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Fix for rapid firing setImageTrigger(0,1); issue #1630
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@ -582,7 +582,10 @@ bool AIPlayer::getAIMove(Move *movePtr)
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// Replicate the trigger state into the move so that
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// triggers can be controlled from scripts.
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for( U32 i = 0; i < MaxTriggerKeys; i++ )
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{
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movePtr->trigger[ i ] = mMoveTriggers[ i ];
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movePtr->trigger[ i ] = getImageTriggerState( i );
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}
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#ifdef TORQUE_NAVIGATION_ENABLED
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if(mJump == Now)
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