Fix for rapid firing setImageTrigger(0,1); issue #1630

This commit is contained in:
John3 2016-06-06 08:14:49 -05:00
parent d2161e5c59
commit 14834bde58

View file

@ -582,7 +582,10 @@ bool AIPlayer::getAIMove(Move *movePtr)
// Replicate the trigger state into the move so that
// triggers can be controlled from scripts.
for( U32 i = 0; i < MaxTriggerKeys; i++ )
{
movePtr->trigger[ i ] = mMoveTriggers[ i ];
movePtr->trigger[ i ] = getImageTriggerState( i );
}
#ifdef TORQUE_NAVIGATION_ENABLED
if(mJump == Now)