib_binding) )
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if( GFXGL->mCapabilities.vertexAttributeBinding )
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{
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getCircularVolatileVertexBuffer()->lock( mNumVerts * mVertexSize, 0, mBufferOffset, *vertexPtr );
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}
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@ -136,7 +136,7 @@ void GFXGLVertexBuffer::prepare()
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void GFXGLVertexBuffer::prepare(U32 stream, U32 divisor)
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{
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if( gglHasExtension(ARB_vertex_attrib_binding) )
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if( GFXGL->mCapabilities.vertexAttributeBinding )
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{
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glBindVertexBuffer( stream, mBuffer, mBufferOffset, mVertexSize );
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glVertexBindingDivisor( stream, divisor );
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@ -15,7 +15,7 @@ void GFXGLVertexDecl::init(const GFXVertexFormat *format)
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void GFXGLVertexDecl::prepareVertexFormat() const
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{
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AssertFatal(mFormat, "GFXGLVertexDecl - Not inited");
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if( gglHasExtension(ARB_vertex_attrib_binding) )
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if( GFXGL->mCapabilities.vertexAttributeBinding )
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{
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for ( U32 i=0; i < glVerticesFormat.size(); i++ )
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{
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@ -36,7 +36,7 @@ void GFXGLVertexDecl::prepareBuffer_old(U32 stream, GLint mBuffer, GLint mDiviso
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PROFILE_SCOPE(GFXGLVertexDecl_prepare);
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AssertFatal(mFormat, "GFXGLVertexDecl - Not inited");
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if( gglHasExtension(ARB_vertex_attrib_binding) )
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if( GFXGL->mCapabilities.vertexAttributeBinding )
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return;
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// Bind the buffer...
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@ -78,7 +78,7 @@ void GFXGLWindowTarget::resolveTo(GFXTextureObject* obj)
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AssertFatal(dynamic_cast<GFXGLTextureObject*>(obj), "GFXGLTextureTarget::resolveTo - Incorrect type of texture, expected a GFXGLTextureObject");
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GFXGLTextureObject* glTexture = static_cast<GFXGLTextureObject*>(obj);
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if( gglHasExtension(ARB_copy_image) )
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if( GFXGL->mCapabilities.copyImage )
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{
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if(mBackBufferColorTex.getWidth() == glTexture->getWidth()
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&& mBackBufferColorTex.getHeight() == glTexture->getHeight()
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