Merge pull request #1672 from Areloch/SDLPopupMenus

Sdl popup menus
This commit is contained in:
Areloch 2016-07-06 13:17:23 -05:00 committed by GitHub
commit b3adaf7f96
6 changed files with 483 additions and 43 deletions

View file

@ -0,0 +1,184 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gui/editor/guiPopupMenuCtrl.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/primBuilder.h"
#include "gui/core/guiCanvas.h"
GuiPopupMenuBackgroundCtrl::GuiPopupMenuBackgroundCtrl(GuiPopupMenuTextListCtrl *textList)
{
mTextList = textList;
mTextList->mBackground = this;
}
void GuiPopupMenuBackgroundCtrl::onMouseDown(const GuiEvent &event)
{
mTextList->setSelectedCell(Point2I(-1, -1));
close();
}
void GuiPopupMenuBackgroundCtrl::onMouseMove(const GuiEvent &event)
{
}
void GuiPopupMenuBackgroundCtrl::onMouseDragged(const GuiEvent &event)
{
}
void GuiPopupMenuBackgroundCtrl::close()
{
getRoot()->removeObject(this);
}
GuiPopupMenuTextListCtrl::GuiPopupMenuTextListCtrl()
{
isSubMenu = false; // Added
mMenu = NULL;
mMenuBar = NULL;
mPopup = NULL;
}
void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
{
if (dStrcmp(mList[cell.y].text + 3, "-\t")) // Was: dStrcmp(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag
Parent::onRenderCell(offset, cell, selected, mouseOver);
else
{
S32 yp = offset.y + mCellSize.y / 2;
GFX->getDrawUtil()->drawLine(offset.x, yp, offset.x + mCellSize.x, yp, ColorI(128, 128, 128));
GFX->getDrawUtil()->drawLine(offset.x, yp + 1, offset.x + mCellSize.x, yp + 1, ColorI(255, 255, 255));
}
// now see if there's a bitmap...
U8 idx = mList[cell.y].text[0];
if (idx != 1)
{
// there's a bitmap...
U32 index = U32(idx - 2) * 3;
if (!mList[cell.y].active)
index += 2;
else if (selected || mouseOver)
index++;
if (mProfile->mBitmapArrayRects.size() > index)
{
RectI rect = mProfile->mBitmapArrayRects[index];
Point2I off = maxBitmapSize - rect.extent;
off /= 2;
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, offset + off, rect);
}
}
// Check if this is a submenu
idx = mList[cell.y].text[1];
if (idx != 1)
{
// This is a submenu, so draw an arrow
S32 left = offset.x + mCellSize.x - 12;
S32 right = left + 8;
S32 top = mCellSize.y / 2 + offset.y - 4;
S32 bottom = top + 8;
S32 middle = top + 4;
PrimBuild::begin(GFXTriangleList, 3);
if (selected || mouseOver)
PrimBuild::color(mProfile->mFontColorHL);
else
PrimBuild::color(mProfile->mFontColor);
PrimBuild::vertex2i(left, top);
PrimBuild::vertex2i(right, middle);
PrimBuild::vertex2i(left, bottom);
PrimBuild::end();
}
}
bool GuiPopupMenuTextListCtrl::onKeyDown(const GuiEvent &event)
{
//if the control is a dead end, don't process the input:
if (!mVisible || !mActive || !mAwake)
return false;
//see if the key down is a <return> or not
if (event.modifier == 0)
{
if (event.keyCode == KEY_RETURN)
{
mBackground->close();
return true;
}
else if (event.keyCode == KEY_ESCAPE)
{
mSelectedCell.set(-1, -1);
mBackground->close();
return true;
}
}
//otherwise, pass the event to it's parent
return Parent::onKeyDown(event);
}
void GuiPopupMenuTextListCtrl::onMouseDown(const GuiEvent &event)
{
Parent::onMouseDown(event);
}
void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event)
{
Parent::onMouseUp(event);
S32 selectionIndex = getSelectedCell().y;
if (selectionIndex != -1)
{
GuiMenuBar::MenuItem *list = mMenu->firstMenuItem;
while (selectionIndex && list)
{
list = list->nextMenuItem;
selectionIndex--;
}
if (list)
{
if (list->enabled)
dAtob(Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), list->text ? list->text : ""));
}
}
mSelectedCell.set(-1, -1);
mBackground->close();
}
void GuiPopupMenuTextListCtrl::onCellHighlighted(Point2I cell)
{
// If this text list control is part of a submenu, then don't worry about
// passing this along
if (!isSubMenu)
{
RectI globalbounds(getBounds());
Point2I globalpoint = localToGlobalCoord(globalbounds.point);
globalbounds.point = globalpoint;
}
}

View file

@ -0,0 +1,85 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#ifndef GUI_POPUP_MENU_CTRL_H
#define GUI_POPUP_MENU_CTRL_H
#ifndef _GUITEXTLISTCTRL_H_
#include "gui/controls/guiTextListCtrl.h"
#endif
#ifndef _GUIMENUBAR_H_
#include "gui/editor/guiMenuBar.h"
#endif
#ifndef _POPUPMENU_H_
#include "platform/menus/popupMenu.h"
#endif
class GuiPopupMenuBackgroundCtrl;
class GuiPopupMenuTextListCtrl : public GuiTextListCtrl
{
friend class GuiPopupMenuBackgroundCtrl;
private:
typedef GuiTextListCtrl Parent;
GuiPopupMenuBackgroundCtrl* mBackground;
public:
bool isSubMenu; // Indicates that this text list is in a submenu
Point2I maxBitmapSize;
GuiMenuBar::Menu* mMenu;
GuiMenuBar* mMenuBar;
PopupMenu* mPopup;
GuiPopupMenuTextListCtrl();
// GuiControl overloads:
bool onKeyDown(const GuiEvent &event);
void onMouseDown(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
virtual void onCellHighlighted(Point2I cell); // Added
};
class GuiPopupMenuBackgroundCtrl : public GuiControl
{
typedef GuiControl Parent;
protected:
GuiPopupMenuTextListCtrl *mTextList;
public:
GuiPopupMenuBackgroundCtrl(GuiPopupMenuTextListCtrl* textList);
void onMouseDown(const GuiEvent &event);
void onMouseMove(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
void close();
};
#endif

View file

@ -0,0 +1,51 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#include "gui/editor/guiMenuBar.h"
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#include "platform/menus/popupMenu.h"
class GuiPlatformGenericMenuBar : public GuiMenuBar
{
typedef GuiMenuBar Parent;
public:
DECLARE_CONOBJECT(GuiPlatformGenericMenuBar);
virtual void menuItemSelected(Menu *menu, MenuItem *item)
{
AssertFatal(menu && item, "");
PopupMenu *popupMenu = PlatformPopupMenuData::mMenuMap[menu];
AssertFatal(popupMenu, "");
popupMenu->handleSelect(item->id);
Parent::menuItemSelected(menu, item);
}
protected:
/// menu id / item id
Map<CompoundKey<U32, U32>, String> mCmds;
};

View file

@ -31,6 +31,8 @@
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#include "platformSDL/menus/guiPlatformGenericMenuBar.h"
#ifdef TORQUE_SDL
//-----------------------------------------------------------------------------
@ -44,30 +46,6 @@
Map<GuiMenuBar::Menu*, PopupMenu*> PlatformPopupMenuData::mMenuMap;
class GuiPlatformGenericMenuBar : public GuiMenuBar
{
typedef GuiMenuBar Parent;
public:
DECLARE_CONOBJECT(GuiPlatformGenericMenuBar);
virtual void menuItemSelected(Menu *menu, MenuItem *item)
{
AssertFatal(menu && item, "");
PopupMenu *popupMenu = PlatformPopupMenuData::mMenuMap[ menu ];
AssertFatal(popupMenu, "");
popupMenu->handleSelect( item->id );
Parent::menuItemSelected(menu, item);
}
protected:
/// menu id / item id
Map<CompoundKey<U32, U32>, String> mCmds;
};
IMPLEMENT_CONOBJECT(GuiPlatformGenericMenuBar);
//-----------------------------------------------------------------------------

View file

@ -23,7 +23,7 @@
#ifdef TORQUE_SDL
#include "platform/menus/popupMenu.h"
#include "platform/menus//menuBar.h"
#include "platform/menus/menuBar.h"
#include "console/consoleTypes.h"
#include "gui/core/guiCanvas.h"
#include "core/util/safeDelete.h"
@ -37,10 +37,25 @@
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#include "console/engineAPI.h"
#include "platformSDL/menus/guiPlatformGenericMenuBar.h"
#include "gui/editor/guiPopupMenuCtrl.h"
//////////////////////////////////////////////////////////////////////////
// Platform Menu Data
//////////////////////////////////////////////////////////////////////////
GuiPlatformGenericMenuBar* findMenuBarCtrl()
{
GuiControl* control;
Sim::findObject("PlatformGenericMenubar", control);
AssertFatal(control, "");
if (!control)
return NULL;
GuiPlatformGenericMenuBar* menuBar;
menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>(control->findObjectByInternalName(StringTable->insert("menubar"), true));
AssertFatal(menuBar, "");
return menuBar;
}
//////////////////////////////////////////////////////////////////////////
@ -84,7 +99,9 @@ void PopupMenu::createPlatformMenu()
S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
if(item)
//We'll make a special exception for the spacer items
if(item && dStrcmp(title, ""))
{
setItem( pos, title, accelerator, cmd);
return pos;
@ -215,8 +232,133 @@ bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
{
if(owner == NULL || isAttachedToMenuBar())
if(owner == NULL)
return;
GuiControl* editorGui;
Sim::findObject("EditorGui", editorGui);
if (editorGui)
{
GuiPopupMenuTextListCtrl* textList;
GuiPopupMenuBackgroundCtrl* backgroundCtrl;
Sim::findObject("PopUpMenuControl", backgroundCtrl);
GuiControlProfile* profile;
Sim::findObject("GuiMenubarProfile", profile);
if (!profile)
return;
if (!backgroundCtrl)
{
textList = new GuiPopupMenuTextListCtrl();
textList->registerObject();
backgroundCtrl = new GuiPopupMenuBackgroundCtrl(textList);
backgroundCtrl->registerObject("PopUpMenuControl");
textList->setControlProfile(profile);
backgroundCtrl->addObject(textList);
}
else
{
textList = dynamic_cast<GuiPopupMenuTextListCtrl*>(backgroundCtrl->first());
}
if (!backgroundCtrl || !textList)
return;
owner->pushDialogControl(backgroundCtrl, 10);
backgroundCtrl->setExtent(editorGui->getExtent());
textList->clear();
textList->mMenu = mData->mMenuGui;
textList->mMenuBar = findMenuBarCtrl();
textList->mPopup = this;
S32 textWidth = 0, width = 0;
S32 acceleratorWidth = 0;
GFont *font = profile->mFont;
Point2I maxBitmapSize = Point2I(0, 0);
S32 numBitmaps = profile->mBitmapArrayRects.size();
if (numBitmaps)
{
RectI *bitmapBounds = profile->mBitmapArrayRects.address();
for (S32 i = 0; i < numBitmaps; i++)
{
if (bitmapBounds[i].extent.x > maxBitmapSize.x)
maxBitmapSize.x = bitmapBounds[i].extent.x;
if (bitmapBounds[i].extent.y > maxBitmapSize.y)
maxBitmapSize.y = bitmapBounds[i].extent.y;
}
}
for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if (!walk->visible)
continue;
S32 iTextWidth = font->getStrWidth(walk->text);
S32 iAcceleratorWidth = walk->accelerator ? font->getStrWidth(walk->accelerator) : 0;
if (iTextWidth > textWidth)
textWidth = iTextWidth;
if (iAcceleratorWidth > acceleratorWidth)
acceleratorWidth = iAcceleratorWidth;
}
width = textWidth + acceleratorWidth + maxBitmapSize.x * 2 + 2 + 4;
textList->setCellSize(Point2I(width, font->getHeight() + 2));
textList->clearColumnOffsets();
textList->addColumnOffset(-1); // add an empty column in for the bitmap index.
textList->addColumnOffset(maxBitmapSize.x + 1);
textList->addColumnOffset(maxBitmapSize.x + 1 + textWidth + 4);
U32 entryCount = 0;
for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if (!walk->visible)
continue;
char buf[512];
// If this menu item is a submenu, then set the isSubmenu to 2 to indicate
// an arrow should be drawn. Otherwise set the isSubmenu normally.
char isSubmenu = 1;
if (walk->isSubmenu)
isSubmenu = 2;
char bitmapIndex = 1;
if (walk->bitmapIndex >= 0 && (walk->bitmapIndex * 3 <= profile->mBitmapArrayRects.size()))
bitmapIndex = walk->bitmapIndex + 2;
dSprintf(buf, sizeof(buf), "%c%c\t%s\t%s", bitmapIndex, isSubmenu, walk->text, walk->accelerator ? walk->accelerator : "");
textList->addEntry(entryCount, buf);
if (!walk->enabled)
textList->setEntryActive(entryCount, false);
entryCount++;
}
Point2I pos = owner->getCursorPos();
textList->setPosition(pos);
//nudge in if we'd overshoot the screen
S32 widthDiff = (textList->getPosition().x + textList->getExtent().x) - backgroundCtrl->getWidth();
if (widthDiff > 0)
{
Point2I popupPos = textList->getPosition();
textList->setPosition(popupPos.x - widthDiff, popupPos.y);
}
}
}
//////////////////////////////////////////////////////////////////////////

View file

@ -1619,7 +1619,7 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
}
// Open context menu if this is a SimGroup
else if( %obj.isMemberOfClass( "SimGroup" ) )
else if( !%obj.isMemberOfClass( "SceneObject" ) )
{
%popup = ETSimGroupContextPopup;
if( !isObject( %popup ) )
@ -1643,20 +1643,6 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
object = -1;
};
if(%obj.isMemberOfClass("Entity"))
{
%popup = ETEntityContextPopup;
if( !isObject( %popup ) )
%popup = new PopupMenu( ETEntityContextPopup : ETSimGroupContextPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
item[ 12 ] = "-";
item[ 13 ] = "Convert to Game Object" TAB "" TAB "EWorldEditor.createGameObject( %this.object );";
};
}
%popup.object = %obj;
@ -1689,9 +1675,23 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
object = -1;
};
if(%obj.isMemberOfClass("Entity"))
{
%popup = ETEntityContextPopup;
if( !isObject( %popup ) )
%popup = new PopupMenu( ETEntityContextPopup : ETSimGroupContextPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
item[ 12 ] = "-";
item[ 13 ] = "Convert to Game Object" TAB "" TAB "EWorldEditor.createGameObject( %this.object );";
};
}
// Specialized version for ConvexShapes.
if( %obj.isMemberOfClass( "ConvexShape" ) )
else if( %obj.isMemberOfClass( "ConvexShape" ) )
{
%popup = ETConvexShapeContextPopup;
if( !isObject( %popup ) )